Change damage_texture_modifier to red
parent
08ecf0a6e6
commit
f9a71db673
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@ -60,6 +60,7 @@ function hades_player.player_set_model(player, model_name)
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textures = player_textures[name] or model.textures,
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visual = "mesh",
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visual_size = model.visual_size or {x=1, y=1},
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damage_texture_modifier = "^[colorize:#FF000080",
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})
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hades_player.player_set_animation(player, "stand")
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else
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@ -3164,6 +3164,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
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self.visual_size = vis_size
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self.standing_in = "air"
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self.standing_on = "air"
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self.damage_texture_modifier = "^[colorize:#FF000080"
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-- check existing nametag
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if not self.nametag then
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