Fixes#2122Fixes#1454
Addendum (est31)
According from its docs in android_native_app_glue.h (from the NDK), the
onInputEvent should "Return 1 if you have handled the event, 0 for any
default dispatching". Before, we always returned 1, meaning we blocked
all hardware keys to be given to the OS.
This broke the volume keys and has caused #2122 and #1454.
Although it bases on lots of guesswork, it can probably safely be said that
CGUIEnvironment::postEventFromUser returns true if the event was handled,
and false if not. Therefore, set the status variable depending on what
postEventFromUser returned.
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
* Update OpenSSL (thanks @sapier, i use his patch!), Curl and SQLite3.
* Remove old arm config. Almost all phones that use ARMv5 have 1 core and 256-512 RAM, it's about 2-5 FPS.
* Do -O3 optimization for libs and remove -fexpensive-optimizations for Minetest (-O3 includes this! Read gcc docs).
* OpenSSL fix - thanks @sapier, again.
Android had a linker error since commit:
31e0667a4a53a238d0321194b57b083bd74c0a5b "Add Lua interface to HTTPFetchRequest"
Fixes#3766. Thanks to @MoNTE48 for reporting the bug.
Newest leveldb commit breaks build.
With no fix in sight, there is no other way
than to fall back to the last working leveldb
revision, and hardcode it.
Workaround for upstream bug
https://github.com/google/leveldb/issues/340