Add first parts of a German translation

master
Wuzzy 2014-10-03 09:55:11 +02:00
parent cd96011a8a
commit c49e60ddfa
8 changed files with 378 additions and 0 deletions

View File

@ -0,0 +1,27 @@
# Nodes
upwards-pointing sign = nach oben zeigendes Schild
downwards-pointing sign = nach unten zeigendes Schild
leftwards-pointing sign = nach links zeigendes Schild
rightwards-pointing sign = nach rechts zeigendes Schild
# Captions
Ladders section = Leiterabschnitt
Swimming and Diving sections = Schwimm- und Tauchabschnitte
To the Diving section = Zum Tauchabschnitt
Diving section = Tauchabschnitt
Pointing section = Zeigeabschnitt
Mining section, Building section (prerequisites: Item and Tools section) = Grabeabscnitt, Bauabschnitt (Vorbedingungen: Gegenstands- und Werkzeugabschnitt)
Tutorial Mine (just for fun) = Tutorialmine (Nur zum Spaß)
Special Blocks section = Sonderblöcke-Abschnitt
To the Using section = Zum Benutzen-Abschnitt
To the Items, Tools, Crafting and Smelting house = Zum Gegenstands-, Werkzeugs-, Fertigungs- und Verhüttungshaus
The Items, Tools, Crafting and Smelting house = Das Gegenstands-, Werkzeugs-, Fertigungs- und Verhüttungshaus
Waterfall section = Wasserfallabschnitt
Swimming section, Ladders section = Schwimmabschnitt, Leiterabschnitt
Sneaking section = Schleichabschnitt
Health and Damage section = Gesundheits- und Schadenabschnitt
Viscosity section = Zähflüssigkeitsabschnitt
The Good-Bye Room = Der Tschüssraum
Exit = Ausgang
Comestibles room = Lebensmittelraum
Smelting room = Verhüttungsraum

View File

@ -0,0 +1,2 @@
mounted shield = angebrachtes Schild
light block = Lichtblock

View File

@ -0,0 +1,11 @@
sleeping mat = Schlafmatte
straw layer = Strohschicht
simple wooden bench = einfache Holzbank
table = Tisch
wagon wheel = Wagenrad
black roof = schwarzes Dach
black roof connector = Schwarzdachverbinder
black flat roof = schwarzes Flachdach
red roof = rotes Dach
red roof connector = Rotdachverbinder
red flat roof = rotes Flachdach

View File

@ -0,0 +1 @@
Trash: = Müll:

View File

@ -0,0 +1,12 @@
basalt cobble = Basaltkopfsteinpflaster
basalt brick = Basaltziegel
stone brick = Steinziegel
straw = Stroh
lamp = Lampe
marble tile = Marmorkachel
medieval glass = Mittelalterglas
wooden bars = Holzstangen
wooden grille = Holzgitter
wooden frame = Holzrahmen
iron bars = Eisenstangen
iron grille = Eisengitter

View File

@ -0,0 +1,59 @@
# Items
book = Buch
coal lump = Kohleklumpen
iron lump = Eisenklumpen
gold lump = Goldklumpen
diamond = Diamant
steel ingot = Stahlbarren
gold ingot = Goldbarren
stone = Stein
coal ore = Kohleerz
iron ore = Eisenerz
gold ore = Golderz
diamond ore = Diamanterz
stone brick = Steinziegel
dirt with grass = Erde mit Gras
dirt = Erde
sand = Sand
tree trunk = Baumstamm
leaves = Blätter
ladder = Leiter
wooden planks = Holzplanken
flowing water = fließendes Wasser
water source = Wasserquelle
torch = Fackel
storage chest = Lagertruhe
cobblestone = Kopfsteinpflaster
apple = Apfel
furnace = Ofen
## Tools
wooden pickaxe = Holzspitzhacke
stone pickaxe = Steinspitzhacke
steel pickaxe = Stahlspitzhacke
wooden shovel = Holzschaufel
steel axe = Stahlaxt
# Infotexts
Chest (Rightclick to open) = Truhe (Rechtsklicken zum Öffnen)
Inactive furnace (Rightclick to examine) = Inaktiver Ofen (Rechtsklicken zum Untersuchen)
Empty furnace (Rightclick to examine) = Leerer Ofen (Rechtsklicken zum Untersuchen)
Active furnace (Flame used: %d%%) (Rightclick to examine) = Aktiver Ofen (Flamme: %d%%) (Rechtklicken zum Untersuchen)
Furnace without fuel (Rightclick to examine) = Ofen ohne Brennstoff (Rechtsklicken zum Untersuchen)
# Formspecs
[left click]: take/drop stack; [right click]: take half / drop 1; [middle click]: take 10 / drop 10; [Esc] or [I]: Close = [Linksklick]: Stapel nehmen/weglegen; [Rechtsklick]: nimm Hälfte / 1 ablegen; [Mittelklick]: 10 nehmen/ablegen
Chest inventory: = Truheninventar:
Player inventory: = Spielerinventar:
This furnace is active and constantly burning its fuel. = Der Ofen ist aktiv und verbrennt beständig seinen Brennstoff.
This furnace is inactive. Read the instructions to learn how to activate it. = Dieser Ofen ist inaktiv. Lesen Sie die Anweisungen, um zu erfahren, wie er aktiviert werden kann.
## Furnace formspecs
Fuel:
Source:
Flame:
Progress:
Output slots:

