diff --git a/mods/lzr_ambience/locale/lzr_ambience.de.tr b/mods/lzr_ambience/locale/lzr_ambience.de.tr deleted file mode 100644 index ad6afe91..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.de.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled=Musik aktiviert -Music disabled=Musik deaktiviert -Toggle music=Musik umschalten -Music enabled.=Musik eingeschaltet. -Music disabled.=Musik ausgeschaltet. -None=Keine diff --git a/mods/lzr_ambience/locale/lzr_ambience.es.tr b/mods/lzr_ambience/locale/lzr_ambience.es.tr deleted file mode 100644 index f8f20ac4..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.es.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled=Música activada -Music disabled=Música desactivada -Toggle music=Activar música -Music enabled.=Música activada. -Music disabled.=Música desactivada. -None=Ninguno diff --git a/mods/lzr_ambience/locale/lzr_ambience.fr.tr b/mods/lzr_ambience/locale/lzr_ambience.fr.tr deleted file mode 100644 index 57e24ff3..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.fr.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music=(Dés)activer la musique -Music enabled.= -Music disabled.= -None=Aucun diff --git a/mods/lzr_ambience/locale/lzr_ambience.id.tr b/mods/lzr_ambience/locale/lzr_ambience.id.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.id.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.it.tr b/mods/lzr_ambience/locale/lzr_ambience.it.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.it.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.jbo.tr b/mods/lzr_ambience/locale/lzr_ambience.jbo.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.jbo.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.ms.tr b/mods/lzr_ambience/locale/lzr_ambience.ms.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.ms.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.pt_BR.tr b/mods/lzr_ambience/locale/lzr_ambience.pt_BR.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.pt_BR.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.ru.tr b/mods/lzr_ambience/locale/lzr_ambience.ru.tr deleted file mode 100644 index 6d8569e5..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.ru.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None=Пусто diff --git a/mods/lzr_ambience/locale/lzr_ambience.se.tr b/mods/lzr_ambience/locale/lzr_ambience.se.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.se.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.sk.tr b/mods/lzr_ambience/locale/lzr_ambience.sk.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.sk.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.tr.tr b/mods/lzr_ambience/locale/lzr_ambience.tr.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.tr.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.zh_Hans.tr b/mods/lzr_ambience/locale/lzr_ambience.zh_Hans.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.zh_Hans.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/lzr_ambience.zh_Hant.tr b/mods/lzr_ambience/locale/lzr_ambience.zh_Hant.tr deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/lzr_ambience.zh_Hant.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_ambience/locale/template.txt b/mods/lzr_ambience/locale/template.txt deleted file mode 100644 index 06019b55..00000000 --- a/mods/lzr_ambience/locale/template.txt +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_ambience -Music enabled= -Music disabled= -Toggle music= -Music enabled.= -Music disabled.= -None= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.de.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.de.tr deleted file mode 100644 index 7be7e540..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.de.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=WARNUNG: Die Einstellungen für die Spielerbewegung sind nicht auf den empfohlenen Werten für Lazarr! Die Physik wird evtl. nicht wie erwartet funktionieren! -Please exit the game and reset the following Luanti settings to their default value:=Bitte verlassen Sie das Spiel und setzen Sie die folgenden Luanti-Einstellungen auf ihren Standardwert zurück: -, =, -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=Sie haben das Spiel verlassen. Denken Sie dran, dass Lazarr! erwartet, dass die folgenden Luanti-Einstellungen auf den Standardwert zurückgesetzt werden: @1 -Exit game=Spiel verlassen -Continue playing anyway=Trotzdem weiterspielen diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.es.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.es.tr deleted file mode 100644 index a704c0a0..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.es.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=¡ADVERTENCIA: La configuración del movimiento del jugador no está en los valores recomendados para Lazarr! ¡La física puede no funcionar como se espera! -Please exit the game and reset the following Luanti settings to their default value:=Por favor sal del nivel y reinicia los siguientes ajustes Luanti a su valor por defecto: -, =, -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1=Renunciaste. Recuerda, Lazarr! espera que los siguientes ajustes Luanti se reinicien a su valor por defecto: @1 -Exit game=Salir del juego -Continue playing anyway=Seguir jugando de todas formas diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.fr.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.fr.tr deleted file mode 100644 index 5dbcfff6..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.fr.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=ATTENTION : les paramètres de mouvement du joueur ne sont pas celles recommandées pour Lazarr ! Le jeu peut ne pas fonctionner correctement ! -Please exit the game and reset the following Luanti settings to their default value:= -, =, -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game=Quitter le jeu -Continue playing anyway=Continuer à jouer malgré tout diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.id.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.id.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.id.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.it.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.it.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.it.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.jbo.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.jbo.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.jbo.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.ms.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.ms.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.ms.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.pt_BR.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.pt_BR.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.pt_BR.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.ru.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.ru.tr deleted file mode 100644 index 71aaae9b..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.ru.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!=ВНИМАНИЕ: Настройки движения игрока не соответствуют рекомендуемым для Lazarr! Физика может работать неправильно! -Please exit the game and reset the following Luanti settings to their default value:= -, =, -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game=Выйти из игры -Continue playing anyway=Продолжать играть в любом случае diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.se.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.se.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.se.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.sk.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.sk.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.sk.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.tr.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.tr.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.tr.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.zh_Hans.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.zh_Hans.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.zh_Hans.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.zh_Hant.tr b/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.zh_Hant.tr deleted file mode 100644 index f234c6fb..00000000 --- a/mods/lzr_check_movement_settings/locale/lzr_check_movement_settings.zh_Hant.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_movement_settings -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_movement_settings/locale/template.txt b/mods/lzr_check_movement_settings/locale/template.txt deleted file mode 100644 index 9cd93ce1..00000000 --- a/mods/lzr_check_movement_settings/locale/template.txt +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: lzr_check_movement_settings -# List separator -WARNING: The player movement settings are not at the recommended values for Lazarr! The physics might not work as intended!= -Please exit the game and reset the following Luanti settings to their default value:= -, = -You quit. Remember, Lazarr! expects the following Luanti settings to be reset to the default value: @1= -Exit game= -Continue playing anyway= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.de.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.de.tr deleted file mode 100644 index e6f6aeab..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.de.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.=ACHTUNG: Schlechtes Welt-Backend erkannt. -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Diese Welt benutzt das falsche Backend. Das bedeutet, dass das Spiel die Welt nicht korrekt zurücksetzen kann, wenn Sie Level spielen oder bauen. -To fix this, you need to edit the file “world.mt” in:=Um dies zu beheben, müssen Sie die Datei „world.mt“ bearbeiten, und zwar in: -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Verlassen Sie das Spiel, dann öffnen Sie world.mt in einem Texteditor und ändern Sie die Zeile „@1“ zu „@2“. Speichern Sie Ihre Änderung. -NOTE: All custom changes to this world will be lost, but custom levels are safe.=HINWEIS: Alle eigenständigen Änderungen an dieser Welt werden verloren gehen, aber eigene Levels sind sicher. -OK=OK diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.es.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.es.tr deleted file mode 100644 index bf69c706..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.es.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.=¡ADVERTENCIA! Se detectó un mal backend del mundo. -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Este mundo utiliza el backend incorrecto. Esto significa que el juego no puede reiniciar correctamente el mundo cuando juegas o editas niveles. -To fix this, you need to edit the file “world.mt” in:=Para arreglar esto, necesitas editar el archivo "world.mt" en: -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Sal del juego, luego abre world.mt en un editor de texto y cambia la linea "@1" a "@2". Guarda tus cambios. -NOTE: All custom changes to this world will be lost, but custom levels are safe.=NOTA: Todos los cambios personalizados se perderán, pero los niveles personalizados están seguros. -OK=OK diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.fr.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.fr.tr deleted file mode 100644 index a452b83b..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.fr.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.=ATTENTION : un mauvais backend a été détecté pour ce monde. -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Ce monde n'utilise pas le bon backend : le jeu ne peut pas correctement réinitialiser le monde quand vous jouez à des niveaux, ou que vous les modifiez. -To fix this, you need to edit the file “world.mt” in:=Pour résoudre ce problème, vous devez modifier le fichier « world.mt » qui se trouve dans : -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Quittez le jeu, ouvrez « world.mt » avec un éditeur de texte, remplacez la ligne « @1 » par « @2 », puis enregistrez le changement. -NOTE: All custom changes to this world will be lost, but custom levels are safe.=NOTE : toutes les modifications que vous avez apportées à ce monde seront perdues, mais vos niveaux personnalisés seront conservés. -OK=OK diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.id.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.id.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.id.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.it.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.it.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.it.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.jbo.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.jbo.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.jbo.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.ms.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.ms.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.ms.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.pt_BR.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.pt_BR.tr deleted file mode 100644 index 245f21b2..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.pt_BR.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK=OK diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.ru.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.ru.tr deleted file mode 100644 index c4e678e7..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.ru.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.=ВНИМАНИЕ! Обнаружен неправильный бекенд мира. -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.=Этот мир использует неправильный бекенд. Это означает, что игра не может правильно сбрасывать миры когда вы играете или редактируете уровни. -To fix this, you need to edit the file “world.mt” in:=Чтобы это исправить, вы должны редактировать файл “world.mt” в: -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. =Выйдите из игры, откройте world.mt файл в текстовом редакторе и замените строки “@1” на “@2”. Сохраните свои изменения. -NOTE: All custom changes to this world will be lost, but custom levels are safe.=ЗАМЕТКА: Все кастомные изменения в этом мире будут потеряны, но кастомные миры будут в порядке. -OK=ОК diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.se.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.se.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.se.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.sk.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.sk.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.sk.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.tr.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.tr.tr deleted file mode 100644 index bbdd7999..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.tr.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK=Tamam diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.zh_Hans.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.zh_Hans.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.zh_Hans.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.zh_Hant.tr b/mods/lzr_check_world_backend/locale/lzr_check_world_backend.zh_Hant.tr deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/lzr_check_world_backend.zh_Hant.tr +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_check_world_backend/locale/template.txt b/mods/lzr_check_world_backend/locale/template.txt deleted file mode 100644 index f0e48879..00000000 --- a/mods/lzr_check_world_backend/locale/template.txt +++ /dev/null @@ -1,7 +0,0 @@ -# textdomain: lzr_check_world_backend -WARNING! Bad world backend detected.= -This world uses the wrong backend. This means the game can’t properly reset the world when you play or edit levels.= -To fix this, you need to edit the file “world.mt” in:= -Exit the game, then open world.mt in a text editor and change the line “@1” to “@2”. Save your change. = -NOTE: All custom changes to this world will be lost, but custom levels are safe.= -OK= diff --git a/mods/lzr_core/locale/lzr_core.de.tr b/mods/lzr_core/locale/lzr_core.de.tr deleted file mode 100644 index 96213b19..00000000 --- a/mods/lzr_core/locale/lzr_core.de.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone=Stein -Stone Block=Steinblock -Mossy Stone Block=Bemooster Steinblock -Stone Brick=Steinziegel -Mossy Stone Brick=Bemooste Steinziegel -Circular Stone=Zirkulärer Stein -Mossy Circular Stone=Bemooster zirkulärer Stein -Cave Stone=Höhlenstein -Island Stone=Inselstein -Seabed=Meeresboden -Sand=Sand -Sandstone=Sandstein -Sandstone Block=Sandsteinblock -Sandstone Brick=Sandsteinziegel -Dirt=Erde -Cracked Stone=Brüchiger Stein -Cracked Cave Stone=Brüchiger Höhlenstein -Cracked Sandstone=Brüchiger Sandstein -Cracked Island Stone=Brüchiger Inselstein -Dirt with Grass=Erde mit Gras -Dirt with Jungle Litter=Erde mit Dschungelboden -Shrub Leaves=Buschblätter -Bright Palm Leaves=Helle Palmblätter -Dark Palm Leaves=Dunkle Palmblätter -Tree Trunk=Baumstamm -Palm Tree Trunk=Palmenbaumstamm -Coconut Tree Trunk=Kokosnussbaumstamm -Coconut=Kokosnuss -Wood Planks=Holzplanken -Loose Wood Planks=Lose Holzplanken -Mossy Wood Planks=Moosige Holzplanken -Palm Wood Planks=Palmholzplanken -Coconut Wood Planks=Kokosnussholzplanken -Water Source=Wasserquelle -Water Source Barrier=Wasserquellenbarriere -Block that the player can’t move through=Block, durch den der Spieler nicht durch kann -Barrier=Barriere -Invisible block that the player can’t move through=Unsichtbarer Block, den der Spieler nicht passieren kann -Rain Membrane=Regenmembran -Invisible block that the player can’t move through but rain can=Unsichtbarer Block, den der Spieler nicht passieren kann, aber Regen schon diff --git a/mods/lzr_core/locale/lzr_core.es.tr b/mods/lzr_core/locale/lzr_core.es.tr deleted file mode 100644 index 5c754fc9..00000000 --- a/mods/lzr_core/locale/lzr_core.es.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone=Piedra -Stone Block=Bloque de piedra -Mossy Stone Block=Bloque de piedra musgoso -Stone Brick=Ladrillo de piedra -Mossy Stone Brick=Ladrillo de piedra musgoso -Circular Stone=Piedra circular -Mossy Circular Stone=Piedra circular musgosa -Cave Stone=Piedra de cueva -Island Stone=Piedra de isla -Seabed=Lecho marino -Sand=Arena -Sandstone=Arenisca -Sandstone Block=Bloque de arenisca -Sandstone Brick=Ladrillo de arenisca -Dirt=Tierra -Cracked Stone=Piedra agrietada -Cracked Cave Stone=Piedra de cueva agrietada -Cracked Sandstone=Arenisca agrietada -Cracked Island Stone=Piedra de isla agrietada -Dirt with Grass=Tierra con pasto -Dirt with Jungle Litter=Tierra con basura de jungla -Shrub Leaves=Hojas de arbusto -Bright Palm Leaves=Hojas de palma claras -Dark Palm Leaves=Hojas de palma oscuras -Tree Trunk=Tronco de árbol -Palm Tree Trunk=Tronco de árbol de palma -Coconut Tree Trunk=Tronco de árbol cocotero -Coconut=Coco -Wood Planks=Tablones de madera -Loose Wood Planks=Tablones de madera sueltos -Mossy Wood Planks=Tablones de madera musgosos -Palm Wood Planks=Tablones de madera de palma -Coconut Wood Planks=Tablones de madera de coco -Water Source=Fuente de agua -Water Source Barrier=Barrera de fuente de agua -Block that the player can’t move through=Bloqueo por el que el jugador no puede moverse -Barrier=Barrera -Invisible block that the player can’t move through=Bloque invisible que el jugador no puede atravesar -Rain Membrane=Membrana de lluvia -Invisible block that the player can’t move through but rain can=Bloque invisible que el jugador no puede atravesar, pero la lluvia sí diff --git a/mods/lzr_core/locale/lzr_core.fr.tr b/mods/lzr_core/locale/lzr_core.fr.tr deleted file mode 100644 index 74fb1435..00000000 --- a/mods/lzr_core/locale/lzr_core.fr.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone=Pierre -Stone Block=Bloc de pierre -Mossy Stone Block=Bloc de pierre moussue -Stone Brick=Briques de pierre -Mossy Stone Brick=Briques de pierre moussues -Circular Stone=Pierre circulaire -Mossy Circular Stone=Pierre circulaire moussue -Cave Stone=Pierre souterraine -Island Stone=Pierre insulaire -Seabed=Sol océanique -Sand=Sable -Sandstone=Grès -Sandstone Block=Bloc de grès -Sandstone Brick=Briques de grès -Dirt=Terre -Cracked Stone=Pierre fissurée -Cracked Cave Stone=Pierre souterraine fissurée -Cracked Sandstone=Grès fissuré -Cracked Island Stone=Pierre insulaire fissurée -Dirt with Grass=Terre avec herbe -Dirt with Jungle Litter=Terre avec litière de jungle -Shrub Leaves=Feuilles de buisson -Bright Palm Leaves=Feuilles de palmier claires -Dark Palm Leaves=Feuilles de palmier foncées -Tree Trunk=Tronc d'arbre -Palm Tree Trunk=Tronc de palmier -Coconut Tree Trunk=Tronc de cocotier -Coconut=Noix de coco -Wood Planks=Planches -Loose Wood Planks=Planches mal fixées -Mossy Wood Planks=Planches moussues -Palm Wood Planks=Planches de palmier -Coconut Wood Planks=Planches de cocotier -Water Source=Source d'eau -Water Source Barrier=Barrière source d'eau -Block that the player can’t move through=Bloque les joueurs -Barrier=Barrière -Invisible block that the player can’t move through=Bloc invisible qui bloque les joueurs -Rain Membrane=Membrane perméable -Invisible block that the player can’t move through but rain can=Bloc invisible qui laisse passer la pluie mais pas les joueurs diff --git a/mods/lzr_core/locale/lzr_core.id.tr b/mods/lzr_core/locale/lzr_core.id.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.id.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.it.tr b/mods/lzr_core/locale/lzr_core.it.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.it.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.jbo.tr b/mods/lzr_core/locale/lzr_core.jbo.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.jbo.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.ms.tr b/mods/lzr_core/locale/lzr_core.ms.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.ms.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.pt_BR.tr b/mods/lzr_core/locale/lzr_core.pt_BR.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.pt_BR.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.ru.tr b/mods/lzr_core/locale/lzr_core.ru.tr deleted file mode 100644 index a24bc333..00000000 --- a/mods/lzr_core/locale/lzr_core.ru.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone=Камень -Stone Block=Блок камня -Mossy Stone Block=Блок замшелого камня -Stone Brick=Каменные кирпичи -Mossy Stone Brick=Замшелые каменные кирпичи -Circular Stone=Круглый камень -Mossy Circular Stone=Замшелый круглый камень -Cave Stone=Пещерный камень -Island Stone=Островной камень -Seabed=Морское дно -Sand=Песок -Sandstone=Песчаник -Sandstone Block=Блок песчаника -Sandstone Brick=Песчаные кирпичи -Dirt=Земля -Cracked Stone=Потрескавшийся камень -Cracked Cave Stone=Потрескавшийся пещерный камень -Cracked Sandstone=Потрескавшийся песчаник -Cracked Island Stone=Потрескавшийся островной камень -Dirt with Grass=Грязь с дёрном -Dirt with Jungle Litter=Грязь с джунглевой подстилкой -Shrub Leaves=Листья кустарника -Bright Palm Leaves=Яркие пальмовые листья -Dark Palm Leaves=Тёмные пальмовые листья -Tree Trunk=Ствол дерева -Palm Tree Trunk=Ствол пальмового дерева -Coconut Tree Trunk=Ствол кокосового дерева -Coconut=Кокос -Wood Planks=Деревянные доски -Loose Wood Planks=Свободные деревянные доски -Mossy Wood Planks=Замшелые деревянные доски -Palm Wood Planks=Пальмовые деревянные доски -Coconut Wood Planks=Деревянные доски кокоса -Water Source=Источник воды -Water Source Barrier=Барьер источника воды -Block that the player can’t move through=Блок, через который нельзя пройти -Barrier=Барьер -Invisible block that the player can’t move through=Невидимый блок, через который нельзя пройти -Rain Membrane=Дождевая мембрана -Invisible block that the player can’t move through but rain can=Невидимый блок, через который может пройти только дождь diff --git a/mods/lzr_core/locale/lzr_core.se.tr b/mods/lzr_core/locale/lzr_core.se.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.se.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.sk.tr b/mods/lzr_core/locale/lzr_core.sk.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.sk.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.tr.tr b/mods/lzr_core/locale/lzr_core.tr.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.tr.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.zh_Hans.tr b/mods/lzr_core/locale/lzr_core.zh_Hans.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.zh_Hans.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/lzr_core.zh_Hant.tr b/mods/lzr_core/locale/lzr_core.zh_Hant.tr deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/lzr_core.zh_Hant.tr +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_core/locale/template.txt b/mods/lzr_core/locale/template.txt deleted file mode 100644 index 8fec328c..00000000 --- a/mods/lzr_core/locale/template.txt +++ /dev/null @@ -1,41 +0,0 @@ -# textdomain: lzr_core -Stone= -Stone Block= -Mossy Stone Block= -Stone Brick= -Mossy Stone Brick= -Circular Stone= -Mossy Circular Stone= -Cave Stone= -Island Stone= -Seabed= -Sand= -Sandstone= -Sandstone Block= -Sandstone Brick= -Dirt= -Cracked Stone= -Cracked Cave Stone= -Cracked Sandstone= -Cracked Island Stone= -Dirt with Grass= -Dirt with Jungle Litter= -Shrub Leaves= -Bright Palm Leaves= -Dark Palm Leaves= -Tree Trunk= -Palm Tree Trunk= -Coconut Tree Trunk= -Coconut= -Wood Planks= -Loose Wood Planks= -Mossy Wood Planks= -Palm Wood Planks= -Coconut Wood Planks= -Water Source= -Water Source Barrier= -Block that the player can’t move through= -Barrier= -Invisible block that the player can’t move through= -Rain Membrane= -Invisible block that the player can’t move through but rain can= diff --git a/mods/lzr_decor/locale/lzr_decor.de.tr b/mods/lzr_decor/locale/lzr_decor.de.tr deleted file mode 100644 index 97edfc8b..00000000 --- a/mods/lzr_decor/locale/lzr_decor.de.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars=Eisenstäbe -Iron Grate=Eisengitter -Rusty Iron Bars=Rostige Eisenstäbe -Rusty Iron Grate=Rostiges Eisengitter -Wood Frame=Holzrahmen -Wood-Framed Glass Pane=Holzeingefasste Glasscheibe -Bonfire=Lagerfeuer -Barrel=Fass -Old Barrel=Altes Fass -Wooden Cabinet=Holzschrank -Half Wooden Cabinet=Halber Holzschrank -Empty Shelf=Leeres Regal -Bookshelf=Bücherregal -Vessels Shelf=Gefäßregal -Multi Shelf=Mehrzweckregal -Candle=Kerze -Chair=Stuhl -Ship’s Wheel=Steuerrad -Cobweb=Spinnenwebe -Lantern=Laterne -Iron Light Box=Eisenlichtblock -Iron Light Box (off)=Eisenlichtblock (aus) -Wooden Light Box=Holzlichtblock -Wooden Light Box (off)=Holzlichtblock (aus) -Ship Light Box=Schiffslichtblock -Ship Light Box (off)=Schiffslichtblock (aus) -Ocean Lantern=Ozeanlaterne -Ocean Lantern (off)=Ozeanlaterne (aus) -Potted White Dandelion=Weißer Löwenzahn im Topf -Potted Yellow Dandelion=Gelber Löwenzahn im Topf -Potted Geranium=Geranien im Topf -Potted Rose=Rosen im Topf -Potted Tulip=Tulpen im Topf -Potted Viola=Veilchen im Topf -Table=Tisch -Wood Framed Glass=Holzeingefasstes Glas -Ocean Stone=Ozeanstein -Cracked Ocean Stone=Brüchiger Ozeanstein -Ocean Stone Block=Ozeansteinblock -Ocean Cobblestone=Ozeankopfsteinpflaster -Carved Ocean Stone=Geritzter Ozeanstein -Circular Ocean Stone=Zirkulärer Ozeanstein -Ocean Bricks=Ozeanziegel -Ocean Pillar=Ozeansäule -Thatch=Dachstroh -Wet Thatch=Feuches Dachstroh -White Cloth=Weißer Stoff -Black Cloth=Schwarzer Stoff -Forge=Esse -Forge (lit)=Esse (angezündet) -Cauldron with Water=Kessel mit Wasser -Cauldron=Kessel -Table with Blanket=Tisch mit Decke -Working Table=Arbeitstisch diff --git a/mods/lzr_decor/locale/lzr_decor.es.tr b/mods/lzr_decor/locale/lzr_decor.es.tr deleted file mode 100644 index 40004c68..00000000 --- a/mods/lzr_decor/locale/lzr_decor.es.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars=Barras de hierro -Iron Grate=Rejilla de hierro -Rusty Iron Bars=Barras de hierro oxidadas -Rusty Iron Grate=Rejilla de hierro oxidadas -Wood Frame=Marco de madera -Wood-Framed Glass Pane=Pane de cristal de madera -Bonfire=Fogata -Barrel=Barril -Old Barrel=viejo barril -Wooden Cabinet=Gabinete de madera -Half Wooden Cabinet=Medio gabinete de madera -Empty Shelf=Estantería vacía -Bookshelf=Librero -Vessels Shelf=Estantería de recipientes -Multi Shelf=Estantería múltiple -Candle=Vela -Chair=Silla -Ship’s Wheel=Rueda de timón -Cobweb=Telaraña -Lantern=Lanterna -Iron Light Box=Caja luminosa de hierro -Iron Light Box (off)=Caja luminosa de hierro (apagada) -Wooden Light Box=Caja luminosa de madera -Wooden Light Box (off)=Caja luminosa de madera (apagada) -Ship Light Box=Caja luminosa de la nave -Ship Light Box (off)=Caja luminosa de la nave (apagada) -Ocean Lantern=Lanterna oceánica -Ocean Lantern (off)=Lantera oceánica (apagada) -Potted White Dandelion=Diente de león blanco en maceta -Potted Yellow Dandelion=Diente de león amarillo en maceta -Potted Geranium=Geranio en maceta -Potted Rose=Rosa en maceta -Potted Tulip=Tulipán en maceta -Potted Viola=Violeta en maceta -Table=Mesa -Wood Framed Glass=Vidrio con marco de madera -Ocean Stone=Piedra oceánica -Cracked Ocean Stone=Piedra oceánica agrietada -Ocean Stone Block=Bloque de piedra oceánica -Ocean Cobblestone=Roca oceánica -Carved Ocean Stone=Roca oceánica tallada -Circular Ocean Stone=Piedra oceánica circular -Ocean Bricks=Ladrillos oceánicos -Ocean Pillar=Pilar oceánico -Thatch=Paja -Wet Thatch=Paja mojada -White Cloth=Tela blanca -Black Cloth=Tela negra -Forge=Forja -Forge (lit)=Forja (encendida) -Cauldron with Water=Caldero con agua -Cauldron=Caldero -Table with Blanket=Mesa con manta -Working Table=Mesa de trabajo diff --git a/mods/lzr_decor/locale/lzr_decor.fr.tr b/mods/lzr_decor/locale/lzr_decor.fr.tr deleted file mode 100644 index cbac9398..00000000 --- a/mods/lzr_decor/locale/lzr_decor.fr.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars=Barreaux en fer -Iron Grate=Grille en fer -Rusty Iron Bars=Barreaux en fer rouillés -Rusty Iron Grate=Grille en fer rouillée -Wood Frame=Cadre en bois -Wood-Framed Glass Pane=Vitre dans un cadre en bois -Bonfire=Feu de camp -Barrel=Tonneau -Old Barrel=Vieux tonneau -Wooden Cabinet=Meuble en bois -Half Wooden Cabinet=Demi-meuble en bois -Empty Shelf=Étagère vide -Bookshelf=Bibliothèque -Vessels Shelf=Étagère à vaisselle -Multi Shelf=Étagère multiple -Candle=Bougie -Chair=Chaise -Ship’s Wheel= -Cobweb=Toile d’araignée -Lantern=Lanterne -Iron Light Box=Boîte lumineuse en fer -Iron Light Box (off)=Boîte lumineuse en fer (éteinte) -Wooden Light Box=Boîte lumineuse en bois -Wooden Light Box (off)=Boîte lumineuse en bois (éteinte) -Ship Light Box=Boîte lumineuse du navire -Ship Light Box (off)=Boîte lumineuse du navire (éteinte) -Ocean Lantern=Lanterne océanique -Ocean Lantern (off)=Lanterne océanique (éteinte) -Potted White Dandelion=Pissenlit blanc en pot -Potted Yellow Dandelion=Pissenlit jaune en pot -Potted Geranium=Géranium en pot -Potted Rose=Rose en pot -Potted Tulip=Tulipe en pot -Potted Viola=Violette en pot -Table=Table -Wood Framed Glass=Verre dans un cadre en bois -Ocean Stone=Pierre océanique -Cracked Ocean Stone=Pierre océanique fissurée -Ocean Stone Block=Bloc de pierre océanique -Ocean Cobblestone=Pavés océaniques -Carved Ocean Stone=Pierre océanique sculptée -Circular Ocean Stone=Pierre océanique circulaire -Ocean Bricks=Briques océaniques -Ocean Pillar=Pilier océanique -Thatch=Chaume -Wet Thatch=Chaume mouillé -White Cloth=Voile blanche -Black Cloth=Voile noire -Forge=Forge -Forge (lit)=Forge (allumée) -Cauldron with Water=Chaudron d'eau -Cauldron=Chaudron -Table with Blanket=Table avec nappe -Working Table=Établi diff --git a/mods/lzr_decor/locale/lzr_decor.id.tr b/mods/lzr_decor/locale/lzr_decor.id.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.id.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.it.tr b/mods/lzr_decor/locale/lzr_decor.it.tr deleted file mode 100644 index 0901bc98..00000000 --- a/mods/lzr_decor/locale/lzr_decor.it.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars=Sbarre di prigione arrugginite -Rusty Iron Grate= -Wood Frame=Cornice in legno -Wood-Framed Glass Pane= -Bonfire= -Barrel=Barile -Old Barrel= -Wooden Cabinet=Stipo di legno -Half Wooden Cabinet=Stipo di legno a metà -Empty Shelf=Mensola vuota -Bookshelf= -Vessels Shelf= -Multi Shelf=Mensole -Candle=Candela -Chair=Sedia -Ship’s Wheel= -Cobweb=Ragnatela -Lantern=Lanterna -Iron Light Box=Scatola luminosa di ferro -Iron Light Box (off)= -Wooden Light Box=Mattonella luminosa di legno -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion=Soffione bianco in vaso -Potted Yellow Dandelion=Soffione giallo in vaso -Potted Geranium=Geranio in vaso -Potted Rose=Rosa in vaso -Potted Tulip=Tulipano in vaso -Potted Viola=Violetta in vaso -Table=Tavolo -Wood Framed Glass=Cornice in legno con vetro -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.jbo.tr b/mods/lzr_decor/locale/lzr_decor.jbo.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.jbo.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.ms.tr b/mods/lzr_decor/locale/lzr_decor.ms.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.ms.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.pt_BR.tr b/mods/lzr_decor/locale/lzr_decor.pt_BR.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.pt_BR.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.ru.tr b/mods/lzr_decor/locale/lzr_decor.ru.tr deleted file mode 100644 index f8bd152f..00000000 --- a/mods/lzr_decor/locale/lzr_decor.ru.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars=Железные прутья -Iron Grate=Железная решётка -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.se.tr b/mods/lzr_decor/locale/lzr_decor.se.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.se.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.sk.tr b/mods/lzr_decor/locale/lzr_decor.sk.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.sk.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.tr.tr b/mods/lzr_decor/locale/lzr_decor.tr.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.tr.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.zh_Hans.tr b/mods/lzr_decor/locale/lzr_decor.zh_Hans.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.zh_Hans.