ShadowNinja
2139d7d45f
Refactor logging
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- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
paramat
17b7b7c85f
Dungeongen: Remove floating frames
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Preserves the rare unbroken protruding dungeons
Fix random range for first room roomplace
Fix checked volume for first room 'fits' bool
and check for 'untouchable' flag instead of 'inside'
Remove 'enable floating dungeons' setting
2015-08-29 06:27:29 +01:00
Maksim Gamarnik
2a3fb395be
Update libs, performance improve, update gui
2015-08-16 17:07:40 +03:00
paramat
ee6cad1546
Defaultsettings: Increase client_mapblock_limit to 5000
2015-08-15 20:29:30 +01:00
Maksim Gamarnik
d77ea9be46
LGPL 2.1 to 3.0 on all files
2015-08-14 01:26:28 +03:00
est31
a8e238ed06
Add count based unload limit for mapblocks
2015-08-13 07:56:07 +02:00
Kahrl
63b12f1f04
Fix camera updates being toggled by N key in release mode ( #2762 )
2015-08-07 06:02:06 +02:00
rubenwardy
ec796b8e81
Add map limit config option
2015-08-02 14:27:04 +02:00
est31
3b50b2766a
Optional reconnect functionality
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Enable the server to request the client to reconnect.
This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
est31
bf7174f3f9
Server kicks: make messages configurable, cache wstring
2015-07-17 06:37:16 +02:00
RealBadAngel
39439cbd3d
Add new leaves style - simple (glasslike drawtype)
2015-07-08 11:20:07 +02:00
est31
b2160bcecd
Disable mesh cache by default
2015-07-01 13:50:25 +02:00
RealBadAngel
b160f8dfe7
Minimap update
2015-06-28 12:17:36 +02:00
RealBadAngel
ffd16e3fec
Add minimap feature
2015-06-27 03:42:01 +02:00
RealBadAngel
43fcfbfe05
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
paramat
b5350c19dd
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity
2015-05-31 23:21:38 +10:00
ShadowNinja
8a6bb4f9cd
Add core.request_insecure_environment()
2015-05-31 23:17:52 +10:00
ShadowNinja
794d3635d4
Add mod security
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Due to compatibility concerns, this is temporarily disabled.
2015-05-31 23:17:44 +10:00
paramat
f16ebbfecf
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity
2015-05-26 02:08:06 +01:00
ShadowNinja
6c06330daf
Add core.request_insecure_environment()
2015-05-16 18:33:19 -04:00
ShadowNinja
3a8c788880
Add mod security
...
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
Maksim Gamarnik
dab2defb1b
Default Setting and Textures
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MultiCraft gamecontrol textures
Optimal settings
2015-05-15 16:05:49 +03:00
paramat
6fd9f65243
Clouds: Make cloud area radius settable in .conf
2015-05-13 17:00:37 +10:00
OttoLidenbrock
a497e87a96
Fix bugs with package name directory and zip file
2015-05-10 19:00:55 +10:00
OttoLidenbrock
f369c99db4
Update makefile, default game and create Files.zip
2015-05-10 18:01:55 +10:00
paramat
9345ba7b6a
Clouds: Make cloud area radius settable in .conf
2015-05-04 22:41:13 +02:00
OttoLidenbrock
7ada719d27
Change sdcard project dir from /minetest to /multicraft
2015-05-03 00:35:22 +10:00
sfan5
4ea5a96fff
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
paramat
a09e4427d6
Defaultsettings: Add dungeons and jungles flags. Update conf.example
2015-04-14 02:04:57 +01:00
Aaron Suen
6d61375cc7
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
ShadowNinja
93fcab952b
Clean up and tweak build system
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* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
kwolekr
11372ac646
Do not enable texture_clean_transparent by default
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This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
2015-03-23 18:25:14 -04:00
Aaron Suen
1e4fb80d46
Configurable automatic texture scaling and filtering at load time.
...
Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
paramat
ffdf8dedb7
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
2015-03-07 01:41:53 +00:00
rubenwardy
d65a90a86b
Add camera smoothing and cinematic mode (F8)
2015-02-25 15:34:33 +01:00
TriBlade9
e19dab2622
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values).
2015-01-14 23:35:50 +10:00
sapier
30334b6b22
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
...
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09 19:07:55 +01:00
sapier
e201620ee1
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
2015-01-09 14:31:33 +01:00
sapier
7ad17a25f4
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
2015-01-09 00:37:02 +01:00
Craig Robbins
3d29be24e0
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
Craig Robbins
7b93408884
Make limiting of the reflow liquids queue size optional
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If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
Craig Robbins
082256a9f8
Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
2014-12-18 03:32:19 +10:00
sapier
39162de15a
Make hud use fontengine too
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
dceb9f7d60
Implement proper font handling
2014-11-30 17:50:09 +01:00
Sokomine
9f9279008c
added enable_build_where_you_stand option
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
rubenwardy
8df8554fce
Only set the camera update keymap when using a debug build
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
ShadowNinja
c4e393deea
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
sfan5
9d69436052
Add (optional) client-side saving of server map to disk
2014-11-19 15:11:23 +01:00
SmallJoker
c40e993ce4
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
RealBadAngel
dd4c21c180
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00