View File

@ -0,0 +1,16 @@
sticky stone brick = klebriger Steinziegel
# A kind of stone:
conglomerate = Konglomerat
picture frame = Bilderrahmen
short spikes = kurze Stacheln
long spikes = lange Stacheln
flour = Mehl
white sheet of paper = weißes Blatt Papier
orange sheet of paper = orange Blatt Papier
purple sheet of paper = violettes Blatt Papier
green sheet of paper = grünes Blatt Papier
wheat = Weizen
piece of rock = Stück Stein
# Test liquids are those seen at the viscosity station
flowing test liquid %i = fließende Testflüssigkeit %i
test liquid source %i = Testflüssigkeitsquelle %i

250
mods/tutorial/locale/de.txt Normal file
View File

@ -0,0 +1,250 @@
# Section headers
Introduction = Einführung
Minetest = Minetest
Player Camera = Spielerkamera
Small Abysses = Kleine Abgründe
Jumping (1) = Springen (1)
Jumping (2) = Springen (2)
Sneaking = Schleichen
Information about the following tutorial sections = Information über die folgenden Abschnitte
Hotbar = Schnellzugriffsleiste
Comestibles and Eating = Lebensmittel und Essen
Chests = Truhen
Climbing Ladders = Leitern klettern
Swimming = Schwimmen
Diving = Tauchen
Swimming up a Waterfall = Einen Wasserfall hochschwimmen
Viscosity = Zähflüssigkeit
Liquid sources and flowing liquids = Quellen und fließende Flüssigkeiten
Pointing (1) = Zeigen (1)
Pointing (2) = Zeigen (2)
Health and Damage = Gesundheit und Schaden
Blocks Which Hurt You = Verletzende Blöcke
Death and Respawning = Tod und Wiederbeleben
Items = Gegenstände
Tools = Werkzeuge
Using the Inventory = Benutzung des Inventars
Using blocks = Benutzung von Blöcken
Comment About Chests = Kommentar über Truhen
Building Some Blocks = Bauen
Mining blocks = Graben
Mining example: Cobblestone = Grabebeispiel: Kopfsteinpflaster
Mining example: Stone = Grabebeispiel: Stein
Mining example: Conglomerate = Grabebeispiel: Konglomerat
Mining example: Wooden Planks = Grabebeispiel: Holzplanken
Mining example: Weak glass = Grabebeispiel: Schwaches Glas
Unminable blocks = Ungrabbare Blöcke
Special blocks = Besondere Blöcke
Falling blocks = Fallende Blöcke
Attached blocks = Angebrachte Blöcke
Crafting Basics = Fertigungsgrundlagen
Crafting using Shapeless Recipes = Fertigung mit formlosen Rezepten
Crafting Faster = Schneller Fertigen
Crafting Groups = Fertigungsgruppen
Furnace Operation Instructions = Ofenbenutzungsanweisungen
Repairing Tools = Werkzeugreperatur
End of the Basic Tutorial = Ende der grundlegenden Einführung
Controls Overview = Überblick über die Steuerung
Online Resources = Online-Materialien
Subgames = Subgames
No-jumping blocks = Nichtsprungblöcke
# Misc. formspec captions
Warning: You're not playing in singleplayer mode = Achtung: Sie spielen nicht im Einzelspielermodus
Warning: Creative mode is active = Achtung: Kreativmodus ist aktiv
You fell from the castle! = Sie sind vom Schloss heruntergefallen!
Gold ingots in the tutorial = Goldbarren in der Einführungswelt
You've finished the tutorial! = Sie haben die Einführung abgeschlossen!
You found a hidden diamond! = Sie haben einen versteckten Diamanten gefunden!
You have collected all hidden diamonds! = Sie haben alle versteckten Diamanten gefunden!
# Sign infotext (%s is replaced with sign caption
%s (Right-click to read) = %s (Rechtsklick zum Lesen)
# Awards
golden cup = Goldpokal
diamond cup = Diamantpokal
# Kick message
You have voluntarily exited the tutorial. = Sie haben die Einführung freiwillig verlassen.
# Formspec buttons
Continue anyways = Trotzdem weitermachen
Close = Schließen
Leave tutorial = Einführung verlassen
# Items
reinforced wall = verstärkte Wand
reinforced glass = Panzerglas
weak glass = schwaches Glas
apple snatcher = Apfelgreifer
day/night switch (day) = Tag-/Nachtschalter (Tag)
day/night switch (night) = Tag-/Nachtschalter (Nacht)
waterfall switch (on) = Wasserfallschalter (an)
waterfall switch (off) = Wasserfallschalter (aus)
tutorial sign '%s' = Einführungsschild »%s«
# Tutorial text: inventory
The inventory menu usually contains the player inventory. This allows you\nto carry along items throughout the world.\n\nEvery inventory is made out of slots where you can store items in. You can store one\nentire stack of items per slot, the only condition is that the items are of the same\ntype. In this tutorial all items except for tools stack up to 99 items, but this number\ncan vary in actual subgames.\n\nHere are the controls which explain how to move around the items within the inventory:\n\nIn the game:\n Open inventory menu: [I]\n\nWhen the inventory is opened and you don't hold any items:\n Take item stack: [Left mouse button]\n Take 10 items from item stack: [Middle mouse button]\n Take half item stack: [Right mouse button]\n\nWhen you took an item stack in the inventory:\n Put item stack: [Left mouse button]\n Put 10 items from item stack: [Middle mouse button]\n Put single item from item stack: [Right mouse button]\n\nYou can also drop an item stack by holding it in the inventory, then clicking anywhere\noutside of the window.
