hades_furniture: Indent

master
Wuzzy 2021-10-10 01:27:29 +02:00
parent a7aadbdf3e
commit d5381cf87b
1 changed files with 305 additions and 305 deletions

View File

@ -36,329 +36,329 @@ local S = minetest.get_translator("hades_furniture")
--[[ ----- Basic furniture ----- ]]
-- Table and chair
local furniture_colors = {
{"_uncolored", S("Uncolored Table"), S("Uncolored Chair")},
{"_black", S("Black Table"), S("Black Chair")},
{"_white", S("White Table"), S("White Chair")},
}
for f=1, #furniture_colors do
local append = furniture_colors[f][1]
local desc_t = furniture_colors[f][2]
local desc_c = furniture_colors[f][3]
-- Table and chair
local furniture_colors = {
{"_uncolored", S("Uncolored Table"), S("Uncolored Chair")},
{"_black", S("Black Table"), S("Black Chair")},
{"_white", S("White Table"), S("White Chair")},
}
for f=1, #furniture_colors do
local append = furniture_colors[f][1]
local desc_t = furniture_colors[f][2]
local desc_c = furniture_colors[f][3]
-- Table
minetest.register_node("hades_furniture:table"..append,
{description = desc_t,
tiles = {
"hades_furniture_wood"..append..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4, -0.3,0.4,-0.3},
{0.3,-0.5,-0.4, 0.4,0.4,-0.3},
{-0.4,-0.5,0.3, -0.3,0.4,0.4},
{0.3,-0.5,0.3, 0.4,0.4,0.4},
{-0.5,0.4,-0.5, 0.5,0.5,0.5},
{-0.4,-0.2,-0.3, -0.3,-0.1,0.3},
{0.3,-0.2,-0.4, 0.4,-0.1,0.3},
{-0.3,-0.2,-0.4, 0.4,-0.1,-0.3},
{-0.3,-0.2,0.3, 0.3,-0.1,0.4},
},
},
groups = {table=1, choppy=3,oddly_breakable_by_hand=2},
sounds = hades_sounds.node_sound_wood_defaults(),
})
-- Chair
minetest.register_node("hades_furniture:chair"..append,
{ description = desc_c,
tiles = {
"hades_furniture_wood"..append..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
is_ground_content = false,
_hades_itemshow_offset = { x=-0.118, y=0, z=-0.118 },
node_box = {
type = "fixed",
fixed = {
{-0.3,-0.5,0.2, -0.2,0.5,0.3},
{0.2,-0.5,0.2, 0.3,0.5,0.3},
{-0.3,-0.5,-0.3, -0.2,-0.1,-0.2},
{0.2,-0.5,-0.3, 0.3,-0.1,-0.2},
{-0.3,-0.1,-0.3, 0.3,0,0.2},
{-0.2,0.1,0.25, 0.2,0.4,0.26}
},
},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
},
groups = {chair=1, choppy=3,oddly_breakable_by_hand=2},
sounds = hades_sounds.node_sound_wood_defaults(),
})
end
local armchair_colors = {
{"", S("Black Armchair")},
{"_white", S("White Armchair")},
{"_red", S("Red Armchair")},
{"_brown", S("Brown Armchair")},
{"_blue", S("Blue Armchair")},
{"_dark_green", S("Dark Green Armchair")},
}
-- Armchair
for a=1, #armchair_colors do
local append = armchair_colors[a][1]
local desc = armchair_colors[a][2]
minetest.register_node("hades_furniture:armchair"..append,
{ description = desc,
tiles = {
"hades_furniture_armchair_top"..append..".png",
"hades_furniture_armchair_top"..append..".png",
"hades_furniture_armchair_lat1"..append..".png",
"hades_furniture_armchair_lat1"..append..".png",
"hades_furniture_armchair_lat2"..append..".png",
"hades_furniture_armchair_lat2"..append..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
--lat 1
{-0.5,-0.5,-0.45, -0.3,0.05,0.3},
{-0.45,-0.5,-0.5, -0.35,0.05,-0.45},
{-0.45,0.05,-0.45, -0.35,0.1,0.15},
--lat 2
{0.3,-0.5,-0.45, 0.5,0.05,0.3},{0.35,-0.5,-0.5,0.45,0.05,-0.45},{0.35,0.05,-0.45, 0.45,0.1,0.15},
--respaldo
{-0.5,-0.5,0.3, 0.5,0.45,0.5},{-0.45,0.45,0.35,0.45,0.5,0.45},
--base
{-0.3,-0.45,-0.35, 0.3,-0.1,0.3},{-0.3,-0.45,-0.4, 0.3,-0.15,-0.35},
--oreja 1
{-0.5,0.05,0.15, -0.3,0.45, 0.3},{-0.45,0.1,0.1, -0.35,0.45,0.15},{-0.45,0.45,0.15,-0.35,0.5,0.35},
