332 Commits

Author SHA1 Message Date
Maksim Gamarnik
3857a3b0bd Part III 2016-04-21 01:53:17 +03:00
Maksim Gamarnik
efcd9ec28f Part I 2016-04-18 22:40:42 +03:00
Maksim Gamarnik
3048b667bc Merge remote-tracking branch 'upstream1/master' 2016-04-16 14:56:15 +03:00
TriBlade9
6530ed4dd8 Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00
Maksim Gamarnik
22592b065e Ok, test @asl97 idea 2016-04-12 21:32:43 +03:00
Maksim Gamarnik
44f98aa061 ver. 1.1.2.3 2016-04-08 20:43:15 +03:00
Maksim Gamarnik
758af96b60 Merge release 2016-03-28 20:08:34 +03:00
Maksim Gamarnik
4e40dc5bef Merge remote-tracking branch 'upstream1/master' 2016-03-21 01:45:56 +02:00
Auke Kok
c5c727d627 Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.

However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.

On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.

The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2016-03-19 17:56:26 +00:00
Maksim Gamarnik
7039222ef9 ver. 1.2.1.1 2016-03-19 00:16:30 +02:00
est31
af30183124 Add option to not send pre v25 init packet
The legacy init packet (pre v25) sends information about the client's
password that a server could use to log in to other servers if the
username and password are the same. All the other benefits of SRP of
protocol v25 are missed if the legacy init packet is still sent during
connection creation.

This patch adds an option to not send the v25 init packet. Not sending
the v25 packet means breaking compat with pre v25 servers, but as the
option is not enabled by default, no servers are affected unless the
user explicitly flips the switch. More than 90% of the servers on the
serverlist support post v25 protocols.

The patch also fixes a bug with greying out of non compliant servers
being done wrongly, the min and max params were mixed.
2016-03-15 17:20:09 +01:00
Maksim Gamarnik
363afe5a55 Merge branch 'upstream/master' 2016-03-14 11:44:17 +02:00
Diego Martinez
2c72f6da7b Add options for screenshot format and quality 2016-03-12 17:12:43 -05:00
Maksim Gamarnik
25d909bfdc Merge 2016-03-04 15:14:34 +02:00
Maksim Gamarnik
b75c2e44d5 Merge remote-tracking branch 'upstream/master' 2016-02-27 21:08:56 +02:00
RealBadAngel
f9d727764f Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
RealBadAngel
8eb7ddb0a2 Remove new_style_water 2016-02-26 00:50:46 +00:00
Maksim Gamarnik
92dff0178a build2 2016-02-24 04:27:46 +02:00
Maksim Gamarnik
92041152e1 v. 1.1.2-pre | build1 2016-02-23 06:40:14 +02:00
Maksim Gamarnik
7420584c5d test 2016-02-23 02:31:19 +02:00
Maksim Gamarnik
fe70a72fe6 Merge 2016-02-23 00:40:02 +02:00
Jeija
31e0667a4a Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2016-02-22 15:39:41 +01:00
RealBadAngel
b2aabdfe07 Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel
2f4cf0bcca Remove preload_item_visuals code
Closes #3748
2016-02-21 17:46:50 +01:00
Maksim Gamarnik
2ad9f7abf6 v. 1.1.0 release | MinGW 2016-02-21 04:18:49 +02:00
Maksim Gamarnik
b0a8937def Release | ver. 1.1.1 2016-02-17 01:48:31 +02:00
Maksim Gamarnik
6a235702a3 Optimization, scaling and game control improve 2016-02-16 16:31:14 +02:00
Maksim Gamarnik
d168975208 TouchScreenGui improvent.
Stable
2016-02-13 01:13:21 +02:00
Maksim Gamarnik
9abdf23879 Not Minetest, MultiCraft!
Change Minetest on MultiCraft. =)
2016-02-12 05:52:43 +02:00
Maksim Gamarnik
ae66c6a782 Merge Minetest commits 2016-02-11 22:35:23 +02:00
RealBadAngel
eb3840a3f8 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
paramat
4adbd69a37 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
Maksim Gamarnik
4eb726a2c9 Merge Part 2/2
Halo enabled! :)
2016-02-09 00:42:28 +02:00
Maksim Gamarnik
4be9d9a393 Merge, part 1/2 2016-02-09 00:26:22 +02:00
RealBadAngel
b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
RealBadAngel
6cd2b3b445 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
Maksim Gamarnik
1ac7f0dbc5 Very big update! MultiCraft 1.1 | Part 1/3
Joystick.
environment.cpp improve (thanks @Bremaweb)
Improving the management interface.
The new font.
Settings to improve performance.
Improvements ellementov size on larger phones.
A lot of small fixes and improvements.
2016-02-07 03:11:12 +02:00
Maksim Gamarnik
af41a0321c Pre-release 2016-02-01 18:11:26 +02:00
Maksim Gamarnik
a2251f0f79 MultiCraft 1.0.2 2015-12-27 22:55:32 +02:00
Maksim Gamarnik
b05a829924 Fix 2015-12-15 14:05:18 +02:00
Maksim Gamarnik
9251e980f8 Merge and Fix 2015-12-11 11:18:54 +02:00
Maksim Gamarnik
d31f8dfcb8 SNOWCRAFT + Fix build 2015-12-06 14:27:27 +02:00
Maksim Gamarnik
e150219b9d Merge last minetest commits 2015-11-27 12:57:52 +02:00
Maksim Gamarnik
8b614e1293 Fix 2015-11-27 12:06:05 +02:00
Maksim Gamarnik
4edb331124 Update 1 2015-11-27 12:03:23 +02:00
paramat
d7bbe81726 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
Maksim Gamarnik
d3d35550f7 Fix makefile 2015-11-10 19:18:32 +02:00
Maksim Gamarnik
9012ac8f22 Update
Sync all Minetest commits
2015-11-10 13:49:24 +02:00
Duane Robertson
b6dfae0221 WoW-style Autorun
This allows the player to toggle continuous forward with a key (F by default),
so we don't have to hold down the forward key endlessly.
2015-10-29 21:48:57 +01:00
paramat
c0a7c670a4 findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00