lzr_sounds = {} function lzr_sounds.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "default_dug_node", gain = 0.25} table.place = table.place or {name = "default_place_node_hard", gain = 1.0} return table end function lzr_sounds.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name = "lzr_sounds_footstep_stone", gain = 0.9} table.dug = table.dug or {name = "lzr_sounds_footstep_stone", gain = 1.0} lzr_sounds.node_sound_defaults(table) return table end function lzr_sounds.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name = "lzr_sounds_footstep_leaves", gain = 1.0} table.dug = table.dug or {name = "lzr_sounds_footstep_leaves", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} lzr_sounds.node_sound_defaults(table) return table end function lzr_sounds.node_sound_grass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "lzr_sounds_footstep_grass", gain = 0.4} table.dug = table.dug or {name = "lzr_sounds_dug_grass", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} lzr_sounds.node_sound_defaults(table) return table end function lzr_sounds.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 0.6} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} lzr_sounds.node_sound_defaults(table) return table end -- TODO: sand lzr_sounds.node_sound_sand_defaults = lzr_sounds.node_sound_dirt_defaults function lzr_sounds.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name = "lzr_sounds_footstep_wood", gain = 0.3} table.dug = table.dug or {name = "lzr_sounds_place_wood", gain = 1.0, pitch = 0.95 } table.place = table.place or {name = "lzr_sounds_place_wood", gain = 1.0} lzr_sounds.node_sound_defaults(table) return table end function lzr_sounds.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "lzr_sounds_footstep_glass", gain = 0.3} table.place = table.place or {name = "lzr_sounds_place_glass", gain = 0.3} table.dig = table.dig or {name = "lzr_sounds_footstep_glass", gain = 0.5} table.dug = table.dug or {name = "lzr_sounds_dig_glass", gain = 1.0} lzr_sounds.node_sound_defaults(table) return table end function lzr_sounds.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.4} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or {name = "default_dug_metal", gain = 0.5} table.place = table.place or {name = "default_place_node_metal", gain = 0.5} lzr_sounds.node_sound_defaults(table) return table end function lzr_sounds.node_sound_water_defaults(table) table = table or {} table.footstep = table.footstep or {name = "lzr_sounds_footstep_water", gain = 1.0} table.dug = table.dug or {name = "lzr_sounds_dug_water", gain = 0.9} table.place = table.place or {name = "lzr_sounds_place_water", gain = 0.3} lzr_sounds.node_sound_defaults(table) return table end