# Tutorial text: mine_conglomerate
This is a cube of conglomerate. You need a pickaxe to mine it.\nConglomerate drops something based on probability. Conglomerate randomly drops between 1\nand 5 rocks, when mined.
# Tutorial text: mine
Mining is a method to remove a single block with a mining tool. It is a very important\ntask in Minetest which you will use often.\n\n(It is recommended that you go to the crafting and items house first. It is right in front of\nthis sign.)\n\nTo be able to mine a block, you need\n\n1. to have minable block, after all,\n2. to point on the block and\n3. to carry an appropriate tool.\n\n Mine: [Left mouse button]\n\nWhen you are ready, hold the left mouse button while pointing the block. Depending on\nthe block type and the tool properties, this can take some time. Some tools are fast with\nsome particular block types, some other tools may be slower to mine other block types.\nIf you do not carry an appropriate tool, you are not able to mine the block at all.\nYou can tell that you are actually mining when you see cracks or some other animation\non the block in question.\n\nWhen done mining, blocks will often add one or more items to your inventory. This is called\nthe "drop" of a block and depends on the block type. Now try to mine those large cubes in\nthis area, using different tools. Note that all blocks here are just examples to show you\ndifferent kinds of drops.
# Tutorial text: fallout
You somehow managed to fall from the castle or got otherwise below it!\nHow did you do that?\n\nAnyways, you've got teleported back to the starting location. Whatever you did, be more\ncareful next time.
# Tutorial text: disable_jump
These nasty blocks on the floor prevent you from jumping when you stand on them.
# Tutorial text: blocks
The world of Minetest is made entirely out of blocks, or cubes, to be precise.\nBlocks can be added or removed with the correct tools.\n\nIn this section, we'll show you a few special but common blocks which behave in unexpected,\nways.,\n\nOf course, subgames can come up with more special weird blocks.
# Tutorial text: eat
In this chest you find some comestibles. Comestibles are items which instantly\nheal you when eaten. This removes the item from your inventory.\nTo eat one, select the comestible in your hotbar, then click the left mouse button.\nUnlike other items, you cannot punch or attack while holding a comestible. To be able\nto attack, you have to select something else.\nOf course, this does not have to be the only way to heal you.\n\n Eat comestible: [Left mouse button]\n\nDon't forget to take the gold ingot.
# Tutorial text: sneak
Sneaking is a special move. As long as you sneak, you walk slower, but you are\nguaranteed to not accidentally fall off the edge of a block. This also allows you to\n"lean over" in a sense.\nTo sneak, keep the sneak key pressed. As soon as you release the sneak key,\nyou walk at normal speed again. Be careful not releasing the sneak key when you\nare at a ledge, you might fall!\n\n Sneak: [Shift]\n\nKeep in mind that the [Shift] key is used for a large number of other things in Minetest.\nSneaking only works when you are not in a liquid stand on solid ground and are not at a\nladder.\n\nYou may try out sneaking at this little blocky pyramid.
# Tutorial text: jumpover
Here is a slightly larger abyss. Luckily, you can also jump just far enough to\ncross a gap of this width. Don't worry, the abyss is not deep enough to hurt you\nwhen you fall down. There are stairs which lead back up here.\n\n Jump: [Space]
# Tutorial text: notsingleplayer
You are now playing the tutorial in multiplayer mode.\nBut this tutorial is optimized for the singleplayer mode.\nThis tutorial does not work properly with more than 1 player.\n\nUnless you are sure no other players will join, you should\nleave now and start the tutorial in singleplayer mode.
# Tutorial text: subgame
Now since you probably now the basics, you may want to actually play or build something.\nMinetest comes bundled with a default subgame, which you may try out now.\nSadly, there is currently no tutorial for the default subgame.\nYou may want to read the "Getting Started" section of the Community Wiki,\nwhich is more specific about the default subgame.\nSaid document can be found at:\n\n<http://wiki.minetest.net/Getting_Started>\n\nAlternatively, you may check out one of the subgames which are shared on the Minetest forums.
# Tutorial text: cam
Minetest has 3 different camera modes which determine the way you see the world.\nThe three modes are:\n\n- First-person view (default)\n- Third-person view from behind\n- Third-person view from the front\n\nYou can change the camera mode by pressing [F7] (but you have to close this\nwindow first).\n\n Switch camera mode: [F7]
