# If true, laser beams are opaque instead of translucent. lzr_opaque_lasers (Opaque lasers) bool false # If true, each laser color will be represented by an unique pattern # so they can be distinguished not just by color alone. # If false, lasers will be flat and smooth. # This should be helpful in case of colorblindness. lzr_patterned_lasers (Represent laser colors by patterns [colorblind support]) bool false # If true, background ambience sounds will be played. # Note: You can always toggle ambience sounds in-game with the '/ambience' command. lzr_ambience_start_with_ambience (Ambience sounds) bool true