Maksim Gamarnik
ff7b0e0f4d
Compress textures
2017-12-19 01:09:42 +02:00
Paramat
6d66c11a28
Various fixes for 'stairs' and 'hud' mods ( #91 )
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Fix undeclared global variables in 'stairs' and 'hud' mods.
Stairs mod:
Add to 'depends.txt' to enable cheeseblock and wool slabs/stairs.
Improve detection of mobs mods.
Remove 'mobs:honey_block' slabs/stairs as the node does not exist.
2017-08-01 16:53:10 +03:00
Paramat
e6f54b1fce
Bedrock: Fix and make continuous ( #83 )
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Bedrock was not generating because the cluster size was larger than the
difference between 'y_min' and 'y_max'.
Edit 'y_max' to enable.
Bedrock was cut through by seabed sand, deep ocean and cave air.
Make bedrock generate in stone, sand, water and air.
2017-07-19 23:26:20 +03:00
Maksim Gamarnik
4cd987b653
Merge Minetest 0.4.16
2017-06-06 23:03:34 +03:00
Paramat
649f641f28
Minimal: Add river water nodes ( #5809 )
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Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
sfan5
071e114ffa
Private nodemeta ( #5702 )
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* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
c1b3ed4180
Player attrs: permits to remove an attribute by setting value to nil ( #5716 )
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* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
2017-05-07 12:13:15 +02:00
Loïc Blot
113c85a66a
lua: remove core.cause_error call ( #5637 )
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it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
red-001
5db41d4d21
Fix not being able to damage players in minimal ( #5266 )
2017-02-18 15:36:29 +01:00
sfan5
7279f0b373
Add particle animation, glow
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This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
Maksim Gamarnik
c022289648
Update textures
2017-01-18 22:23:21 +02:00
Maksim Gamarnik
d8901de27e
ver. 1.1.6.1 / Part 2 (textures)
2017-01-12 23:21:40 +02:00
sfan5
a07b032245
Add 2D sheet animation for nodes
2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4
Added "[sheet" to the texture special commands.
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"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y. Basically it works
like "[verticalframe" but in 2D.
For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
Rogier
f4d718c538
Minimal game: Use field 'tiles' instead of 'tile_images'
2016-12-24 00:33:07 +00:00
Maksim Gamarnik
b0d4c29e5e
Split block for all platform
2016-12-11 22:08:57 +02:00
Maksim Gamarnik
23d3335a6b
Android and iOS: Splits Stacks by @sfan5
2016-12-08 11:26:20 +02:00
Maksim Gamarnik
45e108b24f
Update HUD
2016-12-06 07:49:00 +03:00
Maksim Gamarnik
6d60a2d71b
Subgame: Update textures and small bugfix
2016-12-06 07:25:04 +03:00
Maksim Gamarnik
827084f5fb
Update item_drop
2016-11-28 01:19:49 +02:00
Maksim Gamarnik
ca7aeea2f2
Remove Protector, not used textures, update 3d armor models
2016-09-05 21:22:05 +03:00
Maksim Gamarnik
7c7d4f9712
Update Mobs, playerplusm ...
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add damage_noise (thanks @jordan4ibanez ), fixed Flint and Steel, update
Fire, other...
2016-09-05 20:48:57 +03:00
Maksim Gamarnik
099b793c63
Part 2
2016-08-12 19:59:03 +03:00
Maksim Gamarnik
bdbe5f6a67
Crack_anylenght and mobs update
2016-05-31 10:50:49 +03:00
Maksim Gamarnik
43e19ede49
New mobs_redo and update railcart, beds
2016-05-19 21:35:02 +03:00
Maksim Gamarnik
6a46c7bf60
Merge
2016-05-07 23:57:42 +03:00
Maksim Gamarnik
cc42dc0b9b
Merge latest code
2016-05-07 23:40:31 +03:00
Maksim Gamarnik
751550ee53
Release
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Or no? :)
2016-05-02 06:09:17 +03:00
Maksim Gamarnik
7ab76deb40
New UI / Part I
2016-04-21 02:00:56 +03:00
Maksim Gamarnik
f178f4f7a4
Update game
2016-04-08 20:44:43 +03:00
Maksim Gamarnik
66d9352586
Remove ogg and item_drop improve
2016-04-01 00:26:03 +03:00
Maksim Gamarnik
a7bf6b60b3
Merge default
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Thanks, friend :)
2016-03-04 19:43:29 +02:00
Maksim Gamarnik
e6d149b246
Small improvement
2016-02-25 13:57:10 +02:00
Maksim Gamarnik
9ac4477a67
Doc fix
2016-02-20 01:36:36 +02:00
Maksim Gamarnik
f32ca40892
Default: Oops
2016-02-19 02:18:56 +02:00
Maksim Gamarnik
152d9cfbdb
ver. 1.1.2
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Fix license, remove npc, fix creative inventory, mobs spawning fix, doc
improve
2016-02-19 00:31:22 +02:00
Maksim Gamarnik
a7df206e59
Fix games
2016-02-17 00:50:51 +02:00
Maksim Gamarnik
ccf69633fe
Fix
2016-02-17 00:12:05 +02:00
Maksim Gamarnik
6bb9d4867b
Subgame - v.1.1.1
2016-02-16 23:42:45 +02:00
Maksim Gamarnik
d01e19b2e1
fix license
2016-02-11 23:23:46 +02:00
Maksim Gamarnik
6960c318c4
Update Games
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Fix .gitignore. OoPs)
2016-02-11 23:16:15 +02:00
Maksim Gamarnik
824e9e4664
Fix license version
2016-02-09 00:27:22 +02:00
Maksim Gamarnik
145e617ba0
subgame update | part 2/2
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Very big update! =)
2016-02-07 03:33:43 +02:00
Maksim Gamarnik
73b6c36f81
subgame update | Part 1/2
2016-02-07 03:24:38 +02:00
paramat
8fc8cb819b
Mapgen: Various fixes and improvements
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
43c804a00b
Minimal: Add mapgen alias for air
2015-12-30 23:56:14 +00:00
Maksim Gamarnik
aafa50dee6
Update MultiCraft_game
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ver. 1.0.2 release
2015-12-27 23:29:40 +02:00
Jun Zhang
a78dd7f2b6
Fix spelling of noise_threshold
2015-12-06 11:38:03 +01:00
Maksim Gamarnik
5d4cdbd82d
Removing shitty modules. 1/2
2015-09-11 12:08:53 +03:00
4aiman
3531e47417
changed hungerbar direction
2015-08-24 14:34:33 +03:00