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/lzr_decor.zh_Hant.tr b/mods/lzr_decor/locale/lzr_decor.zh_Hant.tr deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/lzr_decor.zh_Hant.tr +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_decor/locale/template.txt b/mods/lzr_decor/locale/template.txt deleted file mode 100644 index 01586f08..00000000 --- a/mods/lzr_decor/locale/template.txt +++ /dev/null @@ -1,55 +0,0 @@ -# textdomain: lzr_decor -Iron Bars= -Iron Grate= -Rusty Iron Bars= -Rusty Iron Grate= -Wood Frame= -Wood-Framed Glass Pane= -Bonfire= -Barrel= -Old Barrel= -Wooden Cabinet= -Half Wooden Cabinet= -Empty Shelf= -Bookshelf= -Vessels Shelf= -Multi Shelf= -Candle= -Chair= -Ship’s Wheel= -Cobweb= -Lantern= -Iron Light Box= -Iron Light Box (off)= -Wooden Light Box= -Wooden Light Box (off)= -Ship Light Box= -Ship Light Box (off)= -Ocean Lantern= -Ocean Lantern (off)= -Potted White Dandelion= -Potted Yellow Dandelion= -Potted Geranium= -Potted Rose= -Potted Tulip= -Potted Viola= -Table= -Wood Framed Glass= -Ocean Stone= -Cracked Ocean Stone= -Ocean Stone Block= -Ocean Cobblestone= -Carved Ocean Stone= -Circular Ocean Stone= -Ocean Bricks= -Ocean Pillar= -Thatch= -Wet Thatch= -White Cloth= -Black Cloth= -Forge= -Forge (lit)= -Cauldron with Water= -Cauldron= -Table with Blanket= -Working Table= diff --git a/mods/lzr_devmode/locale/lzr_devmode.de.tr b/mods/lzr_devmode/locale/lzr_devmode.de.tr deleted file mode 100644 index 91090b6c..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode=Den Entwicklungsmodus betreten oder verlassen -[ enter | exit ]=[ enter | exit ] -Already in development mode!=Bereits im Entwicklungsmodus! -Not in development mode!=Nicht im Entwicklungsmodus! diff --git a/mods/lzr_devmode/locale/lzr_devmode.es.tr b/mods/lzr_devmode/locale/lzr_devmode.es.tr deleted file mode 100644 index aaa60be1..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode=Entra o sal del modo desarrollo -[ enter | exit ]=[entrar | salir ] -Already in development mode!=¡Ya estas en modo desarrollo! -Not in development mode!=¡No en modo desarrollo! diff --git a/mods/lzr_devmode/locale/lzr_devmode.fr.tr b/mods/lzr_devmode/locale/lzr_devmode.fr.tr deleted file mode 100644 index 5f25c0fb..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode=Active ou désactive le mode développement -[ enter | exit ]=[ entrer | sortir ] -Already in development mode!=Vous êtes déjà en mode développement ! -Not in development mode!=Vous n'êtes pas en mode développement ! diff --git a/mods/lzr_devmode/locale/lzr_devmode.id.tr b/mods/lzr_devmode/locale/lzr_devmode.id.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.it.tr b/mods/lzr_devmode/locale/lzr_devmode.it.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.jbo.tr b/mods/lzr_devmode/locale/lzr_devmode.jbo.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.ms.tr b/mods/lzr_devmode/locale/lzr_devmode.ms.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.pt_BR.tr b/mods/lzr_devmode/locale/lzr_devmode.pt_BR.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.ru.tr b/mods/lzr_devmode/locale/lzr_devmode.ru.tr deleted file mode 100644 index ded9d332..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode=Войти или выйти из режима разработчика -[ enter | exit ]=[ enter | exit ] -Already in development mode!=Вы уже в режиме разработчика! -Not in development mode!=Вы не в режиме разработчика! diff --git a/mods/lzr_devmode/locale/lzr_devmode.se.tr b/mods/lzr_devmode/locale/lzr_devmode.se.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.se.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.sk.tr b/mods/lzr_devmode/locale/lzr_devmode.sk.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.tr.tr b/mods/lzr_devmode/locale/lzr_devmode.tr.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.tr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.zh_Hans.tr b/mods/lzr_devmode/locale/lzr_devmode.zh_Hans.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.zh_Hans.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/lzr_devmode.zh_Hant.tr b/mods/lzr_devmode/locale/lzr_devmode.zh_Hant.tr deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/lzr_devmode.zh_Hant.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_devmode/locale/template.txt b/mods/lzr_devmode/locale/template.txt deleted file mode 100644 index 29c87a15..00000000 --- a/mods/lzr_devmode/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_devmode -Enter or exit development mode= -[ enter | exit ]= -Already in development mode!= -Not in development mode!= diff --git a/mods/lzr_editor/locale/lzr_editor.de.tr b/mods/lzr_editor/locale/lzr_editor.de.tr deleted file mode 100644 index 0dd05773..00000000 --- a/mods/lzr_editor/locale/lzr_editor.de.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter=Kein Teleporter -More than one teleporter=Mehr als ein Teleporter -Barrier or rain membrane in level area=Barriere oder Regenmembran im Levelbereich -Bare gold block in level area=Freistehender Goldblock im Levelbereich -Rooted plant in level area=Verwurzelte Pflanze im Levelbereich -More than one information block=Mehr als ein Informationsblock -Trigger is out of bounds=Auslöser ist außerhalb der Grenzen -Trigger ID does not match location=Auslöser-ID passt nicht zum Ort -Laser-incompatible node found=Laserinkompatiblen Node gefunden -No treasures to collect=Keine zu sammelnde Schätze -• Error: @1=• Fehler: @1 -• Warning: @1=• Warnung: @1 -Welcome to the Level Editor!=Willkommen im Level-Editor! -See LEVEL_EDITOR.md for instructions.=Siehe LEVEL_EDITOR.md für die Anleitung. -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ACHTUNG: Wenn ein Auslöserblock in WorldEdit geändert wird, könnte dies die Auslöser kaputt machen. Sie müssen nach einer solchen Aktion möglicherweise /reset_triggers aufrufen. -The following problems were found in this level:=Die folgenden Probleme wurden in diesem Level gefunden: -Save current level=Aktuelles Level speichern -= -Not in editor mode!=Nicht im Editor-Modus! -Can’t do this while loading!=Das ist während des Ladevorgangs nicht möglich! -No level name provided.=Keinen Levelnamen angegeben. -Level name must not contain slash or backslash!=Levelname darf keinen Schrägstrich oder Backslash enthalten! -Level saved to @1 and @2.=Level nach @1 und @2 gespeichert. -Level saved to @1, but could not write metadata to @2.=Level nach @1 gespeichert, aber Metadaten konnten nicht in @2 gespeichert werden. -Error writing level file!=Fehler beim Schreiben der Level-Datei! -Note: This level uses a legacy window boundary, which is no longer supported.=Anmerkung: Dieses Level benutzt die veraltete Fenstergrenze. Dies wird nicht länger unterstützt. -Load level=Level laden -The editor is already loading a level!=Der Editor lädt bereits einen Level! -Level file does not exist!=Level-Datei existiert nicht! -Level loaded.=Level geladen. -Error reading level file!=Fehler beim Lesen der Level-Datei! -Start or exit level editor=Level-Editor starten oder beenden -[ enter | exit ]=[ enter | exit ] -Already in level editor!=Bereits im Level-Editor! -Not in level editor!=Nicht im Level-Editor! -Remove all triggers and reset them to their initial state=Alle Auslöser entfernen und sie zu ihrem Ausgangszustand zurücksetzen -Triggers have been reset.=Die Auslöser wurden zurückgesetzt. -Goldie speech=Goldi-Rede -Level settings=Leveleinstellungen -Name=Name -Size=Größe -X=X -Y=Y -Z=Z -Wall node=Wand-Node -Floor node=Boden-Node -Ceiling node=Decken-Node -Information block text=Informationsblocktext -Music=Musik -Sky=Himmel -Weather=Wetter -Backdrop=Kulisse -X coordinate of backdrop position=X-Koordinate der Kulissenposition -Y coordinate of backdrop position=Y-Koordinate der Kulissenposition -Z coordinate of backdrop position=Z-Koordinate der Kulissenposition -Level name as shown to the player=Levelname, so, wie er dem Spieler angezeigt wird -Level size along the X axis=Levelgröße entlang der X-Achse -Level size along the Y axis=Levelgröße entlang der Y-Achse -Level size along the Z axis=Levelgröße entlang der Z-Achse -Itemstring of node to be placed on the left, front, back and right level borders=Itemstring des Nodes, der an den linken, vorderen, hinteren und rechten Levelgrenzen platziert wird -Itemstring of node to be placed at the bottom of the level=Itemstring des Nodes, der unterhalb des Levels platziert wird -Itemstring of node to be placed at the top of the level=Itemstring des Nodes, der oberhalb des Levels platziert wird -Text to be shown when player interacts with the information block=Text, der angezeigt wird, wenn der Spieler mit dem Informationsblock interagiert -Which audio ambience to play=Welche Geräuschkulisse abgespielt werden soll -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=Wie der Himmel aussieht. Beeinflusst Farbe, Sonne, Mond, Sterne, Wolken und die Tageszeit -Visual weather effects (no audio)=Sichtbare Wettereffekte (keine Töne) -The world that surrounds the level=Die Welt, die den Level umgibt -Save level as …=Level speichern als … -Save=Speichern -Load level …=Level laden … -Load=Laden -File list:=Dateiliste: -File name=Dateiname -Check current level for problems=Das aktuelle Level auf Probleme prüfen -No problems found.=Keine Probleme gefunden. -The following problems were found:=Die folgenden Probleme wurden gefunden: -File name must not contain slash or backslash!=Dateiname darf keinen Schrägstrich oder Backslash enthalten! -Untitled (@1)=Ohne Titel (@1) -Remove all blocks in the current level area or regenerate the map=Alle Blöcke im aktuellen Levelbereich entfernen oder die Karte neu erzeugen -Level cleared.=Level geleert. -Clearing level …=Level wird geleert … -OK=OK -Cancel=Abbrechen -There are no nodes to choose from.=Es stehen keine Nodes zur Auswahl. -Select a boundary node:=Grenz-Node auswählen: -Page @1/@2=Seite @1/@2 diff --git a/mods/lzr_editor/locale/lzr_editor.es.tr b/mods/lzr_editor/locale/lzr_editor.es.tr deleted file mode 100644 index 949b6388..00000000 --- a/mods/lzr_editor/locale/lzr_editor.es.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter=Sin teletransporte -More than one teleporter=Más de un teletransporte -Barrier or rain membrane in level area=Barrera o membrana de lluvia en el área del nivel -Bare gold block in level area=Gran bloque de oro en el área del nivel -Rooted plant in level area=Planta rota en el área del nivel -More than one information block=Más de un bloque de información -Trigger is out of bounds=Disparador está fuera de límites -Trigger ID does not match location=El ID del disparador no coincide con la ubicación -Laser-incompatible node found=Nodo del láser incompatible encontrado -No treasures to collect=No hay cofres para colectar -• Error: @1=• Error: @1 -• Warning: @1=• Advertencia: @1 -Welcome to the Level Editor!=¡Bienvenido al editor del nivel! -See LEVEL_EDITOR.md for instructions.=Mira LEVEL_EDITOR.md para instrucciones. -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ADVERTENCIA: Cambiar un bloque de disparador con un comando WorldEdit puede romper los disparadores. Es posible que tengas que llamar a /reset_triggers después de hacerlo. -The following problems were found in this level:=Los siguientes problemas fueron encontrados en este nivel: -Save current level=Guardar nivel actual -= -Not in editor mode!=¡No en modo editor! -Can’t do this while loading!=¡No puedes esto mientras carga! -No level name provided.=Ningún nombre de nivel dado. -Level name must not contain slash or backslash!=¡El nombre del nivel no debe contener barras o barras invertidas! -Level saved to @1 and @2.=Nivel guardado a @1 y @2. -Level saved to @1, but could not write metadata to @2.=Nivel guardado en @1, pero no se pudieron escribir metadatos en @2. -Error writing level file!=¡Error al escribir el archivo de nivel! -Note: This level uses a legacy window boundary, which is no longer supported.=Nota: Este nivel utiliza un límite de ventana heredado, que ya no está soportado. -Load level=Cargar nivel -The editor is already loading a level!=¡El editor ya está cargando un nivel! -Level file does not exist!=¡El archivo del nivel no existe! -Level loaded.=Nivel cargado. -Error reading level file!=¡Error al leer el archivo del nivel! -Start or exit level editor=Inicia o sal del editor del nivel -[ enter | exit ]=[entrar | salir ] -Already in level editor!=¡Ya estas en un editor de nivel! -Not in level editor!=¡No en el editor del nivel! -Remove all triggers and reset them to their initial state=Elimine todos los disparadores y restablezcalos a su estado inicial -Triggers have been reset.=Los disparadores has sido reiniciados. -Goldie speech=Discurso de Goldie -Level settings=Configuraciones del nivel -Name=Nombre -Size=Tamaño -X=X -Y=Y -Z=Z -Wall node=Nodo de pared -Floor node=Nodo del suelo -Ceiling node=Nodo de techo -Information block text=Información del bloque de texto -Music=Música -Sky=Cielo -Weather=Clima -Backdrop=Telón de fondo -X coordinate of backdrop position=Coordenada X de la posición del telón de fondo -Y coordinate of backdrop position=Coordenada Y de la posición del telón de fondo -Z coordinate of backdrop position=Coordenada Z de la posición del telón de fondo -Level name as shown to the player=Nombre del nivel como se muestra al jugador -Level size along the X axis=Tamaño del nivel a lo largo del eje X -Level size along the Y axis=Tamaño del nivel a lo largo del eje Y -Level size along the Z axis=Tamaño del nivel a lo largo del eje Z -Itemstring of node to be placed on the left, front, back and right level borders=Itemstring del nodo que se colocará en los bordes izquierdo, delantero, trasero y derecho del nivel -Itemstring of node to be placed at the bottom of the level=Cadena de elementos del nodo que se colocará en la parte inferior del nivel -Itemstring of node to be placed at the top of the level=Cadena de elementos del nodo que se colocará en la parte superior del nivel -Text to be shown when player interacts with the information block=Texto que se mostrará cuando el jugador interactúe con el bloque de información -Which audio ambience to play=Cuál audio de ambiente para reproducir -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=Cómo se ve el cielo. Afecta el color, el sol, la luna, las estrellas, las nubes y la hora del día -Visual weather effects (no audio)=Efectos climáticos visuales (sin audio) -The world that surrounds the level=El mundo que rodea el nivel -Save level as …=Guardar nivel como … -Save=Guardar -Load level …=Cargar nivel … -Load=Cargar -File list:=Lista de archivos: -File name=Nombre del archivo -Check current level for problems=Verifique el nivel actual para detectar problemas -No problems found.=Ningún problema fue encontrado. -The following problems were found:=Los siguientes problemas se encontraron: -File name must not contain slash or backslash!=¡El nombre del archivo no debe contener barras o barras invertidas! -Untitled (@1)=Sin título (@1) -Remove all blocks in the current level area or regenerate the map=Elimina todos los bloques en el área del nivel actual o regenera el mapa -Level cleared.=Nivel despejado. -Clearing level …=Limpiando el nivel … -OK=OK -Cancel=Cancelar -There are no nodes to choose from.=No hay nodos para elegir. -Select a boundary node:=Seleccione un nodo de límite: -Page @1/@2=Página @1/@2 diff --git a/mods/lzr_editor/locale/lzr_editor.fr.tr b/mods/lzr_editor/locale/lzr_editor.fr.tr deleted file mode 100644 index f4ce0f19..00000000 --- a/mods/lzr_editor/locale/lzr_editor.fr.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter=aucun téléporteur -More than one teleporter=trop de téléporteurs (max. 1) -Barrier or rain membrane in level area=il y a une barrière ou une membrane perméable dans la zone interactive du niveau -Bare gold block in level area=il y a un bloc d'or non protégé dans la zone interactive du niveau -Rooted plant in level area=il y a une plante à racines dans la zone interactive du niveau -More than one information block=trop de blocs d'information (max. 1) -Trigger is out of bounds=un déclencheur sort du niveau -Trigger ID does not match location=l'identifiant d'un déclencheur ne correspond pas à sa position -Laser-incompatible node found=un bloc incompatible avec les lasers est présent dans le niveau -No treasures to collect=aucun trésor à trouver -• Error: @1=• Erreur : @1 -• Warning: @1=• Attention :@1 -Welcome to the Level Editor!=Bienvenue dans l'éditeur de niveaux ! -See LEVEL_EDITOR.md for instructions.=Pour plus d'informations, voir « LEVEL_EDITOR.md ». -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.=ATTENTION : changer un bloc déclencheur ou déclenché avec WorldEdit peut supprimer le déclencheur. Si vous le faîtes, il faudra peut-être appeler « /reset_triggers ». -The following problems were found in this level:=Ce niveau comporte les problèmes suivants : -Save current level=Enregistrer le niveau -= -Not in editor mode!=Vous n'êtes pas dans l'éditeur de niveaux ! -Can’t do this while loading!=Impossible de faire cela pendant le chargement du niveau ! -No level name provided.=Le niveau n'a pas été nommé. -Level name must not contain slash or backslash!=Le nom du niveau ne doit contenir ni « / », ni « \\ » ! -Level saved to @1 and @2.=Le niveau a été enregistré dans @1 et @2. -Level saved to @1, but could not write metadata to @2.=Le niveau a été enregistré dans @1, mais les métadonnées n'ont pas pu être enregistrées dans @2. -Error writing level file!=Une erreur est survenue pendant l'écriture du fichier du niveau ! -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level=Ouvrir un niveau -The editor is already loading a level!=L'éditeur est déjà en train de charger un niveau ! -Level file does not exist!=Le fichier de niveau spécifié est introuvable ! -Level loaded.=Le niveau a été chargé. -Error reading level file!=Une erreur est survenue pendant la lecture du fichier du niveau ! -Start or exit level editor=Entrer ou sortir de l'éditeur de niveaux -[ enter | exit ]=[ entrer | sortir ] -Already in level editor!=Vous êtes déjà dans l'éditeur de niveaux ! -Not in level editor!=Vous n'êtes pas dans l'éditeur de niveaux ! -Remove all triggers and reset them to their initial state=Supprime tous les déclencheurs et les réinitialise -Triggers have been reset.=Les déclencheurs ont été réinitialisés. -Goldie speech=Texte de Goldie -Level settings=Configuration du niveau -Name=Nom -Size=Taille -X=X -Y=Y -Z=Z -Wall node=Bloc pour les murs -Floor node=Bloc pour le sol -Ceiling node=Bloc pour le plafond -Information block text=Texte du bloc d'information -Music=Musique -Sky=Ciel -Weather=Météo -Backdrop=Arrière-plan -X coordinate of backdrop position=Coordonnée X de l'arrière-plan -Y coordinate of backdrop position=Coordonnée Y de l'arrière-plan -Z coordinate of backdrop position=Coordonnée Z de l'arrière-plan -Level name as shown to the player=Le nom du niveau qui sera montré au joueur -Level size along the X axis=Taille du niveau selon l'axe X -Level size along the Y axis=Taille du niveau selon l'axe Y -Level size along the Z axis=Taille du niveau selon l'axe Z -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level=Itemstring du bloc utilisé pour le sol du niveau -Itemstring of node to be placed at the top of the level=Itemstring du bloc utilisé pour le plafond du niveau -Text to be shown when player interacts with the information block=Texte qui sera montré à un joueur qui interagit avec le bloc d'information -Which audio ambience to play=L'atmosphère auditive à jouer -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day=À quoi ressemble le ciel ; affecte sa couleur ainsi que le Soleil, la Lune, les étoiles, les nuages -Visual weather effects (no audio)=Effets météo visuels (pas audio) -The world that surrounds the level=Le monde qui entoure le niveau -Save level as …=Enregistrer le niveau sous … -Save=Enregistrer -Load level …=Ouvrir le niveau … -Load=Ouvrir -File list:=Liste des fichiers : -File name=Nom du fichier -Check current level for problems=Cherche les problèmes présents dans le niveau -No problems found.=Aucun problème n'a été trouvé. -The following problems were found:=Le niveau comporte les problèmes suivants : -File name must not contain slash or backslash!=Le nom du fichier ne doit contenir ni « / », ni « \\ » ! -Untitled (@1)=Sans nom (@1) -Remove all blocks in the current level area or regenerate the map=Supprime tous les blocs du niveau, ou regénère la carte -Level cleared.=Les blocs du niveau ont été supprimés. -Clearing level …=Suppression des blocs du niveau … -OK=OK -Cancel=Annuler -There are no nodes to choose from.=Il n'y a aucun blocs parmi lesquels choisir. -Select a boundary node:=Sélectionnez un bloc pour la limite du niveau : -Page @1/@2=Page @1/@2 diff --git a/mods/lzr_editor/locale/lzr_editor.id.tr b/mods/lzr_editor/locale/lzr_editor.id.tr deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/lzr_editor.id.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.it.tr b/mods/lzr_editor/locale/lzr_editor.it.tr deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/lzr_editor.it.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.jbo.tr b/mods/lzr_editor/locale/lzr_editor.jbo.tr deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/lzr_editor.jbo.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.ms.tr b/mods/lzr_editor/locale/lzr_editor.ms.tr deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/lzr_editor.ms.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.pt_BR.tr b/mods/lzr_editor/locale/lzr_editor.pt_BR.tr deleted file mode 100644 index 9977f38f..00000000 --- a/mods/lzr_editor/locale/lzr_editor.pt_BR.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK=OK -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.ru.tr b/mods/lzr_editor/locale/lzr_editor.ru.tr deleted file mode 100644 index 2644be40..00000000 --- a/mods/lzr_editor/locale/lzr_editor.ru.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]=[ enter | exit ] -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X=X -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky=Небо -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)=Безымянный (@1) -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK=ОК -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.se.tr b/mods/lzr_editor/locale/lzr_editor.se.tr deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/lzr_editor.se.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.sk.tr b/mods/lzr_editor/locale/lzr_editor.sk.tr deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/lzr_editor.sk.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.tr.tr b/mods/lzr_editor/locale/lzr_editor.tr.tr deleted file mode 100644 index d63f4647..00000000 --- a/mods/lzr_editor/locale/lzr_editor.tr.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK=Tamam -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.zh_Hans.tr b/mods/lzr_editor/locale/lzr_editor.zh_Hans.tr deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/lzr_editor.zh_Hans.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/lzr_editor.zh_TW.tr b/mods/lzr_editor/locale/lzr_editor.zh_TW.tr deleted file mode 100644 index 39c3880f..00000000 --- a/mods/lzr_editor/locale/lzr_editor.zh_TW.tr +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level=儲存目前關卡 -= -Not in editor mode!=並非處於關卡編輯器之內! -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!=寫入關卡檔案期間卡生錯誤! -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level=載入關卡 -The editor is already loading a level!= -Level file does not exist!=關卡檔案不存在! -Level loaded.=成功載入關卡。 -Error reading level file!=讀取關卡檔案期間卡生錯誤! -Start or exit level editor=啓動或退出關卡編輯器 -[ enter | exit ]= -Already in level editor!=已經處於關卡編輯器之內! -Not in level editor!=並非處於關卡編輯器之內! -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_editor/locale/template.txt b/mods/lzr_editor/locale/template.txt deleted file mode 100644 index 499dfcf3..00000000 --- a/mods/lzr_editor/locale/template.txt +++ /dev/null @@ -1,87 +0,0 @@ -# textdomain: lzr_editor -No teleporter= -More than one teleporter= -Barrier or rain membrane in level area= -Bare gold block in level area= -Rooted plant in level area= -More than one information block= -Trigger is out of bounds= -Trigger ID does not match location= -Laser-incompatible node found= -No treasures to collect= -• Error: @1= -• Warning: @1= -Welcome to the Level Editor!= -See LEVEL_EDITOR.md for instructions.= -WARNING: Changing a trigger block with a WorldEdit command may break the triggers. You may need to call /reset_triggers after doing so.= -The following problems were found in this level:= -Save current level= -= -Not in editor mode!= -Can’t do this while loading!= -No level name provided.= -Level name must not contain slash or backslash!= -Level saved to @1 and @2.= -Level saved to @1, but could not write metadata to @2.= -Error writing level file!= -Note: This level uses a legacy window boundary, which is no longer supported.= -Load level= -The editor is already loading a level!= -Level file does not exist!= -Level loaded.= -Error reading level file!= -Start or exit level editor= -[ enter | exit ]= -Already in level editor!= -Not in level editor!= -Remove all triggers and reset them to their initial state= -Triggers have been reset.= -Goldie speech= -Level settings= -Name= -Size= -X= -Y= -Z= -Wall node= -Floor node= -Ceiling node= -Information block text= -Music= -Sky= -Weather= -Backdrop= -X coordinate of backdrop position= -Y coordinate of backdrop position= -Z coordinate of backdrop position= -Level name as shown to the player= -Level size along the X axis= -Level size along the Y axis= -Level size along the Z axis= -Itemstring of node to be placed on the left, front, back and right level borders= -Itemstring of node to be placed at the bottom of the level= -Itemstring of node to be placed at the top of the level= -Text to be shown when player interacts with the information block= -Which audio ambience to play= -How the sky looks like. Affects color, sun, moon, stars, clouds and the time of day= -Visual weather effects (no audio)= -The world that surrounds the level= -Save level as …= -Save= -Load level …= -Load= -File list:= -File name= -Check current level for problems= -No problems found.= -The following problems were found:= -File name must not contain slash or backslash!= -Untitled (@1)= -Remove all blocks in the current level area or regenerate the map= -Level cleared.= -Clearing level …= -OK= -Cancel= -There are no nodes to choose from.= -Select a boundary node:= -Page @1/@2= diff --git a/mods/lzr_fallout/locale/lzr_fallout.de.tr b/mods/lzr_fallout/locale/lzr_fallout.de.tr deleted file mode 100644 index 8cccc597..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!=Du bist zu tief abgetaucht! -Where yer thinks yar goin’, landlubber?=Wo willste hin, Landratte? -You were skull-crushed!=Du wurdest getotenkopft! -You were between a rock and a hard place.=Du warst in der Klemme. diff --git a/mods/lzr_fallout/locale/lzr_fallout.es.tr b/mods/lzr_fallout/locale/lzr_fallout.es.tr deleted file mode 100644 index 4d762d20..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!=¡Estás durmiendo con los peces! -Where yer thinks yar goin’, landlubber?=¿A dónde crees que te vas? -You were skull-crushed!=¡Te cortaron el cráneo! -You were between a rock and a hard place.=Estabas entre una roca y un lugar difícil. diff --git a/mods/lzr_fallout/locale/lzr_fallout.fr.tr b/mods/lzr_fallout/locale/lzr_fallout.fr.tr deleted file mode 100644 index a68214ce..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!=Vous reposez avec les poissons ! -Where yer thinks yar goin’, landlubber?=Où vas-tu ainsi, marin d'eau douce ? -You were skull-crushed!=Votre crâne est mort écrasé ! -You were between a rock and a hard place.=Vous avez temporairement fait partie d'un sandwich au rocher et à un autre truc dur. diff --git a/mods/lzr_fallout/locale/lzr_fallout.id.tr b/mods/lzr_fallout/locale/lzr_fallout.id.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.it.tr b/mods/lzr_fallout/locale/lzr_fallout.it.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.jbo.tr b/mods/lzr_fallout/locale/lzr_fallout.jbo.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.ms.tr b/mods/lzr_fallout/locale/lzr_fallout.ms.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.pt_BR.tr b/mods/lzr_fallout/locale/lzr_fallout.pt_BR.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.ru.tr b/mods/lzr_fallout/locale/lzr_fallout.ru.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.se.tr b/mods/lzr_fallout/locale/lzr_fallout.se.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.se.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.sk.tr b/mods/lzr_fallout/locale/lzr_fallout.sk.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.tr.tr b/mods/lzr_fallout/locale/lzr_fallout.tr.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.tr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.zh_Hans.tr b/mods/lzr_fallout/locale/lzr_fallout.zh_Hans.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.zh_Hans.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/lzr_fallout.zh_Hant.tr b/mods/lzr_fallout/locale/lzr_fallout.zh_Hant.tr deleted file mode 100644 index 3fe2d3d7..00000000 --- a/mods/lzr_fallout/locale/lzr_fallout.zh_Hant.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_fallout -You’re sleeping with the fishes!= -Where yer thinks yar goin’, landlubber?= -You were skull-crushed!= -You were between a rock and a hard place.= diff --git a/mods/lzr_fallout/locale/template.txt b/mods/lzr_fallout/locale/template.txt deleted file mode 100644 index 51139f80..00000000 --- a/mods/lzr_fallout/locale/template.txt +++ /dev/null @@ -1,9 +0,0 @@ -# textdomain: lzr_fallout -# Shown when the player falls into the ocean -You’re sleeping with the fishes!= -# Shown when the player is outside the level boundaries (non-ocean) -Where yer thinks yar goin’, landlubber?= -# Shown when the player gets stuck by being enclosed by skulls -You were skull-crushed!= -# Shown when the player gets stuck by being enclosed by solid blocks other than skulls -You were between a rock and a hard place.= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.de.tr b/mods/lzr_game_meta/locale/lzr_game_meta.de.tr deleted file mode 100644 index 1fe00091..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.de.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!=Lazarr! -Be a pirate and solve laser puzzles=Piraten, die Laser-Rätsel lösen diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.es.tr b/mods/lzr_game_meta/locale/lzr_game_meta.es.tr deleted file mode 100644 index 5c5b30a5..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.es.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!=¡Lazarr! -Be a pirate and solve laser puzzles=Sé un pirata y resuelve rompecabezas con lásers diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.fr.tr b/mods/lzr_game_meta/locale/lzr_game_meta.fr.tr deleted file mode 100644 index e10ced09..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.fr.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!=Lazarr ! -Be a pirate and solve laser puzzles=Vous êtes un pirate qui doit résoudre des énigmes avec des lasers diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.id.tr b/mods/lzr_game_meta/locale/lzr_game_meta.id.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.id.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.it.tr b/mods/lzr_game_meta/locale/lzr_game_meta.it.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.it.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.jbo.tr b/mods/lzr_game_meta/locale/lzr_game_meta.jbo.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.jbo.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.ms.tr b/mods/lzr_game_meta/locale/lzr_game_meta.ms.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.ms.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.pt_BR.tr b/mods/lzr_game_meta/locale/lzr_game_meta.pt_BR.tr deleted file mode 100644 index 237f7dad..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.pt_BR.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!=Lazarr! -Be a pirate and solve laser puzzles=Seja um pirata e resolva quebra-cabeças de lasers diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.ru.tr b/mods/lzr_game_meta/locale/lzr_game_meta.ru.tr deleted file mode 100644 index 03970fb4..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.ru.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!=Lazarr! -Be a pirate and solve laser puzzles=Будь пиратом и решай лазерные пазлы diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.se.tr b/mods/lzr_game_meta/locale/lzr_game_meta.se.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.se.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.sk.tr b/mods/lzr_game_meta/locale/lzr_game_meta.sk.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.sk.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.tr.tr b/mods/lzr_game_meta/locale/lzr_game_meta.tr.tr deleted file mode 100644 index 84fcf66d..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.tr.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!=Lazarr! -Be a pirate and solve laser puzzles=Bir korsan olun ve lazer bulmacalarını çözün diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.zh_Hans.tr b/mods/lzr_game_meta/locale/lzr_game_meta.zh_Hans.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.zh_Hans.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/lzr_game_meta.zh_Hant.tr b/mods/lzr_game_meta/locale/lzr_game_meta.zh_Hant.tr deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/lzr_game_meta.zh_Hant.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_game_meta/locale/template.txt b/mods/lzr_game_meta/locale/template.txt deleted file mode 100644 index 244edd3e..00000000 --- a/mods/lzr_game_meta/locale/template.txt +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: lzr_game_meta -Lazarr!= -Be a pirate and solve laser puzzles= diff --git a/mods/lzr_getitem/locale/lzr_getitem.de.tr b/mods/lzr_getitem/locale/lzr_getitem.de.tr deleted file mode 100644 index dec8cd20..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.de.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.=Sie können nur Gegenstände nehmen, wenn Sie im Level-Editor oder dem Entwicklungsmodus sind oder das „give“-Privileg haben. -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.=Sie können nur Gegenstände wegwerfen, wenn Sie im Level-Editor oder dem Entwicklungsmodus sind oder das „give“-Privileg haben. -<=< ->=> -Page: @1/@2=Seite: @1/@2 -No items found.=Keine Gegenstände gefunden. -Reset search=Suche zurücksetzen -Trash:=Müll: -Search=Suchen -X=X -This is only available in the level editor, or when you have the 'give' privilege.=Dies ist nur im Leveleditor verfügbar oder wenn Sie das „give“-Privileg haben. diff --git a/mods/lzr_getitem/locale/lzr_getitem.es.tr b/mods/lzr_getitem/locale/lzr_getitem.es.tr deleted file mode 100644 index a50069db..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.es.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.=Solo puedes tomar objetos en el editor del nivel, en modo desarrollo o cuando tienes el privilegio 'give'. -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.=Solo puedes desechar objetos en el editor del nivel, en modo desarrollo, o cuando tienes el privilegio 'give'. -<=< ->=> -Page: @1/@2=Página: @1/@2 -No items found.