BlockColor-Win64/files/Decorations/beacon/init.lua

98 lines
2.9 KiB
Lua

--Beacons v1.1 for minetest // block_in_block | October 2018 TumeniNodes
--load other scripts
dofile(minetest.get_modpath("beacon").."/beaminit.lua")
dofile(minetest.get_modpath("beacon").."/beamgen.lua")
color1 = minetest.setting_get("color1") or "292421"
color2 = minetest.setting_get("color2") or "0000FF"
color3 = minetest.setting_get("color3") or "00FF00"
color4 = minetest.setting_get("color4") or "F5F5F5"
color5 = minetest.setting_get("color5") or "FF6103"
color6 = minetest.setting_get("color6") or "FF0000"
color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", "Color1", color1},
{"blue", "Color2", color2},
{"green", "Color3", color3},
{"white", "Color4", color4},
{"orange", "Color5", color5},
{"red", "Color6", color6},
{"yellow", "Color7", color7},
{"pink", "Color8", color8}
}
for i in ipairs(source_list) do
local color = source_list[i][1]
local desc = source_list[i][2]
local colour = source_list[i][3]
--code for "unactivated beacon"
minetest.register_node("beacon:empty", {
description = "Unactivated Beacon",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
tiles = {"color_white.png", "default_glass.png"},
light_source = 3,
groups = {cracky=3,oddly_breakable_by_hand=3},
})
minetest.register_node("beacon:off" .. color , {
description = "Beacon" .. color,
drawtype = "mesh",
light_source = 13,
mesh = "block_in_block.obj",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = 'beaconoff.png^[colorize:#'..colour..':70',
tiles = {"color_white.png^[colorize:#"..colour..":70","default_glass.png"},
paramtype = "light",
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
on_destruct = function(pos)
for i=1,180 do
minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z})
end
end
})
minetest.register_node("beacon:" .. color , {
description = "Beacon" .. color,
drawtype = "mesh",
light_source = 13,
mesh = "block_in_block.obj",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = 'beaconon.png^[colorize:#'..colour..':70',
tiles = {"color_white.png^[colorize:#"..colour..":70", "default_glass.png"},
paramtype = "light",
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
on_destruct = function(pos)
for i=1,180 do
minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z})
end
end
})
end
print("[OK] Beacons")