diff --git a/mods/lzr_core/init.lua b/mods/lzr_core/init.lua new file mode 100644 index 0000000..e807990 --- /dev/null +++ b/mods/lzr_core/init.lua @@ -0,0 +1,2 @@ +dofile(minetest.get_modpath("lzr_core").."/nodes.lua") +dofile(minetest.get_modpath("lzr_core").."/mapgen.lua") diff --git a/mods/lzr_core/mapgen.lua b/mods/lzr_core/mapgen.lua new file mode 100644 index 0000000..e2cff53 --- /dev/null +++ b/mods/lzr_core/mapgen.lua @@ -0,0 +1,8 @@ +-- +-- Aliases for map generators +-- + +minetest.register_alias("mapgen_stone", "lzr_core:wood") +minetest.register_alias("mapgen_water_source", "air") +minetest.register_alias("mapgen_river_water_source", "air") + diff --git a/mods/lzr_core/mod.conf b/mods/lzr_core/mod.conf new file mode 100644 index 0000000..e70ba88 --- /dev/null +++ b/mods/lzr_core/mod.conf @@ -0,0 +1,2 @@ +name = lzr_core +depends = lzr_sounds diff --git a/mods/lzr_core/nodes.lua b/mods/lzr_core/nodes.lua new file mode 100644 index 0000000..f294f72 --- /dev/null +++ b/mods/lzr_core/nodes.lua @@ -0,0 +1,21 @@ +local S = minetest.get_translator("lzr_core") + +minetest.register_node("lzr_core:tree", { + description = S("Tree Trunk"), + tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1}, + sounds = lzr_sounds.node_sound_wood_defaults(), + + on_place = minetest.rotate_node +}) + +minetest.register_node("lzr_core:wood", { + description = S("Wood Planks"), + tiles = {"default_wood.png"}, + is_ground_content = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, wood = 1}, + sounds = lzr_sounds.node_sound_wood_defaults(), +}) + diff --git a/mods/lzr_core/textures/default_tree.png b/mods/lzr_core/textures/default_tree.png new file mode 100644 index 0000000..cfe32a7 Binary files /dev/null and b/mods/lzr_core/textures/default_tree.png differ diff --git a/mods/lzr_core/textures/default_tree_top.png b/mods/lzr_core/textures/default_tree_top.png new file mode 100644 index 0000000..5575abf Binary files /dev/null and b/mods/lzr_core/textures/default_tree_top.png differ diff --git a/mods/lzr_core/textures/default_wood.png b/mods/lzr_core/textures/default_wood.png new file mode 100644 index 0000000..3b3b8ac Binary files /dev/null and b/mods/lzr_core/textures/default_wood.png differ diff --git a/mods/lzr_gui/init.lua b/mods/lzr_gui/init.lua new file mode 100644 index 0000000..9085d30 --- /dev/null +++ b/mods/lzr_gui/init.lua @@ -0,0 +1,7 @@ +minetest.register_on_joinplayer(function(player) + player:hud_set_flags({minimap = false, minimap_radar = false, healthbar = false, breathbar = false}) + player:hud_set_hotbar_itemcount(8) + player:set_inventory_formspec( + "formspec_version[4]size[11,6]list[current_player;main;0.5,0.5;8,4]" + ) +end) diff --git a/mods/lzr_gui/mod.conf b/mods/lzr_gui/mod.conf new file mode 100644 index 0000000..c733df9 --- /dev/null +++ b/mods/lzr_gui/mod.conf @@ -0,0 +1 @@ +name = lzr_gui diff --git a/mods/lzr_gui/textures/crosshair.png b/mods/lzr_gui/textures/crosshair.png new file mode 100644 index 0000000..5412e00 Binary files /dev/null and b/mods/lzr_gui/textures/crosshair.png differ diff --git a/mods/lzr_gui/textures/object_crosshair.png b/mods/lzr_gui/textures/object_crosshair.png new file mode 100644 index 0000000..7f7f879 Binary files /dev/null and b/mods/lzr_gui/textures/object_crosshair.png differ diff --git a/mods/lzr_gui/textures/smoke_puff.png b/mods/lzr_gui/textures/smoke_puff.png new file mode 100644 index 0000000..3cdf48e Binary files /dev/null and b/mods/lzr_gui/textures/smoke_puff.png differ diff --git a/mods/lzr_hand/init.lua b/mods/lzr_hand/init.lua new file mode 100644 index 0000000..a0ab472 --- /dev/null +++ b/mods/lzr_hand/init.lua @@ -0,0 +1,8 @@ +minetest.override_item("", { + wield_scale = {x=1,y=1,z=2.5}, + tool_capabilities = { + max_drop_level = 0, + groupcaps = { + }, + } +}) diff --git a/mods/lzr_hand/mod.conf b/mods/lzr_hand/mod.conf new file mode 100644 index 0000000..86fe10f --- /dev/null +++ b/mods/lzr_hand/mod.conf @@ -0,0 +1 @@ +name = lzr_hand diff --git a/mods/lzr_hand/textures/wieldhand.png b/mods/lzr_hand/textures/wieldhand.png new file mode 100644 index 0000000..12cf9cc Binary files /dev/null and b/mods/lzr_hand/textures/wieldhand.png differ diff --git a/mods/lzr_player/init.lua b/mods/lzr_player/init.lua new file mode 100644 index 0000000..ee9ec1b --- /dev/null +++ b/mods/lzr_player/init.lua @@ -0,0 +1,5 @@ +minetest.register_on_joinplayer(function(player) + local inv = player:get_inventory() + inv:set_size("main", 8) + inv:set_size("craft", 0) +end) diff --git a/mods/lzr_player/mod.conf b/mods/lzr_player/mod.conf new file mode 100644 index 0000000..c893a95 --- /dev/null +++ b/mods/lzr_player/mod.conf @@ -0,0 +1 @@ +name = lzr_player diff --git a/mods/lzr_sounds/init.lua b/mods/lzr_sounds/init.lua new file mode 100644 index 0000000..fe1b630 --- /dev/null +++ b/mods/lzr_sounds/init.lua @@ -0,0 +1,70 @@ +lzr_sounds = {} + +function lzr_sounds.