--oreja 2
{0.3,0.05,0.15, 0.5,0.45,0.3},{0.35,0.1,0.1, 0.45,0.45,0.15},{0.35,0.45,0.15,0.45,0.5,0.35},
},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
groups = {armchair=1, choppy=3,oddly_breakable_by_hand=2},
sounds = hades_sounds.node_sound_wood_defaults({
footstep = hades_sounds.node_sound_cloth_defaults().footstep,
}),
})
end
-- Table Lamp
local lamps = {
{ "off", "max", },
{ "low", "off", 4 },
{ "med", "low", 8 },
{ "hi", "med", 12 },
{ "max", "hi", minetest.LIGHT_MAX },
}
for l=1, #lamps do
local drop, not_in_creative_inventory, tt, desc
if l ~= 1 then
drop = "hades_furniture:table_lamp_off"
not_in_creative_inventory = 1
desc = S("Table Lamp (level @1)", l)
else
tt = S("4 different luminance levels")
desc = S("Table Lamp")
end
minetest.register_node("hades_furniture:table_lamp_"..lamps[l][1], {
description = desc,
_tt_help = tt,
drawtype = "nodebox",
tiles = {
"hades_furniture_table_lamp_s.png",
"hades_furniture_table_lamp_s.png",
"hades_furniture_table_lamp_l.png",
},
use_texture_alpha = "clip",
paramtype = 'light',
paramtype2 = 'facedir',
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
--Lamp Base
{-0.15,-0.5,-0.15, 0.15,-0.45,0.15},
{-0.05,-0.45,-0.05, 0.05,-0.4,0.05},
{-0.025,-0.4,-0.025, 0.025,-0.1,0.025},
{-0.0125,-0.125,-0.2, 0.0125,-0.1,0.2},
{-0.2,-0.125,-0.0125, 0.2,-0.1,0.0125},
--Lamp Shade
{-0.2,-0.1,-0.2, -0.175,0.3,0.2},
{0.175,-0.1,-0.2, 0.2,0.3,0.2},
{-0.175,-0.1,-0.2, 0.175,0.3,-0.175},
{-0.175,-0.1,0.175, 0.175,0.3,0.2},
},
},
sunlight_propagates = true,
walkable = false,
light_source = lamps[l][3],
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
groups = {cracky=2,oddly_breakable_by_hand=1,not_in_creative_inventory=not_in_creative_inventory},
drop = drop,
sounds = hades_sounds.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker)
minetest.sound_play({name="hades_furniture_table_lamp_switch"}, {pos=pos, gain=0.35, max_hear_distance=6})
minetest.set_node(pos, {name="hades_furniture:table_lamp_"..lamps[l][2]})
end,
on_rotate = "simple",
})
end
--[[ ----- Medieval theme -----]]
-- Steel Bars (only straight section)
minetest.register_node("hades_furniture:bars", {
description = S("Straight Steel Bars"),
-- Table
minetest.register_node("hades_furniture:table"..append,
{description = desc_t,
tiles = {
"hades_furniture_black_metal_s1.png",
"hades_furniture_black_metal_s1.png",
"hades_furniture_wood"..append..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4, -0.3,0.4,-0.3},
{0.3,-0.5,-0.4, 0.4,0.4,-0.3},
{-0.4,-0.5,0.3, -0.3,0.4,0.4},
{0.3,-0.5,0.3, 0.4,0.4,0.4},
{-0.5,0.4,-0.5, 0.5,0.5,0.5},
{-0.4,-0.2,-0.3, -0.3,-0.1,0.3},
{0.3,-0.2,-0.4, 0.4,-0.1,0.3},
{-0.3,-0.2,-0.4, 0.4,-0.1,-0.3},
{-0.3,-0.2,0.3, 0.3,-0.1,0.4},
},
},
groups = {table=1, choppy=3,oddly_breakable_by_hand=2},
sounds = hades_sounds.node_sound_wood_defaults(),
})
-- Chair
minetest.register_node("hades_furniture:chair"..append,
{ description = desc_c,
tiles = {
"hades_furniture_wood"..append..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
is_ground_content = false,
_hades_itemshow_offset = { x=-0.118, y=0, z=-0.118 },
node_box = {
type = "fixed",
fixed = {
{-0.3,-0.5,0.2, -0.2,0.5,0.3},
{0.2,-0.5,0.2, 0.3,0.5,0.3},
{-0.3,-0.5,-0.3, -0.2,-0.1,-0.2},
{0.2,-0.5,-0.3, 0.3,-0.1,-0.2},
{-0.3,-0.1,-0.3, 0.3,0,0.2},
{-0.2,0.1,0.25, 0.2,0.4,0.26}
},
},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
},
groups = {chair=1, choppy=3,oddly_breakable_by_hand=2},
