214 Commits

Author SHA1 Message Date
Maksim Gamarnik
f6322dcc0b Back LevelDB 2016-10-17 00:42:56 +03:00
Maksim Gamarnik
de3ea028b3 ver. 1.1.6 2016-10-16 22:23:15 +03:00
Maksim Gamarnik
94fe1d3d79 Android: ndk12b - good bye, armeabi-v7a-hard! 2016-09-18 03:16:16 +03:00
Maksim Gamarnik
c55c90b608 GNUIntl wip (not done) 2016-09-13 15:21:40 +03:00
Maksim Gamarnik
9a41787eda Update depends 2016-09-09 00:43:05 +03:00
Maksim Gamarnik
5d393e912b MultiCraft 1.1.4 Part 1 2016-08-12 19:59:03 +03:00
berkut
2fed4ee962 Rate this app module added 2016-05-21 22:21:46 +03:00
Maksim Gamarnik
778868d088 Update to Minetest 0.4.14 2016-05-15 16:30:09 +03:00
sfan5
854d9e3745 Bump version to 0.4.14 2016-05-15 14:49:15 +02:00
est31
b25554c8d7 Fix android build by fixing patch line endings 2016-05-14 16:46:46 +02:00
Maksim Gamarnik
b906ed4e59 Fix locked hardware buttons on Android
Fixes #2122
Fixes #1454

Addendum (est31)
According from its docs in android_native_app_glue.h (from the NDK), the
onInputEvent should "Return 1 if you have handled the event, 0 for any
default dispatching". Before, we always returned 1, meaning we blocked
all hardware keys to be given to the OS.
This broke the volume keys and has caused #2122 and #1454.

Although it bases on lots of guesswork, it can probably safely be said that
CGUIEnvironment::postEventFromUser returns true if the event was handled,
and false if not. Therefore, set the status variable depending on what
postEventFromUser returned.
2016-05-14 23:42:36 +10:00
Maksim Gamarnik
f9f5564517 Small update 2016-05-13 21:58:46 +03:00
Maksim Gamarnik
d726a38380 Update README.md 2016-05-13 00:40:05 +03:00
est31
997002703b Android: download deps using https
Its more secure, and some pages even redirect to the https version.
2016-05-12 05:03:15 +02:00
est31
a9b5c2662f Android: update openssl to 1.0.2h 2016-05-12 00:52:29 +02:00
Maksim Gamarnik
cc42dc0b9b Merge latest code 2016-05-07 23:40:31 +03:00
Maksim Gamarnik
75a555f90c Fix merge prev commits and fix bugs
Android: mpir, x86 flags, range view, fix favorite server icon, other
2016-05-03 04:21:56 +03:00
Maksim Gamarnik
751550ee53 Release
Or no? :)
2016-05-02 06:09:17 +03:00
Maksim Gamarnik
8718dec521 Fix tab and include 2016-05-02 00:01:06 +03:00
Maksim Gamarnik
7a8d64c4fa Fix build 2016-05-01 22:39:43 +03:00
berkut
bb020a7a74 Migrate to Gradle build system 2016-04-30 17:03:00 +03:00
Maksim Gamarnik
0f37c8bf7f CRLF fix 2016-04-29 11:47:13 +03:00
Maksim Gamarnik
51cb15bc45 Merge minetest commits / WIP!
Java part WIP, pls, use prev commits!
2016-04-29 10:11:25 +03:00
Maksim Gamarnik
83f9b13d84 Minor update 2016-04-29 09:17:11 +03:00
ShadowNinja
e41673820f Upgrade Android build to Gradle build system
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
2016-04-28 12:28:42 -04:00
Maksim Gamarnik
26a9a85129 Android: Update dependencies, GMP was required as a dependency 2016-04-26 10:17:04 +01:00
ubulem
72f08ab8f3 latest changes 2016-04-22 19:26:56 +03:00
Maksim Gamarnik
3857a3b0bd Part III 2016-04-21 01:53:17 +03:00
Maksim Gamarnik
efcd9ec28f Part I 2016-04-18 22:40:42 +03:00
Maksim Gamarnik
44f98aa061 ver. 1.1.2.3 2016-04-08 20:43:15 +03:00
Maksim Gamarnik
66d9352586 Remove ogg and item_drop improve 2016-04-01 00:26:03 +03:00
ubulem
e7ece988d3 Latest changes 2016-03-29 14:15:26 +03:00
Maksim Gamarnik
758af96b60 Merge release 2016-03-28 20:08:34 +03:00
Maksim Gamarnik
2d64ccab9a Minor update Android, light, remove pageflip, other 2016-03-21 01:38:25 +02:00
Maksim Gamarnik
7039222ef9 ver. 1.2.1.1 2016-03-19 00:16:30 +02:00
Maksim Gamarnik
363afe5a55 Merge branch 'upstream/master' 2016-03-14 11:44:17 +02:00
ShadowNinja
0079887b64 Move AreaStore to util 2016-03-07 16:33:20 -05:00
Maksim Gamarnik
096a01ffef Update Android dependencies, -O3 optimization, remove old ARMv5 config
* Update OpenSSL (thanks @sapier, i use his patch!), Curl and SQLite3.
* Remove old arm config. Almost all phones that use ARMv5 have 1 core and 256-512 RAM, it's about 2-5 FPS.
* Do -O3 optimization for libs and remove -fexpensive-optimizations for Minetest (-O3 includes this! Read gcc docs).
* OpenSSL fix - thanks @sapier, again.
2016-03-05 05:52:45 +01:00
Maksim Gamarnik
8104974751 Small fix 2016-03-04 16:27:44 +02:00
Maksim Gamarnik
25d909bfdc Merge 2016-03-04 15:14:34 +02:00
berkut
69b1dca4f3 Latest changes 2016-03-01 22:46:58 +03:00
Maksim Gamarnik
92dff0178a build2 2016-02-24 04:27:46 +02:00
Maksim Gamarnik
92041152e1 v. 1.1.2-pre | build1 2016-02-23 06:40:14 +02:00
est31
f3f4af3fb9 Fix android build
Android had a linker error since commit:

31e0667a4a53a238d0321194b57b083bd74c0a5b "Add Lua interface to HTTPFetchRequest"

Fixes #3766. Thanks to @MoNTE48 for reporting the bug.
2016-02-23 01:48:52 +01:00
Maksim Gamarnik
7420584c5d test 2016-02-23 02:31:19 +02:00
Maksim Gamarnik
ae3d7c3ebc Merge remote-tracking branch 'upstream/master' 2016-02-23 00:38:30 +02:00
est31
a26970cdd4 Android: hardcode leveldb revision
Newest leveldb commit breaks build.
With no fix in sight, there is no other way
than to fall back to the last working leveldb
revision, and hardcode it.

Workaround for upstream bug

https://github.com/google/leveldb/issues/340
2016-02-22 17:46:16 +01:00
Maksim Gamarnik
9ac4477a67 Doc fix 2016-02-20 01:36:36 +02:00
Maksim Gamarnik
152d9cfbdb ver. 1.1.2
Fix license, remove npc, fix creative inventory, mobs spawning fix, doc
improve
2016-02-19 00:31:22 +02:00
Maksim Gamarnik
108b5aa536 Fix 2016-02-17 20:34:20 +02:00