220 lines
7.9 KiB
Markdown
220 lines
7.9 KiB
Markdown
# Hades Revisited
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Version 0.15.5
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A game for Luanti, focused on terraforming and landscaping.
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Based on *Minetest Hades* by Glünngi.
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THIS IS A PREVIEW VERSION OF THE GAME. This game is playable,
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but incomplete. And future versions might change a lot
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and will often be incompatible and break your old worlds.
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Requires Minetest (aka Luanti) version 5.6.0 or later.
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## Introduction
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Due to a gross miscalculation of the gravitational pull of the volcanic
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planet Hades, the latest terraforming attempt of your space crew went
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horribly wrong! You managed to survive, but it seems you are stranded
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on this hellhole of a planet full of lava, stone and ash for good!
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You still have a pickaxe and a few apples. Also, water is hidden inside
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the tall and chaotic stone spires. So your only chance of survival is to
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search for water, use your crafting skills to form some soil and plant
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apple trees. More plants might follow. The underground holds great riches,
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but also great dangers, lava is death. With your new acquired resources,
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maybe, just maybe, you will turn Planet Hades into a nice, habitable place.
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But beware: Many were not so lucky: Mutants will haunt on the surface and
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who knows what dangers might hide in the deep underground?
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## Installation
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### Automatic installation with ContentDB
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This is the easiest method.
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This game is available in Luanti's official ContentDB! If you have an
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internet connection, just go into Luantiand browse the Content
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section to install the latest and greatest version of the game.
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### Manual installation
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If for some reason you must install this game manually, just insert
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the Hades Revisited directory into
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/games/hades_revisited
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in the Luanti data folder.
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## Important notices and short game guide
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* Be sure the `minetest.conf` file in the main Luanti directory doesn't have any parameters who are in conflict with the `minetest.conf` file from the `hades_revisited` directory. Especially mapgen parameters or stuff like `give_initial_stuff = false`
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* There only 1 biome, with the focus on terraforming and landscaping
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* Not everyone will like this game. But maybe there are some freaks out there ;-)
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An attempt to colonize planet Hades went horribly wrong: Your exploration ship disintegrated and you survived with very limited supplies.
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Hades is a very young planet and characterized by highly volcanic activities and a lot of fertile ash. Asteroids have brought some water on Hades.
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So there are the basics for life, you just need to help it to get the nature going, make the planet habitable and survive.
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Not every colonist has duly arrived. Most of them have been mutated and strayed around the planet.
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There are creatures and most of them live in the underground and darkness.
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## How to start:
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You start with the following items: 1 steel pickaxe, 12 apples, 1 wall lamp and a stick.
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Watch out for flowing lava above you at first!
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Next you should dig some stone to craft a stone sword with the stick.
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Now explore the area and search for some water.
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Dig some stone and ash to craft fertile sand and place it in neighbor to water to become dirt.
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Take a dirt and a apple to craft a sapling. Plant the sapling on dirt to become wood and leaves from the tree.
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If you ran out of apples or lost your pickaxe, kill some mutants. They sometimes drop apples, pickaxes and other things.
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Make more dirt and place it near water.
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Take 2 mossy stone (near water) and a dirt to craft grass.
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Grass + dirt = tropical grass.
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Dig the grass and the tropical grass to get some seeds.
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Plant the seeds on the soil that you have placed over the water source.
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And now survive with the crafting guide.
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## Things you should know
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### Block transformations
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* Fertile sand (which must be crafted) turns into dirt in the near of 10 nodes to water and direct contact of a dirt.
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* Volcanic ash turns into volcanic sand if leaves are nearly.
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* Volcanic sand turns into fertile sand if leaves are nearly.
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* Volcanic ash slowly turns into clay when next to water.
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* Flowing water turns lava source into water source and flowing lava into volcanic gravel.
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* Stone, tuff and cobblestone become burned when next to lava.
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* Stone, tuff and cobblestone become mossy when next to water.
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* Mossy cobblestone turns into gravel when next to flowing water.
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* Chondrite turns into marble if it is below -500 and it must be in near 4 nodes to lava and it also must have direct contact to water.
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* Volcanic gravel turns into obsidian below Y=-1000. It must have direct contact to lava and water must be nearly.
