Add core mods

master
Wuzzy 2021-12-21 14:18:45 +01:00
parent ac46e845c9
commit 094be73fee
40 changed files with 595 additions and 0 deletions

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mods/lzr_core/init.lua Normal file
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dofile(minetest.get_modpath("lzr_core").."/nodes.lua")
dofile(minetest.get_modpath("lzr_core").."/mapgen.lua")

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mods/lzr_core/mapgen.lua Normal file
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--
-- Aliases for map generators
--
minetest.register_alias("mapgen_stone", "lzr_core:wood")
minetest.register_alias("mapgen_water_source", "air")
minetest.register_alias("mapgen_river_water_source", "air")

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mods/lzr_core/mod.conf Normal file
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name = lzr_core
depends = lzr_sounds

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mods/lzr_core/nodes.lua Normal file
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local S = minetest.get_translator("lzr_core")
minetest.register_node("lzr_core:tree", {
description = S("Tree Trunk"),
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1},
sounds = lzr_sounds.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("lzr_core:wood", {
description = S("Wood Planks"),
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, wood = 1},
sounds = lzr_sounds.node_sound_wood_defaults(),
})

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mods/lzr_gui/init.lua Normal file
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minetest.register_on_joinplayer(function(player)
player:hud_set_flags({minimap = false, minimap_radar = false, healthbar = false, breathbar = false})
player:hud_set_hotbar_itemcount(8)
player:set_inventory_formspec(
"formspec_version[4]size[11,6]list[current_player;main;0.5,0.5;8,4]"
)
end)

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mods/lzr_gui/mod.conf Normal file
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name = lzr_gui

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mods/lzr_hand/init.lua Normal file
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minetest.override_item("", {
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
max_drop_level = 0,
groupcaps = {
},
}
})

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mods/lzr_hand/mod.conf Normal file
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name = lzr_hand

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mods/lzr_player/init.lua Normal file
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minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("main", 8)
inv:set_size("craft", 0)
end)

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mods/lzr_player/mod.conf Normal file
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name = lzr_player

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mods/lzr_sounds/init.lua Normal file
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lzr_sounds = {}
function lzr_sounds.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name = "default_place_node_hard", gain = 1.0}
return table
end
function lzr_sounds.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
lzr_sounds.node_sound_defaults(table)
return table
end
function lzr_sounds.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
{name = "default_dug_metal", gain = 0.5}
table.place = table.place or
{name = "default_place_node_metal", gain = 0.5}
lzr_sounds.node_sound_defaults(table)
return table
end

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mods/lzr_sounds/mod.conf Normal file
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name = lzr_sounds

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# Disable Fall Damage [`no_fall_damage`]
Version: 1.0.0
This mod disables fall damage completely.
## Technical notes
This mod only works if no other mod overwrites the
`fall_damage_add_percent` group (unlikely).
## License
This mod is licenced under the MIT License.

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-- Removing fall damage is done by overwriting the group
-- fall_damage_add_percent of all nodes. ]]
function remove_fall_damage()
for itemstring, def in pairs(minetest.registered_nodes) do
local groups = def.groups and table.copy(def.groups)
if groups then
groups.fall_damage_add_percent = -100
-- Let's hack the node!
minetest.override_item(itemstring, { groups = groups })
end
end
end
minetest.register_on_mods_loaded(remove_fall_damage)

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name = no_fall_damage
description = Disables fall damage.

