Rename to Hades Revisited. The fork starts here!
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README.md
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README.md
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# minetest_hades
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# Hades Revisited
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A Minetest subgame
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To play this game in Minetest, insert this repository as
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/games/minetest_hades
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in the Minetest Engine.
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To play this game in Minetest, insert this directory into
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The Minetest Engine can be found in:
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https://github.com/minetest/minetest/
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All my work is under WTFPL License
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The extern mods have different Licenses. look at the modfolders for details.
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/games/hades_revisited
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in the Minetest data folder.
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Minetest can be found online at <https://github.com/minetest/minetest/>.
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All my work is licenced under the WTFPL.
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The extern mods have different licenses. look at the modfolders for details.
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## Important notices and short game guide
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* It's a subgame, so you must install it in the `games` directory.
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* Be sure that the `minetest.conf` file in the main directory of Minetest doesn't have any parameters who are in conflict with the `minetest.conf` file from the `hades_revisited` directory. Especiall mapgen parameters or stuff like `give_initial_stuff = false` - because the parameter of the main conf file overwrites the Hades conf file parameter, and this can have some unwelcome effects
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* Hades Revisited is developed for mapgen v6.
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* There only 1 biome, with the focus on terraforming. Not everyone will like this game. But maybe there are some freaks out there ;-)
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* Take another map seed if you spawn on lava.
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* External mods can make some trouble, there are many chances on default
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## Background story
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Your colony ship crashed on the planet Hades. Hades is a very young planet and characterized by highly volcanic activities and a lot of fertile ash. Asteroids have brought some water on Hades.
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So there are the basics for life, you just need to help them to get the nature going, make the planet habitable and survive.
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Not every colonist has duly arrived. Most of them have been mutated and strayed around the planet. But for some unknown reason they don't suffer water.
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Hades wasn't unpeopled. There are creatures and most of them live in the underground and darkness.
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## How to start:
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You crashed on Hades with the following items: 1 steel pickaxe, 12 apples, 1 wall lamp and a stick.
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At first you should look up to be sure that no lava is flowing down on you.
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Next you should dig some stone to craft a stone sword with the stick.
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Now explore the area and search for some water.
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Dig some stone and ash to craft fertile sand and place it in neighbor to water to become dirt.
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Take a dirt and a apple to craft a sapling. Plant the sapling on dirt to become wood and leaves from the tree.
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Make more dirt and place it above the water.
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((Sometimes the soil dry out, when you leave the area, when is placed on water level - so is better to place the dirt one node above the water level. Then should it not happen))
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Take 2 mossy stone (near water) and a dirt to craft grass.
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Grass + dirt = junglegrass
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Dig the grass and the junglegrass to get some seeds.
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Plant the seeds on the soil that you have placed over the water source.
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And now survive with the crafting guide.
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## Things you should know
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* There is no fire
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* Flowing water turns lava source into water source and flowing lava into volcanic gravel
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* Volcanic gravel can only be dug by a shovel.
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* Mobs spawn on stone, ash and tuff
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* Ash turns into clay if it has contact to water.
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* Ash also turns into fertile sand if leaves are nearly.
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* Cobblestone turns into mossy cobblestone if it have contact to water. And mossy cobble turns into gravel if it have contact to flowing water.
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* Tuff is too breakable for tools so it can't be used to craft stone tools
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* There are no buckets, you need a waterpump to spread water.
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* Below Y = -500 you can build a marble factory. Chondrit turns into marble if it is below -500 and it must be in near 4 nodes to lava and it also must have direct contact to water.
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* Volcanic gravel turns into obsidian below Y=-1000. It must have direct contact to lava and water must be nearly.
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* Weak torches can be upgraded with a string to brigtht torches
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* Plants grow with light level of 8 or higher. Underground farming is thus possible
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* 2 emeralds = 1 sapphire. 2 sapphires = 1 ruby. 2 rubies = 1 diamond.
