Minetest_Tutorial/mods/darkage/nodes.lua

124 lines
3.3 KiB
Lua

-- intllib support
local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
minetest.register_node("darkage:basalt_cobble", {
description = S("basalt cobble"),
tiles = {"darkage_basalt_cobble.png"},
groups = {immortal=1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:basalt_brick", {
description = S("basalt brick"),
tiles = {"darkage_basalt_brick.png"},
groups = {immortal=1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:stone_brick", {
description = S("stone brick"),
tiles = {"darkage_stone_brick.png"},
groups = {immortal=1},
sounds = default.node_sound_stone_defaults()
})
-- Other Blocks
minetest.register_node("darkage:straw", {
description = S("straw"),
tiles = {"darkage_straw.png"},
groups = {immortal=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("darkage:lamp", {
description = S("lamp"),
tiles = {"darkage_lamp.png"},
paramtype = "light",
light_source = minetest.LIGHT_MAX,
groups = {immortal=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("darkage:marble_tile", {
description = S("marble tile"),
tiles = {"darkage_marble_tile.png"},
groups = {immortal=1},
sounds = default.node_sound_stone_defaults()
})
-- Glass / Glow Glass
minetest.register_node("darkage:glass", {
description = S("medieval glass"),
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
paramtype = "light",
sunlight_propagates = true,
groups = {immortal=1},
sounds = default.node_sound_glass_defaults(),
})
-- Wood based deco items
minetest.register_node("darkage:wood_bars", {
description = S("wooden bars"),
drawtype = "glasslike",
tiles = {"darkage_wood_bars.png"},
inventory_image = "darkage_wood_bars.png",
wield_image = "darkage_wood_bars.png",
paramtype = "light",
sunlight_propagates = true,
groups = {immortal=1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("darkage:wood_grille", {
description = S("wooden grille"),
drawtype = "glasslike",
tiles = {"darkage_wood_grille.png"},
inventory_image = "darkage_wood_grille.png",
wield_image = "darkage_wood_grille.png",
paramtype = "light",
sunlight_propagates = true,
groups = {immortal=1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("darkage:wood_frame", {
description = S("wooden frame"),
drawtype = "glasslike",
tiles = {"darkage_wood_frame.png"},
inventory_image = "darkage_wood_frame.png",
wield_image = "darkage_wood_frame.png",
paramtype = "light",
sunlight_propagates = true,
groups = {immortal=1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("darkage:iron_bars", {
description = S("iron bars"),
drawtype = "glasslike",
tiles = {"darkage_iron_bars.png"},
inventory_image = "darkage_iron_bars.png",
wield_image = "darkage_iron_bars.png",
paramtype = "light",
sunlight_propagates = true,
groups = {immortal=1},
sounds = default.node_sound_metal_defaults()
})
minetest.register_node("darkage:iron_grille", {
description = S("iron grille"),
drawtype = "glasslike",
tiles = {"darkage_iron_grille.png"},
inventory_image = "darkage_iron_grille.png",
sunlight_propagates = true,
paramtype = "light",
groups = {immortal=1},
sounds = default.node_sound_metal_defaults()
})