sounds = hades_sounds.node_sound_wood_defaults(),
})
end
local armchair_colors = {
{"", S("Black Armchair")},
{"_white", S("White Armchair")},
{"_red", S("Red Armchair")},
{"_brown", S("Brown Armchair")},
{"_blue", S("Blue Armchair")},
{"_dark_green", S("Dark Green Armchair")},
}
-- Armchair
for a=1, #armchair_colors do
local append = armchair_colors[a][1]
local desc = armchair_colors[a][2]
minetest.register_node("hades_furniture:armchair"..append,
{ description = desc,
tiles = {
"hades_furniture_armchair_top"..append..".png",
"hades_furniture_armchair_top"..append..".png",
"hades_furniture_armchair_lat1"..append..".png",
"hades_furniture_armchair_lat1"..append..".png",
"hades_furniture_armchair_lat2"..append..".png",
"hades_furniture_armchair_lat2"..append..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
--lat 1
{-0.5,-0.5,-0.45, -0.3,0.05,0.3},
{-0.45,-0.5,-0.5, -0.35,0.05,-0.45},
{-0.45,0.05,-0.45, -0.35,0.1,0.15},
--lat 2
{0.3,-0.5,-0.45, 0.5,0.05,0.3},{0.35,-0.5,-0.5,0.45,0.05,-0.45},{0.35,0.05,-0.45, 0.45,0.1,0.15},
--respaldo
{-0.5,-0.5,0.3, 0.5,0.45,0.5},{-0.45,0.45,0.35,0.45,0.5,0.45},
--base
{-0.3,-0.45,-0.35, 0.3,-0.1,0.3},{-0.3,-0.45,-0.4, 0.3,-0.15,-0.35},
--oreja 1
{-0.5,0.05,0.15, -0.3,0.45, 0.3},{-0.45,0.1,0.1, -0.35,0.45,0.15},{-0.45,0.45,0.15,-0.35,0.5,0.35},
--oreja 2
{0.3,0.05,0.15, 0.5,0.45,0.3},{0.35,0.1,0.1, 0.45,0.45,0.15},{0.35,0.45,0.15,0.45,0.5,0.35},
},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
groups = {armchair=1, choppy=3,oddly_breakable_by_hand=2},
sounds = hades_sounds.node_sound_wood_defaults({
footstep = hades_sounds.node_sound_cloth_defaults().footstep,
}),
})
end
-- Table Lamp
local lamps = {
{ "off", "max", },
{ "low", "off", 4 },
{ "med", "low", 8 },
{ "hi", "med", 12 },
{ "max", "hi", minetest.LIGHT_MAX },
}
for l=1, #lamps do
local drop, not_in_creative_inventory, tt, desc
if l ~= 1 then
drop = "hades_furniture:table_lamp_off"
not_in_creative_inventory = 1
desc = S("Table Lamp (level @1)", l)
else
tt = S("4 different luminance levels")
desc = S("Table Lamp")
end
minetest.register_node("hades_furniture:table_lamp_"..lamps[l][1], {
description = desc,
_tt_help = tt,
drawtype = "nodebox",
tiles = {
"hades_furniture_table_lamp_s.png",
"hades_furniture_table_lamp_s.png",
"hades_furniture_table_lamp_l.png",
},
use_texture_alpha = "clip",
paramtype = 'light',
paramtype2 = 'facedir',
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.1,-0.5,-0.1, 0.1,0.5,0.1}, -- center bar
{0.4,-0.5,-0.1, 0.5,0.5,0.1}, -- right bar
{0.1,-0.5,-0.05, 0.4,-0.45,0.05}, -- right low rail
{0.1,0.45,-0.05, 0.4,0.5,0.05}, -- right high rail
{-0.5,-0.5,-0.1, -0.4,0.5,0.1}, -- left bar
{-0.4,-0.5,-0.05, -0.1,-0.45,0.05}, -- left low rail
{-0.4,0.45,-0.05, -0.1,0.5,0.05}, -- left high rail
--Lamp Base
{-0.15,-0.5,-0.15, 0.15,-0.45,0.15},
{-0.05,-0.45,-0.05, 0.05,-0.4,0.05},
{-0.025,-0.4,-0.025, 0.025,-0.1,0.025},
{-0.0125,-0.125,-0.2, 0.0125,-0.1,0.2},
{-0.2,-0.125,-0.0125, 0.2,-0.1,0.0125},
--Lamp Shade
{-0.2,-0.1,-0.2, -0.175,0.3,0.2},
{0.175,-0.1,-0.2, 0.2,0.3,0.2},
{-0.175,-0.1,-0.2, 0.175,0.3,-0.175},
{-0.175,-0.1,0.175, 0.175,0.3,0.2},
},
},
collision_box = {
type = "fixed",
fixed = {-0.5,-0.5,-0.15, 0.5,0.5,0.15},
},
groups = {cracky=1},
sounds = hades_sounds.node_sound_metal_defaults(),
on_rotate = "simple",
_hades_shaper_next = "hades_furniture:L_binding_bars",
})
-- Binding steel bars (for corners and junctions).
