Remove TR files

This commit is contained in:
Wuzzy 2024-12-10 01:31:54 +01:00
parent 037e5e5dd0
commit 9c11ae32ae
496 changed files with 0 additions and 12785 deletions

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# textdomain: lzr_ambience
Music enabled=Musik aktiviert
Music disabled=Musik deaktiviert
Toggle music=Musik umschalten
Music enabled.=Musik eingeschaltet.
Music disabled.=Musik ausgeschaltet.
None=Keine

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# textdomain: lzr_ambience
Music enabled=Música activada
Music disabled=Música desactivada
Toggle music=Activar música
Music enabled.=Música activada.
Music disabled.=Música desactivada.
None=Ninguno

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=(Dés)activer la musique
Music enabled.=
Music disabled.=
None=Aucun

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=Пусто

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_ambience
Music enabled=
Music disabled=
Toggle music=
Music enabled.=
Music disabled.=
None=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=WARNUNG: Die Einstellungen für die Spielerbewegung sind nicht auf den empfohlenen Werten für Lazarr! Die Physik wird evtl. nicht wie erwartet funktionieren!
Please exit the game and reset the following Luanti settings to their default value:=Bitte verlassen Sie das Spiel und setzen Sie die folgenden Luanti-Einstellungen auf ihren Standardwert zurück:
, =,
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=Sie haben das Spiel verlassen. Denken Sie dran, dass Lazarr! erwartet, dass die folgenden Luanti-Einstellungen auf den Standardwert zurückgesetzt werden: @1
Exit game=Spiel verlassen
Continue playing anyway=Trotzdem weiterspielen

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=¡ADVERTENCIA: La configuración del movimiento del jugador no está en los valores recomendados para Lazarr! ¡La física puede no funcionar como se espera!
Please exit the game and reset the following Luanti settings to their default value:=Por favor sal del nivel y reinicia los siguientes ajustes Luanti a su valor por defecto:
, =,
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=Renunciaste. Recuerda, Lazarr! espera que los siguientes ajustes Luanti se reinicien a su valor por defecto: @1
Exit game=Salir del juego
Continue playing anyway=Seguir jugando de todas formas

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=ATTENTION : les paramètres de mouvement du joueur ne sont pas celles recommandées pour Lazarr ! Le jeu peut ne pas fonctionner correctement !
Please exit the game and reset the following Luanti settings to their default value:=
, =,
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=Quitter le jeu
Continue playing anyway=Continuer à jouer malgré tout

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=ВНИМАНИЕ: Настройки движения игрока не соответствуют рекомендуемым для Lazarr! Физика может работать неправильно!
Please exit the game and reset the following Luanti settings to their default value:=
, =,
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=Выйти из игры
Continue playing anyway=Продолжать играть в любом случае

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_movement_settings
# List separator
WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=
Please exit the game and reset the following Luanti settings to their default value:=
, =
You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=
Exit game=
Continue playing anyway=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=ACHTUNG: Schlechtes Welt-Backend erkannt.
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=Diese Welt benutzt das falsche Backend. Das bedeutet, dass das Spiel die Welt nicht korrekt zurücksetzen kann, wenn Sie Level spielen oder bauen.
To fix this, you need to edit the file “world.mt” in:=Um dies zu beheben, müssen Sie die Datei „world.mt“ bearbeiten, und zwar in:
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Verlassen Sie das Spiel, dann öffnen Sie world.mt in einem Texteditor und ändern Sie die Zeile „@1“ zu „@2“. Speichern Sie Ihre Änderung.
NOTE: All custom changes to this world will be lost, but custom levels are safe.=HINWEIS: Alle eigenständigen Änderungen an dieser Welt werden verloren gehen, aber eigene Levels sind sicher.
OK=OK

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=¡ADVERTENCIA! Se detectó un mal backend del mundo.
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=Este mundo utiliza el backend incorrecto. Esto significa que el juego no puede reiniciar correctamente el mundo cuando juegas o editas niveles.
To fix this, you need to edit the file “world.mt” in:=Para arreglar esto, necesitas editar el archivo "world.mt" en:
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Sal del juego, luego abre world.mt en un editor de texto y cambia la linea "@1" a "@2". Guarda tus cambios.
NOTE: All custom changes to this world will be lost, but custom levels are safe.=NOTA: Todos los cambios personalizados se perderán, pero los niveles personalizados están seguros.
OK=OK

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=ATTENTION : un mauvais backend a été détecté pour ce monde.
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=Ce monde n'utilise pas le bon backend : le jeu ne peut pas correctement réinitialiser le monde quand vous jouez à des niveaux, ou que vous les modifiez.
To fix this, you need to edit the file “world.mt” in:=Pour résoudre ce problème, vous devez modifier le fichier « world.mt » qui se trouve dans :
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Quittez le jeu, ouvrez « world.mt » avec un éditeur de texte, remplacez la ligne « @1 » par « @2 », puis enregistrez le changement.
NOTE: All custom changes to this world will be lost, but custom levels are safe.=NOTE : toutes les modifications que vous avez apportées à ce monde seront perdues, mais vos niveaux personnalisés seront conservés.
OK=OK

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=OK

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=ВНИМАНИЕ! Обнаружен неправильный бекенд мира.
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=Этот мир использует неправильный бекенд. Это означает, что игра не может правильно сбрасывать миры когда вы играете или редактируете уровни.
To fix this, you need to edit the file “world.mt” in:=Чтобы это исправить, вы должны редактировать файл “world.mt” в:
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Выйдите из игры, откройте world.mt файл в текстовом редакторе и замените строки “@1” на “@2”. Сохраните свои изменения.
NOTE: All custom changes to this world will be lost, but custom levels are safe.=ЗАМЕТКА: Все кастомные изменения в этом мире будут потеряны, но кастомные миры будут в порядке.
OK=ОК

