Repixture/mods/rp_default/nodes_waterlife.lua

429 lines
17 KiB
Lua

local S = minetest.get_translator("rp_default")
local ALGA_BLOCK_SLIPPERY = 2
local function get_sea_plant_on_place(base, paramtype2)
return function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
-- Boilerplate to handle pointed node handlers
local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
if handled then
return handled_itemstack
end
local player_name = placer:get_player_name()
local undernode = minetest.get_node(pointed_thing.under)
local underdef = minetest.registered_nodes[undernode.name]
-- Grow leveled plantlike_rooted node by 1 "node length"
if paramtype2 == "leveled" and underdef and underdef.paramtype2 == "leveled" and pointed_thing.under.y < pointed_thing.above.y and pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z then
if minetest.is_protected(pointed_thing.under, player_name) or
minetest.is_protected(pointed_thing.above, player_name) then
minetest.record_protection_violation(pointed_thing.under, player_name)
return itemstack
end
local grown, top = default.grow_underwater_leveled_plant(pointed_thing.under, undernode)
if grown then
local snd = underdef.sounds.place
if snd and top then
minetest.sound_play(snd, {pos = top}, true)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
end
return itemstack
end
-- Find position to place plant at
local place_in, place_floor = util.pointed_thing_to_place_pos(pointed_thing)
if place_in == nil then
return itemstack
end
local floornode = minetest.get_node(place_floor)
-- Check protection
if minetest.is_protected(place_in, player_name) or
minetest.is_protected(place_floor, player_name) then
minetest.record_protection_violation(place_floor, player_name)
return itemstack
end
local node_floor = minetest.get_node(place_floor)
local def_floor = minetest.registered_nodes[node_floor.name]
if not util.is_water_source_or_waterfall(place_in) then
return itemstack
end
if node_floor.name == "rp_default:dirt" then
node_floor.name = "rp_default:"..base.."_on_dirt"
elseif node_floor.name == "rp_default:swamp_dirt" then
node_floor.name = "rp_default:"..base.."_on_swamp_dirt"
elseif node_floor.name == "rp_default:sand" then
node_floor.name = "rp_default:"..base.."_on_sand"
elseif node_floor.name == "rp_default:fertilized_dirt" then
node_floor.name = "rp_default:"..base.."_on_fertilized_dirt"
elseif node_floor.name == "rp_default:fertilized_swamp_dirt" then
node_floor.name = "rp_default:"..base.."_on_fertilized_swamp_dirt"
elseif node_floor.name == "rp_default:fertilized_sand" then
node_floor.name = "rp_default:"..base.."_on_fertilized_sand"
elseif base == "alga" and node_floor.name == "rp_default:alga_block" then
node_floor.name = "rp_default:"..base.."_on_alga_block"
else
return itemstack
end
def_floor = minetest.registered_nodes[node_floor.name]
if def_floor and def_floor.place_param2 then
node_floor.param2 = def_floor.place_param2
end
minetest.set_node(place_floor, node_floor)
local snd = def_floor.sounds.place
if snd then
minetest.sound_play(snd, {pos = place_in}, true)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
return itemstack
end
end
-- Seagrass
local register_seagrass = function(plant_id, selection_box, drop, append, basenode, basenode_tiles, _on_trim, fertilize_info)
local groups = {snappy = 2, dig_immediate = 3, seagrass = 1, grass = 1, green_grass = 1, plant = 1, rooted_plant = 1}
local _fertilized_node
local def_base = minetest.registered_nodes[basenode]
if minetest.get_item_group(basenode, "fall_damage_add_percent") ~= 0 then
groups.fall_damage_add_percent = def_base.groups.fall_damage_add_percent
end
if fertilize_info == true then
groups.plantable_fertilizer = 1
elseif type(fertilize_info) == "string" then
_fertilized_node = "rp_default:"..plant_id.."_on_"..fertilize_info
end
minetest.register_node(
"rp_default:"..plant_id.."_on_"..append,
{
drawtype = "plantlike_rooted",
selection_box = selection_box,
collision_box = {
type = "regular",
},
visual_scale = 1.14,
tiles = basenode_tiles,
special_tiles = {"rp_default_"..plant_id.."_clump.png"},
inventory_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
wield_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
waving = 1,
walkable = true,
groups = groups,
sounds = rp_sounds.node_sound_leaves_defaults(),
node_dig_prediction = basenode,
after_destruct = function(pos)
local newnode = minetest.get_node(pos)
if minetest.get_item_group(newnode.name, "seagrass") == 0 then
minetest.set_node(pos, {name=basenode})
minetest.check_for_falling(pos)
end
end,
_on_trim = _on_trim,
_fertilized_node = _fertilized_node,
_waterplant_base_node = basenode,
drop = drop,
})
end
local register_seagrass_on = function(append, basenode, basenode_tiles, fertilize_info)
register_seagrass("seagrass",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 17/16, 0.5},
