Commit Graph

630 Commits (de123125ce740ea103ae898ff16dd1b67e08cd82)

Author SHA1 Message Date
Mrchiantos de123125ce Fix 2019-07-22 00:28:43 +02:00
Mrchiantos bfdccee6dc path_user ->path_share (test)
Replace path_user for path_share , test.
2019-07-21 23:04:39 +02:00
stujones11 528f7f0be9 Add 'silent' armor group 2019-06-23 23:38:52 +02:00
MoNTE48 8dcf7df205 Fix hunger bug, add colorize to player damage, improved text positioning 2019-06-20 00:17:58 +02:00
MoNTE48 2dc0127af6 Merge fixes 2019-06-17 21:27:44 +02:00
MoNTE48 f52aca6f90 iOS: v. 1.2.1-release 2019-06-17 21:18:14 +02:00
Maksim Gamarnik b028ff30f6 Mobile: fix statustext and hud text position 2019-06-05 20:29:42 +02:00
MoNTE48 bdf5acf097 iOS: minor fixes 2019-06-05 11:38:27 +02:00
MoNTE48 1c00b33fef Add connection_timeout setting, put block animation, correct lava damage 2019-06-05 11:38:27 +02:00
MoNTE48 1b63b277d0 Add Punch sound (work with Objects (and mobs!) and Players) 2019-06-05 11:38:27 +02:00
MoNTE48 8edbb66a05 DANGER!!! The player suffocates inside all blocks, unless noclip is enabled 2019-06-03 20:53:11 +02:00
MoNTE48 fd83f569a8 Backport "slippery" feature from MT 5.0, replace builtin deprecated function calls, move eat sound in builtin 2019-06-03 15:46:14 +02:00
MoNTE48 4cd8c2a109 iOS: v. 1.2.0 - beta 2019-05-27 02:12:02 +02:00
stujones11 9f129cd450 Pause menu time-out 2019-05-25 11:33:10 +02:00
MoNTE48 4957add21f iOS: scaling improvements 2019-05-22 21:31:37 +02:00
MoNTE48 6dcc8a9f80 Fix fly on mobile platform, update iOS 2019-05-11 18:36:29 +02:00
MoNTE48 695e833477 Merge remote-tracking branch 'upstream/stable-0.4' into sync 2019-04-01 20:18:54 +02:00
MoNTE48 d7befa1a30 Minor iOS update - v. 1.1.24 2019-01-07 01:17:55 +01:00
stujones11 d283c2a1e0 Stop looped animations in singleplayer while game is paused 2018-08-07 22:56:44 +02:00
sfan5 8a4933f707 Completely disable SQLite so it can be omitted (#120)
* Completely disable SQLite so it can be omitted

* Remove old auto-migration code

* Show error when loading sqlite3 world in Main Menu
2018-07-19 12:13:47 +02:00
MoNTE48 968954a3cc Android+iOS: Disable show Irrlicht errors. Disable flying in survival. Android - optimization GUI dimension. 2018-07-05 01:03:25 +02:00
Loic Blot 119aa5c919 Fix crash due to missing pointer validation
Based on commit 014a1a0
2018-06-10 17:18:11 +02:00
Dániel Juhász 2c450ed93f Fix Android node selection distance (#6187) 2018-06-03 17:31:59 +02:00
SmallJoker 037b01eac7 Trigger on_rightclick regardless on the formspec meta field
Document behaviour for older clients.
2018-06-03 17:31:59 +02:00
Fixer c789c532bb Full viewing range key message clarified
To make it sound less confusing to players
2018-06-03 17:31:59 +02:00
Dániel Juhász 322e5aaf92 Automatic item and node colorization (#5640)
* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
2018-06-03 17:31:59 +02:00
ShadowNinja cba783f7fa Fix segmentation fault with tool capabilities (#5899) 2018-06-03 17:31:59 +02:00
sfan5 8a47a25bbb Touch: Fix node selection distance (#116)
(ported from minetest/minetest@01c319d778)
2018-05-27 12:16:46 +02:00
MoNTE48 f049be5027 Release 1.1.5, iOS: 1.1.15...
Mobile: fix pause and death menu
iOS: touchtarget enabled by default
2018-04-30 00:05:53 +02:00
sfan5 be0532f240 Fix crash with disabled CSM and Respawn menu (#111) 2018-04-19 13:00:45 +02:00
MoNTE48 95f73cebd3 Revert "New pause menu design (#103)"
This reverts commit 17b4597840.
2018-04-17 20:18:16 +02:00
sfan5 09c5ba652c iOS: Screen locking fix (#109)
* Disconnect from game when screen locks

* Fix socket behaviour on iOS
2018-04-17 18:26:20 +02:00
kilbith 17b4597840 New pause menu design (#103) 2018-01-29 16:56:32 +02:00
Maksim Gamarnik f6623dd3a4 iOS: v. 1.0.12-release (and compress textures) 2017-09-04 15:33:57 +03:00
Maksim Gamarnik 099ba7bea9 iOS minor fix 2017-08-29 23:05:03 +03:00
sfan5 39bec37923 Implement text input on iOS 2017-08-16 17:54:50 +03:00
Maksim Gamarnik 57cc1e4560 Fix iOS port (by @sfan5)
* Fix iOS port

* Don't use additional fonts

* Try to fix touch issues

* Change font for iOS only
2017-07-21 22:03:45 +03:00
sfan5 1698a96d2a Disable CSM at compile-time (#78) 2017-07-09 23:37:40 +03:00
Maksim Gamarnik 97a8512c76 Fix iOS port [Part1] 2017-06-16 23:57:19 +03:00
Maksim Gamarnik 4cd987b653 Merge Minetest 0.4.16 2017-06-06 23:03:34 +03:00
ShadowNinja 7786521f15 Fix segmentation fault with tool capabilities (#5899) 2017-06-03 23:59:17 +02:00
Vincent Glize dd0a058e1f Snake case for screen options in minetest.conf (#5792) 2017-06-03 22:02:07 +02:00
red-001 2f291e6685 Close formspec on client shutdown. (#5811)
This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
2017-05-25 12:46:24 +02:00
Paramat 9ff5302c8b Client crashfix: load meta after digging (#5801)
Fixes a crash caused in MTGame by breaking and right-clicking a chest.

If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL.

Pointer is invalidated and we read wrong memory area
2017-05-23 19:54:37 +02:00
you 358074b296 Fix instant digging (#5785)
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging.
runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
2017-05-20 20:43:13 +02:00
Loïc Blot e25a38e3fb When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
2017-05-19 07:25:27 +02:00
SmallJoker febd07fc0d No cursor lock when window inactive (#5754) 2017-05-13 17:42:42 +02:00
Loïc Blot 6673aff685 Limit properly the sound setting at updateSound runtime step (#5753)
* Limit properly the sound setting at updateSound runtime step

Fix #5026

* Add a comment
2017-05-13 12:03:11 +02:00
Loïc Blot 9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
Loic Blot 5cb7f6a9b7
Android build fix 2017-05-13 09:10:43 +02:00