Mark (wet) soil as porous

master
Wuzzy 2021-07-17 00:33:59 +02:00
parent f1959c2b2b
commit 61aae7168f
1 changed files with 2 additions and 2 deletions

View File

@ -29,7 +29,7 @@ minetest.register_node("hades_farming:soil", {
tiles = {"default_dirt.png^hades_farming_soil.png", "default_dirt.png"},
drop = "hades_core:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, porous=1, grassland = 1, field = 1},
sounds = hades_sounds.node_sound_dirt_defaults(),
soil = {
base = "hades_core:dirt",
@ -43,7 +43,7 @@ minetest.register_node("hades_farming:soil_wet", {
tiles = {"default_dirt.png^hades_farming_soil_wet.png", "default_dirt.png^hades_farming_soil_wet_side.png"},
drop = "hades_core:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, porous=1, wet = 1, grassland = 1, field = 1},
sounds = hades_sounds.node_sound_dirt_defaults({
footstep = { name = "hades_farming_wet_soil_footstep", gain = 1.0 },
}),