Tweak formspec element sizes

This commit is contained in:
Wuzzy 2022-04-21 00:08:56 +02:00
parent 6aca9f2c32
commit 5e3a0866f1
3 changed files with 15 additions and 13 deletions

View File

@ -915,7 +915,7 @@ end
local seeder_reseed = function(player, regen)
local msg
if regen and (not current_options.autogen and current_options.pos) then
msg = S("New random seed set, starting to regenerate nodes ...")
msg = S("New random seed set, starting to regenerate nodes ")
minetest.chat_send_player(player:get_player_name(), msg)
msg = create_perlin(current_options.pos, current_perlin.noise, current_perlin.noiseparams, current_options, false)
if msg ~= false then
@ -1413,12 +1413,14 @@ local show_noise_formspec = function(player, noiseparams, profile_id)
autogen_label = S("Disable mapgen")
else
autogen_label = S("Enable mapgen")
create_btn = "button[3.5,0;3,1;create;"..F(S("Apply and create")).."]"
create_btn = "button[3.50,0;3,1;create;"..F(S("Apply and create")).."]"
xyzsize = [[
field[0.25,1.95;1.5,0.75;pos_x;]]..F(S("X"))..[[;]]..pos_x..[[]
field[2.15,1.95;1.5,0.75;pos_y;]]..F(S("Y"))..[[;]]..pos_y..[[]
field[4.05,1.95;1.5,0.75;pos_z;]]..F(S("Z"))..[[;]]..pos_z..[[]
field[0.25,1.95;1.75,0.75;pos_x;]]..F(S("X"))..[[;]]..pos_x..[[]
field[2.10,1.95;1.75,0.75;pos_y;]]..F(S("Y"))..[[;]]..pos_y..[[]
field[3.95,1.95;1.75,0.75;pos_z;]]..F(S("Z"))..[[;]]..pos_z..[[]
field[5.95,1.95;1.5,0.75;size;]]..F(S("Size"))..[[;]]..size..[[]
field_close_on_enter[pos_x;false]
field_close_on_enter[pos_y;false]
field_close_on_enter[pos_z;false]
@ -1484,10 +1486,10 @@ local show_noise_formspec = function(player, noiseparams, profile_id)
box[0,0;9.5,2.9;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.15,0.2;]]..F(S("Node generation"))..[[]
field[0.25,0.75;1.5,0.75;value_mid;]]..F(S("Midpoint"))..[[;]]..value_mid..[[]
field[2.15,0.75;1.5,0.75;value_min;]]..F(S("Low color at"))..[[;]]..value_min..[[]
field[4.05,0.75;1.5,0.75;value_max;]]..F(S("High color at"))..[[;]]..value_max..[[]
button[6.25,0.75;0.75,0.75;autocolor;]]..F(S("Auto"))..[[]
field[0.25,0.75;1.75,0.75;value_mid;]]..F(S("Midpoint"))..[[;]]..value_mid..[[]
field[2.10,0.75;1.75,0.75;value_min;]]..F(S("Low color at"))..[[;]]..value_min..[[]
field[3.95,0.75;1.75,0.75;value_max;]]..F(S("High color at"))..[[;]]..value_max..[[]
button[5.95,0.75;1.00,0.75;autocolor;]]..F(S("Auto"))..[[]
dropdown[7.55,0.75;1.9,0.75;nodetype;]]..nodetypes_list_str..[[;]]..nodetype_index..[[;true]
]]..xyzsize..[[
dropdown[7.55,1.95;1.9,0.75;buildmode;]]..F(S("Auto"))..","..F(S("All"))..","..F(S("High only"))..","..F(S("Low only"))..[[;]]..buildmode..[[;true]
@ -1502,9 +1504,9 @@ local show_noise_formspec = function(player, noiseparams, profile_id)
container[0,10.95]
button[0.5,0;3,1;apply;]]..F(S("Apply"))..[[]
button[0.25,0;3.15,1;apply;]]..F(S("Apply"))..[[]
]]..create_btn..[[
button[6.5,0;3,1;toggle_autogen;]]..F(autogen_label)..[[]
button[6.60,0;3.15,1;toggle_autogen;]]..F(autogen_label)..[[]
container_end[]
]]
-- Hack to fix Minetest issue (see function comment)

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@ -18,7 +18,7 @@ Perlin Value Getter=Perlinwertabholer
Place: Display Perlin noise value of the pointed node position=Platzieren: Perlinrauschwert der gezeigten Nodeposition anzeigen
Punch: Display Perlin noise value of player position (+Sneak: precise position)=Hauen: Perlinrauschwert der Spielerposition anzeigen (+Schleichen: Exakte Position)
Perlin noise generated at @1!=Perlinrauschen bei @1 erzeugt!
New random seed set, starting to regenerate nodes ...=Neuer Zufalls-Seed gesetzt, Nodes werden erneut erzeugt ...
New random seed set, starting to regenerate nodes …=Neuer Zufalls-Seed gesetzt, Nodes werden erneut erzeugt …
New random seed set!=Neuer Zufalls-Seed gesetzt!
Random Perlin seed setter=Zufalls-Perlin-Seed-Setzer
Punch: Set a random seed for the active Perlin noise parameters=Hauen: Einen Zufalls-Seed für das aktive Perlinrauschen setzen

View File

@ -18,7 +18,7 @@ Perlin Value Getter=
Place: Display Perlin noise value of the pointed node position=
Punch: Display Perlin noise value of player position (+Sneak: precise position)=
Perlin noise generated at @1!=
New random seed set, starting to regenerate nodes ...=
New random seed set, starting to regenerate nodes =
New random seed set!=
Random Perlin seed setter=
Punch: Set a random seed for the active Perlin noise parameters=