--Beacons v1.1 for minetest // block_in_block | October 2018 TumeniNodes --load other scripts dofile(minetest.get_modpath("beacon").."/beaminit.lua") dofile(minetest.get_modpath("beacon").."/beamgen.lua") color1 = minetest.setting_get("color1") or "292421" color2 = minetest.setting_get("color2") or "0000FF" color3 = minetest.setting_get("color3") or "00FF00" color4 = minetest.setting_get("color4") or "F5F5F5" color5 = minetest.setting_get("color5") or "FF6103" color6 = minetest.setting_get("color6") or "FF0000" color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local source_list = { {"black", "Color1", color1}, {"blue", "Color2", color2}, {"green", "Color3", color3}, {"white", "Color4", color4}, {"orange", "Color5", color5}, {"red", "Color6", color6}, {"yellow", "Color7", color7}, {"pink", "Color8", color8} } for i in ipairs(source_list) do local color = source_list[i][1] local desc = source_list[i][2] local colour = source_list[i][3] --code for "unactivated beacon" minetest.register_node("beacon:empty", { description = "Unactivated Beacon", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = 'beaconoff.png^[colorize:#'..colour..':70', tiles = {"color_white.png", "default_glass.png"}, light_source = 3, groups = {cracky=3,oddly_breakable_by_hand=3}, }) minetest.register_node("beacon:off" .. color , { description = "Beacon" .. color, drawtype = "mesh", light_source = 13, mesh = "block_in_block.obj", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = 'beaconoff.png^[colorize:#'..colour..':70', tiles = {"color_white.png^[colorize:#"..colour..":70","default_glass.png"}, paramtype = "light", is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, } }, on_destruct = function(pos) for i=1,180 do minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z}) end end }) minetest.register_node("beacon:" .. color , { description = "Beacon" .. color, drawtype = "mesh", light_source = 13, mesh = "block_in_block.obj", wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)", wield_scale = {x=1,y=1,z=0.5}, inventory_image = 'beaconon.png^[colorize:#'..colour..':70', tiles = {"color_white.png^[colorize:#"..colour..":70", "default_glass.png"}, paramtype = "light", is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, } }, on_destruct = function(pos) for i=1,180 do minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z}) end end }) end print("[OK] Beacons")