13 lines
615 B
Plaintext
13 lines
615 B
Plaintext
# If true, laser beams are opaque instead of translucent.
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lzr_opaque_lasers (Opaque lasers) bool false
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# If true, each laser color will be represented by an unique pattern
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# so they can be distinguished not just by color alone.
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# If false, lasers will be flat and smooth.
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# This should be helpful in case of colorblindness.
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lzr_patterned_lasers (Represent laser colors by patterns [colorblind support]) bool false
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# If true, background ambience sounds will be played.
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# Note: You can always toggle ambience sounds in-game with the '/ambience' command.
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lzr_ambience_start_with_ambience (Ambience sounds) bool true
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