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=Tamam

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_check_world_backend
WARNING! Bad world backend detected.=
This world uses the wrong backend. This means the game cant properly reset the world when you play or edit levels.=
To fix this, you need to edit the file “world.mt” in:=
Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =
NOTE: All custom changes to this world will be lost, but custom levels are safe.=
OK=

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# textdomain: lzr_core
Stone=Stein
Stone Block=Steinblock
Mossy Stone Block=Bemooster Steinblock
Stone Brick=Steinziegel
Mossy Stone Brick=Bemooste Steinziegel
Circular Stone=Zirkulärer Stein
Mossy Circular Stone=Bemooster zirkulärer Stein
Cave Stone=Höhlenstein
Island Stone=Inselstein
Seabed=Meeresboden
Sand=Sand
Sandstone=Sandstein
Sandstone Block=Sandsteinblock
Sandstone Brick=Sandsteinziegel
Dirt=Erde
Cracked Stone=Brüchiger Stein
Cracked Cave Stone=Brüchiger Höhlenstein
Cracked Sandstone=Brüchiger Sandstein
Cracked Island Stone=Brüchiger Inselstein
Dirt with Grass=Erde mit Gras
Dirt with Jungle Litter=Erde mit Dschungelboden
Shrub Leaves=Buschblätter
Bright Palm Leaves=Helle Palmblätter
Dark Palm Leaves=Dunkle Palmblätter
Tree Trunk=Baumstamm
Palm Tree Trunk=Palmenbaumstamm
Coconut Tree Trunk=Kokosnussbaumstamm
Coconut=Kokosnuss
Wood Planks=Holzplanken
Loose Wood Planks=Lose Holzplanken
Mossy Wood Planks=Moosige Holzplanken
Palm Wood Planks=Palmholzplanken
Coconut Wood Planks=Kokosnussholzplanken
Water Source=Wasserquelle
Water Source Barrier=Wasserquellenbarriere
Block that the player cant move through=Block, durch den der Spieler nicht durch kann
Barrier=Barriere
Invisible block that the player cant move through=Unsichtbarer Block, den der Spieler nicht passieren kann
Rain Membrane=Regenmembran
Invisible block that the player cant move through but rain can=Unsichtbarer Block, den der Spieler nicht passieren kann, aber Regen schon

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# textdomain: lzr_core
Stone=Piedra
Stone Block=Bloque de piedra
Mossy Stone Block=Bloque de piedra musgoso
Stone Brick=Ladrillo de piedra
Mossy Stone Brick=Ladrillo de piedra musgoso
Circular Stone=Piedra circular
Mossy Circular Stone=Piedra circular musgosa
Cave Stone=Piedra de cueva
Island Stone=Piedra de isla
Seabed=Lecho marino
Sand=Arena
Sandstone=Arenisca
Sandstone Block=Bloque de arenisca
Sandstone Brick=Ladrillo de arenisca
Dirt=Tierra
Cracked Stone=Piedra agrietada
Cracked Cave Stone=Piedra de cueva agrietada
Cracked Sandstone=Arenisca agrietada
Cracked Island Stone=Piedra de isla agrietada
Dirt with Grass=Tierra con pasto
Dirt with Jungle Litter=Tierra con basura de jungla
Shrub Leaves=Hojas de arbusto
Bright Palm Leaves=Hojas de palma claras
Dark Palm Leaves=Hojas de palma oscuras
Tree Trunk=Tronco de árbol
Palm Tree Trunk=Tronco de árbol de palma
Coconut Tree Trunk=Tronco de árbol cocotero
Coconut=Coco
Wood Planks=Tablones de madera
Loose Wood Planks=Tablones de madera sueltos
Mossy Wood Planks=Tablones de madera musgosos
Palm Wood Planks=Tablones de madera de palma
Coconut Wood Planks=Tablones de madera de coco
Water Source=Fuente de agua
Water Source Barrier=Barrera de fuente de agua
Block that the player cant move through=Bloqueo por el que el jugador no puede moverse
Barrier=Barrera
Invisible block that the player cant move through=Bloque invisible que el jugador no puede atravesar
Rain Membrane=Membrana de lluvia
Invisible block that the player cant move through but rain can=Bloque invisible que el jugador no puede atravesar, pero la lluvia sí

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# textdomain: lzr_core
Stone=Pierre
Stone Block=Bloc de pierre
Mossy Stone Block=Bloc de pierre moussue
Stone Brick=Briques de pierre
Mossy Stone Brick=Briques de pierre moussues
Circular Stone=Pierre circulaire
Mossy Circular Stone=Pierre circulaire moussue
Cave Stone=Pierre souterraine
Island Stone=Pierre insulaire
Seabed=Sol océanique
Sand=Sable
Sandstone=Grès
Sandstone Block=Bloc de grès
Sandstone Brick=Briques de grès
Dirt=Terre
Cracked Stone=Pierre fissurée
Cracked Cave Stone=Pierre souterraine fissurée
Cracked Sandstone=Grès fissuré
Cracked Island Stone=Pierre insulaire fissurée
Dirt with Grass=Terre avec herbe
Dirt with Jungle Litter=Terre avec litière de jungle
Shrub Leaves=Feuilles de buisson
Bright Palm Leaves=Feuilles de palmier claires
Dark Palm Leaves=Feuilles de palmier foncées
Tree Trunk=Tronc d'arbre
Palm Tree Trunk=Tronc de palmier
Coconut Tree Trunk=Tronc de cocotier
Coconut=Noix de coco
Wood Planks=Planches
Loose Wood Planks=Planches mal fixées
Mossy Wood Planks=Planches moussues
Palm Wood Planks=Planches de palmier
Coconut Wood Planks=Planches de cocotier
Water Source=Source d'eau
Water Source Barrier=Barrière source d'eau
Block that the player cant move through=Bloque les joueurs
Barrier=Barrière
Invisible block that the player cant move through=Bloc invisible qui bloque les joueurs
Rain Membrane=Membrane perméable
Invisible block that the player cant move through but rain can=Bloc invisible qui laisse passer la pluie mais pas les joueurs

