Commit Graph

459 Commits (c174cb41e62008a6597754d19076066e5083f457)

Author SHA1 Message Date
Mrchiantos c174cb41e6 test 2019-07-22 01:14:29 +02:00
Mrchiantos de123125ce Fix 2019-07-22 00:28:43 +02:00
Mrchiantos bfdccee6dc path_user ->path_share (test)
Replace path_user for path_share , test.
2019-07-21 23:04:39 +02:00
Mrchiantos 291d35fe69 Start Test with BlockColor
The goal is to modify the multicraft / minetest sources to run blockcolor on and to provide a legal and valid source to compile for windows, android, linux.

The goal is to modify the multicraft / minetest sources to run blockcolor on and to provide a legal and valid source to compile for windows, android, linux.

It may be that the project does not compile correctly or badly, I have not finished. Any help is welcome and I would soon open a forum for this.
2019-07-19 12:41:33 +02:00
MoNTE48 df06d60f29 Version 1.3.0-release, iOS 1.3.0-release 2019-07-17 20:47:43 +02:00
MoNTE48 2c45593015 Android: add ARM64 and clang support 2019-07-17 19:58:05 +02:00
MoNTE48 2dc0127af6 Merge fixes 2019-06-17 21:27:44 +02:00
MoNTE48 d7f6c989e2 Add optimization flags (-36% in Server Build and -Ofast) 2019-05-24 16:06:43 +02:00
Maksim Gamarnik 4cd987b653 Merge Minetest 0.4.16 2017-06-06 23:03:34 +03:00
ShadowNinja b662a4577d Clean up getTime helpers
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
2017-04-28 14:43:18 -04:00
Loïc Blot 29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
adrido 676951d90d Windows: Skip cmd for release builds (#5416) 2017-04-07 07:14:39 +02:00
ShadowNinja b8484ef24e Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
2017-03-18 12:37:57 +01:00
Maksim Gamarnik 8cc092b177 Updated to Minetest ver. 0.4.15 2017-01-30 00:44:07 +02:00
Maksim Gamarnik b67b74e366 iOS: Small tune 2016-11-14 18:31:22 +02:00
sfan5 60c5679a07 iOS changed files (#41) 2016-11-06 00:14:16 +02:00
adrido a1e1323d6e Windows: dont link to libraries that are already linked by cmake
This solves the problem whith building where build fails if the libaries have different names.
2016-10-25 13:54:24 +02:00
Maksim Gamarnik aff0e2fec7 Remove subgame check 2016-09-18 03:22:22 +03:00
Loic Blot 143401451c DB::loadBlock copy removal & DB backend cleanup
* Remove the copy from db::loadBlock by using a pointer to the destination
* cleanup db backend, the child backend doesn't have to set their functions as virtual
2016-05-17 06:52:16 +02:00
Maksim Gamarnik 778868d088 Update to Minetest 0.4.14 2016-05-15 16:30:09 +03:00
Craig Robbins 8bb9e467d6 Fix typo in the info printed by --version 2016-05-11 23:20:20 +10:00
Craig Robbins 58b54cf9a9 Add platform name to --version information 2016-05-11 17:15:41 +10:00
Maksim Gamarnik 7a8d64c4fa Fix build 2016-05-01 22:39:43 +03:00
Maksim Gamarnik 9abdf23879 Not Minetest, MultiCraft!
Change Minetest on MultiCraft. =)
2016-02-12 05:52:43 +02:00
Maksim Gamarnik 7958b395ed Android performance
Thanks http://blog.alexrp.com/2014/02/18/android-hard-float-support/

1
2016-02-09 06:51:01 +02:00
Maksim Gamarnik 5bd2331ce5 Merge 2015-12-09 12:56:21 +02:00
ShadowNinja ea2964f5a1 Add seperate cache path
This is set to the XDG cache path where possible.
It's set to the app's cache path on Android.
2015-12-07 13:51:41 -05:00
Maksim Gamarnik bef9573aeb Merge last Minetest commits 2015-11-10 20:29:00 +02:00
Maksim Gamarnik 9012ac8f22 Update
Sync all Minetest commits
2015-11-10 13:49:24 +02:00
kwolekr 889f893ff3 Abort compile when attempting to build client with Irrlicht 1.8.2 2015-11-08 23:13:47 -05:00
est31 5e507c9829 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
Perttu Ahola 3285bf73b9 Print direct command line responses to standard output instead of using the log system
Using logging for these just makes them bloated and hard to read and overally just not neat at all.
2015-11-02 00:11:20 +02:00
ShadowNinja 9269a0ecc7 Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
2015-10-31 13:28:58 -04:00
est31 5f342aa015 Remove some abort() calls
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
2015-10-26 04:45:00 +01:00
kwolekr 2d207afe8e Fix compilation under MSVC and remove unnecessary conditional function prototype
Thanks to SmallJoker for pointing this out.
2015-10-24 13:34:49 -04:00
Jun Zhang df80b1ae5a init_log_streams: check if log_filename is empty.
Fixes #3262.
2015-10-19 12:14:05 +02:00
ShadowNinja 6f4d6cb574 Always use errorstream for DEBUG_EXCEPTION_HANDLER 2015-10-14 02:33:30 -04:00
ShadowNinja 2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
ShadowNinja 645e208673 Use CUSTOM_LOCALEDIR if specified 2015-09-06 11:21:26 +02:00
David Jones 34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
ShadowNinja e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
Maksim Gamarnik d77ea9be46 LGPL 2.1 to 3.0 on all files 2015-08-14 01:26:28 +03:00
Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
OttoLidenbrock 0c320aaff2 rename conf to multicraft.conf 2015-05-23 20:36:48 +10:00
OttoLidenbrock 5349ea0800 Only allow multicraft game as game 2015-05-23 13:15:05 +10:00
sfan5 4ea5a96fff Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
kwolekr 7220ca906d Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
ShadowNinja 93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00