2024-07-16 22:55:08 +02:00

389 lines
15 KiB
Lua

local S = minetest.get_translator("rp_default")
-- Fence register function loosely based on Minetest Game 5.5.0 (LGPLv2.1)
local FENCE_COLLISION_EXTRA = 1/2
local function register_fence(name, def)
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
},
collision_box = {
type = "connected",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + FENCE_COLLISION_EXTRA, 1/8},
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + FENCE_COLLISION_EXTRA, -1/8},
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + FENCE_COLLISION_EXTRA, 1/8},
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + FENCE_COLLISION_EXTRA, 1/2},
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + FENCE_COLLISION_EXTRA, 1/8}
},
connects_to = {"group:fence", "group:fence_gate", "group:wood", "group:tree"},
inventory_image = def.inventory_image,
wield_image = def.wield_image,
tiles = {def.texture_top, def.texture_top, def.texture_side},
-- HACK: This is a workaround to fix the coloring of the crack overlay
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
sunlight_propagates = true,
is_ground_content = false,
groups = {},
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
drop = name,
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
def.groups.creative_decoblock = 1
def.groups.paintable = 2
local palette = def.palette
def.palette = nil
def.texture = nil
def.material = nil
local description_painted = def.description_painted
def.description_painted = nil
minetest.register_node(name, def)
local def_painted = table.copy(def)
def_painted.groups = table.copy(def.groups)
def_painted.groups.paintable = 1
def_painted.groups.not_in_creative_inventory = 1
def_painted.description = description_painted
def_painted.paramtype2 = "color"
def_painted.palette = palette or "rp_paint_palette_256.png"
def_painted.tiles = {def.texture_top_painted, def.texture_top_painted, def.texture_side_painted}
def_painted.inventory_image = def.inventory_image.."^[hsl:0:-100:0"
def_painted.wield_image = def.wield_image.."^[hsl:0:-100:0"
def_painted._rp_paint_particle_pos = "cube_inside"
local name_painted = name .. "_painted"
minetest.register_node(name_painted, def_painted)
end
local function toggle_fence_gate_raw(pos, node)
local def = minetest.registered_nodes[node.name]
if not def then
return false
end
local is_open = minetest.get_item_group(node.name, "fence_gate") == 2
local is_painted = minetest.get_item_group(node.name, "paintable") == 1
local base_name = node.name
if is_painted then
-- Remove "_painted" suffix
base_name = string.sub(base_name, 1, -9)
end
if is_open then
-- Remove "_open" suffix
base_name = string.sub(base_name, 1, -6)
else
-- Remove "_closed" suffix
base_name = string.sub(base_name, 1, -8)
end
local new_id
if is_open then
minetest.sound_play(def._sound_close, {gain = def._sound_gain_close, max_hear_distance = 10, pos = pos}, true)
if is_painted then
new_id = base_name .. "_closed_painted"
else
new_id = base_name .. "_closed"
end
minetest.set_node(pos, {name=new_id, param1=node.param1, param2=node.param2})
return true
else
minetest.sound_play(def._sound_open, {gain = def._sound_gain_open, max_hear_distance = 10, pos = pos}, true)
if is_painted then
new_id = base_name .. "_open_painted"
else
new_id = base_name .. "_open"
end
minetest.set_node(pos, {name=new_id, param1=node.param1, param2=node.param2})
local up = vector.add(pos, 0, 1, 0)
minetest.check_for_falling(up)
return true
end
end
function default.toggle_fence_gate(pos)
local node = minetest.get_node(pos)
return toggle_fence_gate_raw(pos, node)
end
local function register_fence_gate(name, def)
local gate_id_closed = name .. "_closed"
local gate_id_open = name .. "_open"
local gate_id_closed_painted = name .. "_closed_painted"
local gate_id_open_painted = name .. "_open_painted"
local palette = def.palette
def._sound_open = def._sound_open or "rp_default_fence_gate_wood_open"
def._sound_close = def._sound_close or "rp_default_fence_gate_wood_close"
def._sound_gain_open = def._sound_gain_open or 0.3
def._sound_gain_close = def._sound_gain_close or 0.3
local description_painted = def.description_painted
def.description_painted = nil
def.palette = nil
local def_open = table.copy(def)
local default_fields_open = {
walkable = false,
paramtype = "light",
drawtype = "nodebox",
paramtype2 = "4dir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1/16, -6/16, 0.5, 1/16}, -- left end