-- Also, center bar is slightly thicker
minetest.register_node("hades_furniture:L_binding_bars",
{ description =S("Binding Steel Bars"),
tiles = {
"hades_furniture_black_metal_s1.png",
"hades_furniture_black_metal_s1.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
is_ground_content = false,
connects_to = {"hades_furniture:bars", "hades_furniture:L_binding_bars", "hades_core:steelblock"},
connect_sides = { "left", "right", "front", "back" },
node_box = {
type = "connected",
fixed = {
{-0.15,-0.5,-0.15, 0.15,0.5,0.15}, -- center bar
},
connect_right = {
{0.4,-0.5,-0.1, 0.5,0.5,0.1}, -- bar
{0.15,-0.5,-0.05, 0.4,-0.45,0.05}, -- low rail
{0.15,0.45,-0.05, 0.4,0.5,0.05}, -- high rail
},
connect_left = {
{-0.5,-0.5,-0.1, -0.4,0.5,0.1}, -- bar
{-0.4,-0.5,-0.05, -0.15,-0.45,0.05}, -- low rail
{-0.4,0.45,-0.05, -0.15,0.5,0.05}, -- high rail
},
connect_front = {
{-0.1,-0.5,-0.5,0.1,0.5,-0.4}, -- bar
{-0.05,-0.5,-0.4, 0.05,-0.45,-0.15}, -- low rail
{-0.05,0.45,-0.4, 0.05,0.5,-0.15}, -- high rail
},
connect_back = {
{-0.1,-0.5,0.4,0.1,0.5,0.5}, -- bar
{-0.05,-0.5,0.15, 0.05,-0.45,0.4}, -- low rail
{-0.05,0.45,0.15, 0.05,0.5,0.4}, -- high rail
},
walkable = false,
light_source = lamps[l][3],
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
collision_box = {
type = "connected",
fixed = {
{-0.15,-0.5,-0.15, 0.15,0.5,0.15}, -- center bar
},
connect_right = {
{0.15,-0.5,-0.15, 0.5,0.5,0.15},
},
connect_left = {
{-0.5,-0.5,-0.15, -0.15,0.5,0.15},
},
connect_back = {
{-0.15,-0.5,-0.15, 0.15,0.5,0.5},
},
connect_front = {
{-0.15,-0.5,-0.5, 0.15,0.5,-0.15},
},
},
groups = {cracky=1,},
sounds = hades_sounds.node_sound_metal_defaults(),
_hades_shaper_next = "hades_furniture:bars",
groups = {cracky=2,oddly_breakable_by_hand=1,not_in_creative_inventory=not_in_creative_inventory},
drop = drop,
sounds = hades_sounds.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker)
minetest.sound_play({name="hades_furniture_table_lamp_switch"}, {pos=pos, gain=0.35, max_hear_distance=6})
minetest.set_node(pos, {name="hades_furniture:table_lamp_"..lamps[l][2]})
end,
on_rotate = "simple",
})
minetest.register_node("hades_furniture:plant_pot", {
description = S("Plant Pot"),
paramtype = "light",
tiles = {"hades_furniture_plant_pot_top.png", "hades_furniture_plant_pot_bottom.png", "hades_furniture_plant_pot_sides.png"},
is_ground_content = false,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-3/16, 0.5,0.5,3/16},
{-7/16,-0.5,-5/16, 7/16,0.5,5/16},
{-6/16,-0.5,-6/16, 6/16,0.5,6/16},
{-5/16,-0.5,-7/16, 5/16,0.5,7/16},
{-3/16,-0.5,-0.5, 3/16,0.5,0.5},
},
end
--[[ ----- Medieval theme -----]]
-- Steel Bars (only straight section)
minetest.register_node("hades_furniture:bars", {
description = S("Straight Steel Bars"),
tiles = {
"hades_furniture_black_metal_s1.png",
"hades_furniture_black_metal_s1.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = 'facedir',
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.1,-0.5,-0.1, 0.1,0.5,0.1}, -- center bar
{0.4,-0.5,-0.1, 0.5,0.5,0.1}, -- right bar
{0.1,-0.5,-0.05, 0.4,-0.45,0.05}, -- right low rail
{0.1,0.45,-0.05, 0.4,0.5,0.05}, -- right high rail
{-0.5,-0.5,-0.1, -0.4,0.5,0.1}, -- left bar
{-0.4,-0.5,-0.05, -0.1,-0.45,0.05}, -- left low rail
{-0.4,0.45,-0.05, -0.1,0.5,0.05}, -- left high rail
},
collision_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }},
},
collision_box = {
type = "fixed",
fixed = {-0.5,-0.5,-0.15, 0.5,0.5,0.15},
},
groups = {cracky=1},
sounds = hades_sounds.node_sound_metal_defaults(),
on_rotate = "simple",
_hades_shaper_next = "hades_furniture:L_binding_bars",
})
-- Binding steel bars (for corners and junctions).