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# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

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# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

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@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=Камень
Stone Block=Блок камня
Mossy Stone Block=Блок замшелого камня
Stone Brick=Каменные кирпичи
Mossy Stone Brick=Замшелые каменные кирпичи
Circular Stone=Круглый камень
Mossy Circular Stone=Замшелый круглый камень
Cave Stone=Пещерный камень
Island Stone=Островной камень
Seabed=Морское дно
Sand=Песок
Sandstone=Песчаник
Sandstone Block=Блок песчаника
Sandstone Brick=Песчаные кирпичи
Dirt=Земля
Cracked Stone=Потрескавшийся камень
Cracked Cave Stone=Потрескавшийся пещерный камень
Cracked Sandstone=Потрескавшийся песчаник
Cracked Island Stone=Потрескавшийся островной камень
Dirt with Grass=Грязь с дёрном
Dirt with Jungle Litter=Грязь с джунглевой подстилкой
Shrub Leaves=Листья кустарника
Bright Palm Leaves=Яркие пальмовые листья
Dark Palm Leaves=Тёмные пальмовые листья
Tree Trunk=Ствол дерева
Palm Tree Trunk=Ствол пальмового дерева
Coconut Tree Trunk=Ствол кокосового дерева
Coconut=Кокос
Wood Planks=Деревянные доски
Loose Wood Planks=Свободные деревянные доски
Mossy Wood Planks=Замшелые деревянные доски
Palm Wood Planks=Пальмовые деревянные доски
Coconut Wood Planks=Деревянные доски кокоса
Water Source=Источник воды
Water Source Barrier=Барьер источника воды
Block that the player cant move through=Блок, через который нельзя пройти
Barrier=Барьер
Invisible block that the player cant move through=Невидимый блок, через который нельзя пройти
Rain Membrane=Дождевая мембрана
Invisible block that the player cant move through but rain can=Невидимый блок, через который может пройти только дождь

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

View File

@ -1,41 +0,0 @@
# textdomain: lzr_core
Stone=
Stone Block=
Mossy Stone Block=
Stone Brick=
Mossy Stone Brick=
Circular Stone=
Mossy Circular Stone=
Cave Stone=
Island Stone=
Seabed=
Sand=
Sandstone=
Sandstone Block=
Sandstone Brick=
Dirt=
Cracked Stone=
Cracked Cave Stone=
Cracked Sandstone=
Cracked Island Stone=
Dirt with Grass=
Dirt with Jungle Litter=
Shrub Leaves=
Bright Palm Leaves=
Dark Palm Leaves=
Tree Trunk=
Palm Tree Trunk=
Coconut Tree Trunk=
Coconut=
Wood Planks=
Loose Wood Planks=
Mossy Wood Planks=
Palm Wood Planks=
Coconut Wood Planks=
Water Source=
Water Source Barrier=
Block that the player cant move through=
Barrier=
Invisible block that the player cant move through=
Rain Membrane=
Invisible block that the player cant move through but rain can=

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@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=Eisenstäbe
Iron Grate=Eisengitter
Rusty Iron Bars=Rostige Eisenstäbe
Rusty Iron Grate=Rostiges Eisengitter
Wood Frame=Holzrahmen
Wood-Framed Glass Pane=Holzeingefasste Glasscheibe
Bonfire=Lagerfeuer
Barrel=Fass
Old Barrel=Altes Fass
Wooden Cabinet=Holzschrank
Half Wooden Cabinet=Halber Holzschrank
Empty Shelf=Leeres Regal
Bookshelf=Bücherregal
Vessels Shelf=Gefäßregal
Multi Shelf=Mehrzweckregal
Candle=Kerze
Chair=Stuhl
Ships Wheel=Steuerrad
Cobweb=Spinnenwebe
Lantern=Laterne
Iron Light Box=Eisenlichtblock
Iron Light Box (off)=Eisenlichtblock (aus)
Wooden Light Box=Holzlichtblock
Wooden Light Box (off)=Holzlichtblock (aus)
Ship Light Box=Schiffslichtblock
Ship Light Box (off)=Schiffslichtblock (aus)
Ocean Lantern=Ozeanlaterne
Ocean Lantern (off)=Ozeanlaterne (aus)
Potted White Dandelion=Weißer Löwenzahn im Topf
Potted Yellow Dandelion=Gelber Löwenzahn im Topf
Potted Geranium=Geranien im Topf
Potted Rose=Rosen im Topf
Potted Tulip=Tulpen im Topf
Potted Viola=Veilchen im Topf
Table=Tisch
Wood Framed Glass=Holzeingefasstes Glas
Ocean Stone=Ozeanstein
Cracked Ocean Stone=Brüchiger Ozeanstein
Ocean Stone Block=Ozeansteinblock
Ocean Cobblestone=Ozeankopfsteinpflaster
Carved Ocean Stone=Geritzter Ozeanstein
Circular Ocean Stone=Zirkulärer Ozeanstein
Ocean Bricks=Ozeanziegel
Ocean Pillar=Ozeansäule
Thatch=Dachstroh
Wet Thatch=Feuches Dachstroh
White Cloth=Weißer Stoff
Black Cloth=Schwarzer Stoff
Forge=Esse
Forge (lit)=Esse (angezündet)
Cauldron with Water=Kessel mit Wasser
Cauldron=Kessel
Table with Blanket=Tisch mit Decke
Working Table=Arbeitstisch