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "", gain = 1.0} + table.dug = table.dug or + {name = "default_dug_node", gain = 0.25} + table.place = table.place or + {name = "default_place_node_hard", gain = 1.0} + return table +end + +function lzr_sounds.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_hard_footstep", gain = 0.3} + table.dug = table.dug or + {name = "default_hard_footstep", gain = 1.0} + lzr_sounds.node_sound_defaults(table) + return table +end + +function lzr_sounds.node_sound_dirt_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_dirt_footstep", gain = 0.4} + table.dug = table.dug or + {name = "default_dirt_footstep", gain = 1.0} + table.place = table.place or + {name = "default_place_node", gain = 1.0} + lzr_sounds.node_sound_defaults(table) + return table +end + +function lzr_sounds.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_wood_footstep", gain = 0.3} + table.dug = table.dug or + {name = "default_wood_footstep", gain = 1.0} + lzr_sounds.node_sound_defaults(table) + return table +end + +function lzr_sounds.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_glass_footstep", gain = 0.3} + table.dig = table.dig or + {name = "default_glass_footstep", gain = 0.5} + table.dug = table.dug or + {name = "default_break_glass", gain = 1.0} + lzr_sounds.node_sound_defaults(table) + return table +end + +function lzr_sounds.node_sound_metal_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_metal_footstep", gain = 0.4} + table.dig = table.dig or + {name = "default_dig_metal", gain = 0.5} + table.dug = table.dug or + {name = "default_dug_metal", gain = 0.5} + table.place = table.place or + {name = "default_place_node_metal", gain = 0.5} + lzr_sounds.node_sound_defaults(table) + return table +end diff --git a/mods/lzr_sounds/mod.conf b/mods/lzr_sounds/mod.conf new file mode 100644 index 0000000..2d86543 --- /dev/null +++ b/mods/lzr_sounds/mod.conf @@ -0,0 +1 @@ +name = lzr_sounds diff --git a/mods/no_fall_damage/README.md b/mods/no_fall_damage/README.md new file mode 100644 index 0000000..8d3892d --- /dev/null +++ b/mods/no_fall_damage/README.md @@ -0,0 +1,11 @@ +# Disable Fall Damage [`no_fall_damage`] +Version: 1.0.0 + +This mod disables fall damage completely. + +## Technical notes +This mod only works if no other mod overwrites the +`fall_damage_add_percent` group (unlikely). + +## License +This mod is licenced under the MIT License. diff --git a/mods/no_fall_damage/init.lua b/mods/no_fall_damage/init.lua new file mode 100644 index 0000000..9fb6d2d --- /dev/null +++ b/mods/no_fall_damage/init.lua @@ -0,0 +1,14 @@ +-- Removing fall damage is done by overwriting the group +-- fall_damage_add_percent of all nodes. ]] +function remove_fall_damage() + for itemstring, def in pairs(minetest.registered_nodes) do + local groups = def.groups and table.copy(def.groups) + if groups then + groups.fall_damage_add_percent = -100 + -- Let's hack the node! + minetest.override_item(itemstring, { groups = groups }) + end + end +end + +minetest.register_on_mods_loaded(remove_fall_damage) diff --git a/mods/no_fall_damage/mod.conf b/mods/no_fall_damage/mod.conf new file mode 100644 index 0000000..ab41312 --- /dev/null +++ b/mods/no_fall_damage/mod.conf @@ -0,0 +1,2 @@ +name = no_fall_damage +description = Disables fall damage. diff --git a/mods/no_multiplayer/init.lua b/mods/no_multiplayer/init.lua new file mode 100644 index 0000000..22f5c38 --- /dev/null +++ b/mods/no_multiplayer/init.lua @@ -0,0 +1,5 @@ +local S = minetest.get_translator("no_multiplayer") + +if not minetest.is_singleplayer() then + error(S("This is not a multiplayer game! Please disable server