4493 Commits

Author SHA1 Message Date
Maksim Gamarnik
80466662be fix iOS build 2017-04-19 22:47:56 +03:00
Maksim Gamarnik
64b23b2675 Android: v. 1.1.7 | update jsoncpp 2017-04-13 03:16:14 +03:00
Maksim Gamarnik
e3babcf97f iOS: v.1.0.9 2017-04-11 22:23:50 +03:00
sfan5
07c19c19ce GUI: Make progress bar bigger (#71) 2017-04-11 15:15:47 +03:00
sfan5
20db5a5555 GUI: Convert loading screen's progress bar to image (with color!) (#70) 2017-04-03 20:57:34 +03:00
Maksim Gamarnik
159fa9b0f8 iOS 1.0.8 and fix luaL_Reg method 2017-04-03 18:32:36 +03:00
Maksim Gamarnik
a1066dc91a Android: Preparation for release 2017-03-30 05:15:04 +03:00
Maksim Gamarnik
5fc410ce58 Fix nohit :) 2017-03-11 22:23:51 +02:00
Maksim Gamarnik
346c893475 Merge branch 'master' into new 2017-03-11 21:52:53 +02:00
sfan5
a9f632b499 Disallow hurting objects with items that have the "nohit" group (#51) 2017-03-11 21:50:51 +02:00
Maksim Gamarnik
982fafa52d iOS: v. 1.0.7
Fix PAUSE menu, update single player menu (thank’s @sfan5)
2017-03-11 21:47:49 +02:00
Maksim Gamarnik
0232ae4439 Fix merge 2017-02-01 20:12:11 +02:00
Maksim Gamarnik
8cc092b177 Updated to Minetest ver. 0.4.15 2017-01-30 00:44:07 +02:00
Maksim Gamarnik
a27fed63d1 Update mini-gmp (6.1.2) 2017-01-12 23:23:33 +02:00
Maksim Gamarnik
324651cea0 ver. 1.1.6.1 / Part 1 2017-01-12 23:14:38 +02:00
est31
ba52a34f94 Don't ship with broken languages (#4940) 2016-12-21 14:15:48 +01:00
sfan5
09f1a0c1ff Disable mod security by default (closes #4944) 2016-12-21 14:13:10 +01:00
sfan5
cc7c31a5bc Fix warning reported by clang (possible bug in Settings lua api) 2016-12-21 10:20:06 +01:00
Maksim Gamarnik
79aa272620 Revert "Only send middle click event on release when not double-tapping (Android) (#32)"
This reverts commit 3f7549abeb143a5801b66dd30765753ba936de0c.
2016-12-21 00:49:28 +02:00
Maksim Gamarnik
4f11fb7403 Revert "Allow picking up items with a single touch (#29)"
This reverts commit b33e6dbcad3d15daf9f48ce1edb648be2ba91707.
2016-12-21 00:49:18 +02:00
sfan5
bdf8f85493 Limit drawing rect of selected item to viewport size (fixes #4341) 2016-12-20 14:29:12 +01:00
ShadowNinja
0f0502109e Security: Fix resolving of some relative paths
Trying to resolve a path with RemoveRelativePathComponents that can't
be resolved without leaving leading parent components (e.g. "../worlds/foo"
or "bar/../../worlds/foo") will fail.  To work around this, we leave
the relative components and simply remove the trailing components one
at a time, and bail out when we find a parent component.  This will
still fail for paths like "worlds/foo/noexist/../auth.txt" (the path
before the last parent component must not exist), but this is fine
since you won't be able to open a file with a path like that anyways
(the O.S. will determine that the path doesn't exist.
Try `cat /a/../etc/passwd`).
2016-12-20 17:17:38 +10:00
ShadowNinja
f522e7351a Fix RemoveRelatvePathComponents
This used to return "/foo" for "../foo" when it should return the enpty
string (i.e., error removing all relative components).
2016-12-20 17:17:38 +10:00
ShadowNinja
59f84ca0a0 Mod security: Allow read-only access to all mod paths 2016-12-20 06:34:04 +00:00
sfan5
ed85506dbe iOS: pause game/status text from external code (#50)
* external game pausing

* external status text

* fix compilation on other platforms
2016-12-19 23:23:16 +02:00
Maksim Gamarnik
a68186451b iOS: 1.0.4 2016-12-19 23:20:21 +02:00
lhofhansl
24edfb77af Fix occlusion culling, again (#4930) 2016-12-19 06:43:04 +01:00
lhofhansl
e4f7ce1985 Fix occlusing counting (#4922) 2016-12-18 22:25:42 +10:00
Dániel Juhász
6d4e7f223a Fix unnecessary block loading (#4847)
This commit makes the game load blocks only if they are not in the
memory.
2016-12-18 19:20:23 +10:00
Auke Kok
78bf7c46e5 Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
paramat
f8408398f5 Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2016-12-14 06:28:45 +00:00
est31
211d919b54 Update minetest.conf.example and settings_translation_file.cpp 2016-12-14 00:30:39 +01:00
sfan5
0d94bfabcc Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
rubenwardy
540071002e Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
rubenwardy
0fdf24d64a Fix camera jumping on Android when panning past 0/360 mark 2016-12-12 13:20:18 +00:00
Rogier
02112f84e2 View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2016-12-12 07:20:50 +00:00
paramat
38abc91802 Mapgen: Make mgv7 the default mapgen 2016-12-12 07:19:05 +00:00
Maksim Gamarnik
e7ee249303 Update light.cpp (thank's @sofar), iOS: small fix 2016-12-12 00:21:27 +02:00
Rogier-5
60772071e9 Fix computation of viewing range (in blocks) sent to server (#4882)
Fixes #4878

Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).
2016-12-11 19:49:49 +01:00
sfan5
d885c30b2a fix <invalid UTF-8 string>
* Fix UTF-8 conversion issue on iOS

* Fix visual glitches with TTF font
2016-12-11 03:11:01 +02:00
Auke Kok
5a2431a9bd Simple decorations: Fix range check for deco->deco_param2
Allow any int value, and properly range check it before casting.
2016-12-08 08:38:10 +00:00
Auke Kok
2e69711613 Simple deco: Allow setting param2 value on placement
Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.

This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.

This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
2016-12-07 04:17:17 +00:00
Lars Hofhansl
075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
MillersMan
9714cdcf4b Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
2016-12-07 04:06:00 +00:00
MillersMan
cc36f5e99a Liquids: Preserve flow state if 'ignore' is a neighbour
Prevent waterfalls from falling down or streams from flowing away when the
source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will
be interpreted as if the ignored node is a liquid node that just supports
the current state of the nodes in question.
2016-12-07 03:54:32 +00:00
MillersMan
2829742ae8 Map::isValidPosition: Return false instead of throwing exception 2016-12-07 03:51:44 +00:00
Lars Hofhansl
8a7dc838a8 Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00
paramat
e2cbfa82e8 Biomes: Increase heat and humidity noise spread to 1000
To avoid smaller biomes when extra biomes are added to MTGame.
The addition of bushes in MTGame grasslands makes wood resources easier
to find and less distant, so slightly larger biomes are now acceptable,
but also desirable to encourage travel and create more sense of adventure.
2016-12-03 02:34:35 +00:00
paramat
6c9f10e132 Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
2016-12-01 05:08:51 +00:00
lhofhansl
5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-30 18:13:14 +10:00