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local S = minetest.get_translator("no_multiplayer")
if not minetest.is_singleplayer() then
error(S("This is not a multiplayer game! Please disable server hosting and try again."))
end

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name = no_multiplayer

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Minetest Game mod: player_api
=============================
See license.txt for license information.
Provides an API to allow multiple mods to set player models and textures.
Also sets the default model, texture, and player flags.
This mod is only for content related to the Player API and the player object.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Authors of media (textures, models and sounds)
----------------------------------------------
Original model by MirceaKitsune (CC BY-SA 3.0).
Various alterations and fixes by kilbith, sofar, xunto, Rogier-5, TeTpaAka, Desour,
stujones11, An0n3m0us (CC BY-SA 3.0):
character.b3d
character.blend
Jordach (CC BY-SA 3.0):
character.png
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
player.png
player_back.png

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mods/player_api/api.lua Normal file
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-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
player_api = {}
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
player_api.registered_models = { }
-- Local for speed.
local models = player_api.registered_models
function player_api.register_model(name, def)
models[name] = def
end
-- Player stats and animations
local player_model = {}
local player_textures = {}
local player_anim = {}
local player_sneak = {}
player_api.player_attached = {}
function player_api.get_animation(player)
local name = player:get_player_name()
return {
model = player_model[name],
textures = player_textures[name],
animation = player_anim[name],
}
end
-- Called when a player's appearance needs to be updated
function player_api.set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
if model then
if player_model[name] == model_name then
return
end
player:set_properties({
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = model.stepheight or 0.6,
eye_height = model.eye_height or 1.47,
})
player_api.set_animation(player, "stand")
else
player:set_properties({
textures = {"player.png", "player_back.png"},
visual = "upright_sprite",
visual_size = {x = 1, y = 2},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6,
eye_height = 1.625,
})
end
player_model[name] = model_name
end
function player_api.set_textures(player, textures)
local name = player:get_player_name()
local model = models[player_model[name]]
local model_textures = model and model.textures or nil
player_textures[name] = textures or model_textures
player:set_properties({textures = textures or model_textures})
end
function player_api.set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then
return
end
local model = player_model[name] and models[player_model[name]]
if not (model and model.animations[anim_name]) then
return
end
local anim = model.animations[anim_name]
player_anim[name] = anim_name
player:set_animation(anim, speed or model.animation_speed, animation_blend)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
player_sneak[name] = nil
player_api.player_attached[name] = nil
end)
-- Localize for better performance.
local player_set_animation = player_api.set_animation
local player_attached = player_api.player_attached
-- Prevent knockback for attached players
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, ...)
if player_attached[player:get_player_name()] then
return 0
end
return old_calculate_knockback(player, ...)
end
-- Check each player and apply animations
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
-- Determine if the player is walking
elseif controls.up or controls.down or controls.left or controls.right then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB or controls.RMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB or controls.RMB then
player_set_animation(player, "mine", animation_speed_mod)
else
player_set_animation(player, "stand", animation_speed_mod)
end
end
end
end)

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-- player/init.lua
dofile(minetest.get_modpath("player_api") .. "/api.lua")
-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png"},
animations = {
-- Standard animations.
stand = {x = 0, y = 79},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = 0.6,
eye_height = 1.47,
})
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
player_api.player_attached[player:get_player_name()] = false
player_api.set_model(player, "character.b3d")
player:set_local_animation(
{x = 0, y = 79},
{x = 168, y = 187},
{x = 189, y = 198},
{x = 200, y = 219},
30
)
end)

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures, models and sounds)
-----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 MirceaKitsune
Copyright (C) 2012 Jordach
Copyright (C) 2015 kilbith
Copyright (C) 2016 sofar
Copyright (C) 2016 xunto
Copyright (C) 2016 Rogier-5
Copyright (C) 2017 TeTpaAka
Copyright (C) 2017 Desour
Copyright (C) 2018 stujones11
Copyright (C) 2019 An0n3m0us
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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name = player_api
description = Minetest Game mod: player_api

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# Show Wielded Item [`show_wielded_item`]
This Minetest mod displays the name of the wielded item above the hotbar and
statbars.
This mod is compatible with the HUD Bars [`hudbars`] mod.
Compability with other HUD-related mods is possible, but not guaranteed.
Version: 1.2.0
## Credits
Released by Wuzzy.
The original mod code was taken from the file “`item_names.lua`”
found in the Unified Inventory mod maintained by VanessaE. This code
has been later modified.
Original author: 4aiman
## License
This mod is licensed under GNU LGPLv2 or later
(see <https://www.gnu.org/licenses/lgpl-2.1.html>).

