Fix level clearer not setting water above room
parent
017bd4d8a6
commit
1e1e634610
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@ -145,7 +145,7 @@ function lzr_levels.clear_playfield(room_size)
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for x=0, size.x do
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local pos = vector.new(x,y,z)
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pos = vector.add(pos, lzr_globals.PLAYFIELD_START)
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if pos.y <= lzr_globals.WATER_LEVEL and (x > room_size.x or z > room_size.z) then
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if pos.y <= lzr_globals.WATER_LEVEL and (x > room_size.x or y > room_size.y or z > room_size.z) then
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table.insert(posses_water, pos)
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else
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table.insert(posses_air, pos)
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