diff --git a/mods/eb_levels/levels.lua b/mods/eb_levels/levels.lua index 698a527..844d5b0 100644 --- a/mods/eb_levels/levels.lua +++ b/mods/eb_levels/levels.lua @@ -24,7 +24,7 @@ end eb_levels.register_level({ schem = "eb_levels_ritual.mts", spawn_yaw = 0, - music = "holy", + music = "hall", sky = "temple_blue", world_pos_offset = vector.new(1, 0, 0), player_must_be_seen = false, @@ -36,7 +36,7 @@ eb_levels.register_level({ mobile_autorots = { [1] = true, }, - music = "holy", + music = "hall", sky = "blood_red", world_pos_offset = vector.new(1, 0, 1), }) @@ -47,6 +47,7 @@ eb_levels.register_level({ mobile_autorots = { [0] = true, }, + music = "temple", sky = "blood_red", cloud_height = -6, }) @@ -57,6 +58,7 @@ eb_levels.register_level({ [1] = true, [2] = true, }, + music = "temple", sky = "blood_red", triggers = { [2] = { eye_id = "enti:2" }, @@ -89,6 +91,7 @@ eb_levels.register_level({ [13] = { eye_id = "node:13" }, }, timeofday = 0.0, -- midnight + music = "hall", }) eb_levels.register_level({ schem = "eb_levels_black_glass.mts", @@ -96,7 +99,7 @@ eb_levels.register_level({ mobile_autorots = { [0] = true, }, - music = "holy", + music = "hall", sky = "blood_red", }) eb_levels.register_level({ @@ -156,6 +159,7 @@ eb_levels.register_level({ }, sky = "darkness", timeofday = 0.0, -- midnight + music = "spooky", }) eb_levels.register_level({ schem = "eb_levels_circle.mts", @@ -261,6 +265,7 @@ eb_levels.register_level({ }, sky = "darkness", timeofday = 0.5, + music = "spooky", }) eb_levels.register_level({ @@ -356,14 +361,15 @@ eb_levels.register_level({ }, start_active = true}, }, sky = "blood_red", + music = "temple", }) eb_levels.register_level({ schem = "eb_levels_ritual_fin.mts", spawn_yaw = math.pi, - music = "holy", sky = "temple_blue", world_pos_offset = vector.new(1, 0, 0), player_must_be_seen = false, mobile_autorots = { [0] = true }, + music = "hall", }) diff --git a/mods/eb_music/init.lua b/mods/eb_music/init.lua index dc0f0a7..9267459 100644 --- a/mods/eb_music/init.lua +++ b/mods/eb_music/init.lua @@ -37,6 +37,6 @@ eb_music.register_music = function(id, def) registered_tracks[id] = { soundname = def.soundname } end --- Dummy music --- TODO: Add real music -eb_music.register_music("holy", {soundname="eb_music_atmos_holy"}) +eb_music.register_music("temple", {soundname="eb_music_temple_of_eyeballs"}) +eb_music.register_music("hall", {soundname="eb_music_hall_of_forgotten_sight"}) +eb_music.register_music("spooky", {soundname="eb_music_spooky_eyeballs"})