hosting and try again.")) +end diff --git a/mods/no_multiplayer/mod.conf b/mods/no_multiplayer/mod.conf new file mode 100644 index 0000000..ede0194 --- /dev/null +++ b/mods/no_multiplayer/mod.conf @@ -0,0 +1 @@ +name = no_multiplayer diff --git a/mods/player_api/README.txt b/mods/player_api/README.txt new file mode 100644 index 0000000..37afadf --- /dev/null +++ b/mods/player_api/README.txt @@ -0,0 +1,27 @@ +Minetest Game mod: player_api +============================= +See license.txt for license information. + +Provides an API to allow multiple mods to set player models and textures. +Also sets the default model, texture, and player flags. +This mod is only for content related to the Player API and the player object. + +Authors of source code +---------------------- +Originally by celeron55, Perttu Ahola (LGPLv2.1+) +Various Minetest developers and contributors (LGPLv2.1+) + +Authors of media (textures, models and sounds) +---------------------------------------------- +Original model by MirceaKitsune (CC BY-SA 3.0). +Various alterations and fixes by kilbith, sofar, xunto, Rogier-5, TeTpaAka, Desour, +stujones11, An0n3m0us (CC BY-SA 3.0): + character.b3d + character.blend + +Jordach (CC BY-SA 3.0): + character.png + +celeron55, Perttu Ahola (CC BY-SA 3.0): + player.png + player_back.png diff --git a/mods/player_api/api.lua b/mods/player_api/api.lua new file mode 100644 index 0000000..0aee048 --- /dev/null +++ b/mods/player_api/api.lua @@ -0,0 +1,146 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +player_api = {} + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +player_api.registered_models = { } + +-- Local for speed. +local models = player_api.registered_models + +function player_api.register_model(name, def) + models[name] = def +end + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +player_api.player_attached = {} + +function player_api.get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function player_api.set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x = 1, y = 1}, + collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, + stepheight = model.stepheight or 0.6, + eye_height = model.eye_height or 1.47, + }) + player_api.set_animation(player, "stand") + else + player:set_properties({ + textures = {"player.png", "player_back.png"}, + visual = "upright_sprite", + visual_size = {x = 1, y = 2}, + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, + stepheight = 0.6, + eye_height = 1.625, + }) + end + player_model[name] = model_name +end + +function player_api.set_textures(player, textures) + local name = player:get_player_name() + local model = models[player_model[name]] + local model_textures = model and model.textures or nil + player_textures[name] = textures or model_textures + player:set_properties({textures = textures or model_textures}) +end + +function player_api.set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil + player_sneak[name] = nil + player_api.player_attached[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = player_api.set_animation +local player_attached = player_api.player_attached + +-- Prevent knockback for attached players +local old_calculate_knockback = minetest.calculate_knockback +function minetest.calculate_knockback(player, ...) + if player_attached[player:get_player_name()] then + return 0 + end + return old_calculate_knockback(player, ...) +end + +-- Check each player and apply animations +minetest.register_globalstep(function() + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + -- Determine if the player is walking + elseif controls.up or controls.down or controls.left or controls.right then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB or controls.RMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB or controls.RMB then + player_set_animation(player, "mine", animation_speed_mod) + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/mods/player_api/init.lua b/mods/player_api/init.lua new file mode 100644 index 0000000..1176b0e --- /dev/null +++ b/mods/player_api/init.lua @@ -0,0 +1,34 @@ +-- player/init.lua + +dofile(minetest.get_modpath("player_api") .. "/api.lua") + +-- Default player appearance +player_api.register_model("character.b3d", { + animation_speed = 30, + textures = {"character.png"}, + animations = { + -- Standard animations. + stand = {x = 0, y = 79}, + lay = {x = 162, y = 166}, + walk = {x = 168, y = 187}, + mine = {x = 189, y = 198}, + walk_mine = {x = 200, y = 219}, + sit = {x = 81, y = 160}, + }, + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, + stepheight = 0.6, + eye_height = 1.47, +}) + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + player_api.player_attached[player:get_player_name()] = false + player_api.set_model(player, "character.b3d") + player:set_local_animation( + {x = 0, y = 79}, + {x = 168, y = 187}, + {x = 189, y = 198}, + {x = 200, y = 219}, + 30 + ) +end) diff --git a/mods/player_api/license.txt b/mods/player_api/license.txt new file mode 100644 index 0000000..bdc4315 --- /dev/null +++ b/mods/player_api/license.txt @@ -0,0 +1,60 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011 celeron55, Perttu Ahola +Copyright (C) 2011 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2011 celeron55, Perttu Ahola +Copyright (C) 2012 MirceaKitsune +Copyright (C) 2012 Jordach +Copyright (C) 2015 kilbith +Copyright (C) 2016 sofar +Copyright (C) 2016 xunto +Copyright (C) 2016 Rogier-5 +Copyright (C) 2017 TeTpaAka +Copyright (C) 2017 Desour +Copyright (C) 2018 stujones11 +Copyright (C) 2019 An0n3m0us + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/player_api/mod.conf b/mods/player_api/mod.conf new file mode 100644 index 0000000..198b86d --- /dev/null +++ b/mods/player_api/mod.conf @@ -0,0 +1,2 @@ +name = player_api +description = Minetest Game mod: player_api diff --git a/mods/player_api/models/character.b3d b/mods/player_api/models/character.b3d new file mode 100644 index 0000000..3e0827e Binary files /dev/null and b/mods/player_api/models/character.b3d differ diff --git a/mods/player_api/models/character.blend b/mods/player_api/models/character.blend new file mode 100644 index 0000000..a32c343 Binary files /dev/null and b/mods/player_api/models/character.blend differ diff --git a/mods/player_api/models/character.png b/mods/player_api/models/character.png new file mode 100644 index 0000000..be54731 Binary files /dev/null and b/mods/player_api/models/character.png differ diff --git a/mods/player_api/textures/player.png b/mods/player_api/textures/player.png new file mode 100644 index 0000000..0ccf409 Binary files /dev/null and b/mods/player_api/textures/player.png differ diff --git a/mods/player_api/textures/player_back.png b/mods/player_api/textures/player_back.png new file mode 100644 index 0000000..5e9ef05 Binary files /dev/null and b/mods/player_api/textures/player_back.png differ diff --git a/mods/show_wielded_item/README.md b/mods/show_wielded_item/README.md new file mode 100644 index 0000000..61b5de5 --- /dev/null +++ b/mods/show_wielded_item/README.md @@ -0,0 +1,19 @@ +# Show Wielded Item [`show_wielded_item`] +This Minetest mod displays the name of the wielded item above the hotbar and +statbars. + +This mod is compatible with the HUD Bars [`hudbars`] mod. +Compability with other HUD-related mods is possible, but not guaranteed. + +Version: 1.2.0 + +## Credits +Released by Wuzzy. +The original mod code was taken from the file “`item_names.lua`” +found in the Unified Inventory mod maintained by VanessaE. This code +has been later modified. +Original author: 4aiman + +## License +This mod is licensed under GNU LGPLv2 or later +(see ). diff --git a/mods/show_wielded_item/depends.txt b/mods/show_wielded_item/depends.txt new file mode 100644 index 0000000..3e1d5c2 --- /dev/null +++ b/mods/show_wielded_item/depends.txt @@ -0,0 +1 @@ +hudbars? diff --git a/mods/show_wielded_item/init.lua b/mods/show_wielded_item/init.lua new file mode 100644 index 0000000..2f9a853 --- /dev/null +++ b/mods/show_wielded_item/init.lua @@ -0,0 +1,135 @@ +-- Based on 4itemnames mod by 4aiman + +local wield = {} +local wieldindex = {} +local huds = {} +local dtimes = {} +local dlimit = 3 -- HUD element will be hidden after this many seconds + +local hudbars_mod = minetest.get_modpath("hudbars") + +local function set_hud(player) + if not player:is_player() then return end + local player_name = player:get_player_name() + -- Fixed offset in config file + local fixed = tonumber(minetest.settings:get("show_wielded_item_y_offset")) + local off + if fixed and fixed ~= -1 then + -- Manual offset + off = {x=0, y=-fixed} + else + -- Default offset + off = {x=0, y=-101} + + if hudbars_mod then + -- Tweak offset if hudbars mod was found + + local rows = math.floor((#hb.get_hudbar_identifiers()-1) / 2) + 1 + local vmargin = tonumber(minetest.settings:get("hudbars_vmargin")) or 24 + off.y = -76 - vmargin*rows + end + + -- Dirty trick to avoid collision with Minetest's status text (e.g. “Volume changed to 0%”) + if off.y >= -167 and off.y <= -156 then + off.y = -181 + end + end + + huds[player_name] = player:hud_add({ + hud_elem_type = "text", + position = {x=0.5, y=1}, + offset = off, + alignment = {x=0, y=0}, + number = 0xFFFFFF , + text = "", + z_index = 100, + }) +end + +minetest.register_on_joinplayer(function(player) + set_hud(player) + + local name = player:get_player_name() + wield[name] = player:get_wielded_item():get_name() + wieldindex[name] = player:get_wield_index() +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + wield[name] = nil + wieldindex[name] = nil +end) + +local function get_first_line(text) + -- Cut off text after first newline + local firstnewline = string.find(text, "\n") + if firstnewline then + text = string.sub(text, 1, firstnewline-1) + end + return text +end + +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local player_name = player:get_player_name() + local wstack = player:get_wielded_item() + local wname = wstack:get_name() + local windex = player:get_wield_index() + + if dtimes[player_name] and dtimes[player_name] < dlimit then + dtimes[player_name] = dtimes[player_name] + dtime + if dtimes[player_name] > dlimit and huds[player_name] then + player:hud_change(huds[player_name], 'text', "") + end + end + + -- Update HUD when wielded item or wielded index changed + if wname ~= wield[player_name] or windex ~= wieldindex[player_name] then + wieldindex[player_name] = windex + wield[player_name] = wname + dtimes[player_name] = 0 + + if huds[player_name] then + + -- Get description (various fallback checks for old Minetest versions) + local def = minetest.registered_items[wname] + local desc + if wstack.get_short_description then + -- get_short_description() + desc = wstack:get_short_description() + end + if (not desc or desc == "") and wstack.get_description then + -- get_description() + desc = wstack:get_description() + desc = get_first_line(desc) + end + if (not desc or desc == "") and not wstack.get_description then + -- Metadata (old versions only) + local meta = wstack:get_meta() + desc = meta:get_string("description") + desc = get_first_line(desc) + end + if not desc or desc == "" then + -- Item definition + desc = def.description + desc = get_first_line(desc) + end + if not desc or desc == "" then + -- Final fallback: itemstring + desc = wname + end + + -- Print description + if desc then + -- Optionally append the 'technical' itemname + local tech = minetest.settings:get_bool("show_wielded_item_itemname", false) + if tech and desc ~= "" then + desc = desc .. " ["..wname.."]" + end + player:hud_change(huds[player_name], 'text', desc) + end + end + end + end +end) + diff --git a/mods/show_wielded_item/mod.conf b/mods/show_wielded_item/mod.conf new file mode 100644 index 0000000..36bd5d1 --- /dev/null +++ b/mods/show_wielded_item/mod.conf @@ -0,0 +1,3 @@ +name = show_wielded_item +description = Displays the name of the wielded item. +optional_depends = hudbars diff --git a/mods/show_wielded_item/screenshot.png b/mods/show_wielded_item/screenshot.png new file mode 100644 index 0000000..50c2c62 Binary files /dev/null and b/mods/show_wielded_item/screenshot.png differ diff --git a/mods/show_wielded_item/settingtypes.txt b/mods/show_wielded_item/settingtypes.txt new file mode 100644 index 0000000..05abcf2 --- /dev/null +++ b/mods/show_wielded_item/settingtypes.txt @@ -0,0 +1,8 @@ +#If true, also append the 'technical' itemname. +show_wielded_item_itemname (Show technical itemname) bool false + +#Use this setting to manually set the vertical offset of the label which shows +#the name of the wielded item. The offset is in pixels from the bottom of the +#screen. +#Set this to -1 to let the mod guess the offset automatically (recommended). +show_wielded_item_y_offset (Vertical offset of wielded item name display) int -1 -1