179 Commits

Author SHA1 Message Date
Maksim Gamarnik
ff7b0e0f4d Compress textures 2017-12-19 01:09:42 +02:00
Paramat
6d66c11a28 Various fixes for 'stairs' and 'hud' mods (#91)
Fix undeclared global variables in 'stairs' and 'hud' mods.

Stairs mod:
Add to 'depends.txt' to enable cheeseblock and wool slabs/stairs.
Improve detection of mobs mods.
Remove 'mobs:honey_block' slabs/stairs as the node does not exist.
2017-08-01 16:53:10 +03:00
Paramat
e6f54b1fce Bedrock: Fix and make continuous (#83)
Bedrock was not generating because the cluster size was larger than the
difference between 'y_min' and 'y_max'.
Edit 'y_max' to enable.

Bedrock was cut through by seabed sand, deep ocean and cave air.
Make bedrock generate in stone, sand, water and air.
2017-07-19 23:26:20 +03:00
Maksim Gamarnik
4cd987b653 Merge Minetest 0.4.16 2017-06-06 23:03:34 +03:00
Paramat
649f641f28 Minimal: Add river water nodes (#5809)
Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
sfan5
071e114ffa Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
2017-05-07 12:13:15 +02:00
Loïc Blot
113c85a66a lua: remove core.cause_error call (#5637)
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
red-001
5db41d4d21 Fix not being able to damage players in minimal (#5266) 2017-02-18 15:36:29 +01:00
sfan5
7279f0b373 Add particle animation, glow
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
Maksim Gamarnik
c022289648 Update textures 2017-01-18 22:23:21 +02:00
Maksim Gamarnik
d8901de27e ver. 1.1.6.1 / Part 2 (textures) 2017-01-12 23:21:40 +02:00
sfan5
a07b032245 Add 2D sheet animation for nodes 2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4 Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y.  Basically it works
like "[verticalframe" but in 2D.

For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
Rogier
f4d718c538 Minimal game: Use field 'tiles' instead of 'tile_images' 2016-12-24 00:33:07 +00:00
Maksim Gamarnik
b0d4c29e5e Split block for all platform 2016-12-11 22:08:57 +02:00
Maksim Gamarnik
23d3335a6b Android and iOS: Splits Stacks by @sfan5 2016-12-08 11:26:20 +02:00
Maksim Gamarnik
45e108b24f Update HUD 2016-12-06 07:49:00 +03:00
Maksim Gamarnik
6d60a2d71b Subgame: Update textures and small bugfix 2016-12-06 07:25:04 +03:00
Maksim Gamarnik
827084f5fb Update item_drop 2016-11-28 01:19:49 +02:00
Maksim Gamarnik
ca7aeea2f2 Remove Protector, not used textures, update 3d armor models 2016-09-05 21:22:05 +03:00
Maksim Gamarnik
7c7d4f9712 Update Mobs, playerplusm ...
add damage_noise (thanks @jordan4ibanez), fixed Flint and Steel, update
Fire, other...
2016-09-05 20:48:57 +03:00
Maksim Gamarnik
099b793c63 Part 2 2016-08-12 19:59:03 +03:00
Maksim Gamarnik
bdbe5f6a67 Crack_anylenght and mobs update 2016-05-31 10:50:49 +03:00
Maksim Gamarnik
43e19ede49 New mobs_redo and update railcart, beds 2016-05-19 21:35:02 +03:00
Maksim Gamarnik
6a46c7bf60 Merge 2016-05-07 23:57:42 +03:00
Maksim Gamarnik
cc42dc0b9b Merge latest code 2016-05-07 23:40:31 +03:00
Maksim Gamarnik
751550ee53 Release
Or no? :)
2016-05-02 06:09:17 +03:00
Maksim Gamarnik
7ab76deb40 New UI / Part I 2016-04-21 02:00:56 +03:00
Maksim Gamarnik
f178f4f7a4 Update game 2016-04-08 20:44:43 +03:00
Maksim Gamarnik
66d9352586 Remove ogg and item_drop improve 2016-04-01 00:26:03 +03:00
Maksim Gamarnik
a7bf6b60b3 Merge default
Thanks, friend :)
2016-03-04 19:43:29 +02:00
Maksim Gamarnik
e6d149b246 Small improvement 2016-02-25 13:57:10 +02:00
Maksim Gamarnik
9ac4477a67 Doc fix 2016-02-20 01:36:36 +02:00
Maksim Gamarnik
f32ca40892 Default: Oops 2016-02-19 02:18:56 +02:00
Maksim Gamarnik
152d9cfbdb ver. 1.1.2
Fix license, remove npc, fix creative inventory, mobs spawning fix, doc
improve
2016-02-19 00:31:22 +02:00
Maksim Gamarnik
a7df206e59 Fix games 2016-02-17 00:50:51 +02:00
Maksim Gamarnik
ccf69633fe Fix 2016-02-17 00:12:05 +02:00
Maksim Gamarnik
6bb9d4867b Subgame - v.1.1.1 2016-02-16 23:42:45 +02:00
Maksim Gamarnik
d01e19b2e1 fix license 2016-02-11 23:23:46 +02:00
Maksim Gamarnik
6960c318c4 Update Games
Fix .gitignore. OoPs)
2016-02-11 23:16:15 +02:00
Maksim Gamarnik
824e9e4664 Fix license version 2016-02-09 00:27:22 +02:00
Maksim Gamarnik
145e617ba0 subgame update | part 2/2
Very big update! =)
2016-02-07 03:33:43 +02:00
Maksim Gamarnik
73b6c36f81 subgame update | Part 1/2 2016-02-07 03:24:38 +02:00
paramat
8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
43c804a00b Minimal: Add mapgen alias for air 2015-12-30 23:56:14 +00:00
Maksim Gamarnik
aafa50dee6 Update MultiCraft_game
ver. 1.0.2 release
2015-12-27 23:29:40 +02:00
Jun Zhang
a78dd7f2b6 Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
Maksim Gamarnik
5d4cdbd82d Removing shitty modules. 1/2 2015-09-11 12:08:53 +03:00
4aiman
3531e47417 changed hungerbar direction 2015-08-24 14:34:33 +03:00