-- Also, center bar is slightly thicker
minetest.register_node("hades_furniture:L_binding_bars",
{ description =S("Binding Steel Bars"),
tiles = {
"hades_furniture_black_metal_s1.png",
"hades_furniture_black_metal_s1.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
is_ground_content = false,
connects_to = {"hades_furniture:bars", "hades_furniture:L_binding_bars", "hades_core:steelblock"},
connect_sides = { "left", "right", "front", "back" },
node_box = {
type = "connected",
fixed = {
{-0.15,-0.5,-0.15, 0.15,0.5,0.15}, -- center bar
},
groups = {cracky=3},
sounds = hades_sounds.node_sound_stone_defaults({
footstep = hades_sounds.node_sound_dirt_defaults().footstep,
}),
})
connect_right = {
{0.4,-0.5,-0.1, 0.5,0.5,0.1}, -- bar
{0.15,-0.5,-0.05, 0.4,-0.45,0.05}, -- low rail
{0.15,0.45,-0.05, 0.4,0.5,0.05}, -- high rail
},
connect_left = {
{-0.5,-0.5,-0.1, -0.4,0.5,0.1}, -- bar
{-0.4,-0.5,-0.05, -0.15,-0.45,0.05}, -- low rail
{-0.4,0.45,-0.05, -0.15,0.5,0.05}, -- high rail
},
connect_front = {
{-0.1,-0.5,-0.5,0.1,0.5,-0.4}, -- bar
{-0.05,-0.5,-0.4, 0.05,-0.45,-0.15}, -- low rail
{-0.05,0.45,-0.4, 0.05,0.5,-0.15}, -- high rail
},
connect_back = {
{-0.1,-0.5,0.4,0.1,0.5,0.5}, -- bar
{-0.05,-0.5,0.15, 0.05,-0.45,0.4}, -- low rail
{-0.05,0.45,0.15, 0.05,0.5,0.4}, -- high rail
},
},
collision_box = {
type = "connected",
fixed = {
{-0.15,-0.5,-0.15, 0.15,0.5,0.15}, -- center bar
},
connect_right = {
{0.15,-0.5,-0.15, 0.5,0.5,0.15},
},
connect_left = {
{-0.5,-0.5,-0.15, -0.15,0.5,0.15},
},
connect_back = {
{-0.15,-0.5,-0.15, 0.15,0.5,0.5},
},
connect_front = {
{-0.15,-0.5,-0.5, 0.15,0.5,-0.15},
},
},
groups = {cracky=1,},
sounds = hades_sounds.node_sound_metal_defaults(),
_hades_shaper_next = "hades_furniture:bars",
})
minetest.register_node("hades_furniture:plant_pot", {
description = S("Plant Pot"),
paramtype = "light",
tiles = {"hades_furniture_plant_pot_top.png", "hades_furniture_plant_pot_bottom.png", "hades_furniture_plant_pot_sides.png"},
is_ground_content = false,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-3/16, 0.5,0.5,3/16},
{-7/16,-0.5,-5/16, 7/16,0.5,5/16},
{-6/16,-0.5,-6/16, 6/16,0.5,6/16},
{-5/16,-0.5,-7/16, 5/16,0.5,7/16},
{-3/16,-0.5,-0.5, 3/16,0.5,0.5},
},
},
collision_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }},
},
groups = {cracky=3},
sounds = hades_sounds.node_sound_stone_defaults({
footstep = hades_sounds.node_sound_dirt_defaults().footstep,
}),
})