# Tutorial text: pointing1
An important general concept in Minetest is pointing. As mentioned earlier,\nthere is a crosshair in the center of the screen.\n\nYou can point several things in Minetest:\n\n- Blocks\n- Dropped items\n- Other players\n- Many other things\n\nYou can only point one thing at once, or nothing at all. You can tell when\nyou point something if it is surrounded by a thin cuboid wireframe.\n\nTo point something, three conditions have to be met:\n1. The thing in question must be pointable at all\n2. Your crosshair must be exactly over the thing in question\n3. You must be close enough to the thing\n\nWhen a thing is pointed, you can do different stuff with it; e.g. collecting it,\npunching it, building to it, etc. We come to all that later.\n\nNow collect that apple from the small tree in front of this sign, and the gold bar.\nTo do that, you must point it and click with the left mouse button.
# Tutorial text: waterfall
You can easily swim up this waterfall. Go into the water and hold the space bar until you're\nat the top\n\n Swim forwards: [W]\n Swim backwards: [S]\n Swim leftwards: [A]\n Swim rightwards: [D]\n Swim upwards: [Space]\n Swim downwards: [Shift]
# Tutorial text: liquidtypes
Liquids behave somewhat weirdly in Minetest. Actually, there are 2 kinds of liquids.\nIf you watched the waterfall closely, you may have noticed that there is a slight difference\nbetween the water blocks that make the waterfall, and those up here in the basin.\n\nMinetest distinguishes between liquid source and flowing liquid.\n\nA liquid source block is always a full cube.\nA flowing liquid block looks slightly different. Often, it is not a full cube, but has a more or less\ntriangular shape. Also, flowing liquids usually have an unique "flowing" animation, but this may\nnot be the case for all liuqids.\n\nUp in the basin, you see four rows of liquid sources, followed by one row of flowing\nliquids, followed by the waterfall itself. The waterfall itself is solely made of flowing liquids.\n\nLiquid sources generate flowing liquids around them. Liquid sources can also exist on their own.\nFlowing liquids are not able to exist on their own. They have to originate from a liquid source.\nIf the liquid source is gone, or the way to one is blocked, the flowing liquid will slowly dry\nout.\n\nTo the left of this sign is a special block. When used, it will block the liquid flow.\nUse that block, being close enough and looking at it, and watch the waterfall dry out.\n\n Use something: [Right mouse button]
# Tutorial text: falling_node
Some blocks need to rest on top of another block, otherwise, they fall down.\nTry it and mine the block below the uppermost block.
# Tutorial text: online
You may want to check out these online resources related to Minetest:\n\nOfficial homepage of Minetest: <http://minetest.net/>\nThe main place to find the most recent version of Minetest.\n\nCommunity wiki: <http://wiki.minetest.net/>\nA community-based documentation website for Minetest. Anyone with an account can edit\nit! It also features a documentation of the default game, which was NOT covered by\nthis tutorial.\n\nWebforums: <http://forums.minetest.net/>\nA web-based discussion platform where you can discuss everything related to Minetest.\nThis is also a place where player-made mods and subgames are published and\ndiscussed. The discussions are mainly in English, but there is also space for\ndiscussion in other languages.\n\nChat: <irc://irc.freenode.net#minetest>\nA generic Internet Relay Chat channel for everything related to Minetest where people can\nmeet to discuss in real-time.\nIf you do not understand IRC, see the Community Wiki for help.
# Tutorial text: craft1
Crafting is the task of taking several items and combining them to form a new item.\nCrafting is another important task in Minetest.\n\nTo craft something, you need a few items and a so-called crafting grid.\n\nIn this tutorial, you have a grid of size 3 times 3 in your inventory.\nLet's get right into crafting:\n\n1. Take 3 sheets of paper from the chest next to this sign.\n2. Open the inventory menu with [I].\n3. Place the paper in the crafting grid so that they form a 1×3 vertical line.\n4. A book should appear in the output slot. Click on it to take it,\n then put it in your player inventory.\n\nThis process consumes the paper.\nWhen you have the book in your inventory, go on with the next sign.
