117 lines
3.5 KiB
Markdown
117 lines
3.5 KiB
Markdown
List of groups used in Hades Revisited (info for developers)
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Note: If no group rating is specified, use 1.
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Node identities:
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* `tree`: Tree Trunk
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* `sapling`: Sapling
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* `leaves`: Leaves
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* `bark`: Bark
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* `seaweed`: Seaweed
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* `waterlily`: Waterlily
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* `plant`: Farming plant
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* `grass`: Grass
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* `flower`: Flower
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* `vines=1`: Vines (sideways)
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* `vines=2` Vines (centered)
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* `vines_rotten=1`: Rotten vines
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* `simple_bush`: Bush
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* `seed`: Seed
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* `seed_farming`: Seed from the `hades_farming` mod
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* `wheat`: Wheat plant
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* `strawberry` Strawberry plant
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* `tomato` Tomato plant
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* `cotton`: Cotton plant
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* `colwood`: Colored wooden planks
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* `claybricks`: Clay bricks
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* `cloth`: Cloth
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* `carpet`: Carpet
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* `table`: Table
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* `chair`: Chair
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* `armchair`: Armchair
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* `window_wood`: Wooden window
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* `chest`: Chest
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* `unlocked_chest`: Unlocked chest
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* `locked_chest`: Locked chest
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* `furnace`: Furnace
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* `torch`: Torch
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* `door`: Door
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* `steel_door`: Steel Door
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* `pipe`: Pipe
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* `bed`: Bed
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* `fence`: Fence
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* `fence_gate`: Fence gate
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* `fence_metal`: Metal fence
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* `fence_wood`: Wooden fence
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* `wall`: Wall
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* `ladder`: Ladder
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* `vessel`: Vessel, like glass bottle
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* `mossy`: Block has moss on it
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* `burned_node`: Node that was "burned" by lava like Burned Stone
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* `ore`: Ore
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* `sandstone`: Sandstone
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* `ash`: Ash
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* `liquid`: Liquid
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* `water`: Water
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* `lava`: Lava
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Digging groups:
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* `choppy`: Wood, etc.
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* `cracky`: Stone, etc.
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* `oddly_breakable_by_hand`: Breakable by hand for ... reasons
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* `snappy`: Leaves, plants, etc.
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Crafting groups:
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* `wood`: Wooden planks
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* `sand`: Sand
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* `stone`: Stone or stone-like
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Items:
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* `shears`: Shears
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* `shovel`: Shovel
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* `axe`: Axe
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* `pickaxe`: Pickaxe
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* `sword`: Sword
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* `tool`: Tool
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* `dye`: Dye
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* `spawn_egg`: Spawn egg
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Action groups:
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* `bagslots=X`: Bag with X slots
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* `equipment=1`: Item for the Equipment slots
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* `food=1`: Food (unspecified type)
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* `food=2`: Food (eating)
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* `food=3`: Food (drinking)
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* `eatable=X`: Item can be eaten or consumed (restoring X food points)
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* `leafdecay=X`: Leaves that decay when not near a node specified in `_hades_trees_trunk` field (X=distance from node)
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* `leafdecay_any`: In combination with `leafdecay`, will expect a `group:tree` node instead to prevent decay
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* `leafdecay_drop`: Node will drop itself when leaf-decaying
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* `wet` Considered wet for farming purposes
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* `fruit_regrow=3`: Regrowing fruit
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* `fruit_regrow=2`: Regrowing fruit (flower stage)
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* `fruit_regrow=1`: Regrowing fruit (bud stage)
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* `ash_fertilizer=X`: Node slowly turns nearby Volcanic Ash to Fertile Sand (distance X, usually 3)
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* `porous`: If water is above this node, water droplets might appear below it
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* `fake_liquid`: Node is registerd as liquid but it's not actually a liquid
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* `flora`: This is a plant that spreads on Dirt with Grass
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* `soil`: Usable by hoe
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* `not_in_craft_guide`: Item won't appear in craft guide
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* `rotation_takes_precedence=1`: Group for nodes. Normally, if rotation tool (e.g. screwdriver) is "placed"
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on this node, the `on_rightclick` action takes precedence, and the rotation action is used when Sneak
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key is held. But if this group is set, it's the other way around: The rotation action is executed
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by default and if Sneak is pressed, `on_rightclick` is executed instead
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Legacy groups:
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* `flammable`: Considered flammable (Note: This game has no fire)
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* `puts_out_fire`: Node is supposed to put out neighboring fire (Note: This game has no fire)
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* `desert`: soil category for farming
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* `grassland`: soil category for farming
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* `field`: soil category for farming
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