3.5 KiB
List of groups used in Hades Revisited (info for developers)
Note: If no group rating is specified, use 1.
Node identities:
-
tree
: Tree Trunk -
sapling
: Sapling -
leaves
: Leaves -
bark
: Bark -
seaweed
: Seaweed -
waterlily
: Waterlily -
plant
: Farming plant -
grass
: Grass -
flower
: Flower -
vines=1
: Vines (sideways)vines=2
Vines (centered)
-
vines_rotten=1
: Rotten vines -
simple_bush
: Bush -
seed
: Seed -
seed_farming
: Seed from thehades_farming
mod -
wheat
: Wheat plant -
strawberry
Strawberry plant -
tomato
Tomato plant -
cotton
: Cotton plant -
colwood
: Colored wooden planks -
claybricks
: Clay bricks -
wool
: Cloth -
carpet
: Carpet -
table
: Table -
chair
: Chair -
armchair
: Armchair -
window_wood
: Wooden window -
chest
: Chest -
unlocked_chest
: Unlocked chest -
locked_chest
: Locked chest -
furnace
: Furnace -
torch
: Torch -
door
: Door -
steel_door
: Steel Door -
pipe
: Pipe -
bed
: Bed -
fence
: Fence -
fence_gate
: Fence gate -
fence_metal
: Metal fence -
fence_wood
: Wooden fence -
wall
: Wall -
ladder
: Ladder -
vessel
: Vessel, like glass bottle -
mossy
: Block has moss on it -
burned_node
: Node that was "burned" by lava like Burned Stone -
ore
: Ore -
sandstone
: Sandstone -
ash
: Ash -
liquid
: Liquid -
water
: Water -
lava
: Lava
Digging groups:
choppy
: Wood, etc.cracky
: Stone, etc.oddly_breakable_by_hand
: Breakable by hand for ... reasonssnappy
: Leaves, plants, etc.
Crafting groups:
wood
: Wooden plankssand
: Sandstone
: Stone or stone-like
Items:
shears
: Shearsshovel
: Shovelaxe
: Axepickaxe
: Pickaxesword
: Swordtool
: Tooldye
: Dyespawn_egg
: Spawn egg
Action groups:
bagslots=X
: Bag with X slotsequipment=1
: Item for the Equipment slotsfood=1
: Food (unspecified type)food=2
: Food (eating)food=3
: Food (drinking)eatable=X
: Item can be eaten or consumed (restoring X food points)leafdecay=X
: Leaves that decay when not near a node specified in_hades_trees_trunk
field (X=distance from node)leafdecay_any
: In combination withleafdecay
, will expect agroup:tree
node instead to prevent decayleafdecay_drop
: Node will drop itself when leaf-decayingwet
Considered wet for farming purposesfruit_regrow=3
: Regrowing fruitfruit_regrow=2
: Regrowing fruit (flower stage)fruit_regrow=1
: Regrowing fruit (bud stage)ash_fertilizer=X
: Node slowly turns nearby Volcanic Ash to Fertile Sand (distance X, usually 3)porous
: If water is above this node, water droplets might appear below itfake_liquid
: Node is registerd as liquid but it's not actually a liquidflora
: This is a plant that spreads on Dirt with Grasssoil
: Usable by hoenot_in_craft_guide
: Item won't appear in craft guiderotation_takes_precedence=1
: Group for nodes. Normally, if rotation tool (e.g. screwdriver) is "placed" on this node, theon_rightclick
action takes precedence, and the rotation action is used when Sneak key is held. But if this group is set, it's the other way around: The rotation action is executed by default and if Sneak is pressed,on_rightclick
is executed instead
Legacy groups:
flammable
: Considered flammable (Note: This game has no fire)puts_out_fire
: Node is supposed to put out neighboring fire (Note: This game has no fire)desert
: soil category for farminggrassland
: soil category for farmingfield
: soil category for farming