# Tutorial text: death
Oops! So it seems you just have died. Don't worry, you don't have lost any of your\npossessions and you have been revived. You are still in Tutorial World at a different\nlocation.\n\nYou have arrived at the so-called respawn location of Tutorial World. You will\nalways appear here after you died. This is called "respawning". In most worlds,\nhowever, you will respawn in a slightly randomized location.\n\nThe tutorial uses a so-called fixed spawn point, so you respawn always at the same\nspot. This is unusual for singleplayer worlds, but in online play some servers,\nuse fixed spawn points, too.\n\nUnder normal conditions you would have lost all or a part of your possessions or some\nother bad thing would have happened to you. But not here, this is a tutorial.\n\nTo continue, just drop out at the end of that gangway. The drop is safe.
# Tutorial text: creative
The creative mode is turned on. If you are here to learn how to play Minetest,\nyou should probably leave now, turn creative mode off and restart the\ntutorial.\n\nRoughly spoken, creative mode is for messing around with the game without\nthe normal gameplay restraints.\n\nYou can leave now by pressing "Leave tutorial", or later, by pressing [Esc].
# Tutorial text: hotbar
At the bottom of the screen you see 8 squares. This is called the 'hotbar'.\nThe hotbar allows you to quickly access some items from your inventory.\nIn our case, the upper 8 slots in your inventory.\nYou can change the selected item with the mouse wheel, if you have one, or with the\nnumber keys.\n\n Select previous item in hotbar: [Mouse wheel up]\n Select next item in hotbar: [Mouse wheel down]\n Select item #N in hotbar: the key with the number #N\n\nThe item you've seleted is also the item you wield. This will be important later for\ntools, mining, building, etc.
# Tutorial text: damageblock
Careful! These spikes hurt you when you stand inside, so don't walk into them.\nTry to walk around and get the gold ingot.\n\nThey damage you every second you stand in them.\n\nThis is one of the many ways you can get hurt in Minetest.
# Tutorial text: last_diamond
Congratulations!\nYou have collected all the diamonds of Tutorial World!\n\nTo recognize this achievement, you have been awarded with a diamond cup. It has been placed in\nthe Good-Bye Room for you.
# Tutorial text: first_diamond
Great, you have found and collected a hidden diamond! In Tutorial World, there are 12 hidden\ndiamonds. Can you find them all? The first diamond may have been easy to collect, but the\nremaining 11 diamonds probably won't be that easy.\n\nIf you manage to find them all, you will be awarded a symbolic prize.
# Tutorial text: dive
To get to the other side, you have to dive here. Don't worry, the tunnel is not\nlong. But don't stay too long in the water, or else you take damage.\nAt the bottom of the pool lies a gold ingot. Try to get it!\n\n Swim forwards: [W]\n Swim backwards: [S]\n Swim leftwards: [A]\n Swim rightwards: [D]\n Swim upwards: [Space]\n Swim downwards: [Shift]
# Tutorial text: craft4
Another important thing to know about crafting are so-called groups. Crafting recipes do\nnot always require you to use the exactly same items every time.\nThis tutorial has a special recipe for books. In the chest, you will find paper in 4\ndifferent colors. You can also make a book by placing 3 paper sheets of any color\nin a vertical line.\nThe paper color does not matter here, you can use only white paper, only orange paper\nor even mix it. What is important here are the occupied slots.\nThis is possible because all 4 types of (example) paper belong to the same group and\nour book recipe accepts not only white paper, but any paper of that group.\n\nFeel free to experiment a bit around with this.
# Tutorial text: repair
Some subgames may come with a special recipe which allows you to repair your tools.\nIn those, repairing works always the same way:\nPlace two more or less worn out tools of the same kind into the crafting crid and\ntake the result. The result is a new tool which is slightly repaired by a fixed percentage.\n\nOf course, this tutorial comes with such a recipe. The chest next to this sign stores\nsome damaged tools which you may try to repair now.
# Tutorial text: attached_node
Some blocks have to be attached to another block, otherwise, they drop as an item\nas if you would have mined it.\n\nAttached here is a picture frame. You can't collect or mine it directly, but if you mine\nthe block it is attached to, it will drop as an item which you can collect.
# Tutorial text: last_gold
You have collected all the gold ingots in this tutorial.\n\nThis means you have now travelled to each station. If you read and understood everything,\nyou have learned everything which can be learned from this tutorial.\n\nIf this is the case, you are finished with this tutorial and can leave now. But feel\nfree to stay in this world to explore the area a bit further.\n\nYou may also want to visit the Good-Bye room, which has a few more informational\nsigns with supplemental information, but nothing of is is essential or gameplay-relevant.\n\nIf you want to stay, you leave later by pressing [Esc] to open the pause menu and then\nreturn to the main menu or quit Minetest.
