Rename screwdriver to hook, new texture

master
Wuzzy 2022-02-14 00:14:34 +01:00
parent 1e1e634610
commit 87ec660a8f
3 changed files with 4 additions and 1 deletions

View File

@ -23,6 +23,9 @@ Textures:
- 2) <https://opengameart.org/content/rpg-gui-construction-kit-v10> by Lamoot (CC BY 3.0)
- `lzr_gui_button.png`, `lzr_gui_button_hover.png`, `lzr_gui_button_pressed.png`:
- Based on <https://opengameart.org/content/rpg-gui-construction-kit-v10> by Lamoot (CC BY 3.0)
- Hook texture: CraftPix.net 2D Game Assets
- Derivate work of <https://opengameart.org/content/48-pirate-stuff-icons>
- License: OGA-BY 3.0 <https://static.opengameart.org/OGA-BY-3.0.txt>
Models:
- Player models comes from Minetest Game (see license of Minetest Game 5.4.1 for details)

View File

@ -248,7 +248,7 @@ function screwdriver.use(itemstack, player, pointed_thing, is_right_click)
end
minetest.register_tool("screwdriver2:screwdriver",{
description = S("Screwdriver").."\n"..S("Punch to push edge, place to rotate face"),
description = S("Hook").."\n"..S("Punch to push edge, place to rotate face"),
inventory_image = "screwdriver2.png",
on_use = function(itemstack, player, pointed_thing)
return screwdriver.use(itemstack, player, pointed_thing, false)

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