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hudbars?

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-- Based on 4itemnames mod by 4aiman
local wield = {}
local wieldindex = {}
local huds = {}
local dtimes = {}
local dlimit = 3 -- HUD element will be hidden after this many seconds
local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player)
if not player:is_player() then return end
local player_name = player:get_player_name()
-- Fixed offset in config file
local fixed = tonumber(minetest.settings:get("show_wielded_item_y_offset"))
local off
if fixed and fixed ~= -1 then
-- Manual offset
off = {x=0, y=-fixed}
else
-- Default offset
off = {x=0, y=-101}
if hudbars_mod then
-- Tweak offset if hudbars mod was found
local rows = math.floor((#hb.get_hudbar_identifiers()-1) / 2) + 1
local vmargin = tonumber(minetest.settings:get("hudbars_vmargin")) or 24
off.y = -76 - vmargin*rows
end
-- Dirty trick to avoid collision with Minetest's status text (e.g. “Volume changed to 0%”)
if off.y >= -167 and off.y <= -156 then
off.y = -181
end
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = off,
alignment = {x=0, y=0},
number = 0xFFFFFF ,
text = "",
z_index = 100,
})
end
minetest.register_on_joinplayer(function(player)
set_hud(player)
local name = player:get_player_name()
wield[name] = player:get_wielded_item():get_name()
wieldindex[name] = player:get_wield_index()
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
wield[name] = nil
wieldindex[name] = nil
end)
local function get_first_line(text)
-- Cut off text after first newline
local firstnewline = string.find(text, "\n")
if firstnewline then
text = string.sub(text, 1, firstnewline-1)
end
return text
end
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local wstack = player:get_wielded_item()
local wname = wstack:get_name()
local windex = player:get_wield_index()
if dtimes[player_name] and dtimes[player_name] < dlimit then
dtimes[player_name] = dtimes[player_name] + dtime
if dtimes[player_name] > dlimit and huds[player_name] then
player:hud_change(huds[player_name], 'text', "")
end
end
-- Update HUD when wielded item or wielded index changed
if wname ~= wield[player_name] or windex ~= wieldindex[player_name] then
wieldindex[player_name] = windex
wield[player_name] = wname
dtimes[player_name] = 0
if huds[player_name] then
-- Get description (various fallback checks for old Minetest versions)
local def = minetest.registered_items[wname]
local desc
if wstack.get_short_description then
-- get_short_description()
desc = wstack:get_short_description()
end
if (not desc or desc == "") and wstack.get_description then
-- get_description()
desc = wstack:get_description()
desc = get_first_line(desc)
end
if (not desc or desc == "") and not wstack.get_description then
-- Metadata (old versions only)
local meta = wstack:get_meta()
desc = meta:get_string("description")
desc = get_first_line(desc)
end
if not desc or desc == "" then
-- Item definition
desc = def.description
desc = get_first_line(desc)
end
if not desc or desc == "" then
-- Final fallback: itemstring
desc = wname
end
-- Print description
if desc then
-- Optionally append the 'technical' itemname
local tech = minetest.settings:get_bool("show_wielded_item_itemname", false)
if tech and desc ~= "" then
desc = desc .. " ["..wname.."]"
end
player:hud_change(huds[player_name], 'text', desc)
end
end
end
end
end)

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name = show_wielded_item
description = Displays the name of the wielded item.
optional_depends = hudbars

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#If true, also append the 'technical' itemname.
show_wielded_item_itemname (Show technical itemname) bool false
#Use this setting to manually set the vertical offset of the label which shows
#the name of the wielded item. The offset is in pixels from the bottom of the
#screen.
#Set this to -1 to let the mod guess the offset automatically (recommended).
show_wielded_item_y_offset (Vertical offset of wielded item name display) int -1 -1