# Tutorial text: basic_end
If you think you have enough of this tutorial, you can leave at any time. There are\n14 gold ingots at the stations to be found, to help you keep track.\n\n"You can find the gold ingots at the following stations:\n- Ladders,"..\n- Sneaking,"..\n- Swimming,"..\n- Diving,"..\n- Waterfall,"..\n- Viscosity,"..\n- Comestibles and Eating,"..\n- Pointing,"..\n- Crafting,"..\n- Smelting,"..\n- Mining,"..\n- Building,"..\n- Damage and Health,"..\n\nIf you got 14 gold ingots (in total), you probably know now everything\nwhich can be learned from this tutorial. Collecting the gold ingots is optional and won't give you\nanything special.\n\nAfter you closed this dialog, you can press [Esc] to open the pause menu and return\nto the main menu or quit Minetest.\n\nIn the next room there are some further signs with information, but it is entirely optional\nand not related to gameplay.
# Tutorial text: mine_wood
These are wooden planks. In the tutorial, you can only mine those blocks with an axe.\nWooden planks drop themselves.\n\nIn Minetest, we use the term "mining" in a general sense, regardless of the material.
# Tutorial text: first_gold
You have collected your first gold ingot. Those will help you to keep track in this tutorial.\nThere are 14 gold ingots in this tutorial.\n\nThere is a gold ingot at every important station. If you collected all ingots, you are\ndone with the tutorial, but collecting the gold ingots is not mandatory.
# Tutorial text: craft3
Do you got your dough? Good.\n\nYou may have noticed that crafting always consumes one item from each occupied slot\nof the crafting grid. This is true for all crafting recipes.\nYou can speed crafting up a bit when you click with the middle mouse button on the\nitem in the output slot. Doing so will attempt to do the same craft up to 10 times,\ninstead of just once.\n\nFeel free to try it with the remaining wheat or just go on with the next sign.
# Tutorial text: intro
Welcome! This tutorial will teach you the most crucial basics of Minetest.\nThis tutorial assumes that you have not changed the default keybindings yet.\n\nLet's start for the most important keybindings right now:\n\n Look around: Move the mouse\n Walk forwards: [W]\n Strafe left: [A]\n Walk backwards: [S]\n Strafe right: [D]\n Action: [Right mouse button]\n Pause menu (you can exit the game here): [Esc]\n\nYou will find signs with more introductionary texts throughout this tutorial.\nThe "action" key has many uses. For now, let's just say you need it to read\nthe signs. Look at one and right-click it to read it.\n\nTo look at a sign, make sure you are close enough to it and the crosshair in the\ncenter of the screen points directly on the sign.\n\nYou can exit the tutorial at any time, the world will be automatically saved.\n\nNow feel free to walk around a bit and read the other signs to learn more. = Willkommen. TEST.
# Tutorial text: mine_stone
This is stone. You need a pickaxe to mine it. When mined, stone will drop cobblestone.
# Tutorial text: tools
A tool is a special kind of item.\nTools can be used for many things, such as:\n- Breaking blocks\n- Collecting liquids\n- Rotating blocks\n- Many others!\nThe number of tools which are possible in Minetest are innumberable and are\ntoo many to cover in this tutorial.\nBut at least we will look at a very common and important tool type: mining tools,\nWe will come to that in the mining section.\n\nMany tools wear off and get destroyed after you used them for a while. In an\ninventory the tool's "health" is indicated by a colored bar\n\nTools may be able to be repaired, see the sign about repairing.
# Tutorial text: runover
This abyss behind this sign is so small that you can even walk over it,\nas long as you don't stop midway. But you can jump over it anyways, just to be,\nsafe.
# Tutorial text: jumpup
You can't reach this upper block by walking. But luckily, you are able to jump.\nFor our purposes, you can jump just high enough to reach one block above you.\nBut you can't two blocks high.\nPress the space bar once to jump at a constant height.\n\n Jump: [Space]\n\nNow try it to continue.
# Tutorial text: build
Another important task in Minetest is building blocks.\nBuilding" here refers to the task of placing one block in your possession onto\nanother block in the world.\nUnlike mining, building a block happens instantanous. To build, select a block in your\nhotbar, point to any block in the world and press the right mouse button.\nYour block will be immediately placed on the pointed side.\nIt is important that the block you want to build to is pointable. This means you cannot build\nnext to or on liquids by normal means.\n\n Build on ordinary block: [Right mouse button]\n\nTry to get up to that little hole by using the wood blocks in the chest. There is another\ngold ingot waiting for you.