{6/16, -0.5, -1/16, 0.5, 0.5, 1/16}, -- right end
{-0.5, 2/16, 1/16, -6/16, 5/16, 0.5}, -- top left x
{-0.5, -5/16, 1/16, -6/16, -2/16, 0.5}, -- bottom left x
{6/16, 2/16, 1/16, 0.5, 5/16, 0.5}, -- top right x
{6/16, -5/16, 1/16, 0.5, -2/16, 0.5}, -- bottom right x
{-0.5, -2/16, 6/16, -6/16, 2/16, 0.5}, -- middle left
{6/16, -2/16, 0.5, 0.5, 2/16, 6/16}, -- middle right
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1/16, -6/16, 0.5, 1/16}, -- left end
{6/16, -0.5, -1/16, 0.5, 0.5, 1/16}, -- right end
{-6/16, -5/16, -1/16, 6/16, 5/16, 1/16}, -- gate
}
},
inventory_image = def.inventory_image,
wield_image = def.wield_image,
tiles = {def.texture_top, def.texture_top, def.texture_side, def.texture_side, def.texture_front},
-- HACK: This is a workaround to fix the coloring of the crack overlay
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
sunlight_propagates = true,
is_ground_content = false,
groups = {},
drop = gate_id_closed,
on_rightclick = function(pos, node, clicker)
toggle_fence_gate_raw(pos, node)
end,
}
for k, v in pairs(default_fields_open) do
if def_open[k] == nil then
def_open[k] = v
end
end
def_open.description = nil
def_open.groups.fence_gate = 2
def_open.groups.creative_decoblock = 1
def_open.groups.not_in_creative_inventory = 1
def_open.groups.paintable = 2
def_open.texture = nil
def_open.material = nil
minetest.register_node(gate_id_open, def_open)
-- Closed fence gate
local def_closed = table.copy(def_open)
def_closed.walkable = true
def_closed.node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1/16, -6/16, 0.5, 1/16}, -- left end
{6/16, -0.5, -1/16, 0.5, 0.5, 1/16}, -- right end
{-2/16, -5/16, -1/16, 2/16, 5/16, 1/16}, -- middle
{-0.5, 2/16, -1/16, -2/16, 5/16, 1/16}, -- top -z
{-0.5, -5/16, -1/16, -2/16, -2/16, 1/16}, -- bottom -z
{2/16, 2/16, -1/16, 0.5, 5/16, 1/16}, -- top +z
{2/16, -5/16, -1/16, 0.5, -2/16, 1/16}, -- bottom +z
}
}
def_closed.collision_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -2/16, 0.5, 0.5 + FENCE_COLLISION_EXTRA, 2/16},
}
}
def_closed.selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1/16, -6/16, 0.5, 1/16}, -- left end
{6/16, -0.5, -1/16, 0.5, 0.5, 1/16}, -- right end
{-6/16, -5/16, -1/16, 6/16, 5/16, 1/16}, -- gate
}
}
def_closed.description = def.description
def_closed.groups.fence_gate = 1
def_closed.groups.not_in_creative_inventory = nil
minetest.register_node(gate_id_closed, def_closed)
local def_open_painted = table.copy(def_open)
def_open_painted.groups = table.copy(def_open.groups)
def_open_painted.groups.paintable = 1
def_open_painted.description = nil
def_open_painted.paramtype2 = "color4dir"
def_open_painted.palette = palette or "rp_paint_palette_64.png"
def_open_painted.tiles = {def.texture_top_painted, def.texture_top_painted, def.texture_side_painted, def.texture_side_painted, def.texture_front_painted}
def_open_painted.inventory_image = nil
def_open_painted.wield_image = nil
def_open_painted._rp_paint_particle_pos = "cube_inside"
minetest.register_node(gate_id_open_painted, def_open_painted)
local def_closed_painted = table.copy(def_closed)
def_closed_painted.groups = table.copy(def_closed.groups)
def_closed_painted.groups.paintable = 1
def_closed_painted.groups.not_in_creative_inventory = 1
def_closed_painted.description = description_painted
def_closed_painted.paramtype2 = "color4dir"
def_closed_painted.palette = palette or "rp_paint_palette_64.png"
def_closed_painted.tiles = {def.texture_top_painted, def.texture_top_painted, def.texture_side_painted, def.texture_side_painted, def.texture_front_painted}
def_closed_painted.inventory_image = def.inventory_image.."^[hsl:0:-100:0"
def_closed_painted.wield_image = def.wield_image.."^[hsl:0:-100:0"
def_closed_painted._rp_paint_particle_pos = "cube_inside"
minetest.register_node(gate_id_closed_painted, def_closed_painted)
end
local sounds_wood_fence = rp_sounds.node_sound_planks_defaults({
footstep = { name = "rp_sounds_footstep_wood", pitch = 1.2 },
dig = { name = "rp_sounds_dig_wood", pitch = 1.2, gain = 0.5 },
dug = { name = "rp_sounds_dug_planks", pitch = 1.2, gain = 0.7 },
place = { name = "rp_sounds_place_planks", pitch = 1.2, gain = 0.9 },
})
register_fence("rp_default:fence", {
description = S("Wooden Fence"),
description_painted = S("Painted Wooden Fence"),
texture_side = "rp_default_fence_side.png",
texture_top = "rp_default_fence_top.png",
texture_side_painted = "rp_default_fence_side_painted.png",
texture_top_painted = "rp_default_fence_top_painted.png",