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* Sugarcane spawns near of papyrus. It dosnt need water to grow, just dirt
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* Fertile sand turns into dirt in the near of 10 nodes to water and direct contact of a dirt.
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* With the Staff of Gaia you can turn following blocks into dirt: ash, fertile sand, burned stone, stone, cobble, mossy stone, tuff, burned tuff, mossytuff, mossycobble
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* Pale tree saplings can be plant on ash
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* Cactus grows on ash
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* Prismatic furnance is faster than the original furnance
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## Ores
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Ores generate at and below the following Y levels:
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* Coal: +60
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* Iron: 0
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* Copper: -115
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* Tin: -115
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* Mese: -200
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* Gold: -333
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* Emerald: +20
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* Sapphire: - 300
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* Ruby: -900
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* Diamond: -1200
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* Max. ore generation at -10000
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## Hints
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### A save mining experience:
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w = water
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l = ladder
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o = light
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s = stone
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- = air
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X = lava
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***********
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ssswlsss
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ssswlsss
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ssswloss
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ssswlsss
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ssswlsss
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ssswssss
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ss-w--ss
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ss-w--ss
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XXXXXXXX
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ssssssss
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***********
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## List of external mods
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Extern mods are(mods that not from me and not part of the standard minetest-game):
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3d forniture
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https://forum.minetest.net/viewtopic.php?id=2207
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@ -80,154 +181,4 @@ https://forum.minetest.net/viewtopic.php?id=2344
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zcg
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https://forum.minetest.net/viewtopic.php?id=5564
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************************************************
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Important notices and short game guide:
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************************************************
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-- Its a game, so you must install it in the gamefolder not the modfolder.
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-- be sure that the Minetest.conf file in the maindirectory of minetest dosnt have any parameter who are in conflict with the conf- file from hadesdirectory. exp. Mapgenparameters or stuff like " give_initial_stuff = false " - because the parameter of the main conf file overwrite the hades conf file parameter, and this can have some unwelcome effects
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-- Minetest Hades its developed for Mapgen V6.
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-- Minetest Hades is a litlebit different to the original Minetest.. there only 1 Biome ..with the focus on terraforming.. not everyone will like it... but maybe there are some freaks outthere
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-- Its still under develop cause im never fully satisfied... but its now on a playable status, so i think i can share it. (Its my first game, im still learning)
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-- There will be lags. The game need some time for calculating the fluids and the lavacooling when you entered a new area but after a while the lags will gone. (more caves = more lags)
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-- Take another mapsheed if you spawn into lava.
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-- some lava and waterblobs dosnt flow, sorry about that.
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-- ext. mods can make some troubles cause there are many chances on default
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****************
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Backgroundstory:
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Youre colonyship was crashed on planet Hades. Hades is a very young planet and characterized by highly vulcanic activitys and a lot of fertile ash. Asteroids have brought some water on Hades
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So there are the basics for life and you just must help them to get the nature going, make the planet habitable and survive
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Not every colonist has duly arrived... the most of them have been mutated and strayed around the planet... but for some unknown reason they dosnt suffer water.
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Hades wasnt unpeopled ..there are creatures and most of them live in the underground and darkness.
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****************
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How to start:
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youre crashed on Hades with the following items: 1 ironpike, 12 apples, 1 walllamp and a stick.
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At first u should look up to be sure that no lava is flowing down on you.
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Next you should dig some stone to craft a stonesword with the stick... once the lags allow it.
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Now explore the area and search for some water.
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Dig some stone and ash to craft fertile sand and place it in neighbor to water to become dirt
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Take a dirt and a apple to craft a sapling.. plant the sapling on dirt to become wood and leaves from the tree.
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Make more dirt and place it above the water.
