-- intllib support local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function ( s ) return s end end minetest.register_node("darkage:basalt_cobble", { description = S("basalt cobble"), tiles = {"darkage_basalt_cobble.png"}, groups = {immortal=1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:basalt_brick", { description = S("basalt brick"), tiles = {"darkage_basalt_brick.png"}, groups = {immortal=1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:stone_brick", { description = S("stone brick"), tiles = {"darkage_stone_brick.png"}, groups = {immortal=1}, sounds = default.node_sound_stone_defaults() }) -- Other Blocks minetest.register_node("darkage:straw", { description = S("straw"), tiles = {"darkage_straw.png"}, groups = {immortal=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("darkage:lamp", { description = S("lamp"), tiles = {"darkage_lamp.png"}, paramtype = "light", light_source = minetest.LIGHT_MAX, groups = {immortal=1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("darkage:marble_tile", { description = S("marble tile"), tiles = {"darkage_marble_tile.png"}, groups = {immortal=1}, sounds = default.node_sound_stone_defaults() }) -- Glass / Glow Glass minetest.register_node("darkage:glass", { description = S("medieval glass"), drawtype = "glasslike", tiles = {"darkage_glass.png"}, paramtype = "light", sunlight_propagates = true, groups = {immortal=1}, sounds = default.node_sound_glass_defaults(), }) -- Wood based deco items minetest.register_node("darkage:wood_bars", { description = S("wooden bars"), drawtype = "glasslike", tiles = {"darkage_wood_bars.png"}, inventory_image = "darkage_wood_bars.png", wield_image = "darkage_wood_bars.png", paramtype = "light", sunlight_propagates = true, groups = {immortal=1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("darkage:wood_grille", { description = S("wooden grille"), drawtype = "glasslike", tiles = {"darkage_wood_grille.png"}, inventory_image = "darkage_wood_grille.png", wield_image = "darkage_wood_grille.png", paramtype = "light", sunlight_propagates = true, groups = {immortal=1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("darkage:wood_frame", { description = S("wooden frame"), drawtype = "glasslike", tiles = {"darkage_wood_frame.png"}, inventory_image = "darkage_wood_frame.png", wield_image = "darkage_wood_frame.png", paramtype = "light", sunlight_propagates = true, groups = {immortal=1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("darkage:iron_bars", { description = S("iron bars"), drawtype = "glasslike", tiles = {"darkage_iron_bars.png"}, inventory_image = "darkage_iron_bars.png", wield_image = "darkage_iron_bars.png", paramtype = "light", sunlight_propagates = true, groups = {immortal=1}, sounds = default.node_sound_metal_defaults() }) minetest.register_node("darkage:iron_grille", { description = S("iron grille"), drawtype = "glasslike", tiles = {"darkage_iron_grille.png"}, inventory_image = "darkage_iron_grille.png", sunlight_propagates = true, paramtype = "light", groups = {immortal=1}, sounds = default.node_sound_metal_defaults() })