Remove some unused vars

This commit is contained in:
Wuzzy 2023-03-29 00:58:29 +02:00
parent e35d65d8aa
commit 00a9ed804f
10 changed files with 3 additions and 14 deletions

View File

@ -320,7 +320,7 @@ function mobs:register_mob(name, def)
local p = { x = pos.x / ps, z = pos.z / ps }
local an = ( d.x * p.x ) + ( d.z * p.z )
a = math.deg( math.acos( an ) )
local a = math.deg( math.acos( an ) )
if a > ( self.fov / 2 ) then
return false

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@ -12,9 +12,6 @@ ambiance_local.sounds = {}
-- immediately start singing when the rain ends.
local WEATHER_CONDITION_DELAY = 5000000 -- µs
-- Minimum theoretical sunlight level required for birds to sing
local BIRDS_MIN_LIGHT = 10
-- Maximum cooldown time to prevent sound repetitions
local SOUND_COOLDOWN_MAX = 3.0

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@ -231,9 +231,6 @@ minetest.register_on_mods_loaded(function()
difficulty = 6.5,
})
local got_mineral = function(player, item)
end
for m=1, #minerals do
rp_checkitem.register_on_got_item(minerals[m], function(player)
achievements.trigger_subcondition(player, "find_all_minerals", minerals[m])

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@ -1,5 +1,4 @@
local S = minetest.get_translator("rp_default")
local F = minetest.formspec_escape
local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) and

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@ -1,5 +1,4 @@
local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
local S = minetest.get_translator("rp_default")
-- If a sapling fails to grow, check the sapling again after this many seconds
local SAPLING_RECHECK_TIME_MIN = 60

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@ -3,7 +3,6 @@
--
local S = minetest.get_translator("rp_default")
local F = minetest.formspec_escape
function default.furnace_active_formspec(percent, item_percent)
local form = rp_formspec.get_page("rp_formspec:2part")

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@ -46,7 +46,6 @@ gold.trades = {}
gold.trade_names = {}
local TRADE_FORMSPEC_OFFSET = 2.5
local GOLD_COLOR = "#FFFF00FF"
if minetest.get_modpath("mobs") ~= nil then
gold.trades["farmer"] = {

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@ -200,7 +200,7 @@ minetest.register_globalstep(function(dtime)
local player = players[p]
local name = player:get_player_name()
if not rp_hud.breath_timers[name] then
rp_breath_timers[name] = BREATH_KEEP_TIME + 1
rp_hud.breath_timers[name] = BREATH_KEEP_TIME + 1
end
if player:get_breath() >= minetest.PLAYER_MAX_BREATH_DEFAULT then
rp_hud.breath_timers[name] = rp_hud.breath_timers[name] + dtime

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@ -24,7 +24,7 @@ end
-- TODO: Remove this function (it's deprecated)
function util.fixlight(pos1, pos2)
-- (function taken from WorldEdit)
local pos1, pos2 = util.sort_pos(pos1, pos2)
pos1, pos2 = util.sort_pos(pos1, pos2)
--make area stay loaded

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@ -218,7 +218,6 @@ local function attempt_village_spawn(pos, village_type)
end
end
local village_decoration_id
if not minetest.settings:get_bool("mapgen_disable_villages") then
-- Register dummy decorations to find possible village spawn points
-- via gennotify.