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=Barras de hierro
Iron Grate=Rejilla de hierro
Rusty Iron Bars=Barras de hierro oxidadas
Rusty Iron Grate=Rejilla de hierro oxidadas
Wood Frame=Marco de madera
Wood-Framed Glass Pane=Pane de cristal de madera
Bonfire=Fogata
Barrel=Barril
Old Barrel=viejo barril
Wooden Cabinet=Gabinete de madera
Half Wooden Cabinet=Medio gabinete de madera
Empty Shelf=Estantería vacía
Bookshelf=Librero
Vessels Shelf=Estantería de recipientes
Multi Shelf=Estantería múltiple
Candle=Vela
Chair=Silla
Ships Wheel=Rueda de timón
Cobweb=Telaraña
Lantern=Lanterna
Iron Light Box=Caja luminosa de hierro
Iron Light Box (off)=Caja luminosa de hierro (apagada)
Wooden Light Box=Caja luminosa de madera
Wooden Light Box (off)=Caja luminosa de madera (apagada)
Ship Light Box=Caja luminosa de la nave
Ship Light Box (off)=Caja luminosa de la nave (apagada)
Ocean Lantern=Lanterna oceánica
Ocean Lantern (off)=Lantera oceánica (apagada)
Potted White Dandelion=Diente de león blanco en maceta
Potted Yellow Dandelion=Diente de león amarillo en maceta
Potted Geranium=Geranio en maceta
Potted Rose=Rosa en maceta
Potted Tulip=Tulipán en maceta
Potted Viola=Violeta en maceta
Table=Mesa
Wood Framed Glass=Vidrio con marco de madera
Ocean Stone=Piedra oceánica
Cracked Ocean Stone=Piedra oceánica agrietada
Ocean Stone Block=Bloque de piedra oceánica
Ocean Cobblestone=Roca oceánica
Carved Ocean Stone=Roca oceánica tallada
Circular Ocean Stone=Piedra oceánica circular
Ocean Bricks=Ladrillos oceánicos
Ocean Pillar=Pilar oceánico
Thatch=Paja
Wet Thatch=Paja mojada
White Cloth=Tela blanca
Black Cloth=Tela negra
Forge=Forja
Forge (lit)=Forja (encendida)
Cauldron with Water=Caldero con agua
Cauldron=Caldero
Table with Blanket=Mesa con manta
Working Table=Mesa de trabajo

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=Barreaux en fer
Iron Grate=Grille en fer
Rusty Iron Bars=Barreaux en fer rouillés
Rusty Iron Grate=Grille en fer rouillée
Wood Frame=Cadre en bois
Wood-Framed Glass Pane=Vitre dans un cadre en bois
Bonfire=Feu de camp
Barrel=Tonneau
Old Barrel=Vieux tonneau
Wooden Cabinet=Meuble en bois
Half Wooden Cabinet=Demi-meuble en bois
Empty Shelf=Étagère vide
Bookshelf=Bibliothèque
Vessels Shelf=Étagère à vaisselle
Multi Shelf=Étagère multiple
Candle=Bougie
Chair=Chaise
Ships Wheel=
Cobweb=Toile daraignée
Lantern=Lanterne
Iron Light Box=Boîte lumineuse en fer
Iron Light Box (off)=Boîte lumineuse en fer (éteinte)
Wooden Light Box=Boîte lumineuse en bois
Wooden Light Box (off)=Boîte lumineuse en bois (éteinte)
Ship Light Box=Boîte lumineuse du navire
Ship Light Box (off)=Boîte lumineuse du navire (éteinte)
Ocean Lantern=Lanterne océanique
Ocean Lantern (off)=Lanterne océanique (éteinte)
Potted White Dandelion=Pissenlit blanc en pot
Potted Yellow Dandelion=Pissenlit jaune en pot
Potted Geranium=Géranium en pot
Potted Rose=Rose en pot
Potted Tulip=Tulipe en pot
Potted Viola=Violette en pot
Table=Table
Wood Framed Glass=Verre dans un cadre en bois
Ocean Stone=Pierre océanique
Cracked Ocean Stone=Pierre océanique fissurée
Ocean Stone Block=Bloc de pierre océanique
Ocean Cobblestone=Pavés océaniques
Carved Ocean Stone=Pierre océanique sculptée
Circular Ocean Stone=Pierre océanique circulaire
Ocean Bricks=Briques océaniques
Ocean Pillar=Pilier océanique
Thatch=Chaume
Wet Thatch=Chaume mouillé
White Cloth=Voile blanche
Black Cloth=Voile noire
Forge=Forge
Forge (lit)=Forge (allumée)
Cauldron with Water=Chaudron d'eau
Cauldron=Chaudron
Table with Blanket=Table avec nappe
Working Table=Établi

