Fix nohit :)
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@ -4114,7 +4114,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
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const ItemDefinition &playeritem_def =
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playeritem.getDefinition(itemdef_manager);
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bool nohit_enabled = ((ItemGroupList) playeritem_def.groups)["attached_node"] != 0;
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bool nohit_enabled = ((ItemGroupList) playeritem_def.groups)["nohit"] != 0;
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if (input->getLeftState() && !nohit_enabled) {
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bool do_punch = false;
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