Add music definitions for levels
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122a039936
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@ -24,7 +24,7 @@ end
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eb_levels.register_level({
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schem = "eb_levels_ritual.mts",
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spawn_yaw = 0,
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music = "holy",
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music = "hall",
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sky = "temple_blue",
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world_pos_offset = vector.new(1, 0, 0),
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player_must_be_seen = false,
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@ -36,7 +36,7 @@ eb_levels.register_level({
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mobile_autorots = {
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[1] = true,
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},
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music = "holy",
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music = "hall",
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sky = "blood_red",
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world_pos_offset = vector.new(1, 0, 1),
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})
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@ -47,6 +47,7 @@ eb_levels.register_level({
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mobile_autorots = {
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[0] = true,
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},
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music = "temple",
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sky = "blood_red",
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cloud_height = -6,
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})
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@ -57,6 +58,7 @@ eb_levels.register_level({
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[1] = true,
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[2] = true,
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},
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music = "temple",
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sky = "blood_red",
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triggers = {
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[2] = { eye_id = "enti:2" },
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@ -89,6 +91,7 @@ eb_levels.register_level({
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[13] = { eye_id = "node:13" },
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},
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timeofday = 0.0, -- midnight
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music = "hall",
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})
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eb_levels.register_level({
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schem = "eb_levels_black_glass.mts",
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@ -96,7 +99,7 @@ eb_levels.register_level({
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mobile_autorots = {
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[0] = true,
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},
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music = "holy",
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music = "hall",
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sky = "blood_red",
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})
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eb_levels.register_level({
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@ -156,6 +159,7 @@ eb_levels.register_level({
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},
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sky = "darkness",
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timeofday = 0.0, -- midnight
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music = "spooky",
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})
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eb_levels.register_level({
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schem = "eb_levels_circle.mts",
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@ -261,6 +265,7 @@ eb_levels.register_level({
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},
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sky = "darkness",
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timeofday = 0.5,
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music = "spooky",
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})
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eb_levels.register_level({
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@ -356,14 +361,15 @@ eb_levels.register_level({
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}, start_active = true},
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},
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sky = "blood_red",
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music = "temple",
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})
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eb_levels.register_level({
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schem = "eb_levels_ritual_fin.mts",
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spawn_yaw = math.pi,
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music = "holy",
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sky = "temple_blue",
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world_pos_offset = vector.new(1, 0, 0),
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player_must_be_seen = false,
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mobile_autorots = { [0] = true },
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music = "hall",
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})
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@ -37,6 +37,6 @@ eb_music.register_music = function(id, def)
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registered_tracks[id] = { soundname = def.soundname }
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end
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-- Dummy music
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-- TODO: Add real music
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eb_music.register_music("holy", {soundname="eb_music_atmos_holy"})
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eb_music.register_music("temple", {soundname="eb_music_temple_of_eyeballs"})
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eb_music.register_music("hall", {soundname="eb_music_hall_of_forgotten_sight"})
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eb_music.register_music("spooky", {soundname="eb_music_spooky_eyeballs"})
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