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=Sbarre di prigione arrugginite
Rusty Iron Grate=
Wood Frame=Cornice in legno
Wood-Framed Glass Pane=
Bonfire=
Barrel=Barile
Old Barrel=
Wooden Cabinet=Stipo di legno
Half Wooden Cabinet=Stipo di legno a metà
Empty Shelf=Mensola vuota
Bookshelf=
Vessels Shelf=
Multi Shelf=Mensole
Candle=Candela
Chair=Sedia
Ships Wheel=
Cobweb=Ragnatela
Lantern=Lanterna
Iron Light Box=Scatola luminosa di ferro
Iron Light Box (off)=
Wooden Light Box=Mattonella luminosa di legno
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=Soffione bianco in vaso
Potted Yellow Dandelion=Soffione giallo in vaso
Potted Geranium=Geranio in vaso
Potted Rose=Rosa in vaso
Potted Tulip=Tulipano in vaso
Potted Viola=Violetta in vaso
Table=Tavolo
Wood Framed Glass=Cornice in legno con vetro
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

View File

@ -1,55 +0,0 @@
# textdomain: lzr_decor
Iron Bars=Железные прутья
Iron Grate=Железная решётка
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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# textdomain: lzr_decor
Iron Bars=
Iron Grate=
Rusty Iron Bars=
Rusty Iron Grate=
Wood Frame=
Wood-Framed Glass Pane=
Bonfire=
Barrel=
Old Barrel=
Wooden Cabinet=
Half Wooden Cabinet=
Empty Shelf=
Bookshelf=
Vessels Shelf=
Multi Shelf=
Candle=
Chair=
Ships Wheel=
Cobweb=
Lantern=
Iron Light Box=
Iron Light Box (off)=
Wooden Light Box=
Wooden Light Box (off)=
Ship Light Box=
Ship Light Box (off)=
Ocean Lantern=
Ocean Lantern (off)=
Potted White Dandelion=
Potted Yellow Dandelion=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Table=
Wood Framed Glass=
Ocean Stone=
Cracked Ocean Stone=
Ocean Stone Block=
Ocean Cobblestone=
Carved Ocean Stone=
Circular Ocean Stone=
Ocean Bricks=
Ocean Pillar=
Thatch=
Wet Thatch=
White Cloth=
Black Cloth=
Forge=
Forge (lit)=
Cauldron with Water=
Cauldron=
Table with Blanket=
Working Table=

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# textdomain: lzr_devmode
Enter or exit development mode=Den Entwicklungsmodus betreten oder verlassen
[ enter | exit ]=[ enter | exit ]
Already in development mode!=Bereits im Entwicklungsmodus!
Not in development mode!=Nicht im Entwicklungsmodus!

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# textdomain: lzr_devmode
Enter or exit development mode=Entra o sal del modo desarrollo
[ enter | exit ]=[entrar | salir ]
Already in development mode!=¡Ya estas en modo desarrollo!
Not in development mode!=¡No en modo desarrollo!

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# textdomain: lzr_devmode
Enter or exit development mode=Active ou désactive le mode développement
[ enter | exit ]=[ entrer | sortir ]
Already in development mode!=Vous êtes déjà en mode développement !
Not in development mode!=Vous n'êtes pas en mode développement !

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=Войти или выйти из режима разработчика
[ enter | exit ]=[ enter | exit ]
Already in development mode!=Вы уже в режиме разработчика!
Not in development mode!=Вы не в режиме разработчика!

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_devmode
Enter or exit development mode=
[ enter | exit ]=
Already in development mode!=
Not in development mode!=

