Add clam group, fix clam spread
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@ -114,6 +114,7 @@ This is the list of all groups used for nodes. Note: If no number/rating is spec
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* `flower`: Flower
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* `flower`: Flower
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* `seagrass`: Seagrass
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* `seagrass`: Seagrass
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* `alga`: Alga
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* `alga`: Alga
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* `clam`: Clam
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* `leaves`: Any leaves
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* `leaves`: Any leaves
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* `dry_leaves`: Dry leaves
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* `dry_leaves`: Dry leaves
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@ -997,7 +997,7 @@ minetest.register_abm({
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end
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end
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local pos0 = vector.add(pos, {x=-5, y=0, z=-5})
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local pos0 = vector.add(pos, {x=-5, y=0, z=-5})
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local pos1 = vector.add(pos, {x=5, y=2, z=5})
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local pos1 = vector.add(pos, {x=5, y=2, z=5})
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if #minetest.find_nodes_in_area(pos0, pos1, "rp_default:clam") >= 1 then
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if #minetest.find_nodes_in_area(pos0, pos1, "group:clam") >= 1 then
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return
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return
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end
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end
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@ -389,7 +389,7 @@ minetest.register_node(
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{items = {"rp_default:pearl"}, rarity = 20},
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{items = {"rp_default:pearl"}, rarity = 20},
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}
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}
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},
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},
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groups = {fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, food = 2},
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groups = {clam = 1, fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, food = 2},
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on_use = minetest.item_eat({hp = 4, sat = 10}),
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on_use = minetest.item_eat({hp = 4, sat = 10}),
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sounds = rp_sounds.node_sound_defaults(),
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sounds = rp_sounds.node_sound_defaults(),
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@ -422,7 +422,7 @@ minetest.register_node(
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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floodable = true,
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floodable = true,
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groups = {fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, not_in_creative_inventory = 1},
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groups = {clam = 1, fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, not_in_creative_inventory = 1},
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sounds = rp_sounds.node_sound_defaults(),
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sounds = rp_sounds.node_sound_defaults(),
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})
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})
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