Mrchiantos
de123125ce
Fix
2019-07-22 00:28:43 +02:00
Mrchiantos
bfdccee6dc
path_user ->path_share (test)
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Replace path_user for path_share , test.
2019-07-21 23:04:39 +02:00
stujones11
528f7f0be9
Add 'silent' armor group
2019-06-23 23:38:52 +02:00
MoNTE48
8dcf7df205
Fix hunger bug, add colorize to player damage, improved text positioning
2019-06-20 00:17:58 +02:00
MoNTE48
2dc0127af6
Merge fixes
2019-06-17 21:27:44 +02:00
MoNTE48
f52aca6f90
iOS: v. 1.2.1-release
2019-06-17 21:18:14 +02:00
Maksim Gamarnik
b028ff30f6
Mobile: fix statustext and hud text position
2019-06-05 20:29:42 +02:00
MoNTE48
bdf5acf097
iOS: minor fixes
2019-06-05 11:38:27 +02:00
MoNTE48
1c00b33fef
Add connection_timeout setting, put block animation, correct lava damage
2019-06-05 11:38:27 +02:00
MoNTE48
1b63b277d0
Add Punch sound (work with Objects (and mobs!) and Players)
2019-06-05 11:38:27 +02:00
MoNTE48
8edbb66a05
DANGER!!! The player suffocates inside all blocks, unless noclip is enabled
2019-06-03 20:53:11 +02:00
MoNTE48
fd83f569a8
Backport "slippery" feature from MT 5.0, replace builtin deprecated function calls, move eat sound in builtin
2019-06-03 15:46:14 +02:00
MoNTE48
4cd8c2a109
iOS: v. 1.2.0 - beta
2019-05-27 02:12:02 +02:00
stujones11
9f129cd450
Pause menu time-out
2019-05-25 11:33:10 +02:00
MoNTE48
4957add21f
iOS: scaling improvements
2019-05-22 21:31:37 +02:00
MoNTE48
6dcc8a9f80
Fix fly on mobile platform, update iOS
2019-05-11 18:36:29 +02:00
MoNTE48
695e833477
Merge remote-tracking branch 'upstream/stable-0.4' into sync
2019-04-01 20:18:54 +02:00
MoNTE48
d7befa1a30
Minor iOS update - v. 1.1.24
2019-01-07 01:17:55 +01:00
stujones11
d283c2a1e0
Stop looped animations in singleplayer while game is paused
2018-08-07 22:56:44 +02:00
sfan5
8a4933f707
Completely disable SQLite so it can be omitted ( #120 )
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* Completely disable SQLite so it can be omitted
* Remove old auto-migration code
* Show error when loading sqlite3 world in Main Menu
2018-07-19 12:13:47 +02:00
MoNTE48
968954a3cc
Android+iOS: Disable show Irrlicht errors. Disable flying in survival. Android - optimization GUI dimension.
2018-07-05 01:03:25 +02:00
Loic Blot
119aa5c919
Fix crash due to missing pointer validation
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Based on commit 014a1a0
2018-06-10 17:18:11 +02:00
Dániel Juhász
2c450ed93f
Fix Android node selection distance ( #6187 )
2018-06-03 17:31:59 +02:00
SmallJoker
037b01eac7
Trigger on_rightclick regardless on the formspec meta field
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Document behaviour for older clients.
2018-06-03 17:31:59 +02:00
Fixer
c789c532bb
Full viewing range key message clarified
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To make it sound less confusing to players
2018-06-03 17:31:59 +02:00
Dániel Juhász
322e5aaf92
Automatic item and node colorization ( #5640 )
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* Automatic item and node colorization
Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.
* Backwards compatibility
* Use nil
* Style fixes
* Fix code style
* Document changes
2018-06-03 17:31:59 +02:00
ShadowNinja
cba783f7fa
Fix segmentation fault with tool capabilities ( #5899 )
2018-06-03 17:31:59 +02:00
sfan5
8a47a25bbb
Touch: Fix node selection distance ( #116 )
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(ported from minetest/minetest@01c319d778 )
2018-05-27 12:16:46 +02:00
MoNTE48
f049be5027
Release 1.1.5, iOS: 1.1.15...
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Mobile: fix pause and death menu
iOS: touchtarget enabled by default
2018-04-30 00:05:53 +02:00
sfan5
be0532f240
Fix crash with disabled CSM and Respawn menu ( #111 )
2018-04-19 13:00:45 +02:00
MoNTE48
95f73cebd3
Revert "New pause menu design ( #103 )"
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This reverts commit 17b4597840
.
2018-04-17 20:18:16 +02:00
sfan5
09c5ba652c
iOS: Screen locking fix ( #109 )
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* Disconnect from game when screen locks
* Fix socket behaviour on iOS
2018-04-17 18:26:20 +02:00
kilbith
17b4597840
New pause menu design ( #103 )
2018-01-29 16:56:32 +02:00
Maksim Gamarnik
f6623dd3a4
iOS: v. 1.0.12-release (and compress textures)
2017-09-04 15:33:57 +03:00
Maksim Gamarnik
099ba7bea9
iOS minor fix
2017-08-29 23:05:03 +03:00
sfan5
39bec37923
Implement text input on iOS
2017-08-16 17:54:50 +03:00
Maksim Gamarnik
57cc1e4560
Fix iOS port (by @sfan5 )
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* Fix iOS port
* Don't use additional fonts
* Try to fix touch issues
* Change font for iOS only
2017-07-21 22:03:45 +03:00
sfan5
1698a96d2a
Disable CSM at compile-time ( #78 )
2017-07-09 23:37:40 +03:00
Maksim Gamarnik
97a8512c76
Fix iOS port [Part1]
2017-06-16 23:57:19 +03:00
Maksim Gamarnik
4cd987b653
Merge Minetest 0.4.16
2017-06-06 23:03:34 +03:00
ShadowNinja
7786521f15
Fix segmentation fault with tool capabilities ( #5899 )
2017-06-03 23:59:17 +02:00
Vincent Glize
dd0a058e1f
Snake case for screen options in minetest.conf ( #5792 )
2017-06-03 22:02:07 +02:00
red-001
2f291e6685
Close formspec on client shutdown. ( #5811 )
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This ensures the shutting down progress bar is correctly rendered. This fixes #3050 .
2017-05-25 12:46:24 +02:00
Paramat
9ff5302c8b
Client crashfix: load meta after digging ( #5801 )
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Fixes a crash caused in MTGame by breaking and right-clicking a chest.
If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL.
Pointer is invalidated and we read wrong memory area
2017-05-23 19:54:37 +02:00
you
358074b296
Fix instant digging ( #5785 )
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Use runData.dig_time_complete instead of params.time to find out whether it's instant digging.
runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728 .
2017-05-20 20:43:13 +02:00
Loïc Blot
e25a38e3fb
When minimap is disabled in configuration, really disable it ( #5771 )
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* When minimap is disabled in configuration, really disable it
2017-05-19 07:25:27 +02:00
SmallJoker
febd07fc0d
No cursor lock when window inactive ( #5754 )
2017-05-13 17:42:42 +02:00
Loïc Blot
6673aff685
Limit properly the sound setting at updateSound runtime step ( #5753 )
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* Limit properly the sound setting at updateSound runtime step
Fix #5026
* Add a comment
2017-05-13 12:03:11 +02:00
Loïc Blot
9b8ca3a746
Move KeyList & InputHandler from game.h to client/inputhandler.h ( #5752 )
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* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
Loic Blot
5cb7f6a9b7
Android build fix
2017-05-13 09:10:43 +02:00