=Ningún objeto encontrado. -Reset search=Reiniciar búsqueda -Trash:=Basura: -Search=Buscar -X=X -This is only available in the level editor, or when you have the 'give' privilege.=Esto solo está disponible en el editor del nivel, o cuando tienes el privilegio 'give'. diff --git a/mods/lzr_getitem/locale/lzr_getitem.fr.tr b/mods/lzr_getitem/locale/lzr_getitem.fr.tr deleted file mode 100644 index a07d51d6..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.fr.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.=Vous ne pouvez prendre d'objets que si vous êtes dans l'éditeur de niveaux, en mode développement, ou si vous avez le privilège « give ». -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.=Vous ne pouvez jeter d'objets à la poubelle que si vous êtes dans l'éditeur de niveaux, en mode développement, ou si vous avez le privilège « give ». -<=< ->=> -Page: @1/@2=Page : @1/@2 -No items found.=Aucun objet ou bloc ne correspond à votre recherche. -Reset search=Réinitialiser la recherche -Trash:=Poubelle : -Search=Rechercher -X=X -This is only available in the level editor, or when you have the 'give' privilege.=Vous devez être dans l'éditeur de niveaux, ou avoir le privilège « give ». diff --git a/mods/lzr_getitem/locale/lzr_getitem.id.tr b/mods/lzr_getitem/locale/lzr_getitem.id.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.id.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.it.tr b/mods/lzr_getitem/locale/lzr_getitem.it.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.it.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.jbo.tr b/mods/lzr_getitem/locale/lzr_getitem.jbo.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.jbo.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.ms.tr b/mods/lzr_getitem/locale/lzr_getitem.ms.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.ms.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.pt_BR.tr b/mods/lzr_getitem/locale/lzr_getitem.pt_BR.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.pt_BR.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.ru.tr b/mods/lzr_getitem/locale/lzr_getitem.ru.tr deleted file mode 100644 index 6e83bca8..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.ru.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.=Вы можете брать вещи только в редакторе уровней, режиме разработчика, или с привилегией ‘give’. -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.=Вы можете убирать предметы только в редакторе уровней, режиме разработчика, или с привилегией ‘give’. -<=< ->=> -Page: @1/@2=Страница: @1/@2 -No items found.=Предметов не найдено. -Reset search=Сбросить поиск -Trash:=Корзина: -Search=Поиск -X=X -This is only available in the level editor, or when you have the 'give' privilege.=Это только доступно в редакторе режимов или с привилегией 'give'. diff --git a/mods/lzr_getitem/locale/lzr_getitem.se.tr b/mods/lzr_getitem/locale/lzr_getitem.se.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.se.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.sk.tr b/mods/lzr_getitem/locale/lzr_getitem.sk.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.sk.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.tr.tr b/mods/lzr_getitem/locale/lzr_getitem.tr.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.tr.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.zh_Hans.tr b/mods/lzr_getitem/locale/lzr_getitem.zh_Hans.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.zh_Hans.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/lzr_getitem.zh_Hant.tr b/mods/lzr_getitem/locale/lzr_getitem.zh_Hant.tr deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/lzr_getitem.zh_Hant.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_getitem/locale/template.txt b/mods/lzr_getitem/locale/template.txt deleted file mode 100644 index cb06a5e0..00000000 --- a/mods/lzr_getitem/locale/template.txt +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_getitem -You can only take items in the level editor, in development mode, or when you have the ‘give’ privilege.= -You can only trash items in the level editor, in development mode, or when you have the ‘give’ privilege.= -<= ->= -Page: @1/@2= -No items found.= -Reset search= -Trash:= -Search= -X= -This is only available in the level editor, or when you have the 'give' privilege.= diff --git a/mods/lzr_gui/locale/lzr_gui.de.tr b/mods/lzr_gui/locale/lzr_gui.de.tr deleted file mode 100644 index 611f0113..00000000 --- a/mods/lzr_gui/locale/lzr_gui.de.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2=@1 / @2 -Level solution test=Levellösungstest -Loading … =Laden … -Level Editor=Level-Editor -Development Mode=Entwicklungsmodus -Start game=Spiel starten -Custom levels=Benutzerlevels -Level editor=Level-Editor -Music=Musik -Graphics settings=Grafikeinstellungen -Help=Hilfe diff --git a/mods/lzr_gui/locale/lzr_gui.es.tr b/mods/lzr_gui/locale/lzr_gui.es.tr deleted file mode 100644 index 51df255d..00000000 --- a/mods/lzr_gui/locale/lzr_gui.es.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2=@1 / @2 -Level solution test=Prueba de solución de nivel -Loading … =Cargando ... -Level Editor=Editor de niveles -Development Mode=Modo de desarollo -Start game=Iniciar juego -Custom levels=Niveles personalizados -Level editor=Editor del nivel -Music=Música -Graphics settings=Ajustes gráficos -Help=Ayuda diff --git a/mods/lzr_gui/locale/lzr_gui.fr.tr b/mods/lzr_gui/locale/lzr_gui.fr.tr deleted file mode 100644 index add03b23..00000000 --- a/mods/lzr_gui/locale/lzr_gui.fr.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2=@1 / @2 -Level solution test=Test de solution du niveau -Loading … =Chargement . . . -Level Editor=Éditeur de niveaux -Development Mode=Mode développement -Start game=Démarrer -Custom levels=Niveaux personnalisés -Level editor=Éditeur de niveau -Music=Musique -Graphics settings=Configuration graphique -Help=Aide diff --git a/mods/lzr_gui/locale/lzr_gui.id.tr b/mods/lzr_gui/locale/lzr_gui.id.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.id.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.it.tr b/mods/lzr_gui/locale/lzr_gui.it.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.it.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.jbo.tr b/mods/lzr_gui/locale/lzr_gui.jbo.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.jbo.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.ms.tr b/mods/lzr_gui/locale/lzr_gui.ms.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.ms.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.pt_BR.tr b/mods/lzr_gui/locale/lzr_gui.pt_BR.tr deleted file mode 100644 index 6faf4282..00000000 --- a/mods/lzr_gui/locale/lzr_gui.pt_BR.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2=@1 / @2 -Level solution test= -Loading … =Carregando … -Level Editor=Editor de Nível -Development Mode=Modo de Desenvolvimento -Start game=Iniciar Jogo -Custom levels=Níveis personalizados -Level editor=Editor de nível -Music= -Graphics settings=Ajustes gráficos -Help=Ajuda diff --git a/mods/lzr_gui/locale/lzr_gui.ru.tr b/mods/lzr_gui/locale/lzr_gui.ru.tr deleted file mode 100644 index 9bcddde3..00000000 --- a/mods/lzr_gui/locale/lzr_gui.ru.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2=@1 / @2 -Level solution test= -Loading … =Загрузка … -Level Editor=Редактор уровней -Development Mode=Режим разработчика -Start game=Начать игру -Custom levels=Кастомные уровни -Level editor=Редактор уровней -Music= -Graphics settings=Настройки графики -Help=Помощь diff --git a/mods/lzr_gui/locale/lzr_gui.se.tr b/mods/lzr_gui/locale/lzr_gui.se.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.se.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.sk.tr b/mods/lzr_gui/locale/lzr_gui.sk.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.sk.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.tr.tr b/mods/lzr_gui/locale/lzr_gui.tr.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.tr.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.zh_Hans.tr b/mods/lzr_gui/locale/lzr_gui.zh_Hans.tr deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/lzr_gui.zh_Hans.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/lzr_gui.zh_TW.tr b/mods/lzr_gui/locale/lzr_gui.zh_TW.tr deleted file mode 100644 index a4589f44..00000000 --- a/mods/lzr_gui/locale/lzr_gui.zh_TW.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor=關卡編輯器 -Development Mode= -Start game=開始遊戲 -Custom levels= -Level editor=關卡編輯器 -Music= -Graphics settings= -Help= diff --git a/mods/lzr_gui/locale/template.txt b/mods/lzr_gui/locale/template.txt deleted file mode 100644 index 36d3df11..00000000 --- a/mods/lzr_gui/locale/template.txt +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: lzr_gui -@1 / @2= -Level solution test= -Loading … = -Level Editor= -Development Mode= -Start game= -Custom levels= -Level editor= -Music= -Graphics settings= -Help= diff --git a/mods/lzr_hook/locale/lzr_hook.de.tr b/mods/lzr_hook/locale/lzr_hook.de.tr deleted file mode 100644 index 76bdb8e4..00000000 --- a/mods/lzr_hook/locale/lzr_hook.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook=Drehhaken -Punch to push edge, place to rotate face=Hauen, um Kante zu drücken; platzieren, um Seite zu drehen -Sneak to reverse rotation direction=Schleichen, um Drehrichtung umzukehren diff --git a/mods/lzr_hook/locale/lzr_hook.es.tr b/mods/lzr_hook/locale/lzr_hook.es.tr deleted file mode 100644 index 6fa1bf05..00000000 --- a/mods/lzr_hook/locale/lzr_hook.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook=Gancho giratorio -Punch to push edge, place to rotate face=Golpea para empujar el borde, coloca para rotar la cara -Sneak to reverse rotation direction=Agáchate para revertir la dirección de rotación diff --git a/mods/lzr_hook/locale/lzr_hook.fr.tr b/mods/lzr_hook/locale/lzr_hook.fr.tr deleted file mode 100644 index 4c4c6035..00000000 --- a/mods/lzr_hook/locale/lzr_hook.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook=Crochet tourneur -Punch to push edge, place to rotate face=Frappez pour pousser une arête, placez pour tourner selon une face -Sneak to reverse rotation direction=Si vous êtes accroupi, la rotation de fera dans le sens inverse diff --git a/mods/lzr_hook/locale/lzr_hook.id.tr b/mods/lzr_hook/locale/lzr_hook.id.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.it.tr b/mods/lzr_hook/locale/lzr_hook.it.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.jbo.tr b/mods/lzr_hook/locale/lzr_hook.jbo.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.ms.tr b/mods/lzr_hook/locale/lzr_hook.ms.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.pt_BR.tr b/mods/lzr_hook/locale/lzr_hook.pt_BR.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.ru.tr b/mods/lzr_hook/locale/lzr_hook.ru.tr deleted file mode 100644 index 298d0880..00000000 --- a/mods/lzr_hook/locale/lzr_hook.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook=Поворотный крюк -Punch to push edge, place to rotate face=ЛКМ для сдвижения края, ПКМ для поворота стороны -Sneak to reverse rotation direction=Крадитесь для обратного поворота diff --git a/mods/lzr_hook/locale/lzr_hook.se.tr b/mods/lzr_hook/locale/lzr_hook.se.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.se.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.sk.tr b/mods/lzr_hook/locale/lzr_hook.sk.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.tr.tr b/mods/lzr_hook/locale/lzr_hook.tr.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.tr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.zh_Hans.tr b/mods/lzr_hook/locale/lzr_hook.zh_Hans.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.zh_Hans.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/lzr_hook.zh_Hant.tr b/mods/lzr_hook/locale/lzr_hook.zh_Hant.tr deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/lzr_hook.zh_Hant.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_hook/locale/template.txt b/mods/lzr_hook/locale/template.txt deleted file mode 100644 index c200ce88..00000000 --- a/mods/lzr_hook/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_hook -Rotating Hook= -Punch to push edge, place to rotate face= -Sneak to reverse rotation direction= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.de.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.de.tr deleted file mode 100644 index f3907fe6..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!=Dieses Spiel ist unfertig! -The levels are mostly a tech demo right now, so don’t expect too much.=Die Levels sind momentan hauptsächlich nur eine Vorstellung der Spieltechnik, erwarten Sie also nicht zu viel. -You might want to give the level editor a try through.=Aber vielleicht wollen Sie den Level-Editor ausprobieren. diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.es.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.es.tr deleted file mode 100644 index 8034099c..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!=¡Este juego está incompleto! -The levels are mostly a tech demo right now, so don’t expect too much.=Actualmente los niveles son principalmente una demostración técnica, así que no esperes demasiado. -You might want to give the level editor a try through.=Pero tal vez quieras probar el editor de niveles. diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.fr.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.fr.tr deleted file mode 100644 index d97b2f9a..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!=Ce jeu est incomplet ! -The levels are mostly a tech demo right now, so don’t expect too much.=Les niveaux sont surtout des démos, ne vous attendez pas à trop. -You might want to give the level editor a try through.=Vous devriez essayer l'éditeur de niveaux, par contre. diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.id.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.id.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.it.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.it.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.jbo.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.jbo.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.ms.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.ms.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.pt_BR.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.pt_BR.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.ru.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.ru.tr deleted file mode 100644 index 9bf0d9a7..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!=Эта игра не завершена! -The levels are mostly a tech demo right now, so don’t expect too much.=Уровни сейчас являются тех. демками, поэтому прошу не ожидать многого. -You might want to give the level editor a try through.=Возможно, вы захотите попробовать редактор уровней. diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.se.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.se.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.se.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.sk.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.sk.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.tr.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.tr.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.tr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.zh_Hans.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.zh_Hans.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.zh_Hans.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.zh_Hant.tr b/mods/lzr_incomplete_message/locale/lzr_incomplete_message.zh_Hant.tr deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/lzr_incomplete_message.zh_Hant.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_incomplete_message/locale/template.txt b/mods/lzr_incomplete_message/locale/template.txt deleted file mode 100644 index 1c0db835..00000000 --- a/mods/lzr_incomplete_message/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_incomplete_message -This game is incomplete!= -The levels are mostly a tech demo right now, so don’t expect too much.= -You might want to give the level editor a try through.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.de.tr b/mods/lzr_infobooks/locale/lzr_infobooks.de.tr deleted file mode 100644 index b25ecfbc..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.de.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<=< -Previous page=Vorherige Seite ->=> -Next page=Nächste Seite -Select a book:=Buch wählen: -Read=Lesen -Emitter=Emitter -This block emits a laser when turned on. Emitters come in different colors.=Dieser Block erzeugt einen Laser, wenn er eingeschaltet ist. Emitter gibt es in verschiedenen Farben. -Detector (colorless)=Detektor (farblos) -This block has a hole and will be activated when a laser goes into it. It may then trigger something.=Dieser Block hat ein Loch und wird aktiviert, wenn ein Laser ins Loch geht. Er kann dann etwas auslösen. -Detector (colored)=Detektor (farbig) -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.=Wie beim farblosen Detektor wird der Block aktiviert, wenn ein Laser ins Loch geht. Aber bei farbigen Detektoren muss der Laser auch die gleiche Farbe haben. -When a laser hits the mirror, it will make a turn.=Wenn ein Laser auf einen Spiegel trifft, macht er eine Drehung. -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.=Der Doppelspiegel ist auf zwei Seiten verspiegelt, somit kann er zwei Laser gleichzeitig ablenken. -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.=Wenn ein Laser den abgewinkelten Teil eines Strahlteilers trifft, wird er in zwei Teile geteilt. Ein Teil des Lasers geht gerade durch, während der andere Teil abgelenkt wird. -Shooting a laser at the backside of this block won’t to anything.=Wenn ein Laser auf die Rückseite des Blocks trifft, passiert nichts. -When a laser goes into a crystal, it will spread in all directions.=Wenn ein Laser in einen Kristall geht, wird er sich in alle Richtungen ausbreiten. -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.=Der Mischer hat zwei Eingänge, je einen links und rechts, und einen Ausgang an der Vorderseite. Wenn zwei Laser in die Eingänge gehen, wird ein Laser mit ihren gemischten Farben aus den Ausgang gehen. -When only one input is used, the same laser will go out of the output unchanged.=Wenn nur ein Eingang benutzt wird, wird der gleiche Laser unverändert aus dem Ausgang gehen. -Skulls have holes on each side and lasers fired at it will go straight through.=Totenköpfe haben Löcher an allen Seiten, Laser gehen also gerade durch. -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.=Dieser Totenkopf wird „scheu“ genannt, weil er Angst vor Lasern hat. Wird er von einem Laser berührt, wird er geisterhaft und kann nicht berührt werden und man kann nicht auf ihn stehen. -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.=Die verfluchten Totenköpfe haben ihre stoffliche Form verloren und sie können weder berührt werden, noch kann man auf ihnen stehen. Sie können zurück zu ihrer stofflichen Form gebracht werden, wenn man einen Laser auf sie richtet. -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.=Die Bombe wird brüchigen Stein und andere zerbrechliche Blöcke innerhalb eines 3×3×3-Radius zerstören, wenn ihre Zündschnur von einem Laser oder Feuer angezündet wurde. -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.=Barrikaden sind brennbar und verbrennen, wenn sie von einem Laser getroffen wurden. Sie zünden außerdem alle benachbarten brennbaren Blöcke und Zündschnuren an. -A simple obstacle with an opening where a laser can go through.=Ein einfaches Hindernis mit einer Öffnung, durch die ein Laser gehen kann. -Laser Blocks=Laser-Blöcke -Solid Block=Fester Block -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.=Die meisten Blöcke sind fest. Dazu gehören Stein, Holz, Baumstämme, Möbel, Erde, Sand und mehr. Feste Blöcke können nicht zerstört, aufgesammelt, rotiert oder bewegt werden. -Cracked Stone=Brüchiger Stein -Cracked stone will be destroyed by explosions.=Brüchiger Stein wird von Explosionen zerstört. -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.=Anders als die dunklere schwere Kiste kann man eine leichte Kiste aufsammeln und tragen. Man kann sie benutzen, um höhere Orte zu erreichen. -Old Wood=Altes Holz -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.=Alte Kisten und Fässer fallen bei der kleinsten Berührung in sich zusammen. Explosionen zerstören sie auch. -Light Box=Lichtblock -Light boxes create light. They may be turned on or off by detectors.=Lichtblöcke erzeugen Licht. Sie können von Detektoren ein- oder ausgeschaltet werden. -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.=Es ist unmöglich, in Spinnenweben zu springen. Man kann außerdem nichts, was sich hinter einer Spinnenwebe befindet, berühren. -Cobwebs can be destroyed with lasers.=Spinnenweben können von Lasern zerstört werden. -Other Blocks=Andere Blöcke -Treasures=Schätze -Gold Block=Goldblock -The goal of every level is to find all gold blocks.=Das Ziel in jedem Level ist es, alle Goldblöcke zu finden. -Treasure Chests=Schatztruhen -You can find treasure chests all over the world. You can find a gold block inside.=Man kann Schatztruhen auf der ganzen Welt finden. Darin befindet sich ein Goldblock. -To open an unlocked chest, just punch it.=Um eine Truhe ohne Schloss zu öffnen, muss man sie nur hauen. -Breaking the lock=Das Schloss brechen -Many chests are locked. To break the lock, you need to solve a laser puzzle.=Viele Truhen haben ein Schloss. Um es zu brechen, muss man ein Rätsel mit Lasern lösen. -Wooden Chests and Dark Chests=Holztruhen und dunkle Truhen -There two types of chests:=Es gibt zwei Arten von Truhen: -Wooden Chest: When the lock has been broken, it stays broken.=Holztruhe: Wenn das Schloss gebrochen wurde, bleibt es gebrochen. -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.=Dunkle Truhe: Das Schloss kann gebrochen werden, aber es wird sich regenerieren, wenn das Laser-Rätsel nicht mehr gelöst ist. -How to get rich=Wie man reich wird -Step 1: Go to place with hidden treasure=1. Schritt: Dahin gehen, wo es einen versteckten Schatz gibt -Step 2: Crack the laser security mechanism (if any)=2. Schritt: Den Laser-Sicherheitsmechanismus knacken (falls vorhanden) -Step 3: Loot treasure chests for gold=3. Schritt: Gold in den Schatztruhen plündern -Step 4: Repeat steps 1 until 3 until you’re rich=4. Schritt: Schritte 1 bis 3 wiederholen, bis man reich ist -The Pirate’s Code=Der Piratenkodex -Steal from the rich and give it to ourselves=Stiehl von den Reichen und gib es uns selbst -Screws=Schrauben -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.=Man kann einige Blöcke aufnehmen. Aber einige Blöcle haben in ihren Ecken Schrauben. Blöcke mit Schrauben können nicht aufgenommen werden. -Screw types=Schraubenarten -There are two types of screws:=Es gibt zwei Schraubenarten: -Copper screws (brown): Block can be rotated.=Kupferschrauben (braun): Block kann rotiert werden. -Iron screws (gray): Block cannot be rotated.=Eisenschrauben (gray): Block kann nicht rotiert werden. -Laser Colors=Laserfarben -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.=Laser gibt es in 7 verschiedenen Farben: Rot, grün, blau, gelb, türkis, magenta und weiß. -Color Mixing=Farben mischen -When two lasers overlap or get mixed in a mixer, their colors will be combined.=Wenn sich zwei Laser überlagern oder in einem Mischer gemischt werden, werden ihre Farben kombiniert. -Red + Green → Yellow=Rot + Grün → Gelb -Red + Blue → Magenta=Rot + Blau → Magenta -Green + Blue → Cyan=Grün + Blau → Cyan -Red + Green + Blue → White=Rot + Grün + Blau → Weiß -Hook=Haken -Rotating Hook=Drehhaken -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.=Mit dem Drehhaken kann man Blöcke rotieren. Nicht alle Blöcke können rotiert werden. -Use the [Place] or [Punch] key to rotate.=Blocke werden mit der [Platzieren]- oder [Schlagen]-Taste rotiert. -[Place]: Rotate the block clockwise.=[Platzieren]: Block im Uhrzeigersinn rotieren. -[Punch]: Rotate the block towards the edge you touched.=[Schlagen]: Block zu der berührten Kante rotieren. -Holding down [Sneak] will rotate in the reverse direction.=Wird [Schleichen] gedrückt gehalten, wird der Block andersrum rotiert. diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.es.tr b/mods/lzr_infobooks/locale/lzr_infobooks.es.tr deleted file mode 100644 index 6c40a519..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.es.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<=< -Previous page=Página previa ->=> -Next page=Siguiente página -Select a book:=Selecciona un libro: -Read=Leer -Emitter=Emisor -This block emits a laser when turned on. Emitters come in different colors.=Este bloque emite un láser cuando se enciende. Los emisores vienen en diferentes colores. -Detector (colorless)=Detector (incoloro) -This block has a hole and will be activated when a laser goes into it. It may then trigger something.=Este bloque tiene un agujero y se activará cuando un láser entre en él. Entonces puede desencadenar algo. -Detector (colored)=Detector (colorido) -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.=Al igual que el detector incoloro, se activará cuando un láser entre en el agujero. Pero los detectores de colores requieren que el láser sea del mismo color. -When a laser hits the mirror, it will make a turn.=Cuando un láser golpea el espejo, éste girará. -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.=El espejo doble tiene superficie reflectiva en dos lados, así puede desviar dos láseres a la vez. -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.=Cuando un láser incide en la parte angular de un divisor de haz, lo divide en dos. Una parte del láser pasa directamente mientras que la otra parte se desvía. -Shooting a laser at the backside of this block won’t to anything.=Disparar un láser a la parte trasera de este bloque no servirá de nada. -When a laser goes into a crystal, it will spread in all directions.=Cuando un láser entra en un cristal, se propagará en todas direcciones. -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.=El mezclador tiene dos entradas a la izquierda y a la derecha y una salida al frente. Cuando dos láseres van por la entrada, saldrá un láser con sus colores mezclados. -When only one input is used, the same laser will go out of the output unchanged.=Cuando solo se utiliza una entrada, el mismo láser saldrá sin cambios. -Skulls have holes on each side and lasers fired at it will go straight through.=Las calaveras tienen agujeros a cada lado y los láseres que se disparan pasarán directamente a través de ellas. -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.=Esta calavera se llama "tímida" porque le teme a los láseres. Cuando cualquier láser lo toque, se volverá fantasmal y no se podrá tocar ni pisar. -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.=Los cráneos malditos han perdido su forma física y no se pueden tocar ni caminar sobre ellos. Se pueden devolver al reino físico disparándole a un láser. -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.=La bomba explotará piedras agrietadas y otros bloques frágiles en un radio de 3×3×3 cuando su mecha se encienda con un láser o fuego. -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.=Las barricadas son inflamables y se queman cuando las golpea un láser. También encienden todos los bloques inflamables y los fusibles que se encuentran junto a ellos. -A simple obstacle with an opening where a laser can go through.=Un obstáculo sencillo con una abertura por donde puede pasar un láser. -Laser Blocks=Bloques láser -Solid Block=Bloque sólido -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.=La mayoría de los bloques son sólidos. Esto incluye piedra, madera, troncos de árboles, muebles, tierra, arena y más. Los bloques sólidos no se pueden destruir, recoger, rotar ni mover. -Cracked Stone=Piedra agrietada -Cracked stone will be destroyed by explosions.=La piedra agrietada será destruida por explosiones. -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.=A diferencia de la caja pesada, más oscura, una caja liviana se puede levantar y transportar. Puedes usarlo para llegar a lugares más altos. -Old Wood=Madera vieja -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.=Las cajas y barriles viejos se hacen pedazos al menor contacto. Las explosiones también los destruyen. -Light Box=Caja de luz -Light boxes create light. They may be turned on or off by detectors.=Las cajas de luz crean luminosidad. Pueden activarse o desactivarse mediante detectores. -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.=Las telarañas hacen imposible saltar dentro de ellas. Tampoco puedes tocar nada detrás de una telaraña. -Cobwebs can be destroyed with lasers.=Las telarañas pueden ser destruidas con láseres. -Other Blocks=Otros bloques -Treasures=Tesoros -Gold Block=Bloque de oro -The goal of every level is to find all gold blocks.=La meta de cada nivel es encontrar todos los bloques de oro. -Treasure Chests=Cofres del tesoro -You can find treasure chests all over the world. You can find a gold block inside.=Puedes encontrar cofres del tesoro en todo el mundo. Puedes encontrar un bloque de oro en el interior. -To open an unlocked chest, just punch it.=Para abrir un cofre desbloqueado, solo golpealo. -Breaking the lock=Rompiendo la cerradura -Many chests are locked. To break the lock, you need to solve a laser puzzle.=Muchos cofres están cerrados. Para romper la cerradura, debes resolver un rompecabezas láser. -Wooden Chests and Dark Chests=Cofres de madera y Cofres oscuros -There two types of chests:=Hay dos tipos de cofres: -Wooden Chest: When the lock has been broken, it stays broken.=Cofre de Madera: Cuando la cerradura se ha roto, permanece rota. -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.=Cofre oscuro: el candado se puede romper, pero se regenerará cuando el rompecabezas láser ya no esté resuelto. -How to get rich=Cómo ser rico -Step 1: Go to place with hidden treasure=Paso 1: Ve al lugar con el tesoro escondido -Step 2: Crack the laser security mechanism (if any)=Paso 2: rompa el mecanismo de seguridad del láser (si lo hay) -Step 3: Loot treasure chests for gold=Paso 3: saquea cofres del tesoro en busca de oro -Step 4: Repeat steps 1 until 3 until you’re rich=Paso 4: repite los pasos 1 hasta 3 hasta que seas rico -The Pirate’s Code=El código pirata -Steal from the rich and give it to ourselves=Robar a los ricos y dárnoslo a nosotros mismos -Screws=Tornillos -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.=Si bien puedes levantar algunos bloques, algunos bloques tienen tornillos en las esquinas. Los bloques con tornillos no se pueden recoger. -Screw types=Tipo de tornillos -There are two types of screws:=Hay dos tipos de tornillos: -Copper screws (brown): Block can be rotated.=Tornillos de cobre (marrones): el bloque se puede rotar. -Iron screws (gray): Block cannot be rotated.=Tornillos de hierro (grises): el bloque no se puede rotar. -Laser Colors=Colores del láser -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.=Los láseres vienen en 7 colores diferentes: rojo, verde, azul, amarillo, cian. magenta y blanco. -Color Mixing=Mezcla de colores -When two lasers overlap or get mixed in a mixer, their colors will be combined.=Cuando dos láseres se superponen o se mezclan entre si, sus colores se combinarán. -Red + Green → Yellow=Rojo + Verde → Amarillo -Red + Blue → Magenta=Rojo + Azul → Magenta -Green + Blue → Cyan=Verde + Azul → Cian -Red + Green + Blue → White=Rojo + Verde + Azul → Blanco -Hook=Gancho -Rotating Hook=Gancho giratorio -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.=El gancho giratorio le permite rotar bloques. No todos los bloques se pueden rotar. -Use the [Place] or [Punch] key to rotate.=Utilice la tecla [Colocar] o [Pegar] para rotar. -[Place]: Rotate the block clockwise.=[Lugar]: gira el bloque en el sentido de las agujas del reloj. -[Punch]: Rotate the block towards the edge you touched.=[Pegar]: gira el bloque hacia el borde que tocaste. -Holding down [Sneak] will rotate in the reverse direction.=Si mantiene presionado [Agacharse], girará en la dirección inversa. diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.fr.tr b/mods/lzr_infobooks/locale/lzr_infobooks.fr.tr deleted file mode 100644 index 815ecb74..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.fr.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<=< -Previous page=Page précédente ->=> -Next page=Page suivante -Select a book:=Choisissez un livre : -Read=Lire -Emitter=Émetteur -This block emits a laser when turned on. Emitters come in different colors.=Ce bloc envoie un rayon laser quand il est allumé. Il y en a de différentes couleurs. -Detector (colorless)=Détecteur (incolore) -This block has a hole and will be activated when a laser goes into it. It may then trigger something.=Ce bloc a un trou et s'active quand un laser entre dans ce trou. Il peut ensuite déclencher quelque chose. -Detector (colored)=Détecteur (coloré) -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.=Ce bloc est identique aux détecteurs incolores, mais il n'est activé que par des lasers de la même couleur que lui. -When a laser hits the mirror, it will make a turn.=Quand un laser entre dans un miroir, il est réfléchi sur le côté. -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.=Le double miroir a deux surfaces réfléctives, donc il peut réfléchir deux lasers à la fois. -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.=Quand un laser entre dans un miroir semi-réfléchissant, il en ressort deux, un qui continue dans la même direction et un qui part sur le côté. -Shooting a laser at the backside of this block won’t to anything.=Envoyer un laser sur l'arrière de ce bloc ne fera rien. -When a laser goes into a crystal, it will spread in all directions.=Quand un laser est envoyé sur un cristal, il en sort dans toutes les directions. -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.=Le mélangeur a deux entrées, à droite et à gauche, et une sortie à l'avant. Quand deux lasers sont envoyés chacun sur une entrée, un laser de la copuleur obenue en mélangeant celles de ces deux lasers est envoyé de la sortie. -When only one input is used, the same laser will go out of the output unchanged.=Quand des lasers n'entrent que dans une des deux entrées, il ressort par la sortie. -Skulls have holes on each side and lasers fired at it will go straight through.=Les crânes ont un trou de chaque côté, et peuvent être traversés par les lasers. -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.=Ce crâne est dit « timide » car il a peur des lasers. Quand il est traversé par un laser, il devient fantômatique et intangible. -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.