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
_rp_blast_resistance = 0.5,
})
register_fence_gate("rp_default:fence_gate", {
description = S("Wooden Fence Gate"),
description_painted = S("Painted Wooden Fence Gate"),
texture_front = "rp_default_fence_gate_front.png",
texture_side = "rp_default_fence_gate_side.png",
texture_top = "rp_default_fence_gate_top.png",
texture_front_painted = "rp_default_fence_gate_front_painted.png",
texture_side_painted = "rp_default_fence_gate_side_painted.png",
texture_top_painted = "rp_default_fence_gate_top_painted.png",
inventory_image = "rp_default_fence_gate.png",
wield_image = "rp_default_fence_gate.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
_rp_blast_resistance = 0.5,
})
register_fence("rp_default:fence_oak", {
description = S("Oak Fence"),
description_painted = S("Painted Oak Fence"),
texture_side = "rp_default_fence_oak_side.png",
texture_top = "rp_default_fence_oak_top.png",
texture_side_painted = "rp_default_fence_oak_side_painted.png",
texture_top_painted = "rp_default_fence_oak_top_painted.png",
inventory_image = "default_fence_oak.png",
wield_image = "default_fence_oak.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
_rp_blast_resistance = 0.5,
})
register_fence_gate("rp_default:fence_gate_oak", {
description = S("Oak Fence Gate"),
description_painted = S("Painted Oak Fence Gate"),
texture_front = "rp_default_fence_gate_oak_front.png",
texture_side = "rp_default_fence_gate_oak_side.png",
texture_top = "rp_default_fence_gate_oak_top.png",
texture_front_painted = "rp_default_fence_gate_oak_front_painted.png",
texture_side_painted = "rp_default_fence_gate_oak_side_painted.png",
texture_top_painted = "rp_default_fence_gate_oak_top_painted.png",
inventory_image = "rp_default_fence_gate_oak.png",
wield_image = "rp_default_fence_gate_oak.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
_rp_blast_resistance = 0.5,
})
register_fence("rp_default:fence_birch", {
description = S("Birch Fence"),
description_painted = S("Painted Birch Fence"),
texture_side = "rp_default_fence_birch_side.png",
texture_top = "rp_default_fence_birch_top.png",
texture_side_painted = "rp_default_fence_birch_side_painted.png",
texture_top_painted = "rp_default_fence_birch_top_painted.png",
inventory_image = "default_fence_birch.png",
wield_image = "default_fence_birch.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
_rp_blast_resistance = 0.5,
})
register_fence_gate("rp_default:fence_gate_birch", {
description = S("Birch Fence Gate"),
description_painted = S("Painted Birch Fence Gate"),
texture_front = "rp_default_fence_gate_birch_front.png",
texture_side = "rp_default_fence_gate_birch_side.png",
texture_top = "rp_default_fence_gate_birch_top.png",
texture_front_painted = "rp_default_fence_gate_birch_front_painted.png",
texture_side_painted = "rp_default_fence_gate_birch_side_painted.png",
texture_top_painted = "rp_default_fence_gate_birch_top_painted.png",
inventory_image = "rp_default_fence_gate_birch.png",
wield_image = "rp_default_fence_gate_birch.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
_rp_blast_resistance = 0.5,
})
register_fence("rp_default:fence_fir", {
description = S("Fir Fence"),
description_painted = S("Painted Fir Fence"),
texture_side = "rp_default_fence_fir_side.png",
texture_top = "rp_default_fence_fir_top.png",
texture_side_painted = "rp_default_fence_fir_side_painted.png",
texture_top_painted = "rp_default_fence_fir_top_painted.png",
inventory_image = "rp_default_fence_fir.png",
wield_image = "rp_default_fence_fir.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
palette = "rp_paint_palette_256l.png",
_rp_blast_resistance = 0.5,
})
register_fence_gate("rp_default:fence_gate_fir", {
description = S("Fir Fence Gate"),
description_painted = S("Painted Fir Fence Gate"),
texture_front = "rp_default_fence_gate_fir_front.png",
texture_side = "rp_default_fence_gate_fir_side.png",
texture_top = "rp_default_fence_gate_fir_top.png",
texture_front_painted = "rp_default_fence_gate_fir_front_painted.png",
texture_side_painted = "rp_default_fence_gate_fir_side_painted.png",
texture_top_painted = "rp_default_fence_gate_fir_top_painted.png",
inventory_image = "rp_default_fence_gate_fir.png",
wield_image = "rp_default_fence_gate_fir.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
sounds = sounds_wood_fence,
palette = "rp_paint_palette_64l.png",
_rp_blast_resistance = 0.5,
})