Rename screwdriver to hook, new texture
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@ -23,6 +23,9 @@ Textures:
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- 2) <https://opengameart.org/content/rpg-gui-construction-kit-v10> by Lamoot (CC BY 3.0)
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- `lzr_gui_button.png`, `lzr_gui_button_hover.png`, `lzr_gui_button_pressed.png`:
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- Based on <https://opengameart.org/content/rpg-gui-construction-kit-v10> by Lamoot (CC BY 3.0)
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- Hook texture: CraftPix.net 2D Game Assets
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- Derivate work of <https://opengameart.org/content/48-pirate-stuff-icons>
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- License: OGA-BY 3.0 <https://static.opengameart.org/OGA-BY-3.0.txt>
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Models:
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- Player models comes from Minetest Game (see license of Minetest Game 5.4.1 for details)
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@ -248,7 +248,7 @@ function screwdriver.use(itemstack, player, pointed_thing, is_right_click)
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end
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minetest.register_tool("screwdriver2:screwdriver",{
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description = S("Screwdriver").."\n"..S("Punch to push edge, place to rotate face"),
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description = S("Hook").."\n"..S("Punch to push edge, place to rotate face"),
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inventory_image = "screwdriver2.png",
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on_use = function(itemstack, player, pointed_thing)
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return screwdriver.use(itemstack, player, pointed_thing, false)
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