=Les crânes dits « maudits » ont perdu leur tangibilité et on ne peut pas ni toucher, ni marcher dessus. Mais on peut les ramener dans le monde réel en leur envoyant un laser. -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.=Une bombe est capable de faire exploser la pierre fissurée et d'autres blocs fragiles autour d'elle quand sa mèche est allumée par du feu ou un laser. -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.=Les barricades sont inflammables et prennent feu lorsqu'on y envoie un laser. Elle peuvent alors mettre le feu aux barricades avoisinantes, ainsi qu'aux mèches de bombes. -A simple obstacle with an opening where a laser can go through.=Un obstacle simple avec un trou pour faire passer un laser. -Laser Blocks=Blocs liés aux lasers -Solid Block=Blocs solides -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.=La plupart des blocs, dont la pierre, le bois, les troncs d'arbres, les meubles, la terre, le sable, etc., sont solides. Ils ne euvent être ni détruits, ni tournés, ni déplacés. -Cracked Stone=Pierre fissurée -Cracked stone will be destroyed by explosions.=La pierre fissurée peut être détruite par les explosions. -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.=À l'inverse des caisses lourdes, les caisses légères peuvent être transportées. Elles sont utiles pour atteindre des endroits élevés. -Old Wood=Bois ancien -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.=Les vieilles boîtes et les vieux tonneaux tombent en miettes au moindre contact. Inutile de préciser qu'ils ne survivent pas aux explosions. -Light Box=Boîte lumineuse -Light boxes create light. They may be turned on or off by detectors.=Les boîtes lumineuses diffusent de la lumière. Elles peuvent être allumées ou éteintes par un détecteur. -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.=Les toiles d'araignée empêchent ceux qui s'y empêtrent de sauter. Elles vous empêchent aussi d'interagir avec quoi que ce soit d'autre. -Cobwebs can be destroyed with lasers.=Les toiles d'araignée peuvent être détruites par des lasers. -Other Blocks=Autres blocs -Treasures=Trésors -Gold Block=Bloc d'or -The goal of every level is to find all gold blocks.=Le but de tous les niveaux est de trouver tous les blocs d'or. -Treasure Chests=Coffres au trésor -You can find treasure chests all over the world. You can find a gold block inside.=Il y a des coffres aux trésor partout dans le monde. Ils contiennent un bloc d'or. -To open an unlocked chest, just punch it.=Pour ouvrir un coffre non verrouillé, il suffit de le taper. -Breaking the lock=Déverrouiller un coffre -Many chests are locked. To break the lock, you need to solve a laser puzzle.=La plupart des coffres sont verrouillés. Pour les déverrouiller, il faut généralement résoudre un casse-tête de lasers. -Wooden Chests and Dark Chests=Coffres en bois et coffres noirs -There two types of chests:=Il y a deux sortes de coffres : -Wooden Chest: When the lock has been broken, it stays broken.=Coffres en bois : quand ils ont été déverrouillés, ils le restent. -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.=Coffres noirs : ils peuvent être déverrouillés, mais se reverrouillent quand le casse-tête n'est pas résolu. -How to get rich=Comment devenir riche -Step 1: Go to place with hidden treasure=Étape 1 : trouver un endroit avec un trésor caché -Step 2: Crack the laser security mechanism (if any)=Étape 2 : au besoin, casser le mécanisme de sécurité à lasers -Step 3: Loot treasure chests for gold=Étape 3 : prendre l'or dans les coffres -Step 4: Repeat steps 1 until 3 until you’re rich=Étape 4 : répéter les étapes 1 à 3 jusqu'à être riche -The Pirate’s Code=Code du pirate -Steal from the rich and give it to ourselves=Volons aux riches pour donner à nous-mêmes -Screws=Vis -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.=Certains blocs ont des vis à leurs coins ; ils ne peuvent pas être déplacés. -Screw types=Types de vis -There are two types of screws:=Il y a deux types de vis : -Copper screws (brown): Block can be rotated.=Vis en cuivre (marron) : le bloc peut être tourné. -Iron screws (gray): Block cannot be rotated.=Vis en fer (gris) : le bloc ne peut pas être tourné. -Laser Colors=Lasers de couleur -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.=Il y a des lasers de sept couleurs différentes : rouge, vert, bleu, jaune, cyan, magenta et blanc. -Color Mixing=Mélanges de couleurs -When two lasers overlap or get mixed in a mixer, their colors will be combined.=Quand deux lasers sont superposés ou entrent dans un mélangeur, leurs couleurs sont combinées. -Red + Green → Yellow=• Rouge + vert → jaune -Red + Blue → Magenta=• Rouge + bleu → magenta -Green + Blue → Cyan=• Vert + bleu → cyan -Red + Green + Blue → White=• Rouge + vert + bleu → blanc -Hook=Crochet -Rotating Hook=Crochet tourneur -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.=Le crochet tourneur permet de tourner des blocs. Certains blocs ne peuvent pas être tournés. -Use the [Place] or [Punch] key to rotate.=Utilisez [Taper] ou [Poser] pour tourner un bloc. -[Place]: Rotate the block clockwise.=[Poser] : tourne le bloc dans le sens des aiguilles d'une montre. -[Punch]: Rotate the block towards the edge you touched.=[Taper] : tourne le bloc vers l'arête sur laquelle vous tapez. -Holding down [Sneak] will rotate in the reverse direction.=Appuyer sur [S'accroupir] permet d'inverser la direction de la rotation. diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.id.tr b/mods/lzr_infobooks/locale/lzr_infobooks.id.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.id.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.it.tr b/mods/lzr_infobooks/locale/lzr_infobooks.it.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.it.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.jbo.tr b/mods/lzr_infobooks/locale/lzr_infobooks.jbo.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.jbo.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.ms.tr b/mods/lzr_infobooks/locale/lzr_infobooks.ms.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.ms.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.pt_BR.tr b/mods/lzr_infobooks/locale/lzr_infobooks.pt_BR.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.pt_BR.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.ru.tr b/mods/lzr_infobooks/locale/lzr_infobooks.ru.tr deleted file mode 100644 index c35b2f1e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.ru.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<=< -Previous page= ->=> -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone=Потрескавшийся камень -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block=Блок золота -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook=Поворотный крюк -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.se.tr b/mods/lzr_infobooks/locale/lzr_infobooks.se.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.se.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.sk.tr b/mods/lzr_infobooks/locale/lzr_infobooks.sk.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.sk.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.tr.tr b/mods/lzr_infobooks/locale/lzr_infobooks.tr.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.tr.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.zh_Hans.tr b/mods/lzr_infobooks/locale/lzr_infobooks.zh_Hans.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.zh_Hans.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/lzr_infobooks.zh_Hant.tr b/mods/lzr_infobooks/locale/lzr_infobooks.zh_Hant.tr deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/lzr_infobooks.zh_Hant.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_infobooks/locale/template.txt b/mods/lzr_infobooks/locale/template.txt deleted file mode 100644 index 01c64d0e..00000000 --- a/mods/lzr_infobooks/locale/template.txt +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: lzr_infobooks -<= -Previous page= ->= -Next page= -Select a book:= -Read= -Emitter= -This block emits a laser when turned on. Emitters come in different colors.= -Detector (colorless)= -This block has a hole and will be activated when a laser goes into it. It may then trigger something.= -Detector (colored)= -Like the colorless detector, it will be activated when a laser goes into the hole. But colored detectors require the laser to be of the same color.= -When a laser hits the mirror, it will make a turn.= -The double mirror has a reflective surface on two sides, so it can deflect two lasers at once.= -When a laser hits the angled part of a beam splitter, it splits it into two. One part of the laser goes straight through while the other part will be deflected.= -Shooting a laser at the backside of this block won’t to anything.= -When a laser goes into a crystal, it will spread in all directions.= -The mixer has two inputs to the left and right and one output at the front. When two lasers go into the input, a laser with their colors mixed will go out of the output.= -When only one input is used, the same laser will go out of the output unchanged.= -Skulls have holes on each side and lasers fired at it will go straight through.= -This skull is called “shy” because it’s afraid of lasers. When any laser touches it, it will become ghostly and cannot be touched or walked on.= -The cursed skulls have lost their physical form and cannot be touched or walked on. They can be brought back into the physical realm by firing a laser at it.= -The bomb will blow up cracked stone and other fragile blocks in a 3×3×3 radius when its fuse is ignited by a laser or fire.= -Barricades are flammable and burn up when hit by a laser. They also ignite all flammable blocks and fuses next to them.= -A simple obstacle with an opening where a laser can go through.= -Laser Blocks= -Solid Block= -Most blocks are solid. This includes stone, wood, tree trunks, furniture, dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated or moved.= -Cracked Stone= -Cracked stone will be destroyed by explosions.= -Unlike the darker heavy crate, a light crate can be picked up and carried around. You can use it to reach higher places.= -Old Wood= -Old crates and barrels fall into pieces at the slightest touch. Explosions also destroy them.= -Light Box= -Light boxes create light. They may be turned on or off by detectors.= -Cobwebs make it impossible to jump while inside them. You also can’t touch anything behind a cobweb.= -Cobwebs can be destroyed with lasers.= -Other Blocks= -Treasures= -Gold Block= -The goal of every level is to find all gold blocks.= -Treasure Chests= -You can find treasure chests all over the world. You can find a gold block inside.= -To open an unlocked chest, just punch it.= -Breaking the lock= -Many chests are locked. To break the lock, you need to solve a laser puzzle.= -Wooden Chests and Dark Chests= -There two types of chests:= -Wooden Chest: When the lock has been broken, it stays broken.= -Dark Chest: The lock can be broken, but it will regenerate when the laser puzzle is no longer solved.= -How to get rich= -Step 1: Go to place with hidden treasure= -Step 2: Crack the laser security mechanism (if any)= -Step 3: Loot treasure chests for gold= -Step 4: Repeat steps 1 until 3 until you’re rich= -The Pirate’s Code= -Steal from the rich and give it to ourselves= -Screws= -While you can pick up some blocks, some blocks have screws in their corners. Blocks with screws cannot be picked up.= -Screw types= -There are two types of screws:= -Copper screws (brown): Block can be rotated.= -Iron screws (gray): Block cannot be rotated.= -Laser Colors= -Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta and white.= -Color Mixing= -When two lasers overlap or get mixed in a mixer, their colors will be combined.= -Red + Green → Yellow= -Red + Blue → Magenta= -Green + Blue → Cyan= -Red + Green + Blue → White= -Hook= -Rotating Hook= -The rotating hook allows you to rotate blocks. Not all blocks can be rotated.= -Use the [Place] or [Punch] key to rotate.= -[Place]: Rotate the block clockwise.= -[Punch]: Rotate the block towards the edge you touched.= -Holding down [Sneak] will rotate in the reverse direction.= diff --git a/mods/lzr_laser/locale/lzr_laser.de.tr b/mods/lzr_laser/locale/lzr_laser.de.tr deleted file mode 100644 index 53f61217..00000000 --- a/mods/lzr_laser/locale/lzr_laser.de.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate=Schwere Kiste -Old Crate=Alte Kiste -Mossy Heavy Crate=Moosige schwere Kiste -Light Crate=Leichte Kiste -Light enough to be picked up=Leicht genug, um aufgehoben zu werden -Mirror=Spiegel -Deflects a laser=Reflektiert einen Laser -Beam Splitter=Strahlteiler -Both deflects a laser and lets it through=Laser werden hier sowohl reflektiert als auch durch gelassen -Beam Splitter (active, @1)=Strahlteiler (aktiv, @1) -Double Mirror=Doppelspiegel -Deflects lasers on both sides=Reflektiert Laser auf beiden Seiten -Double Mirror (active, @1)=Doppelspiegel (aktiv, @1) -Crystal=Kristall -Deflects lasers in all directions=Reflektiert Laser in alle Richtungen -Mixer=Mischer -Two lasers go in, a laser with their colors combined goes out=Zwei Laser gehen rein, ein Laser mit kombinierten Fraben geht raus -Red Emitter=Roter Emitter -Emits a red laser=Erzeugt einen roten Laser -Would emit a red laser if it were turned on=Eingeschaltet würde er einen roten Laser erzeugen -Green Emitter=Grüner Emitter -Emits a green laser=Erzeugt einen grünen Laser -Would emit a green laser if it were turned on=Eingeschaltet würde er einen grünen Laser erzeugen -Blue Emitter=Blauer Emitter -Emits a blue laser=Erzeugt einen blauen Laser -Would emit a blue laser if it were turned on=Eingeschaltet würde er einen blauen Laser erzeugen -Yellow Emitter=Gelber Emitter -Emits a yellow laser=Erzeugt einen gelben Laser -Would emit a yellow laser if it were turned on=Eingeschaltet würde er einen gelben Laser erzeugen -Magenta Emitter=Magenta Emitter -Emits a magenta laser=Erzeugt einen magenta Laser -Would emit a magenta laser if it were turned on=Eingeschaltet würde er einen magenta Laser erzeugen -Cyan Emitter=Türkiser Emitter -Emits a cyan laser=Erzeugt einen türkisen Laser -Would emit a cyan laser if it were turned on=Eingeschaltet würde er einen türkisen Laser erzeugen -White Emitter=Weißer Emitter -Emits a white laser=Erzeugt einen weißen Laser -Would emit a white laser if it were turned on=Eingeschaltet würde er einen weißen Laser erzeugen -Detector=Detektor -Activates when a laser goes into the hole=Wird aktiviert, wenn ein Laser ins Loch geht -Red Detector=Roter Detektor -Activates when a red laser goes into the hole=Wird aktiviert, wenn ein roter Laser ins Loch geht -Green Detector=Grüner Detektor -Activates when a green laser goes into the hole=Wird aktiviert, wenn ein grüner Laser ins Loch geht -Blue Detector=Blauer Detektor -Activates when a blue laser goes into the hole=Wird aktiviert, wenn ein blauer Laser ins Loch geht -Yellow Detector=Gelber Detektor -Activates when a yellow laser goes into the hole=Wird aktiviert, wenn ein gelber Laser ins Loch geht -Magenta Detector=Magenta Detektor -Activates when a magenta laser goes into the hole=Wird aktiviert, wenn ein magenta Laser ins Loch geht -Cyan Detector=Türkiser Detektor -Activates when a cyan laser goes into the hole=Wird aktiviert, wenn ein türkiser Laser ins Loch geht -White Detector=Weißer Detektor -Activates when a white laser goes into the hole=Wird aktiviert, wenn ein weißer Laser ins Loch geht -Hollow Barrel=Hohles Fass -Cursed Skull=Verfluchter Totenkopf -Is untouchable unless a laser goes through it=Ist unberührbar, außer, ein Laser geht durch -Becomes untouchable when no laser goes through it=Wird unberührbar, wenn kein Laser durchgeht -Shy Skull=Scheuer Totenkopf -Becomes untouchable when a laser goes through it=Wird unberührbar, wenn ein Laser durchgeht -Is untouchable while a laser goes through it=Ist unberührbar, solange ein Laser durchgeht -Barricade=Barrikade -Burns on laser contact=Brennt bei Laserkontakt -Burning Barricade=Brennende Barrikade -Ignites neighboring barricades and burns up after 1 second=Zündet benachbarte Barrikaden an und verbrennt nach einer Sekunde -Bomb=Bombe -Explodes when fuse gets ignited by laser or fire=Explodeirt, wenn Zündschnur von Laser oder Feuer angezündet wird -Destroys cracked blocks in a 3×3×3 area=Zerstört brüchige Blöcke in einem Gebiet von 3×3×3 -Ignited bomb=Angezündete Bombe -Will explode soon=Wird in Kürze explodieren -Ignited Bomb=Angezündete Bombe -@1 (rotatable)=@1 (rotierbar) -@1 (fixed)=@1 (fest) -@1 (soft-fixed)=@1 (halbfest) -@1 (fixed, inactive)=@1 (fest, inaktiv) -@1 (inactive)=@1 (inaktiv) -@1 (fixed, active)=@1 (fest, aktiv) -@1 (active)=@1 (aktiv) -@1 (fixed, active, @2)=@1 (fest, aktiv, @2) -@1 (active, @2)=@1 (aktiv, @2) -@1 (soft-fixed, inactive)=@1 (halbfest, inaktiv) -@1 (soft-fixed, active)=@1 (halbfest, aktiv) -@1 (soft-fixed, active, @2)=@1 (halbfest, aktiv, @2) -Laser (@1)=Laser (@1) -Barrier Laser (@1)=Barrierenlaser (@1) -Rain Membrane Laser (@1)=Regenmembranlaser (@1) -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging=Eingefrorene Laser aktivieren oder deaktivieren. Wenn Laser eingefroren sind, werden sie nicht mehr automatisch aktualisiert. Nützlich für den Debug -Lasers are now frozen. Map updates will no longer update the lasers.=Laser sind nun eingefroren. Aktualisierungen der Karte werden nicht mehr die Laser aktualisieren. -Lasers are now unfrozen. Map updates will update the lasers again.=Laser sind nicht mehr eingefroren. Aktualisierungen der Karte werden die Laser wieder aktualisieren. -Force a full laser update to occur in the current level boundaries=Eine vollständige Laser-Aktualisierung in den aktuellen Levelgrenzen erzwingen -Emit lasers from all emitters in the current level boundaries=Laser aus allen Emittern in den aktuellen Levelgrenzen erzeugen -[]=[] -Remove all lasers in the current level boundaries and the current out-of-bounds lasers=Alle Laser in den aktuellen Levelgrenzen sowie die aktuellen Out-of-Bounds-Laser entfernen -Block State Toggler=Blockzustandsumschalter -Turns blocks on or off=Schaltet Blöcke ein oder aus -This tool only works in the level editor or development mode.=Dieses Werkzeug funktioniert nur im Level-Editor oder dem Entwicklungsmodus. -Color Changer=Farbwechsler -Changes block color=Wechselt die Blockfarbe -Screw Changer=Schraubenwechsler -Cycles through screw types for blocks=Wählt einen neuen Schraubentyp für Blöcke aus -Sender Mode=Sendermodus -Punch node to select a sender to add receivers to in Receiver Mode=Block hauen, um einen Sender auszuwählen, zu welchem Empfänger im Empfängermodus hinzufügt werden können -Receiver Mode=Empfängermodus -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode=Block hauen, um ihn als Empfänger zur Empfängerliste des gewählten Senderblocks vom Sendermodus hinzuzufügen -Signal Type Mode=Signaltypmodus -Punch sender node to change its signal type=Senderblock hauen, um seinen Signaltyp zu ändern -Receiver Type Mode=Empfängertypmodus -Punch receiver node to change its receiver type=Empfängerblock hauen, um seinen Empfängertyp zu ändern -Reset Mode=Zurücksetzmodus -Punch sender or receiver to remove all its trigger information=Sender oder Empfänger hauen, um all seine Schaltinformationen zu löschen -Info Mode=Infomodus -Punch node to expose its current trigger relations=Block hauen, um seine aktuellen Schaltbeziehungen aufzudecken -Trigger Tool=Schaltwerkzeug -Place to change mode=Platzieren, um Modus zu wechseln -This tool only works in the level editor.=Dieses Werkzeug funktioniert nur im Level-Editor. -This node is outside the level area.=Dieser Node befindet sich außerhalb des Levelgebiets. -This node is neither a sender nor a receiver.=Dieser Block ist weder Sender noch Empfänger. -This node isn’t a sender.=Dieser Block ist kein Sender. -ERROR: This node wasn’t initialized as a trigger!=FEHLER: Dieser Node wurde nicht als Auslöser initialisiert! -Now setting receivers for sender: @1=Jetzt werden die Empfänger für den Sender @1 gesetzt. -This node isn’t a receiver.=Dieser Block ist kein Empfänger. -Select a sender in Sender Mode first!=Wählen Sie zuerst einen Sender im Sendermodus! -The selected sender no longer exists.=Der gewählte Sender existiert nicht mehr. -Added signal from sender @1 to receiver @2.=Signal hinzugefügt: Von Sender @1 zu Empfänger @2. -This receiver was already added to the receiver list of the sender at @1.=Dieser Empfänger wurde bereits zur Empfängerliste vom Sender bei @1 hinzugefügt. -@1 (@2)=@1 (@2) -Signal type of sender @1 changed to @2.=Signaltyp vom Sender @1 zu @2 geändert. -Receiver type of receiver @1 changed to @2.=Empfängertyp vom Empfänger @1 zu @2 geändert. -Reset node at @1.=Block bei @1 zurückgesetzt. -, =, -This node sends to: @1=Dieser Block sendet nach: @1 -This node receives from: @1=Dieser Block empfängt von: @1 -This node is a sender and receiver. It neither sends nor receives signals.=Dieser Block ist ein Sender und Empfänger. Es sendet und empfängt keine Signale. -This node is a receiver. It does not receive signals.=Dieser Block ist ein Empfänger. Er empfängt keine Signale. -This node is a sender. It does not send signals.=Dieser Block ist ein Sender. Er sendet keine Signale. -Tool set to @1!=Werkzeug gesetzt zu @1! diff --git a/mods/lzr_laser/locale/lzr_laser.es.tr b/mods/lzr_laser/locale/lzr_laser.es.tr deleted file mode 100644 index 838c77e9..00000000 --- a/mods/lzr_laser/locale/lzr_laser.es.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate=Caja pesada -Old Crate=Vieja caja -Mossy Heavy Crate=Caja pesada musgosa -Light Crate=Caja ligera -Light enough to be picked up=Suficientemente ligera para recogerla -Mirror=Espejo -Deflects a laser=Desvía un láser -Beam Splitter=Divisor de haz -Both deflects a laser and lets it through=Desvía un láser y lo deja pasar -Beam Splitter (active, @1)=Divisor de haz (activo, @1) -Double Mirror=Espejo doble -Deflects lasers on both sides=Desvía los láseres en ambos lados -Double Mirror (active, @1)=Espejo doble (activo, @1) -Crystal=Cristal -Deflects lasers in all directions=Desvía láseres en todas direcciones -Mixer=Mezclador -Two lasers go in, a laser with their colors combined goes out=Dos láseres entran, sale uno con los colores combinados -Red Emitter=Emisor rojo -Emits a red laser=Emite un láser rojo -Would emit a red laser if it were turned on=Emitiría un láser rojo si estuviera encendido -Green Emitter=Emisor verde -Emits a green laser=Emite un láser verde -Would emit a green laser if it were turned on=Emitiría un láser verde si estuviera encendido -Blue Emitter=Emisor azul -Emits a blue laser=Emite un láser azul -Would emit a blue laser if it were turned on=Emitiría un láser azul si estuviera encendido -Yellow Emitter=Emisor amarillo -Emits a yellow laser=Emite un láser amarillo -Would emit a yellow laser if it were turned on=Emitiría un láser amarillo si estuviera encendido -Magenta Emitter=Emisor magenta -Emits a magenta laser=Emite un láser magenta -Would emit a magenta laser if it were turned on=Emitiría un láser magenta si estuviera encendido -Cyan Emitter=Emisor cian -Emits a cyan laser=Emite un láser cian -Would emit a cyan laser if it were turned on=Emitiría un láser cian si estuviera encendido -White Emitter=Emisor blanco -Emits a white laser=Emite un láser blanco -Would emit a white laser if it were turned on=Emitiría un láser blanco si estuviera encendido -Detector=Detector -Activates when a laser goes into the hole=Se activa cuando un láser entra en el agujero -Red Detector=Detector rojo -Activates when a red laser goes into the hole=Se activa cuando un láser rojo entra en el agujero -Green Detector=Detector verde -Activates when a green laser goes into the hole=Se activa cuando un láser verde entra en el agujero -Blue Detector=Detector azul -Activates when a blue laser goes into the hole=Se activa cuando un láser azul entra en el agujero -Yellow Detector=Detector amarillo -Activates when a yellow laser goes into the hole=Se activa cuando un láser amarillo entra en el agujero -Magenta Detector=Detector magenta -Activates when a magenta laser goes into the hole=Se activa cuando un láser magenta entra en el agujero -Cyan Detector=Detector cian -Activates when a cyan laser goes into the hole=Se activa cuando un láser cian entra en el agujero -White Detector=Detector blanco -Activates when a white laser goes into the hole=Se activa cuando un láser blanco entra en el agujero -Hollow Barrel=Barril hueco -Cursed Skull=Cráneo maldito -Is untouchable unless a laser goes through it=Es intocable a menos que un láser lo atraviese -Becomes untouchable when no laser goes through it=Se vuelve intocable cuando ningún láser lo atraviesa -Shy Skull=Cráneo tímido -Becomes untouchable when a laser goes through it=Se vuelve intocable cuando ningún láser lo atraviesa -Is untouchable while a laser goes through it=Se vuelve intocable cuando un láser lo atraviesa -Barricade=Barricada -Burns on laser contact=Se quema al contacto con un láser -Burning Barricade=Barricada en llamas -Ignites neighboring barricades and burns up after 1 second=Prende fuego a las barricadas vecinas y se quema después de un segundo -Bomb=Bomba -Explodes when fuse gets ignited by laser or fire=Explota cuando la mecha se enciende con láser o fuego -Destroys cracked blocks in a 3×3×3 area=Destruye bloques agrietados en un área de 3x3x3 -Ignited bomb=Bomba encendida -Will explode soon=Explotará pronto -Ignited Bomb=Bomba encendida -@1 (rotatable)=@1 (se puede rotar) -@1 (fixed)=@1 (fijado) -@1 (soft-fixed)=@1 (fijado suave) -@1 (fixed, inactive)=@1 (fijo, inactivo) -@1 (inactive)=@1 (inactivo) -@1 (fixed, active)=@1 (fijado, activo) -@1 (active)=@1 (activo) -@1 (fixed, active, @2)=@1 (fijado, activos, @2) -@1 (active, @2)=@1 (activo, @2) -@1 (soft-fixed, inactive)=@1 (fijo suavemente, inactivo) -@1 (soft-fixed, active)=@1 (fijado suave, activo) -@1 (soft-fixed, active, @2)=@1 (fijado suave, activo, @2) -Laser (@1)=Láser (@1) -Barrier Laser (@1)=Barrera láser (@1) -Rain Membrane Laser (@1)=Láser de membrana de lluvia (@1) -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging=Activa o desactiva los láseres congelados. Cuando los láseres están congelados, no se actualizarán automáticamente. Útil para depurar -Lasers are now frozen. Map updates will no longer update the lasers.=Los láseres ahora están congelados. Las actualizaciones de mapas ya no actualizarán los láseres. -Lasers are now unfrozen. Map updates will update the lasers again.=Los láseres ahora están descongelados. Las actualizaciones de mapas actualizarán los láseres nuevamente. -Force a full laser update to occur in the current level boundaries=Forzar que se produzca una actualización completa del láser en los límites de nivel actuales -Emit lasers from all emitters in the current level boundaries=Emite láseres de todos los emisores en los límites de nivel actuales -[]=[] -Remove all lasers in the current level boundaries and the current out-of-bounds lasers=Elimina todos los láseres en los límites del nivel actual y los láseres fuera de los límites actuales -Block State Toggler=Alternador de estado de bloque -Turns blocks on or off=Activa o desactiva los bloques -This tool only works in the level editor or development mode.=Esta herramienta solo funciona en el editor del nivel o modo desarrollo. -Color Changer=Cambiador de color -Changes block color=Cambia el color del bloque -Screw Changer=Cambiador de tornillos -Cycles through screw types for blocks=Recorre los tipos de tornillos para bloques -Sender Mode=Modo remitente -Punch node to select a sender to add receivers to in Receiver Mode=Golpea al nodo para seleccionar un remitente al que agregar receptores en el modo receptor -Receiver Mode=Modo receptor -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode=Golpear al nodo para agregar un nodo como receptor a la lista de receptores del remitente seleccionado desde el Modo Remitente -Signal Type Mode=Modo de tipo de señal -Punch sender node to change its signal type=Golpear el nodo emisor para cambiar su tipo de señal -Receiver Type Mode=Modo de tipo de receptor -Punch receiver node to change its receiver type=Golpear el nodo receptor para cambiar su tipo de receptor -Reset Mode=Modo de reinicio -Punch sender or receiver to remove all its trigger information=Golpee al remitente o al receptor para eliminar toda su información de activación -Info Mode=Modo de información -Punch node to expose its current trigger relations=Golpea el nodo para exponer sus relaciones de activación actuales -Trigger Tool=Herramienta de activación -Place to change mode=Colocar para cambiar el modo -This tool only works in the level editor.=Esta herramienta solo funciona en el editor del nivel. -This node is outside the level area.=Este nodo esta fuera del área del nivel. -This node is neither a sender nor a receiver.=Este nodo no es ni remitente ni receptor. -This node isn’t a sender.=Este nodo no es un remitente. -ERROR: This node wasn’t initialized as a trigger!=ERROR: ¡Este nodo no fue inicializado como un disparador! -Now setting receivers for sender: @1=Ahora estableciendo los receptores para el remitente: @1 -This node isn’t a receiver.=Este nodo no es un receptor. -Select a sender in Sender Mode first!=¡Selecciona un remitente en el Modo Remitente primero! -The selected sender no longer exists.=El remitente seleccionado ya no existe. -Added signal from sender @1 to receiver @2.=Señal agregada desde el remitente @1 al receptor @2. -This receiver was already added to the receiver list of the sender at @1.=Este receptor ya se agregó a la lista de receptores del remitente en @1. -@1 (@2)=@1 (@2) -Signal type of sender @1 changed to @2.=El tipo de señal del remitente @1 cambió a @2. -Receiver type of receiver @1 changed to @2.=El tipo de recibo del receptor @1 cambió a @2. -Reset node at @1.=Reiniciar nodo en @1. -, =, -This node sends to: @1=Este nodo se envía a: @1 -This node receives from: @1=Este nodo se recibe desde: @1 -This node is a sender and receiver. It neither sends nor receives signals.=Este nodo es un remitente y un receptor. No envía ni recibe señales. -This node is a receiver. It does not receive signals.=Este nodo no es un receptor. No recibe señales. -This node is a sender. It does not send signals.=Este nodo no es un remitente. No envía señales. -Tool set to @1!=¡Herramienta configurada en @1! diff --git a/mods/lzr_laser/locale/lzr_laser.fr.tr b/mods/lzr_laser/locale/lzr_laser.fr.tr deleted file mode 100644 index 8a0f37ce..00000000 --- a/mods/lzr_laser/locale/lzr_laser.fr.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate=Caisse lourde -Old Crate=Vieille caisse -Mossy Heavy Crate=Caisse lourde moussue -Light Crate=Caisse légère -Light enough to be picked up=Assez légère pour être transportée -Mirror=Miroir -Deflects a laser=Réfléchit les lasers sur le côté -Beam Splitter=Miroir semi-réfléchissant -Both deflects a laser and lets it through=Réfléchit une partie d'un laser sur le côté et laisse passer l'autre -Beam Splitter (active, @1)=Miroir semi-réfléchissant (activé, @1) -Double Mirror=Double miroir -Deflects lasers on both sides=Fonctionne des deux côtés comme un miroir normal -Double Mirror (active, @1)=Miroir double (activé, @1) -Crystal=Cristal -Deflects lasers in all directions=Réfléchit les lasers dans toutes les directions -Mixer=Mélangeur -Two lasers go in, a laser with their colors combined goes out=Quand deux lasers y entrent, leurs couleurs sont mélangées et un laser de cette couleur est renvoyé -Red Emitter=Émetteur rouge -Emits a red laser=Émet un laser rouge -Would emit a red laser if it were turned on=Émettrait un laser rouge s'il était activé -Green Emitter=Émetteur vert -Emits a green laser=Émet un laser vert -Would emit a green laser if it were turned on=Émettrait un laser vert s'il était activé -Blue Emitter=Émetteur bleu -Emits a blue laser=Émet un laser bleu -Would emit a blue laser if it were turned on=Émettrait un laser bleu s'il était activé -Yellow Emitter=Émetteur jaune -Emits a yellow laser=Émet un laser jaune -Would emit a yellow laser if it were turned on=Émettrait un laser jaune s'il était activé -Magenta Emitter=Émetteur magenta -Emits a magenta laser=Émet un laser magenta -Would emit a magenta laser if it were turned on=Émettrait un laser magenta s'il était activé -Cyan Emitter=Émetteur cyan -Emits a cyan laser=Émet un laser cyan -Would emit a cyan laser if it were turned on=Émettrait un laser cyan s'il était activé -White Emitter=Émetteur blanc -Emits a white laser=Émet un laser blanc -Would emit a white laser if it were turned on=Émettrait un laser blanc s'il était activé -Detector=Détecteur -Activates when a laser goes into the hole=S'active quand un laser entre dans le trou -Red Detector=Détecteur rouge -Activates when a red laser goes into the hole=S'active quand un laser rouge entre dans le trou -Green Detector=Détecteur vert -Activates when a green laser goes into the hole=S'active quand un laser vert entre dans le trou -Blue Detector=Détecteur bleu -Activates when a blue laser goes into the hole=S'active quand un laser bleu entre dans le trou -Yellow Detector=Détecteur jaune -Activates when a yellow laser goes into the hole=S'active quand un laser jaune entre dans le trou -Magenta Detector=Détecteur magenta -Activates when a magenta laser goes into the hole=S'active quand un laser magenta entre dans le trou -Cyan Detector=Détecteur cyan -Activates when a cyan laser goes into the hole=S'active quand un laser cyan entre dans le trou -White Detector=Détecteur blanc -Activates when a white laser goes into the hole=S'active quand un laser blanc entre dans le trou -Hollow Barrel=Tonneau sans fond -Cursed Skull=Crâne maudit -Is untouchable unless a laser goes through it=Intangible tant qu'aucun laser ne le traverse -Becomes untouchable when no laser goes through it=Devient intangible quand aucun laser ne le traverse -Shy Skull=Crâne timide -Becomes untouchable when a laser goes through it=Devient intangible quand un laser le traverse -Is untouchable while a laser goes through it=Intangible tant qu'un laser le traverse -Barricade=Barricade -Burns on laser contact=Inflammable par les lasers -Burning Barricade=Barricade enflammée -Ignites neighboring barricades and burns up after 1 second=Enflamme les barricades proches et disparaît après une seconde -Bomb=Bombe -Explodes when fuse gets ignited by laser or fire=Explose quand sa mèche est allumée par un laser ou du feu -Destroys cracked blocks in a 3×3×3 area=Détruit les blocs fissurés autour d'elle -Ignited bomb=Bombe allumée -Will explode soon=Est sur le point d'exploser -Ignited Bomb=Bombe allumée -@1 (rotatable)=@1 (tournable) -@1 (fixed)=@1 (fixé) -@1 (soft-fixed)=@1 (semi-fixé) -@1 (fixed, inactive)=@1 (fixé, inactif) -@1 (inactive)=@1 (inactif) -@1 (fixed, active)=@1 (fixé, activé) -@1 (active)=@1 (activé) -@1 (fixed, active, @2)=@1 (fixé, activé, @2) -@1 (active, @2)=@1 (activé, @2) -@1 (soft-fixed, inactive)=@1 (semi-fixé, inactif) -@1 (soft-fixed, active)=@1 (semi-fixé, activé) -@1 (soft-fixed, active, @2)=@1 (semi-fixé, activé, @2) -Laser (@1)=Laser (@1) -Barrier Laser (@1)=Barrière avec laser (@1) -Rain Membrane Laser (@1)=Membrane perméable avec laser (@1) -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging=Active ou désactive le gel des lasers. Quand ils sont gelés, il ne sont pas mis à jour automatiquement. Peut être utile pour débugger -Lasers are now frozen. Map updates will no longer update the lasers.