diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua index 8425b52f..fe7b2cc1 100644 --- a/mods/mobs/api.lua +++ b/mods/mobs/api.lua @@ -320,7 +320,7 @@ function mobs:register_mob(name, def) local p = { x = pos.x / ps, z = pos.z / ps } local an = ( d.x * p.x ) + ( d.z * p.z ) - a = math.deg( math.acos( an ) ) + local a = math.deg( math.acos( an ) ) if a > ( self.fov / 2 ) then return false diff --git a/mods/rp_ambiance/init.lua b/mods/rp_ambiance/init.lua index 7954319a..0789ecee 100644 --- a/mods/rp_ambiance/init.lua +++ b/mods/rp_ambiance/init.lua @@ -12,9 +12,6 @@ ambiance_local.sounds = {} -- immediately start singing when the rain ends. local WEATHER_CONDITION_DELAY = 5000000 -- µs --- Minimum theoretical sunlight level required for birds to sing -local BIRDS_MIN_LIGHT = 10 - -- Maximum cooldown time to prevent sound repetitions local SOUND_COOLDOWN_MAX = 3.0 diff --git a/mods/rp_default/achievements.lua b/mods/rp_default/achievements.lua index 818f610c..4f6689ee 100644 --- a/mods/rp_default/achievements.lua +++ b/mods/rp_default/achievements.lua @@ -231,9 +231,6 @@ minetest.register_on_mods_loaded(function() difficulty = 6.5, }) - local got_mineral = function(player, item) - end - for m=1, #minerals do rp_checkitem.register_on_got_item(minerals[m], function(player) achievements.trigger_subcondition(player, "find_all_minerals", minerals[m]) diff --git a/mods/rp_default/chest.lua b/mods/rp_default/chest.lua index b28646c1..a0c17fec 100644 --- a/mods/rp_default/chest.lua +++ b/mods/rp_default/chest.lua @@ -1,5 +1,4 @@ local S = minetest.get_translator("rp_default") -local F = minetest.formspec_escape local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) and diff --git a/mods/rp_default/functions.lua b/mods/rp_default/functions.lua index f72c4ea7..4997b2c3 100644 --- a/mods/rp_default/functions.lua +++ b/mods/rp_default/functions.lua @@ -1,5 +1,4 @@ local water_level = tonumber(minetest.get_mapgen_setting("water_level")) -local S = minetest.get_translator("rp_default") -- If a sapling fails to grow, check the sapling again after this many seconds local SAPLING_RECHECK_TIME_MIN = 60 diff --git a/mods/rp_default/furnace.lua b/mods/rp_default/furnace.lua index b6770278..2008462d 100644 --- a/mods/rp_default/furnace.lua +++ b/mods/rp_default/furnace.lua @@ -3,7 +3,6 @@ -- local S = minetest.get_translator("rp_default") -local F = minetest.formspec_escape function default.furnace_active_formspec(percent, item_percent) local form = rp_formspec.get_page("rp_formspec:2part") diff --git a/mods/rp_gold/init.lua b/mods/rp_gold/init.lua index de10fb11..f0c9e69f 100644 --- a/mods/rp_gold/init.lua +++ b/mods/rp_gold/init.lua @@ -46,7 +46,6 @@ gold.trades = {} gold.trade_names = {} local TRADE_FORMSPEC_OFFSET = 2.5 -local GOLD_COLOR = "#FFFF00FF" if minetest.get_modpath("mobs") ~= nil then gold.trades["farmer"] = { diff --git a/mods/rp_hud/init.lua b/mods/rp_hud/init.lua index 41a6de22..ece991a4 100644 --- a/mods/rp_hud/init.lua +++ b/mods/rp_hud/init.lua @@ -200,7 +200,7 @@ minetest.register_globalstep(function(dtime) local player = players[p] local name = player:get_player_name() if not rp_hud.breath_timers[name] then - rp_breath_timers[name] = BREATH_KEEP_TIME + 1 + rp_hud.breath_timers[name] = BREATH_KEEP_TIME + 1 end if player:get_breath() >= minetest.PLAYER_MAX_BREATH_DEFAULT then rp_hud.breath_timers[name] = rp_hud.breath_timers[name] + dtime diff --git a/mods/rp_util/init.lua b/mods/rp_util/init.lua index 1304a57f..35756a13 100644 --- a/mods/rp_util/init.lua +++ b/mods/rp_util/init.lua @@ -24,7 +24,7 @@ end -- TODO: Remove this function (it's deprecated) function util.fixlight(pos1, pos2) -- (function taken from WorldEdit) - local pos1, pos2 = util.sort_pos(pos1, pos2) + pos1, pos2 = util.sort_pos(pos1, pos2) --make area stay loaded diff --git a/mods/rp_village/mapgen.lua b/mods/rp_village/mapgen.lua index 007d238f..7f0080ad 100644 --- a/mods/rp_village/mapgen.lua +++ b/mods/rp_village/mapgen.lua @@ -218,7 +218,6 @@ local function attempt_village_spawn(pos, village_type) end end -local village_decoration_id if not minetest.settings:get_bool("mapgen_disable_villages") then -- Register dummy decorations to find possible village spawn points -- via gennotify.