30 lines
1.5 KiB
Markdown
30 lines
1.5 KiB
Markdown
# API documentation of `rp_door`
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The API allows you to register doors.
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## Function reference
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### `door.register_door(name, def)`
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Registers a door. This will register multiple 'technical' nodes, one for the
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top, the other for the bottom door segment, also each in 'open' and
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'closed' state. These nodes are not supposed to be gotten by the player.
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Also adds a craftitem (with identifier `name`) which the players can use.
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* `name`: Door identifier / itemstring
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* `def`: Door definition. This is a table with these fields:
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* `description`: Same as in node definition
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* `inventory_image`: Same as in node definition
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* `groups`: List of groups for door item. It is recommended to always add `door=1` here
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* `tiles_top`: Table of textures for the top door node. The first field is the front/back, the second field is top/bottom/side
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* `tiles_bottom`: Same as `tiles_top`, except for the bottom door node
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* `sounds`: Node sounds. Same as of node definition
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* `sunlight`: If true, will set `sunlight_propagates` of door nodes to true
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* `sound_close_door`: Sound to play when door closes (optional, has a default sound)
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* `sound_open_door`: Sound to play when door opens (optional, has a default sound)
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* `node_box_top`: Custom node box table for top door segment (optional)
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* `node_box_bottom`: Custom node box table for bottom door segment (optional)
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* `selection_box_top`: Custom selection box table for top door segment (optional)
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* `selection_box_bottom`: Custom selection box table for bottom door segment (optional)
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