From f9a71db67316db5580e51169abe17085b77cc831 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 11 Oct 2021 20:36:50 +0200 Subject: [PATCH] Change damage_texture_modifier to red --- mods/hades_player/init.lua | 1 + mods/mobs/api.lua | 1 + 2 files changed, 2 insertions(+) diff --git a/mods/hades_player/init.lua b/mods/hades_player/init.lua index be55442..0738144 100644 --- a/mods/hades_player/init.lua +++ b/mods/hades_player/init.lua @@ -60,6 +60,7 @@ function hades_player.player_set_model(player, model_name) textures = player_textures[name] or model.textures, visual = "mesh", visual_size = model.visual_size or {x=1, y=1}, + damage_texture_modifier = "^[colorize:#FF000080", }) hades_player.player_set_animation(player, "stand") else diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua index e58f2c0..fa2789f 100644 --- a/mods/mobs/api.lua +++ b/mods/mobs/api.lua @@ -3164,6 +3164,7 @@ function mob_class:mob_activate(staticdata, def, dtime) self.visual_size = vis_size self.standing_in = "air" self.standing_on = "air" + self.damage_texture_modifier = "^[colorize:#FF000080" -- check existing nametag if not self.nametag then