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# textdomain: lzr_editor
No teleporter=Kein Teleporter
More than one teleporter=Mehr als ein Teleporter
Barrier or rain membrane in level area=Barriere oder Regenmembran im Levelbereich
Bare gold block in level area=Freistehender Goldblock im Levelbereich
Rooted plant in level area=Verwurzelte Pflanze im Levelbereich
More than one information block=Mehr als ein Informationsblock
Trigger is out of bounds=Auslöser ist außerhalb der Grenzen
Trigger ID does not match location=Auslöser-ID passt nicht zum Ort
Laser-incompatible node found=Laserinkompatiblen Node gefunden
No treasures to collect=Keine zu sammelnde Schätze
• Error: @1=• Fehler: @1
• Warning: @1=• Warnung: @1
Welcome to the Level Editor!=Willkommen im Level-Editor!
See LEVEL_EDITOR.md for instructions.=Siehe LEVEL_EDITOR.md für die Anleitung.
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ACHTUNG: Wenn ein Auslöserblock in WorldEdit geändert wird, könnte dies die Auslöser kaputt machen. Sie müssen nach einer solchen Aktion möglicherweise /reset_triggers aufrufen.
The following problems were found in this level:=Die folgenden Probleme wurden in diesem Level gefunden:
Save current level=Aktuelles Level speichern
<level name>=<Levelname>
Not in editor mode!=Nicht im Editor-Modus!
Cant do this while loading!=Das ist während des Ladevorgangs nicht möglich!
No level name provided.=Keinen Levelnamen angegeben.
Level name must not contain slash or backslash!=Levelname darf keinen Schrägstrich oder Backslash enthalten!
Level saved to @1 and @2.=Level nach @1 und @2 gespeichert.
Level saved to @1, but could not write metadata to @2.=Level nach @1 gespeichert, aber Metadaten konnten nicht in @2 gespeichert werden.
Error writing level file!=Fehler beim Schreiben der Level-Datei!
Note: This level uses a legacy window boundary, which is no longer supported.=Anmerkung: Dieses Level benutzt die veraltete Fenstergrenze. Dies wird nicht länger unterstützt.
Load level=Level laden
The editor is already loading a level!=Der Editor lädt bereits einen Level!
Level file does not exist!=Level-Datei existiert nicht!
Level loaded.=Level geladen.
Error reading level file!=Fehler beim Lesen der Level-Datei!
Start or exit level editor=Level-Editor starten oder beenden
[ enter | exit ]=[ enter | exit ]
Already in level editor!=Bereits im Level-Editor!
Not in level editor!=Nicht im Level-Editor!
Remove all triggers and reset them to their initial state=Alle Auslöser entfernen und sie zu ihrem Ausgangszustand zurücksetzen
Triggers have been reset.=Die Auslöser wurden zurückgesetzt.
Goldie speech=Goldi-Rede
Level settings=Leveleinstellungen
Name=Name
Size=Größe
X=X
Y=Y
Z=Z
Wall node=Wand-Node
Floor node=Boden-Node
Ceiling node=Decken-Node
Information block text=Informationsblocktext
Music=Musik
Sky=Himmel
Weather=Wetter
Backdrop=Kulisse
X coordinate of backdrop position=X-Koordinate der Kulissenposition
Y coordinate of backdrop position=Y-Koordinate der Kulissenposition
Z coordinate of backdrop position=Z-Koordinate der Kulissenposition
Level name as shown to the player=Levelname, so, wie er dem Spieler angezeigt wird
Level size along the X axis=Levelgröße entlang der X-Achse
Level size along the Y axis=Levelgröße entlang der Y-Achse
Level size along the Z axis=Levelgröße entlang der Z-Achse
Itemstring of node to be placed on the left, front, back and right level borders=Itemstring des Nodes, der an den linken, vorderen, hinteren und rechten Levelgrenzen platziert wird
Itemstring of node to be placed at the bottom of the level=Itemstring des Nodes, der unterhalb des Levels platziert wird
Itemstring of node to be placed at the top of the level=Itemstring des Nodes, der oberhalb des Levels platziert wird
Text to be shown when player interacts with the information block=Text, der angezeigt wird, wenn der Spieler mit dem Informationsblock interagiert
Which audio ambience to play=Welche Geräuschkulisse abgespielt werden soll
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=Wie der Himmel aussieht. Beeinflusst Farbe, Sonne, Mond, Sterne, Wolken und die Tageszeit
Visual weather effects (no audio)=Sichtbare Wettereffekte (keine Töne)
The world that surrounds the level=Die Welt, die den Level umgibt
Save level as …=Level speichern als …
Save=Speichern
Load level …=Level laden …
Load=Laden
File list:=Dateiliste:
File name=Dateiname
Check current level for problems=Das aktuelle Level auf Probleme prüfen
No problems found.=Keine Probleme gefunden.
The following problems were found:=Die folgenden Probleme wurden gefunden:
File name must not contain slash or backslash!=Dateiname darf keinen Schrägstrich oder Backslash enthalten!
Untitled (@1)=Ohne Titel (@1)
Remove all blocks in the current level area or regenerate the map=Alle Blöcke im aktuellen Levelbereich entfernen oder die Karte neu erzeugen
Level cleared.=Level geleert.
Clearing level …=Level wird geleert …
OK=OK
Cancel=Abbrechen
There are no nodes to choose from.=Es stehen keine Nodes zur Auswahl.
Select a boundary node:=Grenz-Node auswählen:
Page @1/@2=Seite @1/@2

