-- -- Lumien mod -- local S = minetest.get_translator("rp_lumien") local has_mobs_mod = minetest.get_modpath("rp_mobs") ~= nil -- How close a player needs to be (in nodes) for a lumien crystal to light up local LUMIEN_ON_RADIUS = 2 -- How far a player needs to be (in nodes) from an active lumien crystal to turn off again local LUMIEN_OFF_RADIUS = 4 -- Light level of inactive lumien crystal local LUMIEN_CRYSTAL_LIGHT_MIN = 2 -- Light level of active lumien crystal local LUMIEN_CRYSTAL_LIGHT_MAX = 12 -- Light level of lumien block local LUMIEN_BLOCK_LIGHT = 14 -- Sound pitch modifier for lumien crystal (compared to lumien block) local LUMIEN_CRYSTAL_SOUND_PITCH = 1.2 -- Sound pitch modifier for lumien footstep sound (both block and crystal) local LUMIEN_SOUND_PITCH_FOOTSTEP = 0.8 -- Interval (in seconds) to check for nearby humanoids local LUMIEN_CRYSTAL_CHECK_TIMER = 1.0 local get_sounds = function(pitch) if not pitch then pitch = 1.0 end return rp_sounds.node_sound_crystal_defaults({ footstep = {name="rp_sounds_footstep_glass",gain=1,pitch=LUMIEN_SOUND_PITCH_FOOTSTEP}, place = {name="rp_sounds_place_crystal",gain=1,pitch=pitch}, dig = {name="rp_sounds_dug_crystal",gain=0.5,pitch=pitch}, dug = {name="rp_sounds_dug_crystal",gain=1,pitch=pitch*0.95}, }) end -- Return true if a "luminator" (an entity that causes a lumien crystal to glow) is nearby pos. -- Players and animal and humanoid mobs are luminators. -- * pos: Position to compare to -- * is_on: true if lumien crystal local is_luminator_nearby = function(pos, is_on) local offset if is_on then -- Offset to turn crytal off offset = LUMIEN_OFF_RADIUS else -- Offset to turn crytal on offset = LUMIEN_ON_RADIUS end local objects = minetest.get_objects_in_area(vector.subtract(pos, offset), vector.add(pos, offset)) for o=1, #objects do local obj = objects[o] if obj:is_player() then return true elseif has_mobs_mod then local lua = obj:get_luaentity() if lua and lua._cmi_is_mob and (rp_mobs.has_tag(lua, "animal") or rp_mobs.has_tag(lua, "humanoid")) then return true end end end return false end -- Nodes minetest.register_node( "rp_lumien:crystal_on", { description = S("Glowing Lumien Crystal"), inventory_image = "lumien_crystal_on.png", tiles = {"lumien_block.png"}, paramtype = "light", paramtype2 = "wallmounted", is_ground_content = false, drawtype = "nodebox", node_box = { type = "wallmounted", wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16}, wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16}, wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16} }, floodable = true, on_flood = function(pos) minetest.add_item(pos, "rp_lumien:crystal_off") end, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(LUMIEN_CRYSTAL_CHECK_TIMER) end, on_timer = function(pos) local timer = minetest.get_node_timer(pos) timer:start(LUMIEN_CRYSTAL_CHECK_TIMER) if not is_luminator_nearby(pos, true) then local node = minetest.get_node(pos) node.name = "rp_lumien:crystal_off" minetest.swap_node(pos, node) end end, groups = {crumbly = 3, not_in_creative_inventory = 1, furniture = 1, pathfinder_hard = 1}, light_source = LUMIEN_CRYSTAL_LIGHT_MAX, _rp_itemshow_offset = vector.new(-0.2, 0, -0.2), drop = "rp_lumien:crystal_off", sounds = get_sounds(LUMIEN_CRYSTAL_SOUND_PITCH), }) minetest.register_node( "rp_lumien:crystal_off", { description = S("Lumien Crystal"), _tt_help = S("Can be placed; glows when someone is close"), inventory_image = "lumien_crystal.png", tiles = {"lumien_block.png"}, paramtype = "light", paramtype2 = "wallmounted", is_ground_content = false, drawtype = "nodebox", node_box = { type = "wallmounted", wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16}, wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16}, wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16} }, floodable = true, on_flood = function(pos) minetest.add_item(pos, "rp_lumien:crystal_off") end, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(LUMIEN_CRYSTAL_CHECK_TIMER) end, on_timer = function(pos) local timer = minetest.get_node_timer(pos) timer:start(LUMIEN_CRYSTAL_CHECK_TIMER) if is_luminator_nearby(pos, false) then local node = minetest.get_node(pos) node.name = "rp_lumien:crystal_on" minetest.swap_node(pos, node) end end, groups = {crumbly = 3, creative_decoblock = 1, furniture = 1, pathfinder_hard = 1}, light_source = LUMIEN_CRYSTAL_LIGHT_MIN, _tt_light_source_max = LUMIEN_CRYSTAL_LIGHT_MAX, _rp_itemshow_offset = vector.new(-0.2, 0, -0.2), sounds = get_sounds(LUMIEN_CRYSTAL_SOUND_PITCH), }) minetest.register_node( "rp_lumien:block", { description = S("Lumien Block"), tiles = {"lumien_block.png"}, groups = {cracky = 1, mineral_natural=1, pathfinder_hard = 1}, light_source = LUMIEN_BLOCK_LIGHT, sounds = get_sounds(), _rp_blast_resistance = 3, }) minetest.register_node( "rp_lumien:reinforced_block", { description = S("Reinforced Lumien Block"), tiles = {"rp_lumien_reinforced_block.png"}, groups = {cracky = 1}, light_source = LUMIEN_BLOCK_LIGHT, sounds = get_sounds(), _rp_blast_resistance = 6, }) -- Ores minetest.register_node( "rp_lumien:stone_with_lumien", { description = S("Stone with Lumien"), tiles = {"default_stone.png^lumien_mineral_lumien.png"}, groups = {cracky = 1, stone = 1, ore=1}, drop = "rp_lumien:block", sounds = rp_sounds.node_sound_stone_defaults(), _rp_blast_resistance = 1, }) minetest.register_ore( { ore_type = "scatter", ore = "rp_lumien:stone_with_lumien", wherein = "rp_default:stone", clust_scarcity = 5*5*5, clust_num_ores = 8, clust_size = 6, y_min = -107, y_max = -100, }) -- Crafting crafting.register_craft( { output = "rp_lumien:crystal_off 9", items = { "rp_lumien:block" }, }) crafting.register_craft( { output = "rp_lumien:block", items = { "rp_lumien:crystal_off 9", }, }) crafting.register_craft( { output = "rp_lumien:reinforced_block", items = { "rp_default:fiber 8", "rp_default:stick 6", "rp_lumien:block", }, }) crafting.register_craft( { output = "rp_default:heated_dirt_path 2", items = { "rp_default:dirt_path 2", "rp_lumien:crystal_off", }, }) minetest.register_craft( { type = "cooking", output = "rp_lumien:block", recipe = "rp_lumien:stone_with_lumien", cooktime = 6, }) minetest.register_lbm({ name = "rp_lumien:restart_timers", label = "Restart lumien crystal timers", nodenames = { "rp_lumien:crystal_on", "rp_lumien:crystal_off" }, run_at_every_load = true, action = function(pos) local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(LUMIEN_CRYSTAL_CHECK_TIMER) end end, }) -- Achievements achievements.register_achievement( "enlightened", { title = S("Enlightened"), description = S("Place a lumien crystal."), times = 1, placenode = "rp_lumien:crystal_off", icon = "rp_lumien_achievement_enlightened.png", difficulty = 5.5, }) minetest.register_alias("lumien:block", "rp_lumien:block") minetest.register_alias("lumien:crystal_off", "rp_lumien:crystal_off") minetest.register_alias("lumien:crystal_on", "rp_lumien:crystal_on") minetest.register_alias("lumien:stone_with_lumien", "rp_lumien:stone_with_lumien")