1.3 KiB
1.3 KiB
API documentation for [sfinv_buttons
]
Use this very simple API to add your own buttons to the new tab. There is only
one function: sfinv_buttons.register_button
.
sfinv_buttons.register_button(name, def)
name
: Unique button identifierdef
: Configuration table (see below)
Fields of def
title
: Human-readable text on the buttonaction(player)
: Function is called when button is triggeredplayer
: TheObjectRef
of the player who triggered the button- Default behaviour: Nothing happens
tooltip
: A tooltip for the button (optional, only use it for an additional, non-critical explanation)image
: Texture name for the image to show left of the button (optional)show(player)
: Shall returntrue
if the button should be displayed (optional)player
: ObjectRef to player who triggered the button- Default: Always shows button
Recommendations
- Try to summarize the most important information on the button
- Test if the button title still fits when having >= 9 and <= 18 buttons at a resolution of 800×600
- It is recommended to only add buttons to access core mod functionality and not for every minor feature. The rule of thumb is to add at most 1 button per mod
- If you like to add many buttons, consider adding your own
sfinv
page instead