115 lines
3.4 KiB
Lua
115 lines
3.4 KiB
Lua
lzr_sounds = {}
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function lzr_sounds.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "", gain = 1.0}
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table.dug = table.dug or
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{name = "default_dug_node", gain = 0.25}
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table.place = table.place or
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{name = "default_place_node_hard", gain = 1.0}
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return table
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end
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function lzr_sounds.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "lzr_sounds_footstep_stone", gain = 0.9}
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table.dug = table.dug or
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{name = "lzr_sounds_footstep_stone", gain = 1.0}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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function lzr_sounds.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "lzr_sounds_footstep_leaves", gain = 1.0}
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table.dug = table.dug or
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{name = "lzr_sounds_footstep_leaves", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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function lzr_sounds.node_sound_grass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "lzr_sounds_footstep_grass", gain = 0.4}
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table.dug = table.dug or
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{name = "lzr_sounds_dug_grass", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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function lzr_sounds.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_dirt_footstep", gain = 0.6}
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table.dug = table.dug or
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{name = "default_dirt_footstep", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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-- TODO: sand
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lzr_sounds.node_sound_sand_defaults = lzr_sounds.node_sound_dirt_defaults
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function lzr_sounds.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "lzr_sounds_footstep_wood", gain = 0.3}
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table.dug = table.dug or
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{name = "lzr_sounds_place_wood", gain = 1.0, pitch = 0.95 }
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table.place = table.place or
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{name = "lzr_sounds_place_wood", gain = 1.0}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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function lzr_sounds.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "lzr_sounds_footstep_glass", gain = 0.3}
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table.place = table.place or
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{name = "lzr_sounds_place_glass", gain = 0.3}
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table.dig = table.dig or
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{name = "lzr_sounds_footstep_glass", gain = 0.5}
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table.dug = table.dug or
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{name = "lzr_sounds_dig_glass", gain = 1.0}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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function lzr_sounds.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_metal_footstep", gain = 0.4}
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table.dig = table.dig or
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{name = "default_dig_metal", gain = 0.5}
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table.dug = table.dug or
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{name = "default_dug_metal", gain = 0.5}
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table.place = table.place or
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{name = "default_place_node_metal", gain = 0.5}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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function lzr_sounds.node_sound_water_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "lzr_sounds_footstep_water", gain = 1.0}
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table.dug = table.dug or
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{name = "lzr_sounds_dug_water", gain = 0.9}
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table.place = table.place or
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{name = "lzr_sounds_place_water", gain = 0.3}
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lzr_sounds.node_sound_defaults(table)
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return table
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end
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