# Tutorial text: controls
To recap, here is an overview over the most important default controls:\n\n Move forwards: [W]\n Move left: [A]\n Move backwards: [S]\n Move right: [D]\n Jump: [Space]\n Sneak: [Shift]\n Move upwards (ladder/liquid): [Space]\n Move downwards (ladder/liquid): [Shift]\n\n Toggle camera mode: [F7]\n\n Select item in hotbar: [Mouse wheel]\n Select item in hotbar: [0] - [9]\n Inventory menu: [I]\n\n Collect pointed item: [Left mouse button]\n Drop item stack: [Q]\n Drop single item: [Shift] + [Q]\n\n Punch: [Left mouse button]\n Mine: [Left mouse button]\n Build/use: [Right mouse button]\n Build: [Shift] + [Right mouse button]\n\n Abort/open pause menu: [Esc]\n\nYou can review a shorter version of the controls in the pause menu.
# Tutorial text: mine_immortal
There can always be some blocks which are not minable by any tool. In our tutorial, all\nthose castle walls can't me mined, for example.
# Tutorial text: viscosity
Minetest mods can introduce various liquids which differ in their properties.\nProbably the most important property is their viscosity. Here you have some\npools which differ in their viscosity. Feel free to try them out.
# Tutorial text: ladder
This is a ladder. Ladders help you to climb up great heights or to climb down safely.\nTo climb a ladder, go into the block occupied by the ladder and hold one of the\nfollowing keys:\n\n Climb up ladder: [Space]\n Climb down ladder: [Shift]\n\nNote that sneaking and jumping do not work when you are at a ladder.
# Tutorial text: craft2
To craft the book you have used a so-called crafting recipe. You must know the crafting\nrecipes as well so you can craft.\n\nThe crafting recipe you used in particular is a so-called shaped recipe. This means the\npattern you place in the crafting grid matters, but you can move the entire pattern\nfreely.\n\nThere is another kind of crafting recipe: Shapeless.\nShapeless recipes only care about which items you place in the crafting grid, but not in\nwhich pattern. In the next chest you find some wheat. Let's make dough from it! For this,\nyou have to place at least 1 wheat in 4 different slots, but the other slots must be empty.\nWhat is special about this recipe is that you can place them anywhere in the grid.\n\nWhen you got your dough, go on with the next sign.
# Tutorial text: mine_glass
This is some weak glass. You can break it with your bare hands. Or you can use your pickaxe,\nwhich is faster. Note that it looks slightly different than the other glass in this world.\nThese glass blocks don't drop anything.
# Tutorial text: minetest
Minetest itself is not a game, it is a game engine.\nTo be able to actually play it, you need something called a "Minetest game",\nsometimes also called "subgame" or just "game". In this tutorial, we use the term,\n"subgame".\n\nDon't worry, Minetest comes pre-installed with a rather simple default subgame, oddly,\nalso called "Minetest"\n\nThis tutorial teaches you the basics of Minetest (the engine), things which are true for\nall subgames. This tutorial does not teach you how to play a particular subgame, not\neven the default one.\n\nMinetest as well as the default subgame are unfinished at the moment, so please forgive\nus when not everything works out perfectly.
# Tutorial text: swim
What you see here is a small swimming pool. You are able to swim and dive.\nDiving usually costs you breath. While diving, 10 bubbles appear in the heads-up display.\nThese bubbles disappear over time while diving and when you are out of bubbles,\nyou slowly lose some health points. You have to back up to the surface from time to\ntime to restore the bubbles.\n\nMovement in a liquid is slightly different than on solid ground:\n\n Swim forwards: [W]\n Swim backwards: [S]\n Swim leftwards: [A]\n Swim rightwards: [D]\n Swim upwards: [Space]\n Swim downwards: [Shift]\n\nAt the bottom of the pool lies a gold ingot. Try to get it!
# Tutorial text: chest
This is a chest. You can view its contents by right-clicking it. In the menu you will see\ntwo inventories, on the upper part the chest inventory and on the lower part the player\ninventory. Exchanging items works exactly the same as in the inventory menu.