=Les lasers sont maintenant gelés. Les mises à jour de la carte ne modifieront plus les lasers. -Lasers are now unfrozen. Map updates will update the lasers again.=Les lasers ne sont maintenant plus gelés. Les mises à jour de la carte modifieront à nouveau les lasers. -Force a full laser update to occur in the current level boundaries=Force la mise à jour des lasers dans le niveau -Emit lasers from all emitters in the current level boundaries=Active tous les émetteurs du niveau -[]=[] -Remove all lasers in the current level boundaries and the current out-of-bounds lasers=Supprime tous les lasers du niveau -Block State Toggler=Changeur d'état de bloc -Turns blocks on or off=Allume ou éteint des blocs -This tool only works in the level editor or development mode.=Cet outil ne marche que dans l'éditeur de niveaux ou en mode développement. -Color Changer=Changeur de couleur -Changes block color=Change la couleur des blocs -Screw Changer=Changeur de vis -Cycles through screw types for blocks=Change le type de vis des blocs -Sender Mode=Mode émission -Punch node to select a sender to add receivers to in Receiver Mode=Tapez un bloc pour sélectionner un émetteur pour lequel ajouter des récepteurs en mode réception -Receiver Mode=Mode réception -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode=Tapez un bloc pour l'ajouter comme récepteur du bloc sélectionné comme émetteur en mode émission -Signal Type Mode=Mode type de signal -Punch sender node to change its signal type=Tapez le bloc émetteur pour changer son type de signal -Receiver Type Mode=Mode type de récepteur -Punch receiver node to change its receiver type=Tapez un bloc récepteur pour changer son type de récepteur -Reset Mode=Mode réinitialisation -Punch sender or receiver to remove all its trigger information=Tapez un bloc émetteur ou récepteur pour supprimer tous ses déclencheurs -Info Mode=Mode information -Punch node to expose its current trigger relations=Tapez un bloc pour obtenir des informations sur les déclencheurs associés -Trigger Tool=Gestionnaire de déclencheurs -Place to change mode=[Activer] pour changer de mode -This tool only works in the level editor.=Cet outil ne marche que dans l'éditeur de niveaux. -This node is outside the level area.=Ce bloc est en-dehors du niveau. -This node is neither a sender nor a receiver.=Ce bloc ne peut être ni un émetteur, ni un récepteur. -This node isn’t a sender.=Ce bloc ne peut pas être un émetteur. -ERROR: This node wasn’t initialized as a trigger!=ERREUR : ce bloc n'a pas de déclencheurs associés ! -Now setting receivers for sender: @1=Définition des récepteurs de lémetteur : @1 -This node isn’t a receiver.=Ce bloc ne peut pas être un récepteur. -Select a sender in Sender Mode first!=Vous devez d'abord sélectionner un bloc émetteur en mode émission ! -The selected sender no longer exists.=Le bloc émetteur sélectionné n'existe plus. -Added signal from sender @1 to receiver @2.=Le signal du bloc émetteur @1 au bloc récepteur @2 a été ajouté. -This receiver was already added to the receiver list of the sender at @1.=Ce bloc récepteur fait déjà partie des récepteur du bloc émetteur à @1. -@1 (@2)=@1 (@2) -Signal type of sender @1 changed to @2.=Le type du signal du bloc émetteur @1 est maintenant @2. -Receiver type of receiver @1 changed to @2.=Le bloc récepteur @1 est maintenant de type @2. -Reset node at @1.=Les déclencheurs du bloc à @1 a été réinitialisé. -, =, -This node sends to: @1=Ce bloc émet vers : @1 -This node receives from: @1=Ce bloc reçoit de : @1 -This node is a sender and receiver. It neither sends nor receives signals.=Ce bloc est à la fois émetteur et récepteur. Il n'envoie ni ne reçoit de signaux. -This node is a receiver. It does not receive signals.=Ce bloc est un récepteur. Il ne reçoit pas de signaux. -This node is a sender. It does not send signals.=Ce bloc est un émeteur. Il n'envoie pas de signaux. -Tool set to @1!=Mode @1 activé. diff --git a/mods/lzr_laser/locale/lzr_laser.id.tr b/mods/lzr_laser/locale/lzr_laser.id.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.id.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.it.tr b/mods/lzr_laser/locale/lzr_laser.it.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.it.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.jbo.tr b/mods/lzr_laser/locale/lzr_laser.jbo.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.jbo.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.ms.tr b/mods/lzr_laser/locale/lzr_laser.ms.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.ms.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.pt_BR.tr b/mods/lzr_laser/locale/lzr_laser.pt_BR.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.pt_BR.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.ru.tr b/mods/lzr_laser/locale/lzr_laser.ru.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.ru.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.se.tr b/mods/lzr_laser/locale/lzr_laser.se.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.se.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.sk.tr b/mods/lzr_laser/locale/lzr_laser.sk.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.sk.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.tr.tr b/mods/lzr_laser/locale/lzr_laser.tr.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.tr.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.zh_Hans.tr b/mods/lzr_laser/locale/lzr_laser.zh_Hans.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.zh_Hans.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/lzr_laser.zh_Hant.tr b/mods/lzr_laser/locale/lzr_laser.zh_Hant.tr deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/lzr_laser.zh_Hant.tr +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_laser/locale/template.txt b/mods/lzr_laser/locale/template.txt deleted file mode 100644 index 06327f1c..00000000 --- a/mods/lzr_laser/locale/template.txt +++ /dev/null @@ -1,137 +0,0 @@ -# textdomain: lzr_laser -Heavy Crate= -Old Crate= -Mossy Heavy Crate= -Light Crate= -Light enough to be picked up= -Mirror= -Deflects a laser= -Beam Splitter= -Both deflects a laser and lets it through= -Beam Splitter (active, @1)= -Double Mirror= -Deflects lasers on both sides= -Double Mirror (active, @1)= -Crystal= -Deflects lasers in all directions= -Mixer= -Two lasers go in, a laser with their colors combined goes out= -Red Emitter= -Emits a red laser= -Would emit a red laser if it were turned on= -Green Emitter= -Emits a green laser= -Would emit a green laser if it were turned on= -Blue Emitter= -Emits a blue laser= -Would emit a blue laser if it were turned on= -Yellow Emitter= -Emits a yellow laser= -Would emit a yellow laser if it were turned on= -Magenta Emitter= -Emits a magenta laser= -Would emit a magenta laser if it were turned on= -Cyan Emitter= -Emits a cyan laser= -Would emit a cyan laser if it were turned on= -White Emitter= -Emits a white laser= -Would emit a white laser if it were turned on= -Detector= -Activates when a laser goes into the hole= -Red Detector= -Activates when a red laser goes into the hole= -Green Detector= -Activates when a green laser goes into the hole= -Blue Detector= -Activates when a blue laser goes into the hole= -Yellow Detector= -Activates when a yellow laser goes into the hole= -Magenta Detector= -Activates when a magenta laser goes into the hole= -Cyan Detector= -Activates when a cyan laser goes into the hole= -White Detector= -Activates when a white laser goes into the hole= -Hollow Barrel= -Cursed Skull= -Is untouchable unless a laser goes through it= -Becomes untouchable when no laser goes through it= -Shy Skull= -Becomes untouchable when a laser goes through it= -Is untouchable while a laser goes through it= -Barricade= -Burns on laser contact= -Burning Barricade= -Ignites neighboring barricades and burns up after 1 second= -Bomb= -Explodes when fuse gets ignited by laser or fire= -Destroys cracked blocks in a 3×3×3 area= -Ignited bomb= -Will explode soon= -Ignited Bomb= -@1 (rotatable)= -@1 (fixed)= -@1 (soft-fixed)= -@1 (fixed, inactive)= -@1 (inactive)= -@1 (fixed, active)= -@1 (active)= -@1 (fixed, active, @2)= -@1 (active, @2)= -@1 (soft-fixed, inactive)= -@1 (soft-fixed, active)= -@1 (soft-fixed, active, @2)= -Laser (@1)= -Barrier Laser (@1)= -Rain Membrane Laser (@1)= -Enable or disable frozen lasers. When lasers are frozen, they won’t be updated automatically. Useful for debugging= -Lasers are now frozen. Map updates will no longer update the lasers.= -Lasers are now unfrozen. Map updates will update the lasers again.= -Force a full laser update to occur in the current level boundaries= -Emit lasers from all emitters in the current level boundaries= -[]= -Remove all lasers in the current level boundaries and the current out-of-bounds lasers= -Block State Toggler= -Turns blocks on or off= -This tool only works in the level editor or development mode.= -Color Changer= -Changes block color= -Screw Changer= -Cycles through screw types for blocks= -Sender Mode= -Punch node to select a sender to add receivers to in Receiver Mode= -Receiver Mode= -Punch node to add a node as a receiver to the list of receivers of the selected sender from Sender Mode= -Signal Type Mode= -Punch sender node to change its signal type= -Receiver Type Mode= -Punch receiver node to change its receiver type= -Reset Mode= -Punch sender or receiver to remove all its trigger information= -Info Mode= -Punch node to expose its current trigger relations= -Trigger Tool= -Place to change mode= -This tool only works in the level editor.= -This node is outside the level area.= -This node is neither a sender nor a receiver.= -This node isn’t a sender.= -ERROR: This node wasn’t initialized as a trigger!= -Now setting receivers for sender: @1= -This node isn’t a receiver.= -Select a sender in Sender Mode first!= -The selected sender no longer exists.= -Added signal from sender @1 to receiver @2.= -This receiver was already added to the receiver list of the sender at @1.= -@1 (@2)= -Signal type of sender @1 changed to @2.= -Receiver type of receiver @1 changed to @2.= -Reset node at @1.= -, = -This node sends to: @1= -This node receives from: @1= -This node is a sender and receiver. It neither sends nor receives signals.= -This node is a receiver. It does not receive signals.= -This node is a sender. It does not send signals.= -Tool set to @1!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.de.tr b/mods/lzr_level_select/locale/lzr_level_select.de.tr deleted file mode 100644 index 4843925d..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.de.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK=OK -Select level:=Level auswählen: -Select custom level:=Benutzerlevel auswählen: -Start=Starten -There are no levels.=Es gibt keine Levels. -There are no custom levels.=Es gibt keine Benutzerlevels. -Install levels from your friends or use the level editor to build your own.=Installieren Sie Levels von Ihren Freunden oder benutzen Sie den Level-Editor, um Ihre eigenen Levels zu bauen. -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.=Das Level konnte nicht geladen werden. Es wurde keine Level-CSV gefunden und der Fallback-Mechanismus schlug ebenfalls fehl. -The level could not be loaded. Invalid syntax of level CSV file.=Das Level konnte nicht geladen werden. Ungültige Syntax von Level-CSV-Datei. -There’s no teleporter for the player to start on.=Es gibt keinen Teleporter, auf dem der Spieler starten kann. -There’s more than one teleporter.=Es gibt mehr als einen Teleporter. -There’s more than one information block.=Es gibt mehr als einen Informationsblock. -There’s a barrier or barrier-like node in the level.=Im Level befindet sich eine Barriere oder ein barrierenähnlicher Block. -There’s a bare gold block in the level.=Im Level befindet sich ein freistehender Goldblock. -There’s a rooted plant in the level.=Im Level befindet sich eine verwurzelte Pflanze. -Reason: @1=Grund: @1 -This level is unplayable.=Dieses Level ist unspielbar. -The level could not be loaded due to an unknown error.=Das Level konnte aufgrund eines unbekannten Fehlers nicht geladen werden. -Go to level=Zu Level gehen -= -Invalid level!=Ungültiges Level! -Not possible during the level solution test!=Dies ist während des Levellösungstests nicht möglich! -Can’t start a level while loading!=Ein Level kann während des Ladens nicht gestartet werden! diff --git a/mods/lzr_level_select/locale/lzr_level_select.es.tr b/mods/lzr_level_select/locale/lzr_level_select.es.tr deleted file mode 100644 index 13d023eb..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.es.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK=OK -Select level:=Seleccionar nivel: -Select custom level:=Seleccionar un nivel personalizado: -Start=Iniciar -There are no levels.=No hay niveles. -There are no custom levels.=No hay niveles personalizados. -Install levels from your friends or use the level editor to build your own.=Instala niveles de tus amigos o usa el editor de nivel para construir el tuyo propio. -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.=El nivel no puede ser cargado, No se encontró un archivo CSV del nivel, y el mecanismo de respaldo también falló. -The level could not be loaded. Invalid syntax of level CSV file.=El nivel no puede ser cargado, sintaxis inválida del archivo CSV del nivel. -There’s no teleporter for the player to start on.=No hay ningún teletransportador para que el jugador comience. -There’s more than one teleporter.=Hay más de un teletransporte. -There’s more than one information block.=Hay más de un bloque de información. -There’s a barrier or barrier-like node in the level.=Hay una barrera o un nodo parecido a una barrera en el nivel. -There’s a bare gold block in the level.=Hay un bloque de oro crudo en el nivel. -There’s a rooted plant in the level.=Hay una planta con raíces en el nivel. -Reason: @1=Razón: @1 -This level is unplayable.=Este nivel es injugable. -The level could not be loaded due to an unknown error.=El nivel no puede ser cargado dado un error desconocido. -Go to level=Ir al nivel -= -Invalid level!=¡Nivel invalido! -Not possible during the level solution test!=¡No es posible durante la prueba de solución de nivel! -Can’t start a level while loading!=¡No se puede iniciar un nivel mientras se carga! diff --git a/mods/lzr_level_select/locale/lzr_level_select.fr.tr b/mods/lzr_level_select/locale/lzr_level_select.fr.tr deleted file mode 100644 index 83808bbf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.fr.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK=OK -Select level:=Choisissez un niveau : -Select custom level:=Sélectionnez un niveau personnalisé : -Start=En avant ! -There are no levels.=Il n'y a aucun niveau. -There are no custom levels.=Il n'y a aucun niveau personnalisé. -Install levels from your friends or use the level editor to build your own.=Ajoutez des niveaux faits par vos amis, ou utilisez l'éditeur de niveaux pour créer le vôtre. -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.=Le niveau n'a pas pu être chargé : auucn fichier CSV associé n'a été trouvé, et le mécanisme de secours a également échoué. -The level could not be loaded. Invalid syntax of level CSV file.=Le niveau n'a pas pu être chargé. Le fichier CSV associé est malformé. -There’s no teleporter for the player to start on.=Il n'y a pas de téléporteur indiquant la position de départ du joueur. -There’s more than one teleporter.=Il y a plus d'un téléporteur. -There’s more than one information block.=Il y a plus d'un bloc d'information. -There’s a barrier or barrier-like node in the level.=Ily y a un bloc barrière (ou assimilé) dans le niveau. -There’s a bare gold block in the level.=Il y a un bloc d'or non protégé daans le niveau. -There’s a rooted plant in the level.=Il y a une plante à racines dans le niveau. -Reason: @1=Raison : @1 -This level is unplayable.=Ce niveau n'est pas jouable. -The level could not be loaded due to an unknown error.=Le niveau n'a pas pu être chargé, mais on ne sait pas pourquoi. -Go to level=Aller au niveau -= -Invalid level!=Niveau invalide ! -Not possible during the level solution test!= -Can’t start a level while loading!=Le niveau est en train de charger, il est impossible d'en commencer un nouveau ! diff --git a/mods/lzr_level_select/locale/lzr_level_select.id.tr b/mods/lzr_level_select/locale/lzr_level_select.id.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.id.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.it.tr b/mods/lzr_level_select/locale/lzr_level_select.it.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.it.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.jbo.tr b/mods/lzr_level_select/locale/lzr_level_select.jbo.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.jbo.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.ms.tr b/mods/lzr_level_select/locale/lzr_level_select.ms.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.ms.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.pt_BR.tr b/mods/lzr_level_select/locale/lzr_level_select.pt_BR.tr deleted file mode 100644 index da28c6f7..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.pt_BR.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK=OK -Select level:=Selecionar nível: -Select custom level:=Selecionar nível personalizado: -Start=Iniciar -There are no levels.=Não há níveis. -There are no custom levels.=Não há níveis personalizados. -Install levels from your friends or use the level editor to build your own.=Instale níveis de seus amigos ou use o editor de níveis para criar o seu próprio. -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.=O nível não pôde ser carregado. Nenhum arquivo CSV do nível foi encontrado, e o mecanismo de fallback também falhou. -The level could not be loaded. Invalid syntax of level CSV file.=O nível não pôde ser carregado. Sintaxe do arquivo CSV do nível é inválida. -There’s no teleporter for the player to start on.=Não há um transportador para o jogador começar. -There’s more than one teleporter.=Há mais de um transportador. -There’s more than one information block.=Há mais de um bloco de informação. -There’s a barrier or barrier-like node in the level.=Há uma barreira ou um nó semelhante a uma barreira no nível. -There’s a bare gold block in the level.=Há um bloco de ouro vazio no nível. -There’s a rooted plant in the level.=Há uma planta enraizada no nível. -Reason: @1=Motivo: @1 -This level is unplayable.=Esse nível não é jogável. -The level could not be loaded due to an unknown error.=O nível não pôde ser carregado por causa de um erro desconhecido. -Go to level=Ir para o nível -= -Invalid level!=Nível inválido! -Not possible during the level solution test!= -Can’t start a level while loading!=Não é possível iniciar com o nível carragando! diff --git a/mods/lzr_level_select/locale/lzr_level_select.ru.tr b/mods/lzr_level_select/locale/lzr_level_select.ru.tr deleted file mode 100644 index 44591bff..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.ru.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK=ОК -Select level:=Выберите уровень: -Select custom level:=Выберите кастомный уровень: -Start=Старт -There are no levels.=Нет уровней. -There are no custom levels.=Нет кастомных уровней. -Install levels from your friends or use the level editor to build your own.=Устанавливайте уровни ваших друзей, или используйте редактор уровней для создания своих. -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.=Уровень не может быть загружен. CSV файл уровня не был найден, и механизм резервного копирования также не сработал. -The level could not be loaded. Invalid syntax of level CSV file.=Уровень не может быть загружен! Неверный синтаксис CSV файла уровня. -There’s no teleporter for the player to start on.=Нет телепортера для начального положения игрока. -There’s more than one teleporter.=Здесь больше одного телепортера. -There’s more than one information block.=Здесь больше одного блока информации. -There’s a barrier or barrier-like node in the level.=В уровне присутствует барьер или барьеро-видный блок. -There’s a bare gold block in the level.=В уровне присутствует обычный блок золота. -There’s a rooted plant in the level.=В уровне присутствует укорененное растение. -Reason: @1=Причина: @1 -This level is unplayable.=Этот уровень неиграбельный. -The level could not be loaded due to an unknown error.=Этот уровень не может быть загружен из-за неизвестной ошибки. -Go to level=Перейти на уровень -=<уровень> -Invalid level!=Неправильный уровень! -Not possible during the level solution test!= -Can’t start a level while loading!=Нельзя начать уровень при загрузке! diff --git a/mods/lzr_level_select/locale/lzr_level_select.se.tr b/mods/lzr_level_select/locale/lzr_level_select.se.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.se.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.sk.tr b/mods/lzr_level_select/locale/lzr_level_select.sk.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.sk.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.tr.tr b/mods/lzr_level_select/locale/lzr_level_select.tr.tr deleted file mode 100644 index 60c3f654..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.tr.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK=Tamam -Select level:=Bölüm seçin: -Select custom level:=Özel bölüm seçin: -Start=Başla -There are no levels.=Bölüm yok. -There are no custom levels.=Özel bölüm yok. -Install levels from your friends or use the level editor to build your own.=Arkadaşlarınızdan bölümler yükleyin veya bölüm editörü ile kendi bölümlerinizi oluşturun. -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.zh_Hans.tr b/mods/lzr_level_select/locale/lzr_level_select.zh_Hans.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.zh_Hans.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/lzr_level_select.zh_Hant.tr b/mods/lzr_level_select/locale/lzr_level_select.zh_Hant.tr deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/lzr_level_select.zh_Hant.tr +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_level_select/locale/template.txt b/mods/lzr_level_select/locale/template.txt deleted file mode 100644 index 964cb3cf..00000000 --- a/mods/lzr_level_select/locale/template.txt +++ /dev/null @@ -1,24 +0,0 @@ -# textdomain: lzr_level_select -OK= -Select level:= -Select custom level:= -Start= -There are no levels.= -There are no custom levels.= -Install levels from your friends or use the level editor to build your own.= -Level could not be loaded. No level CSV file was found, and the fallback mechanism failed as well.= -The level could not be loaded. Invalid syntax of level CSV file.= -There’s no teleporter for the player to start on.= -There’s more than one teleporter.= -There’s more than one information block.= -There’s a barrier or barrier-like node in the level.= -There’s a bare gold block in the level.= -There’s a rooted plant in the level.= -Reason: @1= -This level is unplayable.= -The level could not be loaded due to an unknown error.= -Go to level= -= -Invalid level!= -Not possible during the level solution test!= -Can’t start a level while loading!= diff --git a/mods/lzr_levels/locale/lzr_levels.de.tr b/mods/lzr_levels/locale/lzr_levels.de.tr deleted file mode 100644 index a45ffc68..00000000 --- a/mods/lzr_levels/locale/lzr_levels.de.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!=Level abgeschlossen! -There are no treasures here!=Hier gibt es keine Schätze! -Yarr! You did it! Our ship’s full of gold now. We’re rich!=Yarr! Du hast es geschafft! Unser Schiff ist nun voller Gold. Wir sind reich! -You’ve collected every treasure in the known world!=Du hast jeden Schatz der bekannten Welt gesammelt! -No puzzle was too hard, no security mechanism could stop you.=Kein Rätsel war zu schwer, kein Sicherheitsmechanismus konnte dich aufhalten. -You have become the Perfect Plunderer!=Du bist der Perfekte Plünderer! -Final level completed!=Letztes Level abgeschlossen! -Untitled (@1)=Ohne Titel (@1) -Display information about the identity of the current level=Informationen über die Identität des aktuellen Levels anzeigen -• Level name: @1=• Levelname: @1 -• Level name (in your language): @1=• Levelname (in Ihrer Sprache): @1 -• Level name (in English): @1=• Levelname (auf Englisch): @1 -• File name: @1=• Dateiname: @1 -• Level type: @1=• Leveltyp: @1 -core=Haupt -• Level number: @1=• Levelnummer: @1 -custom=Benutzer -Could not get level information.=Die Levelinformationen konnten nicht geholt werden. -You’re in the level editor.=Sie befinden sich im Level-Editor. -Not playing in a level!=Es wird kein Level gespielt! -Restart current level=Aktuelles Level neustarten -Can’t restart while loading!=Beim Laden kann nicht neugestartet werden! -Can’t restart during the level solution test!=Ein Neustart ist während des Levellösungstests nicht möglich! -Leave current level=Aktuelles Level verlassen -Can’t leave while loading!=Verlassen ist während des Ladens nicht möglich! -Reset level progress=Levelfortschritt zurücksetzen -Level progress resetted.=Levelfortschritt zurückgesetzt. -To reset level progress, use “/reset_progress yes”=Um den Levelfortschritt zurückzusetzen, benutzen Sie „/reset_progress yes“ -Mark all levels as complete except the first one=Alle Levels (außer dem ersten) als abgeschlossen markieren diff --git a/mods/lzr_levels/locale/lzr_levels.es.tr b/mods/lzr_levels/locale/lzr_levels.es.tr deleted file mode 100644 index 8400d953..00000000 --- a/mods/lzr_levels/locale/lzr_levels.es.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!=¡Nivel completado! -There are no treasures here!=¡Aquí no hay tesoros! -Yarr! You did it! Our ship’s full of gold now. We’re rich!=¡Yarr! ¡Lo hicistes! Nuestro barco está lleno de oro ahora. ¡Somos ricos! -You’ve collected every treasure in the known world!=¡Has recogido todos los tesoros del mundo conocido! -No puzzle was too hard, no security mechanism could stop you.=Ningún rompecabezas fue muy difícil, ningún mecanismo de seguridad puede detenerte. -You have become the Perfect Plunderer!=¡Te has convertido en el ladrón perfecto! -Final level completed!=¡Nivel final completado! -Untitled (@1)=Sin título (@1) -Display information about the identity of the current level=Mostrar información sobre la identidad del nivel actual -• Level name: @1=• Nombre del nivel: @1 -• Level name (in your language): @1=• Nombre del nivel (en tu idioma): @1 -• Level name (in English): @1=• Nombre del nivel (en inglés): @1 -• File name: @1=• Nombre del archivo: @1 -• Level type: @1=• Tipo de nivel: @1 -core=básico -• Level number: @1=• Número de nivel: @1 -custom=personalizado -Could not get level information.=No se pudo obtener información del nivel. -You’re in the level editor.=Estás en el editor de niveles. -Not playing in a level!=¡No estás jugando en un nivel! -Restart current level=Reiniciar nivel actual -Can’t restart while loading!=¡No se puede reiniciar mientras carga! -Can’t restart during the level solution test!=¡No puedes reiniciar durante la prueba de solución del nivel! -Leave current level=Abandonar el nivel actual -Can’t leave while loading!=¡No puede salir mientras está cargando! -Reset level progress=Reiniciar progreso del nivel -Level progress resetted.=Progreso del nivel reiniciado. -To reset level progress, use “/reset_progress yes”=Para reiniciar el progreso del nivel, usa "/reset_progress yes" -Mark all levels as complete except the first one=Marcar todos los niveles como completados excepto el primero diff --git a/mods/lzr_levels/locale/lzr_levels.fr.tr b/mods/lzr_levels/locale/lzr_levels.fr.tr deleted file mode 100644 index a9d31a94..00000000 --- a/mods/lzr_levels/locale/lzr_levels.fr.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!=Niveau terminé ! -There are no treasures here!=Il n'y a aucun trésor ici ! -Yarr! You did it! Our ship’s full of gold now. We’re rich!=Yarr ! Vous l'avez fait ! Notre navire est rempli d'or à présent, nous sommes riches ! -You’ve collected every treasure in the known world!=Vous avez trouvé tous les trésors du monde connu ! -No puzzle was too hard, no security mechanism could stop you.=Aucune énigme, aucun mécanisme de sécurité n'a su vous arrêter. -You have become the Perfect Plunderer!=Vous êtes devenu le Pilleur parfait ! -Final level completed!=Dernier niveau terminé ! -Untitled (@1)=Sans nom (@1) -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!=Vous n'êtes pas en train de faire un niveau ! -Restart current level=Recommencer le niveau -Can’t restart while loading!=Le niveau est en train de charger, il est impossible de le recommencer maintenant ! -Can’t restart during the level solution test!= -Leave current level=Quitter le niveau -Can’t leave while loading!=Le niveau est en train de charger, il est impossible de le quitter maintenant ! -Reset level progress=Réinitialiser la progression du niveau -Level progress resetted.=La progression du niveau a été réinitialisée. -To reset level progress, use “/reset_progress yes”=Pour réinitialiser la progression du niveau, utilisez la commande « /reset_progress yes » -Mark all levels as complete except the first one=Marque tous les niveaux comme « terminés », sauf le premier diff --git a/mods/lzr_levels/locale/lzr_levels.id.tr b/mods/lzr_levels/locale/lzr_levels.id.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.id.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.it.tr b/mods/lzr_levels/locale/lzr_levels.it.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.it.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.jbo.tr b/mods/lzr_levels/locale/lzr_levels.jbo.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.jbo.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.ms.tr b/mods/lzr_levels/locale/lzr_levels.ms.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.ms.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.pt_BR.tr b/mods/lzr_levels/locale/lzr_levels.pt_BR.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.pt_BR.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.ru.tr b/mods/lzr_levels/locale/lzr_levels.ru.tr deleted file mode 100644 index 7795dcde..00000000 --- a/mods/lzr_levels/locale/lzr_levels.ru.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!=Уровень пройден! -There are no treasures here!=Здесь нет сокровищ! -Yarr! You did it! Our ship’s full of gold now. We’re rich!=Арр! Ты это сделал! Наш корабль полон золота. Мы богаты! -You’ve collected every treasure in the known world!=Вы собрали каждое сокровище во всех мирах! -No puzzle was too hard, no security mechanism could stop you.=Никакие пазлы не были очень сложными, никакой механизм не мог вас остановить. -You have become the Perfect Plunderer!=Вы стали идеальным грабителем! -Final level completed!=Финальный уровень пройден! -Untitled (@1)=Безымянный (@1) -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level=Перезапустить текущий уровень -Can’t restart while loading!=Нельзя перезапускать при загрузке! -Can’t restart during the level solution test!= -Leave current level=Покинуть текущий уровень -Can’t leave while loading!=Нельзя выходить при загрузке! -Reset level progress=Сбросить прогресс уровня -Level progress resetted.=Прогресс уровня сброшен. -To reset level progress, use “/reset_progress yes”=Чтобы сбросить прогресс уровня, используйте “/reset_progress yes” -Mark all levels as complete except the first one=Отметить все уровни выполненными кроме последнего diff --git a/mods/lzr_levels/locale/lzr_levels.se.tr b/mods/lzr_levels/locale/lzr_levels.se.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.se.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.sk.tr b/mods/lzr_levels/locale/lzr_levels.sk.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.sk.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.tr.tr b/mods/lzr_levels/locale/lzr_levels.tr.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.tr.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.zh_Hans.tr b/mods/lzr_levels/locale/lzr_levels.zh_Hans.tr deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/lzr_levels.zh_Hans.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/lzr_levels.zh_TW.tr b/mods/lzr_levels/locale/lzr_levels.zh_TW.tr deleted file mode 100644 index 911a9833..00000000 --- a/mods/lzr_levels/locale/lzr_levels.zh_TW.tr +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!=最終關卡已破解! -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!=你不再關卡內! -Restart current level=重新開始 -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level=離開關卡 -Can’t leave while loading!= -Reset level progress=重設關卡進度 -Level progress resetted.=關卡重設完成。 -To reset level progress, use “/reset_progress yes”=運行「/reset_progress yes」以重設關卡進度 -Mark all levels as complete except the first one= diff --git a/mods/lzr_levels/locale/template.txt b/mods/lzr_levels/locale/template.txt deleted file mode 100644 index bbfcc717..00000000 --- a/mods/lzr_levels/locale/template.txt +++ /dev/null @@ -1,30 +0,0 @@ -# textdomain: lzr_levels -Level complete!= -There are no treasures here!= -Yarr! You did it! Our ship’s full of gold now. We’re rich!= -You’ve collected every treasure in the known world!= -No puzzle was too hard, no security mechanism could stop you.= -You have become the Perfect Plunderer!= -Final level completed!= -Untitled (@1)= -Display information about the identity of the current level= -• Level name: @1= -• Level name (in your language): @1= -• Level name (in English): @1= -• File name: @1= -• Level type: @1= -core= -• Level number: @1= -custom= -Could not get level information.= -You’re in the level editor.= -Not playing in a level!= -Restart current level= -Can’t restart while loading!= -Can’t restart during the level solution test!= -Leave current level= -Can’t leave while loading!= -Reset level progress= -Level progress resetted.= -To reset level progress, use “/reset_progress yes”= -Mark all levels as complete except the first one= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.de.tr b/mods/lzr_mapgen/locale/lzr_mapgen.de.tr deleted file mode 100644 index 43bed691..