Add pathfinder group to fences
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ea31b01bc3
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@ -274,7 +274,7 @@ register_fence("rp_default:fence", {
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texture_top_painted = "rp_default_fence_top_painted.png",
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inventory_image = "default_fence.png",
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wield_image = "default_fence.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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_rp_blast_resistance = 0.5,
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})
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@ -289,7 +289,7 @@ register_fence_gate("rp_default:fence_gate", {
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texture_top_painted = "rp_default_fence_gate_top_painted.png",
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inventory_image = "rp_default_fence_gate.png",
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wield_image = "rp_default_fence_gate.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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_rp_blast_resistance = 0.5,
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})
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@ -303,7 +303,7 @@ register_fence("rp_default:fence_oak", {
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texture_top_painted = "rp_default_fence_oak_top_painted.png",
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inventory_image = "default_fence_oak.png",
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wield_image = "default_fence_oak.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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_rp_blast_resistance = 0.5,
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})
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@ -318,7 +318,7 @@ register_fence_gate("rp_default:fence_gate_oak", {
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texture_top_painted = "rp_default_fence_gate_oak_top_painted.png",
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inventory_image = "rp_default_fence_gate_oak.png",
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wield_image = "rp_default_fence_gate_oak.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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_rp_blast_resistance = 0.5,
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})
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@ -332,7 +332,7 @@ register_fence("rp_default:fence_birch", {
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texture_top_painted = "rp_default_fence_birch_top_painted.png",
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inventory_image = "default_fence_birch.png",
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wield_image = "default_fence_birch.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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_rp_blast_resistance = 0.5,
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})
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@ -348,7 +348,7 @@ register_fence_gate("rp_default:fence_gate_birch", {
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texture_top_painted = "rp_default_fence_gate_birch_top_painted.png",
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inventory_image = "rp_default_fence_gate_birch.png",
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wield_image = "rp_default_fence_gate_birch.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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_rp_blast_resistance = 0.5,
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})
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@ -362,7 +362,7 @@ register_fence("rp_default:fence_fir", {
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texture_top_painted = "rp_default_fence_fir_top_painted.png",
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inventory_image = "rp_default_fence_fir.png",
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wield_image = "rp_default_fence_fir.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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palette = "rp_paint_palette_256l.png",
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_rp_blast_resistance = 0.5,
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@ -379,7 +379,7 @@ register_fence_gate("rp_default:fence_gate_fir", {
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texture_top_painted = "rp_default_fence_gate_fir_top_painted.png",
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inventory_image = "rp_default_fence_gate_fir.png",
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wield_image = "rp_default_fence_gate_fir.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence_gate = 1, pathfinder_hard = 1},
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sounds = sounds_wood_fence,
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palette = "rp_paint_palette_64l.png",
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_rp_blast_resistance = 0.5,
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