Mobile: fix statustext and hud text position

master
Maksim Gamarnik 2019-06-05 19:25:12 +02:00 committed by MoNTE48
parent 53c4472481
commit b028ff30f6
5 changed files with 17 additions and 19 deletions

View File

@ -478,10 +478,10 @@ $(CURL_LIB): $(CURL_TIMESTAMP)
export CFLAGS="$${CFLAGS} ${TARGET_CFLAGS_ADDON} -fno-lto"; \
export LDFLAGS="$${LDFLAGS} ${TARGET_LDFLAGS_ADDON}"; \
./configure --host=${TARGET_HOST} --enable-static --disable-shared \
--disable-debug --disable-dependency-tracking -disable-ftp \
--disable-debug --disable-verbose --disable-dependency-tracking --disable-ftp \
--disable-ldap --disable-ldaps --disable-rtsp --disable-proxy --disable-dict \
--disable-telnet --disable-tftp --disable-pop3 --disable-imap --disable-smtp \
--disable-gopher --disable-sspi --disable-manual --disable-zlib --without-zlib; \
--disable-gopher --disable-sspi --disable-manual; \
$(MAKE) -s || exit 1; \
touch ${CURL_TIMESTAMP}; \
touch ${CURL_TIMESTAMP_INT}; \

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@ -168,21 +168,12 @@ core.register_playerevent(player_event_handler)]]
local hud, timer, wield = {}, {}, {}
local timeout = 2
local textposition
core.register_on_joinplayer(function(player)
if PLATFORM == "iOS" then
textposition = {x = 0.5, y = 0.89}
else
textposition = {x = 0.5, y = 0.975}
end
end)
local function add_text(player)
local player_name = player:get_player_name()
hud[player_name] = player:hud_add({
hud_elem_type = "text",
position = textposition,
position = {x = 0.5, y = 0.975},
offset = {x = 0, y = -75},
alignment = {x = 0, y = 0},
number = 0xFFFFFF,

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@ -432,18 +432,15 @@ void set_default_settings(Settings *settings)
(160 * porting::getDisplayDensity()));
if (x_inches <= 3.7) {
// small 4" phones
settings->setDefault("hud_scaling", "0.5");
settings->setDefault("gui_scaling", "1.0");
settings->setDefault("hud_scaling", "0.55");
settings->setDefault("mouse_sensitivity", "0.25");
} else if (x_inches > 3.7 && x_inches < 5) {
// all phones
settings->setDefault("hud_scaling", "0.6");
settings->setDefault("gui_scaling", "1.2");
settings->setDefault("hud_scaling", "0.65");
settings->setDefault("mouse_sensitivity", "0.15");
} else if (x_inches >= 5) {
// tablets
settings->setDefault("hud_scaling", "0.85");
settings->setDefault("gui_scaling", "1.2");
settings->setDefault("hud_scaling", "0.9");
}
#endif

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@ -4496,7 +4496,11 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
if (!m_statustext.empty()) {
s32 status_width = guitext_status->getTextWidth();
s32 status_height = guitext_status->getTextHeight();
#ifdef __ANDROID__
s32 status_y = screensize.Y - 350;
#else
s32 status_y = screensize.Y - 150 * g_settings->getFloat("hud_scaling");
#endif
s32 status_x = (screensize.X - status_width) / 2;
core::rect<s32> rect(
status_x , status_y - status_height,

View File

@ -329,7 +329,13 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
std::wstring text = unescape_enriched(utf8_to_wide(e->text));
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
(e->align.Y - 1.0) * (textsize.Height / 2));
#if defined(__ANDROID__)
(e->align.Y - 1.0) * (textsize.Height) * 4);
#elif defined(__IOS__)
(e->align.Y - 1.0) * (textsize.Height) * 3);
#else
(e->align.Y - 1.0) * (textsize.Height / 2));
#endif
v2s32 offs(e->offset.X, e->offset.Y);
font->draw(text.c_str(), size + pos + offset + offs, color);
break; }