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean=Ozean -Islands=Inseln -Underground=Unter Tage -Sky=Himmel diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.es.tr b/mods/lzr_mapgen/locale/lzr_mapgen.es.tr deleted file mode 100644 index 9b4bf1ae..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean=Océano -Islands=Islas -Underground=Bajo tierra -Sky=Cielo diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.fr.tr b/mods/lzr_mapgen/locale/lzr_mapgen.fr.tr deleted file mode 100644 index 533b43dd..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean=Océan -Islands=Îles -Underground=Sous-sol -Sky=Ciel diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.id.tr b/mods/lzr_mapgen/locale/lzr_mapgen.id.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.it.tr b/mods/lzr_mapgen/locale/lzr_mapgen.it.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.jbo.tr b/mods/lzr_mapgen/locale/lzr_mapgen.jbo.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.ms.tr b/mods/lzr_mapgen/locale/lzr_mapgen.ms.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.pt_BR.tr b/mods/lzr_mapgen/locale/lzr_mapgen.pt_BR.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.ru.tr b/mods/lzr_mapgen/locale/lzr_mapgen.ru.tr deleted file mode 100644 index 5015265c..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean=Океан -Islands=Острова -Underground=Подземелье -Sky=Небо diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.se.tr b/mods/lzr_mapgen/locale/lzr_mapgen.se.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.se.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.sk.tr b/mods/lzr_mapgen/locale/lzr_mapgen.sk.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.tr.tr b/mods/lzr_mapgen/locale/lzr_mapgen.tr.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.tr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.zh_Hans.tr b/mods/lzr_mapgen/locale/lzr_mapgen.zh_Hans.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.zh_Hans.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/lzr_mapgen.zh_Hant.tr b/mods/lzr_mapgen/locale/lzr_mapgen.zh_Hant.tr deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/lzr_mapgen.zh_Hant.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_mapgen/locale/template.txt b/mods/lzr_mapgen/locale/template.txt deleted file mode 100644 index 22e40411..00000000 --- a/mods/lzr_mapgen/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_mapgen -Ocean= -Islands= -Underground= -Sky= diff --git a/mods/lzr_menu/locale/lzr_menu.de.tr b/mods/lzr_menu/locale/lzr_menu.de.tr deleted file mode 100644 index 34fad490..00000000 --- a/mods/lzr_menu/locale/lzr_menu.de.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter=Levelstarter -Start playing=Mit dem Spiel beginnen -Custom Level Starter=Benutzerlevelstarter -Play custom levels=Benutzerlevels spielen -Level Editor Starter=Level-Editor-Starter -Enter the level editor=Den Level-Editor betreten -Toggle music=Musik umschalten -(Music is enabled)=(Musik ist eingeschaltet) -(Music is disabled)=(Musik ist ausgeschaltet) -Speaker=Lautsprecher -red=rot -“red” lasers=„rote“ Laser -Adjust the replacement color for “red” lasers=Ersatzfarbe für „rote“ Laser anpassen -green=grün -“green” lasers=„grüne“ Laser -Adjust the replacement color for “green” lasers=Ersatzfarbe für „grüne“ Laser anpassen -blue=blau -“blue” lasers=„blaue“ Laser -Adjust the replacement color for “blue” lasers=Ersatzfarbe für „blaue“ Laser anpassen -yellow=gelb -“yellow” lasers=„gelbe“ Laser -Adjust the replacement color for “yellow” lasers=Ersatzfarbe für „gelbe“ Laser anpassen -cyan=türkis -“cyan” lasers=„türkise“ Laser -Adjust the replacement color for “cyan” lasers=Ersatzfarbe für „türkise“ Laser anpassen -magenta=magenta -“magenta” lasers=„magenta“ Laser -Adjust the replacement color for “magenta” lasers=Ersatzfarbe für „magenta“ Laser anpassen -white=weiß -“white” lasers=„weiße“ Laser -Adjust the replacement color for “white” lasers=Ersatzfarbe für „weiße“ Laser anpassen -Red=Rot -Green=Grün -Blue=Blau -Here you can redefine the color @1 for lasers.=Hier kann die Farbe @1 für Laser umdefiniert werden. -The game will pretend this is @1, even if the actual color is different.=Das Spiel wird so tun, als wäre dies @1, selbst wenn die echte Farbe eine andere ist. -−@1=−@1 -+@1=+@1 -@1/@2=@1/@2 -Default=Standard -Pick the default color=Die Standardfarbe wählen -OK=OK -Cancel=Abbrechen -This setting will take effect after a restart.=Diese Einstellung wird nach einem Neustart wirksam. -Opaque lasers=Undurchsichtige Laser -If enabled, lasers aren’t translucent. Can improve performance.=Wenn aktiviert, werden Laser nicht mehr teildurchsichtig sein. Das kann die Performanz erhöhen. -Draw patterns on lasers=Muster auf Lasern zeichnen -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.=Besondere Muster werden auf den Lasern auftauchen, eins für jede Farbe. Hilft dabei, die Laser zu unterscheiden, ohne sich allein auf die Farbe verlassen zu müssen. -Laser colors:=Laserfarben: -Reset=Zurücksetzen -Reset all laser colors=Alle Laserfarben zurücksetzen -Apply=Anwenden -The game needs to be restarted for the new graphics settings to take effect.=Das Spiel muss neu gestartet werden, damit die neuen Grafikeinstellungen wirksam werden. -Restart=Neu starten -Keep playing=Weiterspielen -You’ve quit the game. Start the game again for the settings to take effect.=Sie haben das Spiel verlassen. Starten Sie das Spiel erneut, damit die Einstellungen wirksam werden. -Television=Fernseher -Change graphics settings=Grafikeinstellungen anpassen -Info Book Bookshelf=Infobuch-Bücherregal -Read about how to play the game=Wie man das Spiel spielt -Painting: Perfect Plunderer=Gemälde: Perfekter Plünderer -Found every treasure of the known world=Alle Schätze der bekannten Welt gefunden diff --git a/mods/lzr_menu/locale/lzr_menu.es.tr b/mods/lzr_menu/locale/lzr_menu.es.tr deleted file mode 100644 index 03a6d8fc..00000000 --- a/mods/lzr_menu/locale/lzr_menu.es.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter=Nivel inicial -Start playing=Empieza a jugar -Custom Level Starter=Nivel inical personalizado -Play custom levels=Juega niveles personalizados -Level Editor Starter=Editor del nivel inicial -Enter the level editor=Entrar al editor de niveles -Toggle music=Activar música -(Music is enabled)=(La música está activada) -(Music is disabled)=(La música está desactivada) -Speaker=Bocina -red=rojo -“red” lasers=láseres "rojos" -Adjust the replacement color for “red” lasers=Ajusta el color de remplazo para los láseres "rojos" -green=verde -“green” lasers=láseres verdes -Adjust the replacement color for “green” lasers=Ajusta el color de remplazo para los láseres "verdes" -blue=azul -“blue” lasers=láseres "azules" -Adjust the replacement color for “blue” lasers=Ajusta el color de remplazo para los láseres "azules" -yellow=amarillo -“yellow” lasers=láseres "amarillos" -Adjust the replacement color for “yellow” lasers=Ajusta el color de remplazo para los láseres "amarillos" -cyan=cian -“cyan” lasers=láseres "cian" -Adjust the replacement color for “cyan” lasers=Ajusta el color de remplazo para los láseres "cian" -magenta=magenta -“magenta” lasers=láseres magenta -Adjust the replacement color for “magenta” lasers=Ajusta el color de remplazo para los láseres "magenta" -white=blanco -“white” lasers=láseres "blancos" -Adjust the replacement color for “white” lasers=Ajusta el color de remplazo para los láseres "blancos" -Red=Rojo -Green=Verde -Blue=Azul -Here you can redefine the color @1 for lasers.=Aquí puedes redefinir el color @1 para los láseres. -The game will pretend this is @1, even if the actual color is different.=El juego fingirá que esto es @1, incluso si el color de verdad es diferente. -−@1=−@1 -+@1=+@1 -@1/@2=@1/@2 -Default=Predeterminado -Pick the default color=Escoge el color predeterminado -OK=OK -Cancel=Cancelar -This setting will take effect after a restart.=Este ajuste tomará efecto después de reiniciar. -Opaque lasers=Láseres opacos -If enabled, lasers aren’t translucent. Can improve performance.=Si está activado, los láseres no son translúcidos. Puede mejorar el rendimiento. -Draw patterns on lasers=Dibujar patrones en los láseres -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.=Aparecerán patrones especiales en los láseres, uno por cada color. Ayuda a distingur los láseres sin depender solo en el color. -Laser colors:=Colores de los láseres: -Reset=Restablecer -Reset all laser colors=Restablecer los colores de todos los láseres -Apply=Aplicar -The game needs to be restarted for the new graphics settings to take effect.=El juego debe ser reiniciado para que los nuevos ajustes gráficos se apliquen. -Restart=Reiniciar -Keep playing=Seguir jugando -You’ve quit the game. Start the game again for the settings to take effect.=Has salido del juego. Vuelve a iniciar el juego para que los ajustes se apliquen. -Television=Televisión -Change graphics settings=Cambiar ajustes gráficos -Info Book Bookshelf=Estantería de libros de información -Read about how to play the game=Leer sobre cómo jugar -Painting: Perfect Plunderer=Pintura: perfecto saqueador -Found every treasure of the known world=Encontré todos los tesoros del mundo conocido diff --git a/mods/lzr_menu/locale/lzr_menu.fr.tr b/mods/lzr_menu/locale/lzr_menu.fr.tr deleted file mode 100644 index 6d138d36..00000000 --- a/mods/lzr_menu/locale/lzr_menu.fr.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter=Démarreur de niveau -Start playing=Choisir un niveau -Custom Level Starter=Démarreur de niveau personnalisé -Play custom levels=Choisir un niveau personnalisé -Level Editor Starter=Démarreur d'éditeur de niveau -Enter the level editor=Éditer un niveau -Toggle music=(Dés)activer la musique -(Music is enabled)=(La musique est activée) -(Music is disabled)=(La musique est désactivée) -Speaker=Haut-parleur -red=rouge -“red” lasers=lasers « rouges » -Adjust the replacement color for “red” lasers=Couleur de remplacement des lasers « rouges » -green=vert -“green” lasers=lasers « verts » -Adjust the replacement color for “green” lasers=Couleur de remplacement des lasers « verts » -blue=bleu -“blue” lasers=lasers « bleus » -Adjust the replacement color for “blue” lasers=Couleur de remplacement des lasers « bleus » -yellow=jaune -“yellow” lasers=lasers « jaunes » -Adjust the replacement color for “yellow” lasers=Couleur de remplacement des lasers « jaunes » -cyan=cyan -“cyan” lasers=lasers « cyans » -Adjust the replacement color for “cyan” lasers=Couleur de remplacement des lasers « cyans » -magenta=magenta -“magenta” lasers=lasers « magenta » -Adjust the replacement color for “magenta” lasers=Couleur de remplacement des lasers « magenta » -white=blanc -“white” lasers=lasers « blancs » -Adjust the replacement color for “white” lasers=Couleur de remplacement des lasers « blancs » -Red=Rouge -Green=Vert -Blue=Bleu -Here you can redefine the color @1 for lasers.=Ici, vous pouvez redéfinir la couleur @1 des lasers. -The game will pretend this is @1, even if the actual color is different.=Le jeu considèrera que c'est du @1, même si ça n'en est pas. -−@1=−@1 -+@1=+@1 -@1/@2=@1/@2 -Default=Couleur par défaut -Pick the default color=Utiliser la couleur par défaut -OK=OK -Cancel=Annuler -This setting will take effect after a restart.=Un redémarrage est nécessaire pour que ce changement s'applique. -Opaque lasers=Lasers opaques -If enabled, lasers aren’t translucent. Can improve performance.=Si actif, les lasers ne seront pas transparents. Peut améliorer la performance du jeu. -Draw patterns on lasers=Lasers à motifs -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.=Si actif, des motifs spéciaux seront dessinés sur les lasers selon leur couleur. Peut aider à les distinguer sans utiliser leur couleur. -Laser colors:=Couleurs des lasers : -Reset=Réinitialiser -Reset all laser colors=Réinitialiser les couleurs de tous les lasers -Apply=Appliquer -The game needs to be restarted for the new graphics settings to take effect.=Un redémarrage est nécessaire pour que les changements soient appliqués. -Restart=Redémarrer -Keep playing=Continuer à jouer -You’ve quit the game. Start the game again for the settings to take effect.=Vous avez quitté le jeu. Quand vous le relancerez, vos changements seront pris en compte. -Television=Télévision -Change graphics settings=Modifier les paramètres graphiques -Info Book Bookshelf=Bibliothèque avec livre d'information -Read about how to play the game=Apprendre comment jouer -Painting: Perfect Plunderer=Peinture : Pilleur parfait -Found every treasure of the known world=Vous avez trouvé tous les trésors du monde diff --git a/mods/lzr_menu/locale/lzr_menu.id.tr b/mods/lzr_menu/locale/lzr_menu.id.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.id.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.it.tr b/mods/lzr_menu/locale/lzr_menu.it.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.it.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.jbo.tr b/mods/lzr_menu/locale/lzr_menu.jbo.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.jbo.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.ms.tr b/mods/lzr_menu/locale/lzr_menu.ms.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.ms.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.pt_BR.tr b/mods/lzr_menu/locale/lzr_menu.pt_BR.tr deleted file mode 100644 index 96168528..00000000 --- a/mods/lzr_menu/locale/lzr_menu.pt_BR.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter=Nível Inicial -Start playing=Começar a jogar -Custom Level Starter=Nível Inicial Personalizado -Play custom levels=Jogar níveis personalizados -Level Editor Starter=Editor de Nível Inicial -Enter the level editor=Entrar no editor de nível -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker=Alto-falante -red=vermelho -“red” lasers=lasers vermelhos -Adjust the replacement color for “red” lasers=Ajuste a cor de substituição para lasers "vermelhos" -green=verde -“green” lasers=lasers "verdes" -Adjust the replacement color for “green” lasers= -blue=azul -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue=Azul -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK=OK -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.ru.tr b/mods/lzr_menu/locale/lzr_menu.ru.tr deleted file mode 100644 index e5e12d84..00000000 --- a/mods/lzr_menu/locale/lzr_menu.ru.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK=ОК -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.se.tr b/mods/lzr_menu/locale/lzr_menu.se.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.se.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.sk.tr b/mods/lzr_menu/locale/lzr_menu.sk.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.sk.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.tr.tr b/mods/lzr_menu/locale/lzr_menu.tr.tr deleted file mode 100644 index 112bd086..00000000 --- a/mods/lzr_menu/locale/lzr_menu.tr.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK=Tamam -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.zh_Hans.tr b/mods/lzr_menu/locale/lzr_menu.zh_Hans.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.zh_Hans.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/lzr_menu.zh_TW.tr b/mods/lzr_menu/locale/lzr_menu.zh_TW.tr deleted file mode 100644 index 2b2f7ef2..00000000 --- a/mods/lzr_menu/locale/lzr_menu.zh_TW.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_menu -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_menu/locale/template.txt b/mods/lzr_menu/locale/template.txt deleted file mode 100644 index aafce9a5..00000000 --- a/mods/lzr_menu/locale/template.txt +++ /dev/null @@ -1,64 +0,0 @@ -# textdomain: lzr_menu -# The 3 primary color channels -Level Starter= -Start playing= -Custom Level Starter= -Play custom levels= -Level Editor Starter= -Enter the level editor= -Toggle music= -(Music is enabled)= -(Music is disabled)= -Speaker= -red= -“red” lasers= -Adjust the replacement color for “red” lasers= -green= -“green” lasers= -Adjust the replacement color for “green” lasers= -blue= -“blue” lasers= -Adjust the replacement color for “blue” lasers= -yellow= -“yellow” lasers= -Adjust the replacement color for “yellow” lasers= -cyan= -“cyan” lasers= -Adjust the replacement color for “cyan” lasers= -magenta= -“magenta” lasers= -Adjust the replacement color for “magenta” lasers= -white= -“white” lasers= -Adjust the replacement color for “white” lasers= -Red= -Green= -Blue= -Here you can redefine the color @1 for lasers.= -The game will pretend this is @1, even if the actual color is different.= -−@1= -+@1= -@1/@2= -Default= -Pick the default color= -OK= -Cancel= -This setting will take effect after a restart.= -Opaque lasers= -If enabled, lasers aren’t translucent. Can improve performance.= -Draw patterns on lasers= -Special patterns will appear on the lasers, one for each color. Helps to distinguish lasers without relying on color alone.= -Laser colors:= -Reset= -Reset all laser colors= -Apply= -The game needs to be restarted for the new graphics settings to take effect.= -Restart= -Keep playing= -You’ve quit the game. Start the game again for the settings to take effect.= -Television= -Change graphics settings= -Info Book Bookshelf= -Read about how to play the game= -Painting: Perfect Plunderer= -Found every treasure of the known world= diff --git a/mods/lzr_panes/locale/lzr_panes.de.tr b/mods/lzr_panes/locale/lzr_panes.de.tr deleted file mode 100644 index 632a3a6f..00000000 --- a/mods/lzr_panes/locale/lzr_panes.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser=@1 mit Laser -Iron Bars=Eisenstäbe -Iron Grate=Eisengitter diff --git a/mods/lzr_panes/locale/lzr_panes.es.tr b/mods/lzr_panes/locale/lzr_panes.es.tr deleted file mode 100644 index 575cb270..00000000 --- a/mods/lzr_panes/locale/lzr_panes.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser=@1 con láser -Iron Bars=Barras de hierro -Iron Grate=Rejilla de hierro diff --git a/mods/lzr_panes/locale/lzr_panes.fr.tr b/mods/lzr_panes/locale/lzr_panes.fr.tr deleted file mode 100644 index c30d73ee..00000000 --- a/mods/lzr_panes/locale/lzr_panes.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser=@1 avec laser -Iron Bars=Barreaux en fer -Iron Grate=Grille en fer diff --git a/mods/lzr_panes/locale/lzr_panes.id.tr b/mods/lzr_panes/locale/lzr_panes.id.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.it.tr b/mods/lzr_panes/locale/lzr_panes.it.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.jbo.tr b/mods/lzr_panes/locale/lzr_panes.jbo.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.ms.tr b/mods/lzr_panes/locale/lzr_panes.ms.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.pt_BR.tr b/mods/lzr_panes/locale/lzr_panes.pt_BR.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.ru.tr b/mods/lzr_panes/locale/lzr_panes.ru.tr deleted file mode 100644 index 1a0ae278..00000000 --- a/mods/lzr_panes/locale/lzr_panes.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser=@1 с Лазером -Iron Bars=Железные прутья -Iron Grate=Железная решётка diff --git a/mods/lzr_panes/locale/lzr_panes.se.tr b/mods/lzr_panes/locale/lzr_panes.se.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.se.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.sk.tr b/mods/lzr_panes/locale/lzr_panes.sk.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.tr.tr b/mods/lzr_panes/locale/lzr_panes.tr.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.tr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.zh_CN.tr b/mods/lzr_panes/locale/lzr_panes.zh_CN.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.zh_CN.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/lzr_panes.zh_TW.tr b/mods/lzr_panes/locale/lzr_panes.zh_TW.tr deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/lzr_panes.zh_TW.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_panes/locale/template.txt b/mods/lzr_panes/locale/template.txt deleted file mode 100644 index b4617a12..00000000 --- a/mods/lzr_panes/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: lzr_panes -@1 with Laser= -Iron Bars= -Iron Grate= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.de.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.de.tr deleted file mode 100644 index e62f73c4..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.de.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot=Goldi der Papagei -Goldie=Goldi -@1 says:=@1 sagt: -Information=Information -OK=OK -Parrot Stand=Papageiständer -Parrot Spawner=Papageispawner -Information Block Spawner=Informationsblockspawner -An info block will spawn here=Hier wird ein Infoblock auftauchen -(only one per level allowed)=(nur einer pro Level erlaubt) diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.es.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.es.tr deleted file mode 100644 index 7dcfd4f5..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.es.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot=Goldie el pájaro -Goldie=Goldie -@1 says:=@1 dice: -Information=Información -OK=OK -Parrot Stand=Pájaro está parado -Parrot Spawner=Spawners de pájaros -Information Block Spawner=Información del bloque de spawner -An info block will spawn here=Una bloque de información aparecerá aquí -(only one per level allowed)=(solo uno por nivel es permitido) diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.fr.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.fr.tr deleted file mode 100644 index b9cd9afb..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.fr.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot=Goldie le perroquet -Goldie=Goldie -@1 says:=@1 dit : -Information=Information -OK=OK -Parrot Stand=Perchoir à perroquet -Parrot Spawner=Créateur de perroquet -Information Block Spawner=Créateur de bloc d'information -An info block will spawn here=Un bloc d'information apparaîtra ici -(only one per level allowed)=(max. 1 par niveau) diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.id.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.id.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.id.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.it.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.it.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.it.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.jbo.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.jbo.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.jbo.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.ms.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.ms.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.ms.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.pt_BR.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.pt_BR.tr deleted file mode 100644 index 923792e4..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.pt_BR.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK=OK -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.ru.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.ru.tr deleted file mode 100644 index 6b91b254..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.ru.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK=ОК -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)=(разрешён только один на уровень) diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.se.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.se.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.se.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.sk.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.sk.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.sk.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.tr.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.tr.tr deleted file mode 100644 index 27192911..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.tr.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK=Tamam -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.zh_Hans.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.zh_Hans.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.zh_Hans.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.zh_Hant.tr b/mods/lzr_parrot_npc/locale/lzr_parrot_npc.zh_Hant.tr deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/lzr_parrot_npc.zh_Hant.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_parrot_npc/locale/template.txt b/mods/lzr_parrot_npc/locale/template.txt deleted file mode 100644 index 9207743f..00000000 --- a/mods/lzr_parrot_npc/locale/template.txt +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_parrot_npc -Goldie the Parrot= -Goldie= -@1 says:= -Information= -OK= -Parrot Stand= -Parrot Spawner= -Information Block Spawner= -An info block will spawn here= -(only one per level allowed)= diff --git a/mods/lzr_plants/locale/lzr_plants.de.tr b/mods/lzr_plants/locale/lzr_plants.de.tr deleted file mode 100644 index 5f13fb83..00000000 --- a/mods/lzr_plants/locale/lzr_plants.de.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass=Inselgras -Crab Grass=Krabbengras -Seaweed=Seegras -Cotton=Baumwolle -Purple Coral=Lila Koralle -Purple Coral on Sand=Lila Koralle auf Sand -Purple Coral on Seabed=Lila Koralle auf Meeresboden -Seaweed on Sand=Seegras auf Sand -Seaweed on Seabed=Seegras auf Meeresboden diff --git a/mods/lzr_plants/locale/lzr_plants.es.tr b/mods/lzr_plants/locale/lzr_plants.es.tr deleted file mode 100644 index 666eb5a6..00000000 --- a/mods/lzr_plants/locale/lzr_plants.es.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass=Pasto de isla -Crab Grass=Garranchuelo -Seaweed=Algas -Cotton=Algodón -Purple Coral=Coral púrpura -Purple Coral on Sand=Coral púrpura sobre arena -Purple Coral on Seabed=Coral púrpura sobre lecho marino -Seaweed on Sand=Algas sobre arena -Seaweed on Seabed=Algas sobre lecho marino diff --git a/mods/lzr_plants/locale/lzr_plants.fr.tr b/mods/lzr_plants/locale/lzr_plants.fr.tr deleted file mode 100644 index 4baf538f..00000000 --- a/mods/lzr_plants/locale/lzr_plants.fr.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass=Herbe insulaire -Crab Grass=Herbe à crabe -Seaweed=Algue -Cotton=Coton -Purple Coral=Coral pourpre -Purple Coral on Sand=Corail pourpre sur sable -Purple Coral on Seabed=Corail pourpre sur sol océanique -Seaweed on Sand=Algue sur sable -Seaweed on Seabed=Algue sur sol océanique diff --git a/mods/lzr_plants/locale/lzr_plants.id.tr b/mods/lzr_plants/locale/lzr_plants.id.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.id.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.it.tr b/mods/lzr_plants/locale/lzr_plants.it.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.it.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.jbo.tr b/mods/lzr_plants/locale/lzr_plants.jbo.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.jbo.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.ms.tr b/mods/lzr_plants/locale/lzr_plants.ms.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.ms.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.pt_BR.tr b/mods/lzr_plants/locale/lzr_plants.pt_BR.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.pt_BR.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.ru.tr b/mods/lzr_plants/locale/lzr_plants.ru.tr deleted file mode 100644 index b8f22335..00000000 --- a/mods/lzr_plants/locale/lzr_plants.ru.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass=Островной дёрн -Crab Grass=Крабовый дёрн -Seaweed=Морская трава -Cotton=Хлопок -Purple Coral=Фиолетовый коралл -Purple Coral on Sand=Фиолетовый коралл на песке -Purple Coral on Seabed=Фиолетовый коралл на дне океана -Seaweed on Sand=Морская трава на песке -Seaweed on Seabed=Морская трава на дне океана diff --git a/mods/lzr_plants/locale/lzr_plants.se.tr b/mods/lzr_plants/locale/lzr_plants.se.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.se.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.sk.tr b/mods/lzr_plants/locale/lzr_plants.sk.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.sk.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.tr.tr b/mods/lzr_plants/locale/lzr_plants.tr.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.tr.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.zh_Hans.tr b/mods/lzr_plants/locale/lzr_plants.zh_Hans.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.zh_Hans.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/lzr_plants.zh_Hant.tr b/mods/lzr_plants/locale/lzr_plants.zh_Hant.tr deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/lzr_plants.zh_Hant.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_plants/locale/template.txt b/mods/lzr_plants/locale/template.txt deleted file mode 100644 index 8ddb49da..00000000 --- a/mods/lzr_plants/locale/template.txt +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: lzr_plants -Island Grass= -Crab Grass= -Seaweed= -Cotton= -Purple Coral= -Purple Coral on Sand= -Purple Coral on Seabed= -Seaweed on Sand= -Seaweed on Seabed= diff --git a/mods/lzr_player/locale/lzr_player.de.tr b/mods/lzr_player/locale/lzr_player.de.tr deleted file mode 100644 index 77e14493..00000000 --- a/mods/lzr_player/locale/lzr_player.de.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …=Laden … -Current level: @1=Aktuelles Level: @1 -Restart level=Level neustarten -Inventory=Inventar -Continue=Weiter -Return to Ship=Zurück zum Schiff -Get items=Gegenstände holen -Level editor=Level-Editor -Exit=Verlassen -Level settings=Leveleinstellungen -Save level=Level speichern -Load level=Level laden diff --git a/mods/lzr_player/locale/lzr_player.es.tr b/mods/lzr_player/locale/lzr_player.es.tr deleted file mode 100644 index 27a762a3..00000000 --- a/mods/lzr_player/locale/lzr_player.es.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …=Cargando … -Current level: @1=Nivel actual: @1 -Restart level=Reiniciar nivel -Inventory=Inventario -Continue=Continuar -Return to Ship=Regresar a la nave -Get items=Obtener objetos -Level editor=Editor del nivel -Exit=Salir -Level settings=Configuraciones del nivel -Save level=Guardar nivel -Load level=Cargar nivel diff --git a/mods/lzr_player/locale/lzr_player.fr.tr b/mods/lzr_player/locale/lzr_player.fr.tr deleted file mode 100644 index 3e0ddcb0..00000000 --- a/mods/lzr_player/locale/lzr_player.fr.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1=Vous êtes au niveau @1 -Restart level=Recommencer le niveau -Inventory=Inventaire -Continue=Fermer l'inventaire -Return to Ship=Retourner au bateau -Get items=Obtenir des blocs -Level editor=Éditeur de niveau -Exit=Quitter -Level settings=Configuration du niveau -Save level=Enregistrer le niveau -Load level=Ouvrir un niveau diff --git a/mods/lzr_player/locale/lzr_player.id.tr b/mods/lzr_player/locale/lzr_player.id.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.id.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.it.tr b/mods/lzr_player/locale/lzr_player.it.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.it.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.jbo.tr b/mods/lzr_player/locale/lzr_player.jbo.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.jbo.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.ms.tr b/mods/lzr_player/locale/lzr_player.ms.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.ms.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.pt_BR.tr b/mods/lzr_player/locale/lzr_player.pt_BR.tr deleted file mode 100644 index 47824121..00000000 --- a/mods/lzr_player/locale/lzr_player.pt_BR.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor=Editor de nível -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.ru.tr b/mods/lzr_player/locale/lzr_player.ru.tr deleted file mode 100644 index d869d8e9..00000000 --- a/mods/lzr_player/locale/lzr_player.ru.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor=Редактор уровней -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.se.tr b/mods/lzr_player/locale/lzr_player.se.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.se.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.sk.tr b/mods/lzr_player/locale/lzr_player.sk.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.sk.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.tr.tr b/mods/lzr_player/locale/lzr_player.tr.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.tr.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.zh_Hans.tr b/mods/lzr_player/locale/lzr_player.zh_Hans.tr deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/lzr_player.zh_Hans.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/lzr_player.zh_TW.tr b/mods/lzr_player/locale/lzr_player.zh_TW.tr deleted file mode 100644 index f9f76fe6..00000000 --- a/mods/lzr_player/locale/lzr_player.zh_TW.tr +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory=物品欄 -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_player/locale/template.txt b/mods/lzr_player/locale/template.txt deleted file mode 100644 index ad33b8da..00000000 --- a/mods/lzr_player/locale/template.txt +++ /dev/null @@ -1,13 +0,0 @@ -# textdomain: lzr_player -Loading …= -Current level: @1= -Restart level= -Inventory= -Continue= -Return to Ship= -Get items= -Level editor= -Exit= -Level settings= -Save level= -Load level= diff --git a/mods/lzr_sky/locale/lzr_sky.de.tr b/mods/lzr_sky/locale/lzr_sky.de.tr deleted file mode 100644 index d62b86c5..00000000 --- a/mods/lzr_sky/locale/lzr_sky.de.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue=Helles Blau -Tropical Dawn=Tropische Dämmerung -Ocean Evening=Ozeanabend -Ocean Morning=Ozeanmorgen -Ominous Fog=Unheilvoller Nebel -Stormy Clouds=Stürmische Wolken -Starry Night=Sternennacht -Underground=Unter Tage -You can’t use this command to set the time in this game. Try a different sky in the level settings.=Sie können diesen Befehl nicht benutzen, um in diesem Spiel die Zeit zu setzen. Probieren Sie einen anderen Himmel in den Leveleinstellungen aus. -You can’t use this command to set the time in this game.=Sie können diesen Befehl nicht benutzen, um in diesem Spiel die Zeit zu setzen. diff --git a/mods/lzr_sky/locale/lzr_sky.es.tr b/mods/lzr_sky/locale/lzr_sky.es.tr deleted file mode 100644 index 1001973e..00000000 --- a/mods/lzr_sky/locale/lzr_sky.es.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue=Azul brillante -Tropical Dawn=Amanecer tropical -Ocean Evening=Atardecer oceánico -Ocean Morning=Mañana oceánica -Ominous Fog=Niebla ominosa -Stormy Clouds=Nubes tormentosas -Starry Night=Noche estrellada -Underground=Bajo tierra -You can’t use this command to set the time in this game. Try a different sky in the level settings.=No puedes usar este comando para establecer el tiempo en este juego. Prueba un cielo diferente en los ajustes del nivel. -You can’t use this command to set the time in this game.=No puedes usar este comando para establecer el tiempo en este juego. diff --git a/mods/lzr_sky/locale/lzr_sky.fr.tr b/mods/lzr_sky/locale/lzr_sky.fr.tr deleted file mode 100644 index 6f89695b..00000000 --- a/mods/lzr_sky/locale/lzr_sky.fr.