}}, "rp_default:seagrass", append, basenode, basenode_tiles, nil, fertilize_info)
-- Trim tall sea grass with shears
local _on_trim = function(pos, node, player, itemstack)
local param2 = node.param2
-- This turns it to a normal sea grass clump and drops one bonus sea grass clump
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name = "rp_default:seagrass_on_"..append, param2 = param2})
local dir = vector.multiply(minetest.wallmounted_to_dir(param2), -1)
local droppos = vector.add(pos, dir)
item_drop.drop_item(droppos, "rp_default:seagrass")
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear_by_uses(def.tool_capabilities.groupcaps.snappy.uses)
end
return itemstack
end
register_seagrass("tall_seagrass",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 1.5, 0.5},
}}, "rp_default:seagrass", append, basenode, basenode_tiles, _on_trim, fertilize_info)
end
minetest.register_craftitem("rp_default:tall_seagrass", {
description = S("Tall Seagrass Clump"),
_tt_help = S("Grows underwater on dirt, swamp dirt or sand"),
inventory_image = "rp_default_tall_seagrass_clump_inventory.png",
wield_image = "rp_default_tall_seagrass_clump_inventory.png",
on_place = get_sea_plant_on_place("tall_seagrass", "wallmounted"),
groups = { node = 1, green_grass = 1, seagrass = 1, plant = 1, grass = 1 },
})
minetest.register_craftitem("rp_default:seagrass", {
description = S("Seagrass Clump"),
_tt_help = S("Grows underwater on dirt, swamp dirt or sand"),
inventory_image = "rp_default_seagrass_clump_inventory.png",
wield_image = "rp_default_seagrass_clump_inventory.png",
on_place = get_sea_plant_on_place("seagrass", "wallmounted"),
groups = { node = 1, green_grass = 1, seagrass = 1, plant = 1, grass = 1 },
})
local waterplant_base_tiles = function(basetexture, plant_id, is_fertilized)
local fert = basetexture
if is_fertilized then
fert = basetexture.."^default_fertilizer.png"
end
return {
{name=fert,backface_culling=true},
{name=basetexture.."^rp_default_plantlike_rooted_"..plant_id.."_roots.png",backface_culling=true},
{name=basetexture,backface_culling=true},
}
end
register_seagrass_on("dirt", "rp_default:dirt", waterplant_base_tiles("default_dirt.png", "seagrass", false), "fertilized_dirt")
register_seagrass_on("swamp_dirt", "rp_default:swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "seagrass", false), "fertilized_swamp_dirt")
register_seagrass_on("sand", "rp_default:sand", waterplant_base_tiles("default_sand.png", "seagrass", false), "fertilized_sand")
register_seagrass_on("fertilized_dirt", "rp_default:fertilized_dirt", waterplant_base_tiles("default_dirt.png", "seagrass", true), true)
register_seagrass_on("fertilized_swamp_dirt", "rp_default:fertilized_swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "seagrass", true), true)
register_seagrass_on("fertilized_sand", "rp_default:fertilized_sand", waterplant_base_tiles("default_sand.png", "seagrass", true), true)
-- Alga
local register_alga_on = function(append, basenode, basenode_tiles, max_height, fertilize_info)
if not max_height then
max_height = 15
end
local groups = {snappy = 2, dig_immediate = 3, alga = 1, plant = 1, rooted_plant = 1}
local def_base = minetest.registered_nodes[basenode]
if minetest.get_item_group(basenode, "fall_damage_add_percent") ~= 0 then
groups.fall_damage_add_percent = def_base.groups.fall_damage_add_percent
end
local _fertilized_node, _unfertilized_node
if fertilize_info == true then
groups.plantable_fertilizer = 1
elseif type(fertilize_info) == "string" then
_fertilized_node = "rp_default:alga_on_"..fertilize_info
end
if basenode == "rp_default:alga_block" then
groups.slippery = ALGA_BLOCK_SLIPPERY
end
minetest.register_node(
"rp_default:alga_on_"..append,
{
drawtype = "plantlike_rooted",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- base
{ -6/16, 0.5, -6/16, 6/16, 1.5, 6/16 }, -- plant
},
},
collision_box = {
type = "regular",
},
waving = 1,
paramtype2 = "leveled",
place_param2 = 16,
leveled_max = 16 * max_height,
tiles = basenode_tiles,
special_tiles = {{name="rp_default_alga.png", tileable_vertical=true}},
inventory_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_alga.png",
wield_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_alga.png",
walkable = true,
groups = groups,
sounds = rp_sounds.node_sound_leaves_defaults(),
node_dig_prediction = basenode,
drop = "rp_default:alga",
after_destruct = function(pos)
local newnode = minetest.get_node(pos)
if minetest.get_item_group(newnode.name, "alga") == 0 then
minetest.set_node(pos, {name=basenode})
minetest.check_for_falling(pos)
end
end,
on_dig = function(pos, node, digger)
local dname = ""
if digger:is_player() then
dname = digger:get_player_name()
end
-- Check protection
if minetest.is_protected(pos, digger:get_player_name()) and
not minetest.check_player_privs(digger, "protection_bypass") then