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* Sugarcane appears near of papyrus. It dosnt need water to grow, just dirt
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### Other gameplay stuff
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* There is no fire
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* Beds let you set the spawn point, you can't skip the night
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* Volcanic gravel can only be dug by a shovel.
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* Mobs spawn on stone, ash and tuff
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* Tuff is too breakable for tools so it can't be used to craft stone tools
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* There are no buckets, you need a water pump to spread water.
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* Weak torches can be upgraded with a string to bright torches
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* Plants grow with light level of 8 or higher. Underground farming is thus possible
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* 2 emeralds = 1 sapphire. 2 sapphires = 1 ruby. 2 rubies = 1 diamond.
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* With the Staff of Gaia you can turn following blocks into dirt: ash, volcanic sand, fertile sand, burned stone, stone, cobble, mossy stone, tuff, burned tuff, mossy tuff, mossy cobble
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* Pale tree saplings can be planted on ash
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* Cacti grow on ash
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* Prismatic furnance is faster than the original furnance and has more slots
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### Ores
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Ores generate at and below the following Y levels:
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* Coal: +60
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* Iron: 0
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* Copper: -115
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* Tin: -115
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* Mese: -200
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* Gold: -333
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* Emerald: +20
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* Sapphire: - 300
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* Ruby: -900
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* Diamond: -1200
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* Max. ore generation at -10000
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## Hints
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### A save mining experience:
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w = water
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l = ladder
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o = light
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s = stone
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- = air
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X = lava
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***********
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ssswlsss
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ssswlsss
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ssswloss
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ssswlsss
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ssswlsss
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ssswssss
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ss-w--ss
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ss-w--ss
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XXXXXXXX
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ssssssss
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***********
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## List of external mods (incomplete)
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**Important**: A lot of the mods used in this game have been heavily changed
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from their original.
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`hades_furniture` (based on `3dforniture`)
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<https://forum.minetest.net/viewtopic.php?id=2207>
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`hades_bags` (based on `bags`)
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<https://forum.minetest.net/viewtopic.php?id=3081>
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`hades_bedrock` (based on `bedrock`)
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<http://www.moontest.org/viewtopic.php?f=11&t=9231>
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`hades_farming` (based on `farming_plus`)
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<https://forum.minetest.net/viewtopic.php?id=2787>
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`hades_glowcrystals` (badsed on `glowcrystals`)
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<https://forum.minetest.net/viewtopic.php?id=9047>
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`hades_mapgen_lakes` (based on `highlandpools`)
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<https://forum.minetest.net/viewtopic.php?id=8400>
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`hades_itemshow` (based on `item_frames`)
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<https://forum.minetest.net/viewtopic.php?id=5600>
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`hades_chests` (based on `kerova`)
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<https://forum.minetest.net/viewtopic.php?id=8054>
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`mobs` (Mobs Redo)
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<https://forum.minetest.net/viewtopic.php?t=9917>
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<https://forum.minetest.net/viewtopic.php?f=15&t=9184>
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`pipeworks`
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<https://forum.minetest.net/viewtopic.php?t=2155>
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`hades_plantslib` (massively-trimmed down version of `plantslib`)
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<https://forum.minetest.net/viewtopic.php?id=3898>
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`signs_lib`
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<https://forum.minetest.net/viewtopic.php?id=2041>
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`hades_trash` (based on `trash_can`)
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<https://forum.minetest.net/viewtopic.php?id=6315>
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`hades_vines` (based on `vines`)
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<https://forum.minetest.net/viewtopic.php?id=2344>
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`hades_doors` (based on sorcerykid’s Doors Redux)
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<https://forum.minetest.net/viewtopic.php?t=24459>
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## Licensing
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This game is free software. It has been licensed under these licenses:
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* GNU LGPLv2.1 (or later) for the code
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* CC BY-SA 3.0 for the media
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Some mods have separate licenses:
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* `hades_doors`: LGPLv3 for code, CC BY-SA 3.0 for media
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* `hades_furniture`: GPLv2
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* `hades_bags`: New BSD License
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* `hades_bedrock`: zlib license
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* `signs_lib`: LGPLv3
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* `hades_bushes`: MIT License for code, CC BY-SA 4.0 for media
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For detailed credits and author information, check out the readme files of the
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individual mods (in the `mods` directory).
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Sorry for the mess, it might be cleaned up later.
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