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue=Bleu -Tropical Dawn=Aube tropicale -Ocean Evening=Soir marin -Ocean Morning=Matin marin -Ominous Fog=Brume menaçante -Stormy Clouds=Nuages de tempête -Starry Night=Nuit étoilée -Underground=Sous-sol -You can’t use this command to set the time in this game. Try a different sky in the level settings.=Dans ce jeu, vous ne pouvez pas utiliser cette commande pour changer le temps. Essayez un ciel différent dans les paramètres du niveau. -You can’t use this command to set the time in this game.=Dans ce jeu, vous ne pouvez pas utiliser cette commande pour changer le temps. diff --git a/mods/lzr_sky/locale/lzr_sky.id.tr b/mods/lzr_sky/locale/lzr_sky.id.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.id.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.it.tr b/mods/lzr_sky/locale/lzr_sky.it.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.it.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.jbo.tr b/mods/lzr_sky/locale/lzr_sky.jbo.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.jbo.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.ms.tr b/mods/lzr_sky/locale/lzr_sky.ms.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.ms.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.pt_BR.tr b/mods/lzr_sky/locale/lzr_sky.pt_BR.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.pt_BR.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.ru.tr b/mods/lzr_sky/locale/lzr_sky.ru.tr deleted file mode 100644 index 859dd6fa..00000000 --- a/mods/lzr_sky/locale/lzr_sky.ru.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue=Ярко-синий -Tropical Dawn=Тропический рассвет -Ocean Evening=Океанский вечер -Ocean Morning=Океанское утро -Ominous Fog=Зловещий туман -Stormy Clouds=Штормовые облака -Starry Night=Звездная ночь -Underground=Подземелье -You can’t use this command to set the time in this game. Try a different sky in the level settings.=Вы не можете использовать эту команду для установки времени в игре. Попробуйте другое небо в настройках уровня. -You can’t use this command to set the time in this game.=Вы не можете использовать эту команду для установки времени в этой игре. diff --git a/mods/lzr_sky/locale/lzr_sky.se.tr b/mods/lzr_sky/locale/lzr_sky.se.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.se.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.sk.tr b/mods/lzr_sky/locale/lzr_sky.sk.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.sk.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.tr.tr b/mods/lzr_sky/locale/lzr_sky.tr.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.tr.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.zh_Hans.tr b/mods/lzr_sky/locale/lzr_sky.zh_Hans.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.zh_Hans.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/lzr_sky.zh_Hant.tr b/mods/lzr_sky/locale/lzr_sky.zh_Hant.tr deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/lzr_sky.zh_Hant.tr +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_sky/locale/template.txt b/mods/lzr_sky/locale/template.txt deleted file mode 100644 index 54f6bf7f..00000000 --- a/mods/lzr_sky/locale/template.txt +++ /dev/null @@ -1,11 +0,0 @@ -# textdomain: lzr_sky -Bright Blue= -Tropical Dawn= -Ocean Evening= -Ocean Morning= -Ominous Fog= -Stormy Clouds= -Starry Night= -Underground= -You can’t use this command to set the time in this game. Try a different sky in the level settings.= -You can’t use this command to set the time in this game.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.de.tr b/mods/lzr_solutions/locale/lzr_solutions.de.tr deleted file mode 100644 index a249eac4..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.de.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!=Hauptlevellösungsstest BESTANDEN! -Level solution test PASSED!=Levellösungstest BESTANDEN! -Could not create and/or access world solutions path.=Weltlösungspfad konnte entweder nicht erstellt werden oder es konnte nicht auf ihn zugegriffen werden. -Solution file written to: @1=Lösungsdatei geschrieben zu: @1 -Could not write solution file.=Lösungsdatei konnte nicht geschrieben werden. -Recording finished.=Aufzeichnung abgeschlossen. -Recording cancelled.=Aufzeichnung abgebrochen. -Replay saved solution for current level, if one exists=Gespeicherte Wiederholung für das aktuelle Level abspielen, falls sie existiert -Not playing in a level!=Es wird gerade nicht in einem Level gespielt! -Already replaying a solution!=Es wird bereits eine Lösung wiedergegeben! -Already recording!=Es findet bereits eine Aufzeichnung statt! -No solution available.=Keine Lösung verfügbar. -Replay started.=Wiederholung gestartet. -CSV error in solution: @1.=CSV-Fehler in Lösung: @1 -No solution file available.=Keine Lösungsdatei verfügbar. -Test the solution of all core levels=Die Lösungen aller Hauptlevel testen -Start or stop recording solution for current level, writing to a solution file when stopping=Aufzeichnung der Lösung für das aktuelle Level starten oder stoppen; beim Stopp wird in eine Lösungsdatei geschrieben -Recording started.=Aufzeichnung gestartet. -Not recording!=Es läuft keine Aufzeichnung! -Recording stopped.=Aufzeichnung gestoppt. diff --git a/mods/lzr_solutions/locale/lzr_solutions.es.tr b/mods/lzr_solutions/locale/lzr_solutions.es.tr deleted file mode 100644 index 05556d13..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.es.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!=Prueba de solución para el nivel inicial PASADA! -Level solution test PASSED!=Prueba de solución de nivel PASADA! -Could not create and/or access world solutions path.=No se pudo crear y/o acceder a la ruta de soluciones globales. -Solution file written to: @1=Archivo de solución creado en: @1 -Could not write solution file.=No se pudo crear archivo de solución. -Recording finished.=Grabación finalizada. -Recording cancelled.=Grabación cancelada. -Replay saved solution for current level, if one exists=Repetir solución guardada para el nivel actual, si existe -Not playing in a level!=¡No estás jugando en un nivel! -Already replaying a solution!=¡Ya estas repitiendo una solución! -Already recording!=¡Ya estás grabando! -No solution available.=No hay soluciones disponibles. -Replay started.=Repetición iniciada. -CSV error in solution: @1.=Error de CSV en solución: @1. -No solution file available.=No hay archivo de solución disponible. -Test the solution of all core levels=Prueba la solución de todos los niveles básicos -Start or stop recording solution for current level, writing to a solution file when stopping=Inicia o deten la grabación de la solución para el nivel actual, se escribirá en un archivo de solución cuando se termine -Recording started.=Grabación iniciada. -Not recording!=¡No se está grabando! -Recording stopped.=Grabación detenida. diff --git a/mods/lzr_solutions/locale/lzr_solutions.fr.tr b/mods/lzr_solutions/locale/lzr_solutions.fr.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.fr.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.id.tr b/mods/lzr_solutions/locale/lzr_solutions.id.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.id.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.it.tr b/mods/lzr_solutions/locale/lzr_solutions.it.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.it.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.jbo.tr b/mods/lzr_solutions/locale/lzr_solutions.jbo.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.jbo.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.ms.tr b/mods/lzr_solutions/locale/lzr_solutions.ms.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.ms.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.pt_BR.tr b/mods/lzr_solutions/locale/lzr_solutions.pt_BR.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.pt_BR.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.ru.tr b/mods/lzr_solutions/locale/lzr_solutions.ru.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.ru.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.se.tr b/mods/lzr_solutions/locale/lzr_solutions.se.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.se.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.sk.tr b/mods/lzr_solutions/locale/lzr_solutions.sk.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.sk.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.tr.tr b/mods/lzr_solutions/locale/lzr_solutions.tr.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.tr.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.zh_Hans.tr b/mods/lzr_solutions/locale/lzr_solutions.zh_Hans.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.zh_Hans.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/lzr_solutions.zh_Hant.tr b/mods/lzr_solutions/locale/lzr_solutions.zh_Hant.tr deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/lzr_solutions.zh_Hant.tr +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_solutions/locale/template.txt b/mods/lzr_solutions/locale/template.txt deleted file mode 100644 index 55bf687d..00000000 --- a/mods/lzr_solutions/locale/template.txt +++ /dev/null @@ -1,21 +0,0 @@ -# textdomain: lzr_solutions -Core level solution test PASSED!= -Level solution test PASSED!= -Could not create and/or access world solutions path.= -Solution file written to: @1= -Could not write solution file.= -Recording finished.= -Recording cancelled.= -Replay saved solution for current level, if one exists= -Not playing in a level!= -Already replaying a solution!= -Already recording!= -No solution available.= -Replay started.= -CSV error in solution: @1.= -No solution file available.= -Test the solution of all core levels= -Start or stop recording solution for current level, writing to a solution file when stopping= -Recording started.= -Not recording!= -Recording stopped.= diff --git a/mods/lzr_stairs/locale/lzr_stairs.de.tr b/mods/lzr_stairs/locale/lzr_stairs.de.tr deleted file mode 100644 index 8552852f..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.de.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)=@1 (oben) -Double Stone Block Slab=Doppelsteinblockplatte -Reverse Double Stone Block Slab=Umgekehrte Doppelsteinblockplatte -Double Mossy Stone Block Slab=Moosige Doppelsteinblockplatte -Reverse Double Mossy Stone Block Slab=Umgekehrte moosige Doppelsteinblockplatte -Wooden Stair=Holztreppe -Inner Wooden Stair=Innere Holztreppe -Outer Wooden Stair=Äußere Holztreppe -Wooden Slab=Holzplatte -Mossy Wooden Stair=Moosige Holztreppe -Inner Mossy Wooden Stair=Innere moosige Holztreppe -Outer Mossy Wooden Stair=Äußere moosige Holztreppe -Mossy Wooden Slab=Moosige Holzplatte -Palm Wood Stair=Palmholztreppe -Inner Palm Wood Stair=Innere Palmholztreppe -Outer Palm Wood Stair=Äußere Palmholztreppe -Palm Wood Slab=Palmholzplatte -Coconut Wood Stair=Kokosnussholztreppe -Inner Coconut Wood Stair=Innere Kokosnussholztreppe -Outer Coconut Wood Stair=Äußere Kokosnussholztreppe -Coconut Wood Slab=Kokosnussholzplatte -Stone Block Slab=Steinblockplatte -Stone Block Stair=Steinblocktreppe -Inner Stone Block Stair=Innere Steinblocktreppe -Outer Stone Block Stair=Äußere Steinblocktreppe -Mossy Stone Block Slab=Moosige Steinblockplatte -Mossy Stone Block Stair=Moosige Steinblocktreppe -Inner Mossy Stone Block Stair=Innere moosige Steinblocktreppe -Outer Mossy Stone Block Stair=Äußere moosige Steinblocktreppe -Stone Stair=Steintreppe -Inner Stone Stair=Innere Steintreppe -Outer Stone Stair=Äußere Steintreppe -Stone Slab=Steinplatte -Cave Stone Stair=Höhlensteintreppe -Inner Cave Stone Stair=Innere Höhlensteintreppe -Outer Cave Stone Stair=Äußere Höhlensteintreppe -Cave Stone Slab=Höhlensteinplatte -Island Stone Stair=Inselsteintreppe -Inner Island Stone Stair=Innere Inselsteintreppe -Outer Island Stone Stair=Äußere Inselsteintreppe -Island Stone Slab=Inselsteinplatte -Ocean Stone Stair=Ozeansteintreppe -Inner Ocean Stone Stair=Innere Ozeansteintreppe -Outer Ocean Stone Stair=Äußere Ozeansteintreppe -Ocean Stone Slab=Ozeansteinplatte -Ocean Cobblestone Stair=Ozeankopfsteinpflastertreppe -Inner Ocean Cobblestone Stair=Innere Ozeankopfsteinpflastertreppe -Outer Ocean Cobblestone Stair=Äußere Ozeankopfsteinpflastertreppe -Ocean Cobblestone Slab=Ozeankopfsteinpflasterplatte -Thatch Stair=Dachstrohtreppe -Inner Thatch Stair=Innere Dachstrohtreppe -Outer Thatch Stair=Äußere Dachstrohtreppe -Thatch Slab=Dachstrohplatte -Wet Thatch Stair=Feuchte Dachstrohtreppe -Inner Wet Thatch Stair=Innere feuchte Dachstrohtreppe -Outer Wet Thatch Stair=Äußere feuchte Dachstrohtreppe -Wet Thatch Slab=Feuchte Dachstrohplatte -Dirt Stair=Erdtreppe -Inner Dirt Stair=Innere Erdtreppe -Outer Dirt Stair=Äußere Erdtreppe -Dirt Slab=Erdplatte -Seabed Stair=Meeresbodentreppe -Inner Seabed Stair=Innere Meeresbodentreppe -Outer Seabed Stair=Äußere Meeresbodentreppe -Seabed Slab=Meeresbodenplatte -Sand Stair=Sandtreppe -Inner Sand Stair=Innere Sandtreppe -Outer Sand Stair=Äußere Sandtreppe -Sand Slab=Sandplatte -Sandstone Stair=Sandsteintreppe -Inner Sandstone Stair=Innere Sandsteintreppe -Outer Sandstone Stair=Äußere Sandsteintreppe -Sandstone Slab=Sandsteinplatte -Dirt Slab with Grass=Erdplatte mit Gras -Dirt Stair with Grass=Erdtreppe mit Gras -Inner Dirt Stair with Grass=Innere Erdtreppe mit Gras -Outer Dirt Stair with Grass=Äußere Erdtreppe mit Gras -Dirt Slab with Jungle Litter=Erdplatte mit Dschungelboden -Dirt Stair with Jungle Litter=Erdtreppe mit Dschungelboden -Inner Dirt Stair with Jungle Litter=Innere Erdtreppe mit Dschungelboden -Outer Dirt Stair with Jungle Litter=Äußere Erdtreppe mit Dschungelboden diff --git a/mods/lzr_stairs/locale/lzr_stairs.es.tr b/mods/lzr_stairs/locale/lzr_stairs.es.tr deleted file mode 100644 index 8d707709..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.es.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)=@1 (superior) -Double Stone Block Slab=Doble losa de piedra -Reverse Double Stone Block Slab=Doble losa de piedra invertida -Double Mossy Stone Block Slab=Doble losa de piedra musgosa -Reverse Double Mossy Stone Block Slab=Doble losa de piedra musgosa invertida -Wooden Stair=Escalera de madera -Inner Wooden Stair=Escalera interior de madera -Outer Wooden Stair=Escalera exterior de madera -Wooden Slab=Losa de madera -Mossy Wooden Stair=Escalera de madera musgosa -Inner Mossy Wooden Stair=Escalera interior de madera musgosa -Outer Mossy Wooden Stair=Escalera exterior de madera musgosa -Mossy Wooden Slab=Losa de madera musgosa -Palm Wood Stair=Escalera de madera de palma -Inner Palm Wood Stair=Escalera interna de madera de palma -Outer Palm Wood Stair=Escalera externa de madera de palma -Palm Wood Slab=Losa de madera de palma -Coconut Wood Stair=Escalera de madera de coco -Inner Coconut Wood Stair=Escalera interior de madera de coco -Outer Coconut Wood Stair=Escalera exterior de madera de coco -Coconut Wood Slab=Losa de madera de coco -Stone Block Slab=Losa de bloque de piedra -Stone Block Stair=Escalera de bloque de piedra -Inner Stone Block Stair=Escalera interior de bloques de piedra -Outer Stone Block Stair=Escalera exterior de bloques de piedra -Mossy Stone Block Slab=Losa de bloque de piedra cubierta de musgo -Mossy Stone Block Stair=Escalera de bloques de piedra cubierta de musgo -Inner Mossy Stone Block Stair=Escalera interior de bloques de piedra cubiertos de musgo -Outer Mossy Stone Block Stair=Escalera exterior de bloques de piedra cubierta de musgo -Stone Stair=Escalera de piedra -Inner Stone Stair=Escalera interna de piedra -Outer Stone Stair=Escalera exterior de piedra -Stone Slab=Losa de piedra -Cave Stone Stair=Escalera de piedra de cueva -Inner Cave Stone Stair=Escalera interior de piedra de cueva -Outer Cave Stone Stair=Escalera exterior de piedra de cueva -Cave Stone Slab=Losa de piedra de cueva -Island Stone Stair=Escalera de piedra de isla -Inner Island Stone Stair=Escalera interior de piedra de isla -Outer Island Stone Stair=Escalera exterior de piedra de isla -Island Stone Slab=Losa de piedra de isla -Ocean Stone Stair=Escalera de piedra oceánica -Inner Ocean Stone Stair=Escalera interior de piedra oceánica -Outer Ocean Stone Stair=Escalera exterior de piedra oceánica -Ocean Stone Slab=Losa de piedra oceánica -Ocean Cobblestone Stair=Escalera de roca oceánica -Inner Ocean Cobblestone Stair=Escalera interior de roca oceánica -Outer Ocean Cobblestone Stair=Escalera exterior de roca oceánica -Ocean Cobblestone Slab=Losa de roca oceánica -Thatch Stair=Escalera de paja -Inner Thatch Stair=Escalera interior de paja -Outer Thatch Stair=Escalera exterior de paja -Thatch Slab=Losa de paja -Wet Thatch Stair=Escalera de paja mojada -Inner Wet Thatch Stair=Escalera interior de paja mojada -Outer Wet Thatch Stair=Escalera exterior de paja mojada -Wet Thatch Slab=Losa de paja mojada -Dirt Stair=Escalera de tierra -Inner Dirt Stair=Escalera interior de tierra -Outer Dirt Stair=Escalera exterior de tierra -Dirt Slab=Losa de tierra -Seabed Stair=Escalera de lecho marino -Inner Seabed Stair=Escalera interior de lecho marino -Outer Seabed Stair=Escalera exterior de lecho marino -Seabed Slab=Losa de lecho marino -Sand Stair=Escalera de arena -Inner Sand Stair=Escalera interior de arena -Outer Sand Stair=Escalera exterior de arena -Sand Slab=Losa de arena -Sandstone Stair=Escalera de arenisca -Inner Sandstone Stair=Escalera interior de arenisca -Outer Sandstone Stair=Escalera exterior de arenisca -Sandstone Slab=Losa de arenisca -Dirt Slab with Grass=Losa de tierra con hierba -Dirt Stair with Grass=Escalera de tierra con pasto -Inner Dirt Stair with Grass=Escalera de tierra interior con césped -Outer Dirt Stair with Grass=Escalera de tierra exterior con césped -Dirt Slab with Jungle Litter=Losa de tierra con arena de jungla -Dirt Stair with Jungle Litter=Escalera de tierra con escombros de selva -Inner Dirt Stair with Jungle Litter=Escalera interior de tierra con escombros de jungla -Outer Dirt Stair with Jungle Litter=Escalera de tierra exterior con escombros de jungla diff --git a/mods/lzr_stairs/locale/lzr_stairs.fr.tr b/mods/lzr_stairs/locale/lzr_stairs.fr.tr deleted file mode 100644 index ed060d76..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.fr.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=Escalier en bois -Inner Wooden Stair=Escalier intérieur en bois -Outer Wooden Stair=Escalier extérieur en bois -Wooden Slab=Dalle de bois -Mossy Wooden Stair=Escalier en bois moussu -Inner Mossy Wooden Stair=Escalier intérieur en bois moussu -Outer Mossy Wooden Stair=Escalier extérieur en bois moussu -Mossy Wooden Slab=Dalle de bois moussue -Palm Wood Stair=Escalier en bois de palmier -Inner Palm Wood Stair=Escalier intérieur en bois de palmier -Outer Palm Wood Stair=Escalier extérieur en bois de palmier -Palm Wood Slab=Dalle de bois de palmier -Coconut Wood Stair=Escalier en bois de cocotier -Inner Coconut Wood Stair=Escalier intérieur en bois de cocotier -Outer Coconut Wood Stair=Escalier extérieur en bois de cocotier -Coconut Wood Slab=Dalle en bois de cocotier -Stone Block Slab=Dalle de bloc de pierre -Stone Block Stair=Escalier en bloc de pierre -Inner Stone Block Stair=Escalier intérieur en bloc de pierre -Outer Stone Block Stair=Escalier extérieur en bloc de pierre -Mossy Stone Block Slab=Dalle de bloc de pierre moussue -Mossy Stone Block Stair=Escalier en bloc de pierre moussue -Inner Mossy Stone Block Stair=Escalier intérieur en bloc de pierre moussue -Outer Mossy Stone Block Stair=Escalier extérieur en bloc de pierre moussue -Stone Stair=Escalier en pierre -Inner Stone Stair=Escalier intérieur en pierre -Outer Stone Stair=Escalier extérieur en pierre -Stone Slab=Dalle de pierre -Cave Stone Stair=Escalier en pierre souterraine -Inner Cave Stone Stair=Escalier intérieur en pierre souterraine -Outer Cave Stone Stair=Escalier extérieur en pierre souterraine -Cave Stone Slab=Dalle de pierre souterraine -Island Stone Stair=Escalier en pierre insulaire -Inner Island Stone Stair=Escalier intérieur en pierre insulaire -Outer Island Stone Stair=Escalier extérieur en pierre insulaire -Island Stone Slab=Dalle de pierre insulaire -Ocean Stone Stair=Escalier en pierre océanique -Inner Ocean Stone Stair=Escalier intérieur en pierre océanique -Outer Ocean Stone Stair=Escalier extérieur en pierre océanique -Ocean Stone Slab=Dalle de pierre océanique -Ocean Cobblestone Stair=Escalier en pavés océaniques -Inner Ocean Cobblestone Stair=Escalier intérieur en pavés océaniques -Outer Ocean Cobblestone Stair=Escalier extérieur en pavés océaniques -Ocean Cobblestone Slab=Dalle de pavés océaniques -Thatch Stair=Escalier en chaume -Inner Thatch Stair=Escalier intérieur en chaume -Outer Thatch Stair=Escalier extérieur en chaume -Thatch Slab=Dalle de chaume -Wet Thatch Stair=Escalier en chaume mouillé -Inner Wet Thatch Stair=Escalier intérieur en chaume mouillé -Outer Wet Thatch Stair=Escalier extérieur en chaume mouillé -Wet Thatch Slab=Dalle de chaume mouillé -Dirt Stair=Escalier en terre -Inner Dirt Stair=Escalier intérieur en terre -Outer Dirt Stair=Escalier extérieur en terre -Dirt Slab=Dalle de terre -Seabed Stair=Escalier en sol océanique -Inner Seabed Stair=Escalier intérieur en sol océanique -Outer Seabed Stair=Escalier extérieur en sol océanique -Seabed Slab=Dalle de sol océanique -Sand Stair=Escalier en sable -Inner Sand Stair=Escalier intérieur en sable -Outer Sand Stair=Escalier extérieur en sable -Sand Slab=Dalle de sable -Sandstone Stair=Escalier en grès -Inner Sandstone Stair=Escalier intérieur en grès -Outer Sandstone Stair=Escalier extérieur en grès -Sandstone Slab=Dalle de grès -Dirt Slab with Grass=Dalle de terre avec herbe -Dirt Stair with Grass=Escalier de terre avec herbe -Inner Dirt Stair with Grass=Escalier intérieur de terre avec herbe -Outer Dirt Stair with Grass=Escalier extérieur de terre avec herbe -Dirt Slab with Jungle Litter=Dalle de terre avec litière de jungle -Dirt Stair with Jungle Litter=Escalier en terre avec litière de jungle -Inner Dirt Stair with Jungle Litter=Escalier intérieur en terre avec litière de jungle -Outer Dirt Stair with Jungle Litter=Escalier extérieur en terre avec litière de jungle diff --git a/mods/lzr_stairs/locale/lzr_stairs.id.tr b/mods/lzr_stairs/locale/lzr_stairs.id.tr deleted file mode 100644 index a525771b..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.id.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=Tangga Kayu -Inner Wooden Stair=Tangga Kayu Dalam -Outer Wooden Stair=Tangga Kayu Luar -Wooden Slab=Lempengan Kayu -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.it.tr b/mods/lzr_stairs/locale/lzr_stairs.it.tr deleted file mode 100644 index e6460759..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.it.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=Scala di legno -Inner Wooden Stair=Scala di legno interna -Outer Wooden Stair=Scala di legno esterna -Wooden Slab=Lastra di legno -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.jbo.tr b/mods/lzr_stairs/locale/lzr_stairs.jbo.tr deleted file mode 100644 index 8274880a..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.jbo.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=lo mudri serti -Inner Wooden Stair=lo zo'i blaci serti -Outer Wooden Stair=lo ze'o blaci serti -Wooden Slab=lo mudri ke xadba bliku -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.ms.tr b/mods/lzr_stairs/locale/lzr_stairs.ms.tr deleted file mode 100644 index 5a9e9da8..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.ms.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=Tangga Kayu -Inner Wooden Stair=Tangga Kayu Dalaman -Outer Wooden Stair=Tangga Kayu Luaran -Wooden Slab=Papak Kayu -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.pt_BR.tr b/mods/lzr_stairs/locale/lzr_stairs.pt_BR.tr deleted file mode 100644 index 14ec2b20..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.pt_BR.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair= -Inner Wooden Stair= -Outer Wooden Stair= -Wooden Slab= -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.ru.tr b/mods/lzr_stairs/locale/lzr_stairs.ru.tr deleted file mode 100644 index 3cce7d54..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.ru.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=Деревянная ступень -Inner Wooden Stair=Угловая деревянная ступень (внутренний угол) -Outer Wooden Stair=Угловая деревянная ступень (внешний угол) -Wooden Slab=Деревянная плита -Mossy Wooden Stair=Замшелая деревянная ступень -Inner Mossy Wooden Stair=Деревянная плита (внутренний угол) -Outer Mossy Wooden Stair=Деревянная плита (внешний угол) -Mossy Wooden Slab=Замшелая деревянная плита -Palm Wood Stair=Ступень пальмового дерева -Inner Palm Wood Stair=Ступень пальмового дерева (внутренний угол) -Outer Palm Wood Stair=Ступень пальмового дерева (внешний угол) -Palm Wood Slab=Плита пальмового дерева -Coconut Wood Stair=Ступень кокосового дерева -Inner Coconut Wood Stair=Ступень кокосового дерева (внутренний угол) -Outer Coconut Wood Stair=Ступень кокосового дерева (внешний угол) -Coconut Wood Slab=Плита кокосового дерева -Stone Block Slab=Каменная плита -Stone Block Stair=Каменная ступень -Inner Stone Block Stair=Каменная ступень (внутренний угол) -Outer Stone Block Stair=Каменная ступень (внешний угол) -Mossy Stone Block Slab=Замшелая каменная плита -Mossy Stone Block Stair=Замшелая каменная ступень -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.se.tr b/mods/lzr_stairs/locale/lzr_stairs.se.tr deleted file mode 100644 index 160c43c5..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.se.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=Trätrappa -Inner Wooden Stair=Inre trätrappa -Outer Wooden Stair=Yttre trätrappa -Wooden Slab=Träplatta -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.sk.tr b/mods/lzr_stairs/locale/lzr_stairs.sk.tr deleted file mode 100644 index c463a247..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.sk.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=Drevené schod -Inner Wooden Stair=Vnútorný drevené schod -Outer Wooden Stair=Vonkajší drevené schod -Wooden Slab=Drevený stupienok -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.tr.tr b/mods/lzr_stairs/locale/lzr_stairs.tr.tr deleted file mode 100644 index 14ec2b20..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.tr.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair= -Inner Wooden Stair= -Outer Wooden Stair= -Wooden Slab= -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.zh_CN.tr b/mods/lzr_stairs/locale/lzr_stairs.zh_CN.tr deleted file mode 100644 index 62742625..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.zh_CN.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=木制楼梯 -Inner Wooden Stair=木楼梯(内) -Outer Wooden Stair=木楼梯(外) -Wooden Slab=木制台阶 -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/lzr_stairs.zh_TW.tr b/mods/lzr_stairs/locale/lzr_stairs.zh_TW.tr deleted file mode 100644 index 6c92315c..00000000 --- a/mods/lzr_stairs/locale/lzr_stairs.zh_TW.tr +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair=木製樓梯 -Inner Wooden Stair=木樓梯(內) -Outer Wooden Stair=木樓梯(外) -Wooden Slab=木製臺階 -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_stairs/locale/template.txt b/mods/lzr_stairs/locale/template.txt deleted file mode 100644 index 14ec2b20..00000000 --- a/mods/lzr_stairs/locale/template.txt +++ /dev/null @@ -1,82 +0,0 @@ -# textdomain: lzr_stairs -@1 (top)= -Double Stone Block Slab= -Reverse Double Stone Block Slab= -Double Mossy Stone Block Slab= -Reverse Double Mossy Stone Block Slab= -Wooden Stair= -Inner Wooden Stair= -Outer Wooden Stair= -Wooden Slab= -Mossy Wooden Stair= -Inner Mossy Wooden Stair= -Outer Mossy Wooden Stair= -Mossy Wooden Slab= -Palm Wood Stair= -Inner Palm Wood Stair= -Outer Palm Wood Stair= -Palm Wood Slab= -Coconut Wood Stair= -Inner Coconut Wood Stair= -Outer Coconut Wood Stair= -Coconut Wood Slab= -Stone Block Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Mossy Stone Block Slab= -Mossy Stone Block Stair= -Inner Mossy Stone Block Stair= -Outer Mossy Stone Block Stair= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cave Stone Stair= -Inner Cave Stone Stair= -Outer Cave Stone Stair= -Cave Stone Slab= -Island Stone Stair= -Inner Island Stone Stair= -Outer Island Stone Stair= -Island Stone Slab= -Ocean Stone Stair= -Inner Ocean Stone Stair= -Outer Ocean Stone Stair= -Ocean Stone Slab= -Ocean Cobblestone Stair= -Inner Ocean Cobblestone Stair= -Outer Ocean Cobblestone Stair= -Ocean Cobblestone Slab= -Thatch Stair= -Inner Thatch Stair= -Outer Thatch Stair= -Thatch Slab= -Wet Thatch Stair= -Inner Wet Thatch Stair= -Outer Wet Thatch Stair= -Wet Thatch Slab= -Dirt Stair= -Inner Dirt Stair= -Outer Dirt Stair= -Dirt Slab= -Seabed Stair= -Inner Seabed Stair= -Outer Seabed Stair= -Seabed Slab= -Sand Stair= -Inner Sand Stair= -Outer Sand Stair= -Sand Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Dirt Slab with Grass= -Dirt Stair with Grass= -Inner Dirt Stair with Grass= -Outer Dirt Stair with Grass= -Dirt Slab with Jungle Litter= -Dirt Stair with Jungle Litter= -Inner Dirt Stair with Jungle Litter= -Outer Dirt Stair with Jungle Litter= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.de.tr b/mods/lzr_teleporter/locale/lzr_teleporter.de.tr deleted file mode 100644 index a0f8ad54..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter=Teleporter -Player start point of the level=Spielerstartpunkt des Levels -Player will face towards the white dot=Spieler wird in Richtung des weißen Punkts sehen -(only one per level allowed)=(nur einer pro Level erlaubt) diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.es.tr b/mods/lzr_teleporter/locale/lzr_teleporter.es.tr deleted file mode 100644 index d1c2b631..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter=Teletransportador -Player start point of the level=Punto de inicio del jugador en el nivel -Player will face towards the white dot=El jugador mirará hacia el punto blanco -(only one per level allowed)=(solo uno por nivel es permitido) diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.fr.tr b/mods/lzr_teleporter/locale/lzr_teleporter.fr.tr deleted file mode 100644 index c3087473..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter=Téléporteur -Player start point of the level=Point de départ du niveau pour le joueur -Player will face towards the white dot=Le joueur regardera en direction du point blanc -(only one per level allowed)=(max. 1 par niveau) diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.id.tr b/mods/lzr_teleporter/locale/lzr_teleporter.id.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.it.tr b/mods/lzr_teleporter/locale/lzr_teleporter.it.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.jbo.tr b/mods/lzr_teleporter/locale/lzr_teleporter.jbo.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.ms.tr b/mods/lzr_teleporter/locale/lzr_teleporter.ms.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.pt_BR.tr b/mods/lzr_teleporter/locale/lzr_teleporter.pt_BR.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.ru.tr b/mods/lzr_teleporter/locale/lzr_teleporter.ru.tr deleted file mode 100644 index a81b19a0..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter=Телепортер -Player start point of the level=Точка появления игрока на уровне -Player will face towards the white dot=Игрок повернётся в сторону белой точки -(only one per level allowed)=(разрешён только один на уровень) diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.se.tr b/mods/lzr_teleporter/locale/lzr_teleporter.se.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.se.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.sk.tr b/mods/lzr_teleporter/locale/lzr_teleporter.sk.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.tr.tr b/mods/lzr_teleporter/locale/lzr_teleporter.tr.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.tr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.zh_Hans.tr b/mods/lzr_teleporter/locale/lzr_teleporter.zh_Hans.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.zh_Hans.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/lzr_teleporter.zh_Hant.tr b/mods/lzr_teleporter/locale/lzr_teleporter.zh_Hant.tr deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/lzr_teleporter.zh_Hant.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_teleporter/locale/template.txt b/mods/lzr_teleporter/locale/template.txt deleted file mode 100644 index 1b402963..00000000 --- a/mods/lzr_teleporter/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_teleporter -Teleporter= -Player start point of the level= -Player will face towards the white dot= -(only one per level allowed)= diff --git a/mods/lzr_tools/locale/lzr_tools.de.tr b/mods/lzr_tools/locale/lzr_tools.de.tr deleted file mode 100644 index fb1709ac..00000000 --- a/mods/lzr_tools/locale/lzr_tools.de.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe=Ultraspitzhacke -Removes blocks except liquids=Entfernt Blöcke außer Flüssigkeiten -Ultra Bucket=Ultraeimer -Removes liquids=Entfernt Flüssigkeiten -Laser Absorber=Laserabsorbierer -Removes lasers=Entfernt Laser -Laser Stepper=Laser-Stepper -Simulates the laser travel algorithm up to a given number of iterations=Simuliert den Laser-Reise-Algorithmus bis zu einer gegebenen Anzahl an Iterationen -Punch: Increase laser iterations by 1=Hauen: Laser-Iterationen um 1 erhöhen -Place: Decrease laser iterations by 1=Platzieren: Laser-Iterationen um 1 verringern -Place/Punch + Sneak: Multiply iterations change by 10=Platzieren/Hauen + Schleichen: Iterationsänderung mal 10 -Emitted lasers with @1 iteration(s).=Laser mit @1 Iteration(en) emittiert. -This tool only works in the level editor or development mode.=Dieses Werkzeug funktioniert nur im Level-Editor oder dem Entwicklungsmodus. -Block Variant Changer=Blockvariantenwechsler -Changes a block to different variant=Ändert einen Block zu einer anderen Variante diff --git a/mods/lzr_tools/locale/lzr_tools.es.tr b/mods/lzr_tools/locale/lzr_tools.es.tr deleted file mode 100644 index 57f0df9f..00000000 --- a/mods/lzr_tools/locale/lzr_tools.es.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe=Pico Ultra -Removes blocks except liquids=Remueve los bloques excepto líquidos -Ultra Bucket=Cubo ultra -Removes liquids=Remueve líquidos -Laser Absorber=Laser Absorbedor -Removes lasers=Se remueven láseres -Laser Stepper=Láser paso a paso -Simulates the laser travel algorithm up to a given number of iterations=Simula el algoritmo de recorrido del láser hasta un número determinado de iteraciones -Punch: Increase laser iterations by 1=Golpe: Incremente las iteraciones del láser por 1 -Place: Decrease laser iterations by 1=Lugar: Disminuir las iteraciones del láser en 1 -Place/Punch + Sneak: Multiply iterations change by 10=Colocar/golpear + agacharse: multiplicar el cambio de iteraciones por 10 -Emitted lasers with @1 iteration(s).