Tweak formspec element sizes
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parent
6aca9f2c32
commit
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24
init.lua
24
init.lua
@ -915,7 +915,7 @@ end
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local seeder_reseed = function(player, regen)
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local msg
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if regen and (not current_options.autogen and current_options.pos) then
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msg = S("New random seed set, starting to regenerate nodes ...")
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msg = S("New random seed set, starting to regenerate nodes …")
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minetest.chat_send_player(player:get_player_name(), msg)
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msg = create_perlin(current_options.pos, current_perlin.noise, current_perlin.noiseparams, current_options, false)
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if msg ~= false then
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@ -1413,12 +1413,14 @@ local show_noise_formspec = function(player, noiseparams, profile_id)
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autogen_label = S("Disable mapgen")
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else
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autogen_label = S("Enable mapgen")
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create_btn = "button[3.5,0;3,1;create;"..F(S("Apply and create")).."]"
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create_btn = "button[3.50,0;3,1;create;"..F(S("Apply and create")).."]"
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xyzsize = [[
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field[0.25,1.95;1.5,0.75;pos_x;]]..F(S("X"))..[[;]]..pos_x..[[]
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field[2.15,1.95;1.5,0.75;pos_y;]]..F(S("Y"))..[[;]]..pos_y..[[]
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field[4.05,1.95;1.5,0.75;pos_z;]]..F(S("Z"))..[[;]]..pos_z..[[]
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field[0.25,1.95;1.75,0.75;pos_x;]]..F(S("X"))..[[;]]..pos_x..[[]
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field[2.10,1.95;1.75,0.75;pos_y;]]..F(S("Y"))..[[;]]..pos_y..[[]
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field[3.95,1.95;1.75,0.75;pos_z;]]..F(S("Z"))..[[;]]..pos_z..[[]
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field[5.95,1.95;1.5,0.75;size;]]..F(S("Size"))..[[;]]..size..[[]
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field_close_on_enter[pos_x;false]
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field_close_on_enter[pos_y;false]
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field_close_on_enter[pos_z;false]
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@ -1484,10 +1486,10 @@ local show_noise_formspec = function(player, noiseparams, profile_id)
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box[0,0;9.5,2.9;]]..FORMSPEC_BOX_COLOR..[[]
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box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
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label[0.15,0.2;]]..F(S("Node generation"))..[[]
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field[0.25,0.75;1.5,0.75;value_mid;]]..F(S("Midpoint"))..[[;]]..value_mid..[[]
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field[2.15,0.75;1.5,0.75;value_min;]]..F(S("Low color at"))..[[;]]..value_min..[[]
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field[4.05,0.75;1.5,0.75;value_max;]]..F(S("High color at"))..[[;]]..value_max..[[]
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button[6.25,0.75;0.75,0.75;autocolor;]]..F(S("Auto"))..[[]
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field[0.25,0.75;1.75,0.75;value_mid;]]..F(S("Midpoint"))..[[;]]..value_mid..[[]
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field[2.10,0.75;1.75,0.75;value_min;]]..F(S("Low color at"))..[[;]]..value_min..[[]
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field[3.95,0.75;1.75,0.75;value_max;]]..F(S("High color at"))..[[;]]..value_max..[[]
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button[5.95,0.75;1.00,0.75;autocolor;]]..F(S("Auto"))..[[]
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dropdown[7.55,0.75;1.9,0.75;nodetype;]]..nodetypes_list_str..[[;]]..nodetype_index..[[;true]
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]]..xyzsize..[[
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dropdown[7.55,1.95;1.9,0.75;buildmode;]]..F(S("Auto"))..","..F(S("All"))..","..F(S("High only"))..","..F(S("Low only"))..[[;]]..buildmode..[[;true]
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@ -1502,9 +1504,9 @@ local show_noise_formspec = function(player, noiseparams, profile_id)
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container[0,10.95]
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button[0.5,0;3,1;apply;]]..F(S("Apply"))..[[]
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button[0.25,0;3.15,1;apply;]]..F(S("Apply"))..[[]
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]]..create_btn..[[
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button[6.5,0;3,1;toggle_autogen;]]..F(autogen_label)..[[]
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button[6.60,0;3.15,1;toggle_autogen;]]..F(autogen_label)..[[]
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container_end[]
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]]
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-- Hack to fix Minetest issue (see function comment)
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@ -18,7 +18,7 @@ Perlin Value Getter=Perlinwertabholer
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Place: Display Perlin noise value of the pointed node position=Platzieren: Perlinrauschwert der gezeigten Nodeposition anzeigen
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Punch: Display Perlin noise value of player position (+Sneak: precise position)=Hauen: Perlinrauschwert der Spielerposition anzeigen (+Schleichen: Exakte Position)
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Perlin noise generated at @1!=Perlinrauschen bei @1 erzeugt!
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New random seed set, starting to regenerate nodes ...=Neuer Zufalls-Seed gesetzt, Nodes werden erneut erzeugt ...
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New random seed set, starting to regenerate nodes …=Neuer Zufalls-Seed gesetzt, Nodes werden erneut erzeugt …
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New random seed set!=Neuer Zufalls-Seed gesetzt!
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Random Perlin seed setter=Zufalls-Perlin-Seed-Setzer
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Punch: Set a random seed for the active Perlin noise parameters=Hauen: Einen Zufalls-Seed für das aktive Perlinrauschen setzen
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@ -18,7 +18,7 @@ Perlin Value Getter=
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Place: Display Perlin noise value of the pointed node position=
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Punch: Display Perlin noise value of player position (+Sneak: precise position)=
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Perlin noise generated at @1!=
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New random seed set, starting to regenerate nodes ...=
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New random seed set, starting to regenerate nodes …=
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New random seed set!=
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Random Perlin seed setter=
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Punch: Set a random seed for the active Perlin noise parameters=
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