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# textdomain: lzr_editor
No teleporter=Sin teletransporte
More than one teleporter=Más de un teletransporte
Barrier or rain membrane in level area=Barrera o membrana de lluvia en el área del nivel
Bare gold block in level area=Gran bloque de oro en el área del nivel
Rooted plant in level area=Planta rota en el área del nivel
More than one information block=Más de un bloque de información
Trigger is out of bounds=Disparador está fuera de límites
Trigger ID does not match location=El ID del disparador no coincide con la ubicación
Laser-incompatible node found=Nodo del láser incompatible encontrado
No treasures to collect=No hay cofres para colectar
• Error: @1=• Error: @1
• Warning: @1=• Advertencia: @1
Welcome to the Level Editor!=¡Bienvenido al editor del nivel!
See LEVEL_EDITOR.md for instructions.=Mira LEVEL_EDITOR.md para instrucciones.
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ADVERTENCIA: Cambiar un bloque de disparador con un comando WorldEdit puede romper los disparadores. Es posible que tengas que llamar a /reset_triggers después de hacerlo.
The following problems were found in this level:=Los siguientes problemas fueron encontrados en este nivel:
Save current level=Guardar nivel actual
<level name>=<nombre del nivel>
Not in editor mode!=¡No en modo editor!
Cant do this while loading!=¡No puedes esto mientras carga!
No level name provided.=Ningún nombre de nivel dado.
Level name must not contain slash or backslash!=¡El nombre del nivel no debe contener barras o barras invertidas!
Level saved to @1 and @2.=Nivel guardado a @1 y @2.
Level saved to @1, but could not write metadata to @2.=Nivel guardado en @1, pero no se pudieron escribir metadatos en @2.
Error writing level file!=¡Error al escribir el archivo de nivel!
Note: This level uses a legacy window boundary, which is no longer supported.=Nota: Este nivel utiliza un límite de ventana heredado, que ya no está soportado.
Load level=Cargar nivel
The editor is already loading a level!=¡El editor ya está cargando un nivel!
Level file does not exist!=¡El archivo del nivel no existe!
Level loaded.=Nivel cargado.
Error reading level file!=¡Error al leer el archivo del nivel!
Start or exit level editor=Inicia o sal del editor del nivel
[ enter | exit ]=[entrar | salir ]
Already in level editor!=¡Ya estas en un editor de nivel!
Not in level editor!=¡No en el editor del nivel!
Remove all triggers and reset them to their initial state=Elimine todos los disparadores y restablezcalos a su estado inicial
Triggers have been reset.=Los disparadores has sido reiniciados.
Goldie speech=Discurso de Goldie
Level settings=Configuraciones del nivel
Name=Nombre
Size=Tamaño
X=X
Y=Y
Z=Z
Wall node=Nodo de pared
Floor node=Nodo del suelo
Ceiling node=Nodo de techo
Information block text=Información del bloque de texto
Music=Música
Sky=Cielo
Weather=Clima
Backdrop=Telón de fondo
X coordinate of backdrop position=Coordenada X de la posición del telón de fondo
Y coordinate of backdrop position=Coordenada Y de la posición del telón de fondo
Z coordinate of backdrop position=Coordenada Z de la posición del telón de fondo
Level name as shown to the player=Nombre del nivel como se muestra al jugador
Level size along the X axis=Tamaño del nivel a lo largo del eje X
Level size along the Y axis=Tamaño del nivel a lo largo del eje Y
Level size along the Z axis=Tamaño del nivel a lo largo del eje Z
Itemstring of node to be placed on the left, front, back and right level borders=Itemstring del nodo que se colocará en los bordes izquierdo, delantero, trasero y derecho del nivel
Itemstring of node to be placed at the bottom of the level=Cadena de elementos del nodo que se colocará en la parte inferior del nivel
Itemstring of node to be placed at the top of the level=Cadena de elementos del nodo que se colocará en la parte superior del nivel
Text to be shown when player interacts with the information block=Texto que se mostrará cuando el jugador interactúe con el bloque de información
Which audio ambience to play=Cuál audio de ambiente para reproducir
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=Cómo se ve el cielo. Afecta el color, el sol, la luna, las estrellas, las nubes y la hora del día
Visual weather effects (no audio)=Efectos climáticos visuales (sin audio)
The world that surrounds the level=El mundo que rodea el nivel
Save level as …=Guardar nivel como …
Save=Guardar
Load level …=Cargar nivel …
Load=Cargar
File list:=Lista de archivos:
File name=Nombre del archivo
Check current level for problems=Verifique el nivel actual para detectar problemas
No problems found.=Ningún problema fue encontrado.
The following problems were found:=Los siguientes problemas se encontraron:
File name must not contain slash or backslash!=¡El nombre del archivo no debe contener barras o barras invertidas!
Untitled (@1)=Sin título (@1)
Remove all blocks in the current level area or regenerate the map=Elimina todos los bloques en el área del nivel actual o regenera el mapa
Level cleared.=Nivel despejado.
Clearing level …=Limpiando el nivel …
OK=OK
Cancel=Cancelar
There are no nodes to choose from.=No hay nodos para elegir.
Select a boundary node:=Seleccione un nodo de límite:
Page @1/@2=Página @1/@2