=Láseres emitidos con @1 iteracion(es). -This tool only works in the level editor or development mode.=Esta herramienta solo funciona en el editor del nivel o modo desarrollo. -Block Variant Changer=Cambiador de variantes de bloque -Changes a block to different variant=Cambia un bloque a una variante diferente diff --git a/mods/lzr_tools/locale/lzr_tools.fr.tr b/mods/lzr_tools/locale/lzr_tools.fr.tr deleted file mode 100644 index 966aa742..00000000 --- a/mods/lzr_tools/locale/lzr_tools.fr.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe=Méga-pioche -Removes blocks except liquids=Détruit les blocs, sauf les liquides -Ultra Bucket=Méga-seau -Removes liquids=Détruit les liquides -Laser Absorber=Absorbateur de lasers -Removes lasers=Détruit les lasers -Laser Stepper=Simulateur de lasers -Simulates the laser travel algorithm up to a given number of iterations=Lance l'algorithme de simuation des lasers jusqu'à un certain nombre d'itérations -Punch: Increase laser iterations by 1=[Taper] ajoute 1 itération -Place: Decrease laser iterations by 1=[Activer] enlève 1 itération -Place/Punch + Sneak: Multiply iterations change by 10=[Taper]/[Activer] + [S'accroupir] ajoute/enlève 10 itérations -Emitted lasers with @1 iteration(s).=@1 itération(s) de lasers émises. -This tool only works in the level editor or development mode.=Cet outil ne marche que dans l'éditeur de niveaux ou en mode développement. -Block Variant Changer=Changeur de variantes de blocs -Changes a block to different variant=Change la variante des blocs diff --git a/mods/lzr_tools/locale/lzr_tools.id.tr b/mods/lzr_tools/locale/lzr_tools.id.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.id.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.it.tr b/mods/lzr_tools/locale/lzr_tools.it.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.it.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.jbo.tr b/mods/lzr_tools/locale/lzr_tools.jbo.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.jbo.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.ms.tr b/mods/lzr_tools/locale/lzr_tools.ms.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.ms.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.pt_BR.tr b/mods/lzr_tools/locale/lzr_tools.pt_BR.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.pt_BR.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.ru.tr b/mods/lzr_tools/locale/lzr_tools.ru.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.ru.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.se.tr b/mods/lzr_tools/locale/lzr_tools.se.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.se.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.sk.tr b/mods/lzr_tools/locale/lzr_tools.sk.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.sk.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.tr.tr b/mods/lzr_tools/locale/lzr_tools.tr.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.tr.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.zh_Hans.tr b/mods/lzr_tools/locale/lzr_tools.zh_Hans.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.zh_Hans.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/lzr_tools.zh_Hant.tr b/mods/lzr_tools/locale/lzr_tools.zh_Hant.tr deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/lzr_tools.zh_Hant.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_tools/locale/template.txt b/mods/lzr_tools/locale/template.txt deleted file mode 100644 index 6e94f917..00000000 --- a/mods/lzr_tools/locale/template.txt +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_tools -Ultra Pickaxe= -Removes blocks except liquids= -Ultra Bucket= -Removes liquids= -Laser Absorber= -Removes lasers= -Laser Stepper= -Simulates the laser travel algorithm up to a given number of iterations= -Punch: Increase laser iterations by 1= -Place: Decrease laser iterations by 1= -Place/Punch + Sneak: Multiply iterations change by 10= -Emitted lasers with @1 iteration(s).= -This tool only works in the level editor or development mode.= -Block Variant Changer= -Changes a block to different variant= diff --git a/mods/lzr_treasure/locale/lzr_treasure.de.tr b/mods/lzr_treasure/locale/lzr_treasure.de.tr deleted file mode 100644 index 4507a15e..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.de.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block=Goldblock -Contains a gold block=Enthält einen Goldblock -Gets locked when triggered off=Wird abgeschlossen, wenn abgeschaltet -Lock breaks when triggered on, but it re-appears when triggered off=Das Schloss bricht, wenn eingeschaltet, aber es taucht wieder auf, wenn ausgeschaltet -Lock breaks when triggered on=Das Schloss bricht, wenn eingeschaltet -Wooden Chest=Holztruhe -Locked Wooden Chest=Abgeschlossene Holztruhe -Open Wooden Chest=Offene Holztruhe -Open Wooden Chest with Laser=Offene Holztruhe mit Laser -Open Wooden Chest with @1=Offene Holztruhe mit @1 -Dark Chest=Dunkle Truhe -Locked Dark Chest=Abgeschlossene dunkle Truhe -Open Dark Chest=Offene dunkle Truhe -Open Dark Chest with Laser=Offene dunkle Truhe mit Laser -Open Dark Chest with @1=Offene dunkle Truhe mit @1 diff --git a/mods/lzr_treasure/locale/lzr_treasure.es.tr b/mods/lzr_treasure/locale/lzr_treasure.es.tr deleted file mode 100644 index a74d723e..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.es.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block=Bloque de oro -Contains a gold block=Contiene un bloque de oro -Gets locked when triggered off=Se bloquea cuando se activa -Lock breaks when triggered on, but it re-appears when triggered off=La cerradura se rompe cuando se activa, pero reaparece cuando se desactiva -Lock breaks when triggered on=La cerradura se rompe cuando se activa -Wooden Chest=Cofre de madera -Locked Wooden Chest=Cofre de madera bloqueado -Open Wooden Chest=Cofre de madera abierto -Open Wooden Chest with Laser=Cofre de madera abierto con láser -Open Wooden Chest with @1=Cofre de madera abierto con @1 -Dark Chest=Cofre oscuro -Locked Dark Chest=Cofre oscuro bloqueado -Open Dark Chest=Cofre oscuro abierto -Open Dark Chest with Laser=Cofre oscuro con láser -Open Dark Chest with @1=Cofre oscuro abierto con @1 diff --git a/mods/lzr_treasure/locale/lzr_treasure.fr.tr b/mods/lzr_treasure/locale/lzr_treasure.fr.tr deleted file mode 100644 index 0cb84565..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.fr.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block=Bloc d'or -Contains a gold block=Contient un bloc d'or -Gets locked when triggered off=Reverrouillé quand le détecteur associé est désactivé -Lock breaks when triggered on, but it re-appears when triggered off=Le verrou disparaît quand le détecteur associé est activé, mais réapparaît quand il est désactivé -Lock breaks when triggered on=Le verrou disparaît quand le détecteur associé est activé -Wooden Chest=Coffre en bois -Locked Wooden Chest=Coffre en bois verrouillé -Open Wooden Chest=Coffre en bois ouvert -Open Wooden Chest with Laser=Coffre en bois ouvert avec laser -Open Wooden Chest with @1=Coffre en bois ouvert avec @1 -Dark Chest=Coffre noir -Locked Dark Chest=Coffre noir verrouillé -Open Dark Chest=Coffre noir ouvert -Open Dark Chest with Laser=Coffre noir ouvert avec laser -Open Dark Chest with @1=Coffre noir ouvert avec @1 diff --git a/mods/lzr_treasure/locale/lzr_treasure.id.tr b/mods/lzr_treasure/locale/lzr_treasure.id.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.id.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.it.tr b/mods/lzr_treasure/locale/lzr_treasure.it.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.it.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.jbo.tr b/mods/lzr_treasure/locale/lzr_treasure.jbo.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.jbo.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.ms.tr b/mods/lzr_treasure/locale/lzr_treasure.ms.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.ms.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.pt_BR.tr b/mods/lzr_treasure/locale/lzr_treasure.pt_BR.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.pt_BR.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.ru.tr b/mods/lzr_treasure/locale/lzr_treasure.ru.tr deleted file mode 100644 index bef8cba7..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.ru.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block=Блок золота -Contains a gold block=Содержит блок золота -Gets locked when triggered off=Запирается при выключении -Lock breaks when triggered on, but it re-appears when triggered off=Замок открывается при включении, появляется при выключении -Lock breaks when triggered on=Замок открывается при включении -Wooden Chest=Деревянный сундук -Locked Wooden Chest=Запертый деревянный сундук -Open Wooden Chest=Открытый деревянный сундук -Open Wooden Chest with Laser=Открыть деревянный сундук с Лазером -Open Wooden Chest with @1=Открыть деревянный сундук с @1 -Dark Chest=Тёмный сундук -Locked Dark Chest=Запертый тёмный сундук -Open Dark Chest=Открытый тёмный сундук -Open Dark Chest with Laser=Открыть тёмный сундук с лазером -Open Dark Chest with @1=Открыть тёмный сундук с @1 diff --git a/mods/lzr_treasure/locale/lzr_treasure.se.tr b/mods/lzr_treasure/locale/lzr_treasure.se.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.se.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.sk.tr b/mods/lzr_treasure/locale/lzr_treasure.sk.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.sk.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.tr.tr b/mods/lzr_treasure/locale/lzr_treasure.tr.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.tr.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.zh_Hans.tr b/mods/lzr_treasure/locale/lzr_treasure.zh_Hans.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.zh_Hans.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/lzr_treasure.zh_Hant.tr b/mods/lzr_treasure/locale/lzr_treasure.zh_Hant.tr deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/lzr_treasure.zh_Hant.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_treasure/locale/template.txt b/mods/lzr_treasure/locale/template.txt deleted file mode 100644 index 2a49d41a..00000000 --- a/mods/lzr_treasure/locale/template.txt +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: lzr_treasure -Gold Block= -Contains a gold block= -Gets locked when triggered off= -Lock breaks when triggered on, but it re-appears when triggered off= -Lock breaks when triggered on= -Wooden Chest= -Locked Wooden Chest= -Open Wooden Chest= -Open Wooden Chest with Laser= -Open Wooden Chest with @1= -Dark Chest= -Locked Dark Chest= -Open Dark Chest= -Open Dark Chest with Laser= -Open Dark Chest with @1= diff --git a/mods/lzr_triggers/locale/lzr_triggers.de.tr b/mods/lzr_triggers/locale/lzr_triggers.de.tr deleted file mode 100644 index abe0542c..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.de.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID=Kaputte Auslöser-ID -Invalid signal type of trigger=Ungültiger Signaltyp von Auslöser -Invalid receiver type of trigger=Ungültiger Empfängertyp von Auslöser -Malformed trigger location=Kaputter Auslöser-Ort -Trigger assigned to node that doesn’t support triggers=Auslöser wurde einem Node zugewiesen, der keine Auslöser unterstüzt -Locked chest can’t be opened due to lack of senders=Abgeschlossene Truhe kann nicht geöffnet werden aufgrund fehlender Sender -Triggers=Auslöser -player=Spieler -start=Start -No triggers.=Keine Auslöser. -ID=ID -Location=Ort -Node=Node -@1Recv.=@1Empf. -@1Send.=@1Send. -Sig. type=Sig.-typ -Recv. type=Empf.-typ -Triggers:=Auslöser: -Columns:=Spalten: -@1: Unique trigger identifier=@1: Einzigartiger Auslöseridentifikator -@1: Current node location (start @= initial position, player @= in player inventory)=@1: Jetziger Nodeort (Start @= Startposition, Spieler @= in Spielerinventar) -@1: Name of the node that triggers=@1: Name des Nodes, der auslöst -@1: Number of receivers this trigger sends to=@1: Anzahl der Empfänger, zu dem dieser Auslöser sendet -@1: Number of senders this trigger receives from=@1: Anzahl der Sender, von dem dieser Auslöser empfängt -@1: Signal type=@1: Signaltyp -@1: Receiver type=@1: Empfängertyp -Signal types:=Signaltypen: -@1: @2=@1: @2 -Receiver types:=Empfängertypen: -Type=Typ -Receiver=Empfänger -Sender=Sender -None=Keine -Signals of trigger @1:=Signale für Auslöser @1: -Show a list of all triggers=Zeigt eine Liste aller Auslöser an -No player.=Kein Spieler. -Activate OFF=Aktivieren AUS -Activate ON=Aktivieren EIN -Activate TOGGLE=Aktivieren UMSCHALT -Deactivate OFF=Deaktivieren AUS -Deactivate ON=Deaktivieren EIN -Deactivate TOGGLE=Deaktivieren UMSCHALT -Synchronous=Synchron -Synchronous inverted=Synchron invertiert -Toggle=Umschalten -Toggle OFF=Umschalten AUS -Toggle ON=Umschalten EIN -send ON signal when activated, send OFF signal when deactivated=EIN-Signal bei Aktivierung senden, AUS-Signal bei Deaktivierung senden -send OFF signal when activated, send ON signal when deactivated=AUS-Signal bei Aktivierung senden, EIN-Signal bei Deaktivierung senden -send TOGGLE signal when toggled=UMSCHALT-Signal beim Umschalten senden -send ON signal when toggled=EIN-Signal beim Umschalten senden -send OFF signal when toggled=AUS-Signal beim Umschalten senden -send ON signal when activated=EIN-Signal beim Aktivieren senden -send TOGGLE signal when activated=UMSCHALT-Signal beim Aktivieren senden -send OFF signal when activated=AUS-Signal beim Aktivieren senden -send ON signal when deactivated=EIN-Signal beim Deaktivieren senden -send TOGGLE signal when deactivated=UMSCHALT-Signal beim Deaktivieren senden -send OFF signal when deactivated=AUS-Signal beim Deaktivieren senden -Any=Beliebig -Synchronous AND=Synchrones UND -react to any signal=auf jedes Signal reagieren -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case=Aktiviert sich, wenn es ein Signal empfängt und all seine synchronen Sender aktiv und all seine invertierten synchronen Sender inaktiv sind; deaktiviert sich, wenn es ein Signal empfängt, wenn das nicht der Fall ist diff --git a/mods/lzr_triggers/locale/lzr_triggers.es.tr b/mods/lzr_triggers/locale/lzr_triggers.es.tr deleted file mode 100644 index b447bd71..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.es.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID=ID de activador mal formado -Invalid signal type of trigger=Señal invalida del disparador -Invalid receiver type of trigger=Tipo de receptor inválido de disparador -Malformed trigger location=Ubicación del disparador mal formado -Trigger assigned to node that doesn’t support triggers=Disparador asignado al nodo que no soporta disparadores -Locked chest can’t be opened due to lack of senders=El cofre bloqueado no puede ser abierto dada la falta de remitentes -Triggers=Disparadores -player=jugador -start=inicio -No triggers.=Sin disparadores. -ID=ID -Location=Ubicación -Node=Nodo -@1Recv.=@1Recp. -@1Send.=@1Envía. -Sig. type=Sig. tipo -Recv. type=Tipo de Recp -Triggers:=Disparadores: -Columns:=Columnas: -@1: Unique trigger identifier=@1 : Identificador de disparador único -@1: Current node location (start @= initial position, player @= in player inventory)=@1: Ubicación actual del nodo (inicio @= posición inicial, jugador @= en el inventario del jugador) -@1: Name of the node that triggers=@1: Nombre del nodo que activa -@1: Number of receivers this trigger sends to=@1: Número de receptores a los que envía este disparador -@1: Number of senders this trigger receives from=@1: Número de remitentes de los que recibe este disparador -@1: Signal type=@1: Tipo de señal -@1: Receiver type=@1: Tipo de receptor -Signal types:=Tipos de señales: -@1: @2=@1: @2 -Receiver types:=Tipos de receptores: -Type=Tipo -Receiver=Receptor -Sender=Remitente -None=Ninguno -Signals of trigger @1:=Señales del disparador @1: -Show a list of all triggers=Mostrar una lista de todos los disparadores -No player.=Ningún jugador. -Activate OFF=Activar APAGADO -Activate ON=Activar ENCENDIDO -Activate TOGGLE=Activar ALTERNANCIA -Deactivate OFF=Desactivar APAGADO -Deactivate ON=Desactivar ENCENDIDO -Deactivate TOGGLE=Desactivar ALTERNANCIA -Synchronous=Sincrónico -Synchronous inverted=Sincrónico invertido -Toggle=Alternancia -Toggle OFF=Alternancia APAGADO -Toggle ON=Alternancia ENCENDIDO -send ON signal when activated, send OFF signal when deactivated=envía una señal de ENCENDIDO cuando este activado, envía una señal de APAGADO cuando este desactivado -send OFF signal when activated, send ON signal when deactivated=enviar señal de APAGADO cuando es activado, enviar de ENCENDIDO cuando es desactivado -send TOGGLE signal when toggled=enviar señal de ALTERNANCIA cuando sea habilitada -send ON signal when toggled=enviar una señal de ENCENDIDO cuando sea habilitado -send OFF signal when toggled=enviar señal de APAGADO cuando sea habilitado -send ON signal when activated=enviar señal de ENCENDIDO cuando sea habilitado -send TOGGLE signal when activated=enviar señal de ALTERNANCIA cuando sea activado -send OFF signal when activated=enviar señal de APAGADO cuando sea activado -send ON signal when deactivated=enviar señal de ENCENDIDO cuando sea desactivado -send TOGGLE signal when deactivated=enviar señal de ALTERNANCIA cuando sea desactivado -send OFF signal when deactivated=enviar señal de APAGADO cuando sea desactivado -Any=Cualquier -Synchronous AND=Sincrónico Y -react to any signal=reacciona a cualquier señal -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case=se activa al recibir una señal y todos sus emisores síncronicos están activos y todos sus emisores síncronicos invertidos están inactivos; se desactiva al recibir una señal cuando ese no es el caso diff --git a/mods/lzr_triggers/locale/lzr_triggers.fr.tr b/mods/lzr_triggers/locale/lzr_triggers.fr.tr deleted file mode 100644 index 1c45f95e..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.fr.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID=Identifiant de déclencheur invalide -Invalid signal type of trigger=Le type de signal du déclencheur est invalide -Invalid receiver type of trigger=Le type de récepteur du déclencheur est invalide -Malformed trigger location=Emplacement de déclencheur invalide -Trigger assigned to node that doesn’t support triggers=Un déclencheur a été associé à un bloc qui ne le permet pas -Locked chest can’t be opened due to lack of senders=Un coffre verrouillé ne peut pas être ouvert par manque de déclencheurs -Triggers=Déclencheurs -player=dans l'inventaire -start=à la position initiale -No triggers.=Aucun déclencheur. -ID=Identifiant -Location=Position -Node=Bloc -@1Recv.=@1Recv. -@1Send.=@1Émetr. -Sig. type=Type de signal -Recv. type=Type de récepteur -Triggers:=Déclencheurs : -Columns:=Colonnes : -@1: Unique trigger identifier=@1 : identifiant de déclencheur unique -@1: Current node location (start @= initial position, player @= in player inventory)=@1 : position initiale du bloc -@1: Name of the node that triggers=@1 : nom du bloc déclencheur -@1: Number of receivers this trigger sends to=@1 : Nombre de récepteurs reliés à ce déclencheur -@1: Number of senders this trigger receives from=@1 : Nombre d'émetteurs reliés à ce déclencheur -@1: Signal type=@1 : type du signal -@1: Receiver type=@1 : type de récepteur -Signal types:=Types de signaux : -@1: @2=@1 : @2 -Receiver types:=Types de récepteurs : -Type=Type -Receiver=Récepteur -Sender=Émetteur -None=Aucun -Signals of trigger @1:=Signaux du déclencheur @1 : -Show a list of all triggers=Affiche la liste de tous les déclencheurs -No player.=Aucun joueur. -Activate OFF=DÉSACTIVER à l'activation -Activate ON=ACTIVER à l'activation -Activate TOGGLE=(DÉS)ACTIVER à l'activation -Deactivate OFF=DÉSACTIVER à la désactivation -Deactivate ON=ACTIVER à la désactivation -Deactivate TOGGLE=(DÉS)ACTIVER à la désactivation -Synchronous=Synchrone -Synchronous inverted=Synchrone inversé -Toggle=activer/désactiver -Toggle OFF=DÉSACTIVER au changement détat -Toggle ON=ACTIVER au changement détat -send ON signal when activated, send OFF signal when deactivated=le bloc envoie ACTIVER quand le bloc est activé, et DÉSACTIVER lorsqu'il est désactivé -send OFF signal when activated, send ON signal when deactivated=le bloc envoie DÉSACTIVER lorsqu'il est activé, et ACTIVER lorsqu'il est désactivé -send TOGGLE signal when toggled=le bloc envoie (DÉS)ACTIVER lorsqu'il change d'état -send ON signal when toggled=le bloc envoie ACTIVER lorsqu'il change d'état -send OFF signal when toggled=le bloc envoie DÉSACTIVER lorsqu'il change d'état -send ON signal when activated=le bloc envoie ACTIVER lorsqu'il est activé -send TOGGLE signal when activated=le bloc envoie (DÉS)ACTIVER lorsqu'il est activé -send OFF signal when activated=le bloc envoie DÉSACTIVER lorsqu'il est activé -send ON signal when deactivated=le bloc envoie ACTIVER lorsqu'il est désactivé -send TOGGLE signal when deactivated=le bloc envoie (DÉS)ACTIVER lorsqu'il est désactivé -send OFF signal when deactivated=le bloc envoie DÉSACTIVER lorsqu'il est désactivé -Any=N'importe -Synchronous AND=ET synchrone -react to any signal=le bloc réagit à tous les signaux -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case=le bloc s'active quand il reçoit un signal, que tous ses blocs émetteurs synchrones sont activés et que tous ses blocs émetteurs synchrones inversés sont désactivés, et se déactive quand il reçoit un signal et que ce n'est pas le cas diff --git a/mods/lzr_triggers/locale/lzr_triggers.id.tr b/mods/lzr_triggers/locale/lzr_triggers.id.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.id.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.it.tr b/mods/lzr_triggers/locale/lzr_triggers.it.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.it.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.jbo.tr b/mods/lzr_triggers/locale/lzr_triggers.jbo.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.jbo.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.ms.tr b/mods/lzr_triggers/locale/lzr_triggers.ms.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.ms.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.pt_BR.tr b/mods/lzr_triggers/locale/lzr_triggers.pt_BR.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.pt_BR.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.ru.tr b/mods/lzr_triggers/locale/lzr_triggers.ru.tr deleted file mode 100644 index 3a52476a..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.ru.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None=Пусто -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.se.tr b/mods/lzr_triggers/locale/lzr_triggers.se.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.se.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.sk.tr b/mods/lzr_triggers/locale/lzr_triggers.sk.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.sk.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.tr.tr b/mods/lzr_triggers/locale/lzr_triggers.tr.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.tr.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.zh_Hans.tr b/mods/lzr_triggers/locale/lzr_triggers.zh_Hans.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.zh_Hans.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers.zh_Hant.tr b/mods/lzr_triggers/locale/lzr_triggers.zh_Hant.tr deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers.zh_Hant.tr +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_triggers/locale/lzr_triggers_abbreviations.de.tr b/mods/lzr_triggers/locale/lzr_triggers_abbreviations.de.tr deleted file mode 100644 index 8c50f69f..00000000 --- a/mods/lzr_triggers/locale/lzr_triggers_abbreviations.de.tr +++ /dev/null @@ -1,14 +0,0 @@ -# textdomain: lzr_triggers_abbreviations -A.OFF=A.AUS -A.ON=A.EIN -A.TOG=A.UMS -D.OFF=D.AUS -D.ON=D.EIN -D.TOG=D.UMS -Sync=Sync -Sync inv=Sync inv. -T.=U. -T.OFF=U.AUS -T.ON=U.EIN -Any=Bel. -S.AND=S.UND diff --git a/mods/lzr_triggers/locale/template.txt b/mods/lzr_triggers/locale/template.txt deleted file mode 100644 index 7966a33d..00000000 --- a/mods/lzr_triggers/locale/template.txt +++ /dev/null @@ -1,63 +0,0 @@ -# textdomain: lzr_triggers -Malformed trigger ID= -Invalid signal type of trigger= -Invalid receiver type of trigger= -Malformed trigger location= -Trigger assigned to node that doesn’t support triggers= -Locked chest can’t be opened due to lack of senders= -Triggers= -player= -start= -No triggers.= -ID= -Location= -Node= -@1Recv.= -@1Send.= -Sig. type= -Recv. type= -Triggers:= -Columns:= -@1: Unique trigger identifier= -@1: Current node location (start @= initial position, player @= in player inventory)= -@1: Name of the node that triggers= -@1: Number of receivers this trigger sends to= -@1: Number of senders this trigger receives from= -@1: Signal type= -@1: Receiver type= -Signal types:= -@1: @2= -Receiver types:= -Type= -Receiver= -Sender= -None= -Signals of trigger @1:= -Show a list of all triggers= -No player.= -Activate OFF= -Activate ON= -Activate TOGGLE= -Deactivate OFF= -Deactivate ON= -Deactivate TOGGLE= -Synchronous= -Synchronous inverted= -Toggle= -Toggle OFF= -Toggle ON= -send ON signal when activated, send OFF signal when deactivated= -send OFF signal when activated, send ON signal when deactivated= -send TOGGLE signal when toggled= -send ON signal when toggled= -send OFF signal when toggled= -send ON signal when activated= -send TOGGLE signal when activated= -send OFF signal when activated= -send ON signal when deactivated= -send TOGGLE signal when deactivated= -send OFF signal when deactivated= -Any= -Synchronous AND= -react to any signal= -activates when receiving a signal and all its synchronous senders are active and all its inverted synchronous senders are inactive; deactivates when receiving a signal when that’s not the case= diff --git a/mods/lzr_tt/locale/lzr_tt.de.tr b/mods/lzr_tt/locale/lzr_tt.de.tr deleted file mode 100644 index aa771522..00000000 --- a/mods/lzr_tt/locale/lzr_tt.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it=Sprünge nicht möglich -Destroyed on touch=Zerstört bei Berührung -Destroyed by explosions=Zerstört von Explosionen -Destroyed by lasers=Zerstört von Lasern diff --git a/mods/lzr_tt/locale/lzr_tt.es.tr b/mods/lzr_tt/locale/lzr_tt.es.tr deleted file mode 100644 index 1683609a..00000000 --- a/mods/lzr_tt/locale/lzr_tt.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it=No se puede saltar en ello -Destroyed on touch=Destruido al tocar -Destroyed by explosions=Destruido por explosiones -Destroyed by lasers=Destruido por lásers diff --git a/mods/lzr_tt/locale/lzr_tt.fr.tr b/mods/lzr_tt/locale/lzr_tt.fr.tr deleted file mode 100644 index 8ddba08d..00000000 --- a/mods/lzr_tt/locale/lzr_tt.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it=Impossible de sauter dedans -Destroyed on touch=Détruit au contact -Destroyed by explosions=Détruit par une explosion -Destroyed by lasers=Détruit par un laser diff --git a/mods/lzr_tt/locale/lzr_tt.id.tr b/mods/lzr_tt/locale/lzr_tt.id.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.it.tr b/mods/lzr_tt/locale/lzr_tt.it.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.jbo.tr b/mods/lzr_tt/locale/lzr_tt.jbo.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.ms.tr b/mods/lzr_tt/locale/lzr_tt.ms.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.pt_BR.tr b/mods/lzr_tt/locale/lzr_tt.pt_BR.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.ru.tr b/mods/lzr_tt/locale/lzr_tt.ru.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.se.tr b/mods/lzr_tt/locale/lzr_tt.se.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.se.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.sk.tr b/mods/lzr_tt/locale/lzr_tt.sk.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.tr.tr b/mods/lzr_tt/locale/lzr_tt.tr.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.tr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.zh_Hans.tr b/mods/lzr_tt/locale/lzr_tt.zh_Hans.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.zh_Hans.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/lzr_tt.zh_Hant.tr b/mods/lzr_tt/locale/lzr_tt.zh_Hant.tr deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/lzr_tt.zh_Hant.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_tt/locale/template.txt b/mods/lzr_tt/locale/template.txt deleted file mode 100644 index f99233f2..00000000 --- a/mods/lzr_tt/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_tt -Cannot jump in it= -Destroyed on touch= -Destroyed by explosions= -Destroyed by lasers= diff --git a/mods/lzr_weather/locale/lzr_weather.de.tr b/mods/lzr_weather/locale/lzr_weather.de.tr deleted file mode 100644 index 0dd8ca7d..00000000 --- a/mods/lzr_weather/locale/lzr_weather.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear=Klar -Drizzle=Nieselregen -Rain=Regen -Storm=Sturm diff --git a/mods/lzr_weather/locale/lzr_weather.es.tr b/mods/lzr_weather/locale/lzr_weather.es.tr deleted file mode 100644 index c4ac735c..00000000 --- a/mods/lzr_weather/locale/lzr_weather.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear=Claro -Drizzle=Llovizna -Rain=Lluvia -Storm=Tormenta diff --git a/mods/lzr_weather/locale/lzr_weather.fr.tr b/mods/lzr_weather/locale/lzr_weather.fr.tr deleted file mode 100644 index 1432605b..00000000 --- a/mods/lzr_weather/locale/lzr_weather.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear=Pas de précipitations -Drizzle=Léger grain -Rain=Pluie -Storm=Tempête diff --git a/mods/lzr_weather/locale/lzr_weather.id.tr b/mods/lzr_weather/locale/lzr_weather.id.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.it.tr b/mods/lzr_weather/locale/lzr_weather.it.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.jbo.tr b/mods/lzr_weather/locale/lzr_weather.jbo.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.ms.tr b/mods/lzr_weather/locale/lzr_weather.ms.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.pt_BR.tr b/mods/lzr_weather/locale/lzr_weather.pt_BR.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.ru.tr b/mods/lzr_weather/locale/lzr_weather.ru.tr deleted file mode 100644 index d50eb1d1..00000000 --- a/mods/lzr_weather/locale/lzr_weather.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear=Ясно -Drizzle=Морось -Rain=Дождь -Storm=Шторм diff --git a/mods/lzr_weather/locale/lzr_weather.se.tr b/mods/lzr_weather/locale/lzr_weather.se.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.se.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.sk.tr b/mods/lzr_weather/locale/lzr_weather.sk.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.tr.tr b/mods/lzr_weather/locale/lzr_weather.tr.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.tr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.zh_Hans.tr b/mods/lzr_weather/locale/lzr_weather.zh_Hans.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.zh_Hans.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/lzr_weather.zh_Hant.tr b/mods/lzr_weather/locale/lzr_weather.zh_Hant.tr deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/lzr_weather.zh_Hant.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/lzr_weather/locale/template.txt b/mods/lzr_weather/locale/template.txt deleted file mode 100644 index 54c2887f..00000000 --- a/mods/lzr_weather/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: lzr_weather -Clear= -Drizzle= -Rain= -Storm= diff --git a/mods/no_multiplayer/locale/no_multiplayer.de.tr b/mods/no_multiplayer/locale/no_multiplayer.de.tr deleted file mode 100644 index 8b29eb0a..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.de.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.=Dies ist kein Mehrspielerspiel! Bitte deaktivieren Sie das Serverhosting und versuchen Sie es erneut. diff --git a/mods/no_multiplayer/locale/no_multiplayer.es.tr b/mods/no_multiplayer/locale/no_multiplayer.es.tr deleted file mode 100644 index 51b22246..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.es.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.=¡Este no es un juego multijugador! Por favor desactiva el alojamiento del servidor y vuelve a intentar. diff --git a/mods/no_multiplayer/locale/no_multiplayer.fr.tr b/mods/no_multiplayer/locale/no_multiplayer.fr.tr deleted file mode 100644 index 1ab3d8a8..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.fr.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.=Ce n'est pas un jeu multijoueur ! Veuillez désactiver l'hébergement de server, puis réessayer. diff --git a/mods/no_multiplayer/locale/no_multiplayer.id.tr b/mods/no_multiplayer/locale/no_multiplayer.id.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.id.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.it.tr b/mods/no_multiplayer/locale/no_multiplayer.it.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.it.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.jbo.tr b/mods/no_multiplayer/locale/no_multiplayer.jbo.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.jbo.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.ms.tr b/mods/no_multiplayer/locale/no_multiplayer.ms.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.ms.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.pt_BR.tr b/mods/no_multiplayer/locale/no_multiplayer.pt_BR.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.pt_BR.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.ru.tr b/mods/no_multiplayer/locale/no_multiplayer.ru.tr deleted file mode 100644 index 9fd0044a..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.ru.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.=Это не мультиплеерная игра! Пожалуйста, отключите хост сервера и попробуйте ещё раз. diff --git a/mods/no_multiplayer/locale/no_multiplayer.se.tr b/mods/no_multiplayer/locale/no_multiplayer.se.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.se.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.sk.tr b/mods/no_multiplayer/locale/no_multiplayer.sk.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.sk.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.tr.tr b/mods/no_multiplayer/locale/no_multiplayer.tr.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.tr.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.zh_Hans.tr b/mods/no_multiplayer/locale/no_multiplayer.zh_Hans.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.zh_Hans.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/no_multiplayer.zh_Hant.tr b/mods/no_multiplayer/locale/no_multiplayer.zh_Hant.tr deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/no_multiplayer.zh_Hant.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.= diff --git a/mods/no_multiplayer/locale/template.txt b/mods/no_multiplayer/locale/template.txt deleted file mode 100644 index 1ba416b5..00000000 --- a/mods/no_multiplayer/locale/template.txt +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: no_multiplayer -This is not a multiplayer game! Please disable server hosting and try again.=