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((Sometimes the soil dry out, when you leave the area, when is placed on waterlevel - so is better to place the dirt one node above the waterlevel. Then should it not happen))
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Take 2 mossy stone (near water) and a dirt to craft grass
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Grass + dirt = junglegrass
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Dig the grass and the junglegrass to became some seeds.
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Plant the seeds on the soiled dirt that you have placed over the Watersource.
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and now survive with the craftingguide.
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*************************
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Things you should know:
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-- fire disabled (deleted)
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-- Flowing water turns lavasource into watersource and flowing lava into vulcanic gravel
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-- Vulcanic gravel can only dig by a shovel.(no falling node).
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-- 9 leaves can be craft to 3 dirt
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-- mobs spawn on stone, ash and tuff
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-- Ash turn into clay if it have contact to water.
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-- Ash also turn into fertile sand if they are leaves nearly.
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-- Cobble turns into mossycobble if it have contact to water... and mosslycobble turns into gravel if it have contact to flowing water.
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-- Tuff is too breakable for tools so it will not be in the group stone
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-- There are no buckets in Hades, so you need a waterpump to spread water.
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-- bellow -500 you can build a marblefactory. Chondrit turns into marble if it is bellow -500 and it must be in nearly of 4 nodes to lava and it also must have directly contact to water.
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-- Vulcanic gravel turns into obsidian bellow -1000 it must have directly contact to lava and water must be nearly.
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-- weak torches can be upgrade with a string to brigth torches
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-- you need nails to build ladders.
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-- Plants grow with ligthbrigthness of 8 instead of 13. Undergroundfarming allowed.
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-- 2 emerald = 1 sapphire, 2 sapphire = 1 ruby, 2 ruby = 1 diamond.
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-- sugarcane spawns in the near of papyrus it dosnt need water to grow but dirt
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-- fertile sand turns into dirt in the near of 10 nodes to water and directly contact of a dirt.
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-- With the "Staff of Gaia" u can turn following nodes into dirt: "Ash", "fertile Sand", "burned stone", "stone", "cobble", "mossystone", "tuff", "burned tuff","mossytuff","mossycobble"
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-- PaleTreeSaplings can be plant on ash
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-- Cactus grows on ash (fuellvalue(25) between tree(20) and coal(30))
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-- Prismatic furnance is faster than the original furnance
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*******************
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-- Ores:
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Coal +60
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Iron +- 0
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Copper - 115
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Tin -115
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mese -200
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gold -333
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emerald +20
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sapphire - 300
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ruby -900
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diamond -1200
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max Ore gen on -10'000
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***********************
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A save mining exp:
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w= water
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l= ladder
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o= light
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s= stone
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-=air
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***********
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ssswlsss
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ssswlsss
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ssswloss
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ssswlsss
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ssswlsss
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ssswssss
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ss-w--ss
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ss-w--ss
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Lavasource
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ssssssss
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***********
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sometimes the water stop to flow, dig something next to the water, then the water starts to flow again.
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53
README.txt
53
README.txt
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The main game for the Minetest game engine [minetest_game]
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==========================================================
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To build the wholeness of the Minetest project, insert this repository as
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/games/minetest_game
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in the Minetest Engine.
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The Minetest Engine can be found in:
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https://github.com/minetest/minetest/
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Compatibility
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--------------
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The minetest_game github master HEAD is generally compatible with the github
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master HEAD of minetest.
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Additionally, when the minetest engine is tagged to be a certain version (eg.
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0.4.dev-20120326), minetest_game is tagged with the version too.
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When stable releases are made, minetest_game is packaged and made available in
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http://minetest.net/download.php
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and in case the repository has grown too much, it may be reset. In that sense,
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this is not a "real" git repository. (Package maintainers please note!)
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License of source code
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----------------------
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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See README.txt in each mod directory for information about other authors.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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License of media (textures and sounds)
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--------------------------------------
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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See README.txt in each mod directory for information about other authors.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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License of menu/header.png
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Copyright (C) 2013 BlockMen CC BY-3.0
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