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# textdomain: lzr_editor
No teleporter=aucun téléporteur
More than one teleporter=trop de téléporteurs (max. 1)
Barrier or rain membrane in level area=il y a une barrière ou une membrane perméable dans la zone interactive du niveau
Bare gold block in level area=il y a un bloc d'or non protégé dans la zone interactive du niveau
Rooted plant in level area=il y a une plante à racines dans la zone interactive du niveau
More than one information block=trop de blocs d'information (max. 1)
Trigger is out of bounds=un déclencheur sort du niveau
Trigger ID does not match location=l'identifiant d'un déclencheur ne correspond pas à sa position
Laser-incompatible node found=un bloc incompatible avec les lasers est présent dans le niveau
No treasures to collect=aucun trésor à trouver
• Error: @1=• Erreur : @1
• Warning: @1=• Attention :@1
Welcome to the Level Editor!=Bienvenue dans l'éditeur de niveaux !
See LEVEL_EDITOR.md for instructions.=Pour plus d'informations, voir « LEVEL_EDITOR.md ».
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ATTENTION : changer un bloc déclencheur ou déclenché avec WorldEdit peut supprimer le déclencheur. Si vous le faîtes, il faudra peut-être appeler « /reset_triggers ».
The following problems were found in this level:=Ce niveau comporte les problèmes suivants :
Save current level=Enregistrer le niveau
<level name>=<nom du niveau>
Not in editor mode!=Vous n'êtes pas dans l'éditeur de niveaux !
Cant do this while loading!=Impossible de faire cela pendant le chargement du niveau !
No level name provided.=Le niveau n'a pas été nommé.
Level name must not contain slash or backslash!=Le nom du niveau ne doit contenir ni « / », ni « \\ » !
Level saved to @1 and @2.=Le niveau a été enregistré dans @1 et @2.
Level saved to @1, but could not write metadata to @2.=Le niveau a été enregistré dans @1, mais les métadonnées n'ont pas pu être enregistrées dans @2.
Error writing level file!=Une erreur est survenue pendant l'écriture du fichier du niveau !
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=Ouvrir un niveau
The editor is already loading a level!=L'éditeur est déjà en train de charger un niveau !
Level file does not exist!=Le fichier de niveau spécifié est introuvable !
Level loaded.=Le niveau a été chargé.
Error reading level file!=Une erreur est survenue pendant la lecture du fichier du niveau !
Start or exit level editor=Entrer ou sortir de l'éditeur de niveaux
[ enter | exit ]=[ entrer | sortir ]
Already in level editor!=Vous êtes déjà dans l'éditeur de niveaux !
Not in level editor!=Vous n'êtes pas dans l'éditeur de niveaux !
Remove all triggers and reset them to their initial state=Supprime tous les déclencheurs et les réinitialise
Triggers have been reset.=Les déclencheurs ont été réinitialisés.
Goldie speech=Texte de Goldie
Level settings=Configuration du niveau
Name=Nom
Size=Taille
X=X
Y=Y
Z=Z
Wall node=Bloc pour les murs
Floor node=Bloc pour le sol
Ceiling node=Bloc pour le plafond
Information block text=Texte du bloc d'information
Music=Musique
Sky=Ciel
Weather=Météo
Backdrop=Arrière-plan
X coordinate of backdrop position=Coordonnée X de l'arrière-plan
Y coordinate of backdrop position=Coordonnée Y de l'arrière-plan
Z coordinate of backdrop position=Coordonnée Z de l'arrière-plan
Level name as shown to the player=Le nom du niveau qui sera montré au joueur
Level size along the X axis=Taille du niveau selon l'axe X
Level size along the Y axis=Taille du niveau selon l'axe Y
Level size along the Z axis=Taille du niveau selon l'axe Z
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=Itemstring du bloc utilisé pour le sol du niveau
Itemstring of node to be placed at the top of the level=Itemstring du bloc utilisé pour le plafond du niveau
Text to be shown when player interacts with the information block=Texte qui sera montré à un joueur qui interagit avec le bloc d'information
Which audio ambience to play=L'atmosphère auditive à jouer
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=À quoi ressemble le ciel ; affecte sa couleur ainsi que le Soleil, la Lune, les étoiles, les nuages
Visual weather effects (no audio)=Effets météo visuels (pas audio)
The world that surrounds the level=Le monde qui entoure le niveau
Save level as …=Enregistrer le niveau sous 
Save=Enregistrer
Load level …=Ouvrir le niveau 
Load=Ouvrir
File list:=Liste des fichiers :
File name=Nom du fichier
Check current level for problems=Cherche les problèmes présents dans le niveau
No problems found.=Aucun problème n'a été trouvé.
The following problems were found:=Le niveau comporte les problèmes suivants :
File name must not contain slash or backslash!=Le nom du fichier ne doit contenir ni « / », ni « \\ » !
Untitled (@1)=Sans nom (@1)
Remove all blocks in the current level area or regenerate the map=Supprime tous les blocs du niveau, ou regénère la carte
Level cleared.=Les blocs du niveau ont été supprimés.
Clearing level …=Suppression des blocs du niveau 
OK=OK
Cancel=Annuler
There are no nodes to choose from.=Il n'y a aucun blocs parmi lesquels choisir.
Select a boundary node:=Sélectionnez un bloc pour la limite du niveau :
Page @1/@2=Page @1/@2

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@ -1,87 +0,0 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

View File

@ -1,87 +0,0 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

View File

@ -1,87 +0,0 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

View File

@ -1,87 +0,0 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

View File

@ -1,87 +0,0 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=OK
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

View File

@ -1,87 +0,0 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=[ enter | exit ]
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=X
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=Небо
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=Безымянный (@1)
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=ОК
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

View File

@ -1,87 +0,0 @@
# textdomain: lzr_editor
No teleporter=
More than one teleporter=
Barrier or rain membrane in level area=
Bare gold block in level area=
Rooted plant in level area=
More than one information block=
Trigger is out of bounds=
Trigger ID does not match location=
Laser-incompatible node found=
No treasures to collect=
• Error: @1=
• Warning: @1=
Welcome to the Level Editor!=
See LEVEL_EDITOR.md for instructions.=
WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=
The following problems were found in this level:=
Save current level=
<level name>=
Not in editor mode!=
Cant do this while loading!=
No level name provided.=
Level name must not contain slash or backslash!=
Level saved to @1 and @2.=
Level saved to @1, but could not write metadata to @2.=
Error writing level file!=
Note: This level uses a legacy window boundary, which is no longer supported.=
Load level=
The editor is already loading a level!=
Level file does not exist!=
Level loaded.=
Error reading level file!=
Start or exit level editor=
[ enter | exit ]=
Already in level editor!=
Not in level editor!=
Remove all triggers and reset them to their initial state=
Triggers have been reset.=
Goldie speech=
Level settings=
Name=
Size=
X=
Y=
Z=
Wall node=
Floor node=
Ceiling node=
Information block text=
Music=
Sky=
Weather=
Backdrop=
X coordinate of backdrop position=
Y coordinate of backdrop position=
Z coordinate of backdrop position=
Level name as shown to the player=
Level size along the X axis=
Level size along the Y axis=
Level size along the Z axis=
Itemstring of node to be placed on the left, front, back and right level borders=
Itemstring of node to be placed at the bottom of the level=
Itemstring of node to be placed at the top of the level=
Text to be shown when player interacts with the information block=
Which audio ambience to play=
How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=
Visual weather effects (no audio)=
The world that surrounds the level=
Save level as …=
Save=
Load level …=
Load=
File list:=
File name=
Check current level for problems=
No problems found.=
The following problems were found:=
File name must not contain slash or backslash!=
Untitled (@1)=
Remove all blocks in the current level area or regenerate the map=
Level cleared.=
Clearing level …=
OK=
Cancel=
There are no nodes to choose from.=
Select a boundary node:=
Page @1/@2=

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