# Tutorial text: smelt
This is a furnace. Furnaces can be used to turn a smeltable item with help of a fuel\nto a new item. Many items can be furnace fuels, but not all. A few items are smeltable.\n\nIn order to operate a furnace, you have to put the smeltable item into the 'Source' slot\nand the fuel into the 'Fuel' slot.\nAs soon as the items have been placed, the furnace automatically starts to smelt the\nitems. The furnace becomes active and consumes an item in the fuel slot. The flame\ngoes on and will continue burning for a given time. The time depends on the fuel type.\nome fuels burn very short, and other burn longer. In the furnace menu, the burn time\nis indicated by the flame symbol. As soon as the flame goes out, the furnace may\ncontinue burning if there is still fuel and smeltable material in the furnace,\notherwise, the furnace becomes inactive again.\nThe smeltable material has to be exposed to the flame for a given time as well. This\ntime depends on the type of the material, too. Some material smelt faster than others.\nYou can see the smelting progress of a single item on the progress arrow. If one item\nhas been smelt, the result goes to one of the output slots, where you can take it.\n\nIn the left chest you find some fuels and in the right chest you find some materials to\nsmelt. Feel free to experiment with the furnace a bit. Smelt the gold lump to receive\nthis station's gold bar.\n\nAgain, this furnace is just an example; the exact operation may differ slightly from\nsubgame to subgame.
# Tutorial text: health
Unless you have damage disabled, all players start with 20 hit points (HP), represented\nby ten hearts in the heads-up display. One HP is represented by half a heart in this\ntutorial, but the actual representation can vary from subgame to subgame.\n\nYou can take damage for the following reasons (including, but not limited to):\n- Falling too deep\n- Standing in a block which hurts you\n- Attacks from other players\n- Staying too long in a liquid\n\nIn this tutorial, you can regain health by eating a comestible. This is only an example,\nmods and subgames may come with other mechanisms to heal you.\n\nWhen you lose all your hit points, you die. Death is normally not really that bad in Minetest.\nWhen you die, you will usually lose all your possessions. You are able to put yourself\ninto the world immediately again. This is called "respawning". Normally you appear at a\nmore or less random location.\nIn the tutorial you can die, too, but don't worry about that. You will\nrespawn at a special location you can't normally reach and keep all your posessions.\nSubgames may introduce special events on a player's death.
# Tutorial text: items
Throughout your journey, you will probably collect many items. Once you collected\nthem, blocks are considered to be items, too.\n\nItems can be stored in your inventory and selected with the hotbar (see the other signs).\nYou can wield any items; you can even punch with almost any item to hurt enemies.\nUsually, you will deal a minimal default damage with most items. Even if you do not hold,\nan item at all.\nIf you don't want to have an item anymore, you can always throw it away. Likewise,\nyou can collect items which lie around by pointing and leftclicking them.\n\n Collect item: [Left mouse button]\n Drop carried item stack: [Q]\n Drop single item from carried item stack: [Shift] + [Q]\n\nOn the ledge at the right to this sign lies an item stack of 50 rocks so you have some items,\nto test out the inventory.
# Tutorial text: orientation
From this point on, there will be branching paths. For orientation, we placed\nsome arrow signs. They just show a short text when you hover them, that's all.\n\nYou don't have to follow the sections in any particular order, with one exception,\nfor which you will be informed.
# Tutorial text: mine_cobble
This is cobblestone. You can mine it with a pickaxe.\nThis cobblestone will always drop itself, that means, cobblestone. Dropping itself is the\nusual dropping behaviour of a block, throughout many subgames.
# Tutorial text: pointing2
The distance you need to point to things solely depends on the tool you carry.\nMost tools share a default value but some tools may have a longer or shorter distance.\n\nAt the moment, your only "tool" is the hand. It was good enough to collect the apple\nfrom the small tree.\n\nAbove this sign hang some apples, but you cannot reach them by normal means. At the\nwall in front of this sign lies a special example tool which you can use to retrieve the apple\nfrom afar.\n\nTo take the tool, point to it and click the left mouse button. Then select it with the\nmouse wheel or the number keys. You will learn more about tools in a different section.
# Tutorial text: use
You will often meet some blocks you can use. Something special happens when you\nright-click while pointing on them.\nIn fact, you already used such blocks: All the signs you read are "usable" blocks.\n\nThere is a strange device next to this sign. Use it and see what happens.\n\n Use usable block: [Right mouse button]