minetest.record_protection_violation(pos, digger:get_player_name())
return itemstack
end
local height = math.floor(node.param2 / 16)
-- Destroy alga
local def = minetest.registered_nodes[node.name]
node.name = def.node_dig_prediction
node.param2 = 0
minetest.set_node(pos, node)
-- Drop items
if not minetest.is_creative_enabled(digger:get_player_name()) then
for i=1, height do
local droppos = vector.new(pos.x, pos.y + i, pos.z)
item_drop.drop_item(droppos, "rp_default:alga")
end
end
return true
end,
_on_trim = function(pos, node, player, itemstack)
local param2 = node.param2
if param2 <= 16 then
return itemstack
end
local cut_height = math.floor((node.param2 - 16) / 16)
-- This reduces the alga height
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name=node.name, param2=16})
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear_by_uses(def.tool_capabilities.groupcaps.snappy.uses)
end
-- Drop items
if cut_height < 1 then
return itemstack
end
if not minetest.is_creative_enabled(player:get_player_name()) then
local dir = vector.multiply(minetest.wallmounted_to_dir(param2), -1)
for i=3, cut_height+2 do
local droppos = vector.new(pos.x, pos.y + i, pos.z)
item_drop.drop_item(droppos, "rp_default:alga")
end
end
return itemstack
end,
_fertilized_node = _fertilized_node,
_waterplant_base_node = basenode,
})
end
minetest.register_craftitem("rp_default:alga", {
description = S("Alga"),
_tt_help = S("Grows underwater on dirt, swamp dirt, sand or alga block"),
inventory_image = "rp_default_alga_inventory.png",
wield_image = "rp_default_alga_inventory.png",
on_place = get_sea_plant_on_place("alga", "leveled"),
groups = { node = 1, plant = 1, alga = 1 },
})
local alga_block_tiles = {
{ name="rp_default_alga_block_top.png", backface_culling=true },
{ name="rp_default_alga_block_top.png", backface_culling=true },
{ name="rp_default_alga_block_side.png", backface_culling=true },
}
register_alga_on("alga_block", "rp_default:alga_block", alga_block_tiles, 10)
register_alga_on("dirt", "rp_default:dirt", waterplant_base_tiles("default_dirt.png", "alga", false), 5, "fertilized_dirt")
register_alga_on("swamp_dirt", "rp_default:swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "alga", false), 7, "fertilized_swamp_dirt")
register_alga_on("sand", "rp_default:sand", waterplant_base_tiles("default_sand.png", "alga", false), 3, "fertilized_sand")
register_alga_on("fertilized_dirt", "rp_default:fertilized_dirt", waterplant_base_tiles("default_dirt.png", "alga", true), 7, true)
register_alga_on("fertilized_swamp_dirt", "rp_default:fertilized_swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "alga", true), 9, true)
register_alga_on("fertilized_sand", "rp_default:fertilized_sand", waterplant_base_tiles("default_sand.png", "alga", true), 4, true)
-- Alga Block
minetest.register_node(
"rp_default:alga_block",
{
description = S("Alga Block"),
tiles = alga_block_tiles,
groups = {snappy=2, fall_damage_add_percent=-10, slippery=ALGA_BLOCK_SLIPPERY},
is_ground_content = false,
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:clam",
{
description = S("Clam"),
_tt_food = true,
_tt_food_hp = 4,
_tt_food_satiation = 10,
drawtype = "nodebox",
tiles = {"default_clam.png"},
use_texture_alpha = "clip",
inventory_image = "default_clam_inventory.png",
wield_image = "default_clam_inventory.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16, -0.5, -3/16, 3/16, -6/16, 3/16},
},
},
sunlight_propagates = true,
walkable = false,
floodable = true,
drop = {
max_items = 3,
items = {
{items = {"rp_default:clam"}, rarity = 1},
{items = {"rp_default:pearl"}, rarity = 60},
{items = {"rp_default:pearl"}, rarity = 20},
}
},
groups = {clam = 1, fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, food = 2},
on_use = minetest.item_eat({hp = 4, sat = 10}),
sounds = rp_sounds.node_sound_defaults(),
-- Place node as the 'nopearl' clam to make sure the player can't
-- place the same clam over and over again to farm pearls.
node_placement_prediction = "rp_default:clam_nopearl",
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.set_node(pos, {name="rp_default:clam_nopearl"})
end,
})
-- Same as clam, except it never drops pearls.
-- To be used as node only, not for player inventory.
minetest.register_node(
"rp_default:clam_nopearl",
{
drawtype = "nodebox",
tiles = {"default_clam.png"},
use_texture_alpha = "clip",
inventory_image = "default_clam_inventory.png^default_clam_nopearl_overlay.png",
wield_image = "default_clam_inventory.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16, -0.5, -3/16, 3/16, -6/16, 3/16},
},
},
drop = "rp_default:clam",
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {clam = 1, fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, not_in_creative_inventory = 1},
sounds = rp_sounds.node_sound_defaults(),
})