hades_revisited/GROUPS.md

3.5 KiB

List of groups used in Hades Revisited (info for developers)

Note: If no group rating is specified, use 1.

Node identities:

  • tree: Tree Trunk

  • sapling: Sapling

  • leaves: Leaves

  • bark: Bark

  • seaweed: Seaweed

  • waterlily: Waterlily

  • plant: Farming plant

  • grass: Grass

  • flower: Flower

  • vines=1: Vines (sideways)

    • vines=2 Vines (centered)
  • vines_rotten=1: Rotten vines

  • simple_bush: Bush

  • seed: Seed

  • seed_farming: Seed from the hades_farming mod

  • wheat: Wheat plant

  • strawberry Strawberry plant

  • tomato Tomato plant

  • cotton: Cotton plant

  • colwood: Colored wooden planks

  • claybricks: Clay bricks

  • cloth: Cloth

  • carpet: Carpet

  • table: Table

  • chair: Chair

  • armchair: Armchair

  • window_wood: Wooden window

  • chest: Chest

  • unlocked_chest: Unlocked chest

  • locked_chest: Locked chest

  • furnace: Furnace

  • torch: Torch

  • door: Door

  • steel_door: Steel Door

  • pipe: Pipe

  • bed: Bed

  • fence: Fence

  • fence_gate: Fence gate

  • fence_metal: Metal fence

  • fence_wood: Wooden fence

  • wall: Wall

  • ladder: Ladder

  • vessel: Vessel, like glass bottle

  • mossy: Block has moss on it

  • burned_node: Node that was "burned" by lava like Burned Stone

  • ore: Ore

  • sandstone: Sandstone

  • ash: Ash

  • liquid: Liquid

  • water: Water

  • lava: Lava

Digging groups:

  • choppy: Wood, etc.
  • cracky: Stone, etc.
  • oddly_breakable_by_hand: Breakable by hand for ... reasons
  • snappy: Leaves, plants, etc.

Crafting groups:

  • wood: Wooden planks
  • sand: Sand
  • stone: Stone or stone-like

Items:

  • shears: Shears
  • shovel: Shovel
  • axe: Axe
  • pickaxe: Pickaxe
  • sword: Sword
  • tool: Tool
  • dye: Dye
  • spawn_egg: Spawn egg

Action groups:

  • bagslots=X: Bag with X slots
  • equipment=1: Item for the Equipment slots
  • food=1: Food (unspecified type)
  • food=2: Food (eating)
  • food=3: Food (drinking)
  • eatable=X: Item can be eaten or consumed (restoring X food points)
  • leafdecay=X: Leaves that decay when not near a node specified in _hades_trees_trunk field (X=distance from node)
  • leafdecay_any: In combination with leafdecay, will expect a group:tree node instead to prevent decay
  • leafdecay_drop: Node will drop itself when leaf-decaying
  • wet Considered wet for farming purposes
  • fruit_regrow=3: Regrowing fruit
  • fruit_regrow=2: Regrowing fruit (flower stage)
  • fruit_regrow=1: Regrowing fruit (bud stage)
  • ash_fertilizer=X: Node slowly turns nearby Volcanic Ash to Fertile Sand (distance X, usually 3)
  • porous: If water is above this node, water droplets might appear below it
  • fake_liquid: Node is registerd as liquid but it's not actually a liquid
  • flora: This is a plant that spreads on Dirt with Grass
  • soil: Usable by hoe
  • not_in_craft_guide: Item won't appear in craft guide
  • rotation_takes_precedence=1: Group for nodes. Normally, if rotation tool (e.g. screwdriver) is "placed" on this node, the on_rightclick action takes precedence, and the rotation action is used when Sneak key is held. But if this group is set, it's the other way around: The rotation action is executed by default and if Sneak is pressed, on_rightclick is executed instead

Legacy groups:

  • flammable: Considered flammable (Note: This game has no fire)
  • puts_out_fire: Node is supposed to put out neighboring fire (Note: This game has no fire)
  • desert: soil category for farming
  • grassland: soil category for farming
  • field: soil category for farming