5742 Commits

Author SHA1 Message Date
Maksim Gamarnik
152d9cfbdb ver. 1.1.2
Fix license, remove npc, fix creative inventory, mobs spawning fix, doc
improve
2016-02-19 00:31:22 +02:00
Maksim Gamarnik
108b5aa536 Fix 2016-02-17 20:34:20 +02:00
Maksim Gamarnik
1f7f17458e Android: final optimization! 2016-02-17 10:16:41 +02:00
Maksim Gamarnik
7b5d77084e Android: SPEEEEED! 2016-02-17 07:13:12 +02:00
Maksim Gamarnik
b0a8937def Release | ver. 1.1.1 2016-02-17 01:48:31 +02:00
Maksim Gamarnik
a7df206e59 Fix games 2016-02-17 00:50:51 +02:00
Maksim Gamarnik
ccf69633fe Fix 2016-02-17 00:12:05 +02:00
Maksim Gamarnik
6bb9d4867b Subgame - v.1.1.1 2016-02-16 23:42:45 +02:00
Maksim Gamarnik
b1a3a0f99d Merge 2016-02-16 16:38:32 +02:00
Maksim Gamarnik
6a235702a3 Optimization, scaling and game control improve 2016-02-16 16:31:14 +02:00
RealBadAngel
08517244f7 Mapblock mesh: Eliminate meshgen lags 2016-02-16 08:23:32 +00:00
RealBadAngel
7ea40e45b1 Use vertices with tangents only when its needed. 2016-02-15 06:05:39 +00:00
Maksim Gamarnik
4ee5e23518 Merge remote-tracking branch 'upstream/master' 2016-02-15 05:10:11 +02:00
Loic Blot
3a74b84007 Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
RealBadAngel
cfc8e44759 Use proper variable types for uniform sampler layers 2016-02-14 10:01:30 +01:00
RealBadAngel
c17c40a0f5 Formspec: fix broken irrlicht 1.7 build
Fixes #3701.
2016-02-13 22:19:01 +01:00
RealBadAngel
5ca48a35a6 Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
est31
bd43933828 Remove unused 'm_selection_active' field
Thanks @ExcaliburZero for noticing. Fixes #3698.
2016-02-13 01:46:12 +01:00
Maksim Gamarnik
d168975208 TouchScreenGui improvent.
Stable
2016-02-13 01:13:21 +02:00
Maksim Gamarnik
69f679800d RC1 2016-02-12 06:35:36 +02:00
Maksim Gamarnik
9abdf23879 Not Minetest, MultiCraft!
Change Minetest on MultiCraft. =)
2016-02-12 05:52:43 +02:00
Maksim Gamarnik
4a1647fcf4 Revert2 2016-02-12 05:10:44 +02:00
Maksim Gamarnik
e5b0d4b95c Revert ogg/vorbis patch 2016-02-12 04:43:50 +02:00
Maksim Gamarnik
6f0ffee2d9 revert 2016-02-12 04:35:46 +02:00
Maksim Gamarnik
d01e19b2e1 fix license 2016-02-11 23:23:46 +02:00
Maksim Gamarnik
6960c318c4 Update Games
Fix .gitignore. OoPs)
2016-02-11 23:16:15 +02:00
Maksim Gamarnik
ae66c6a782 Merge Minetest commits 2016-02-11 22:35:23 +02:00
Maksim Gamarnik
86bc1f4300 Merge pull request #22 from grigoriis/freetype
Android: vorbis with ogg
2016-02-11 22:04:09 +02:00
nerzhul
fefa148d69 v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Loic Blot
24b312cc08 Drop luaentity_common.h which is not included anywhere 2016-02-11 14:34:34 +01:00
ubulem
f1b90217d9 README.md updated 2016-02-11 16:32:37 +03:00
ubulem
6b1e289987 New algorithm. Transliteration 2016-02-11 16:26:38 +03:00
grigoriis
ba956be80f vorbis with ogg 2016-02-11 14:56:22 +02:00
RealBadAngel
9357294cfc Use single box for halo mesh 2016-02-11 13:11:25 +01:00
RealBadAngel
c1044b9a4a Set proper GLSL pixel shader version 2016-02-11 09:47:25 +01:00
RealBadAngel
f253ff9f1a Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
paramat
7e5eea9ad5 Documentation: Remove now unused 'vertical spawn range' 2016-02-11 04:23:26 +00:00
Diego Martinez
13dd7959db Initialize facedir and wallmounted tables only once.
This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.

Also, document `wallmounted_to_dir`.

The function was implemented but not documented in `lua_api.txt`.
2016-02-11 04:23:17 +00:00
Kahrl
0f03547b03 Log /clearobjects mode 2016-02-11 04:22:58 +00:00
Kahrl
b1428ab4bb Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
Maksim Gamarnik
a721088e4d Merge pull request #21 from grigoriis/freetype
Android: Freetype -png -harfbuzz cross-compilling
2016-02-10 22:52:28 +02:00
grigoriis
f71f59a33c fix description 2016-02-10 17:14:27 +02:00
grigoriis
90efbed7f6 -png -harfbuzz 2016-02-10 17:09:54 +02:00
Maksim Gamarnik
c6d60b2bed Merge pull request #20 from grigoriis/freetype
Android: Freetype, Openal, Ogg and Vorbis cross-compilling
2016-02-10 14:52:47 +02:00
Auke Kok
47464c9344 Fix backface culling when connecting to new servers.
Introduce a new contentfeatures version (8). When clients
connect using v27 protocol version, they can assume that
the tiledef.backface_culling is trustable, but if clients
connect to servers providing contentfeatures version 7,
then the v27 clients know that backface culling settings
provided by the server in tiledefs are bogus for mesh,
plantlike, firelike or liquid drawtype nodes.

thanks to hmmmm, est31, nerzhul.

Tested on new client - new server, new client - old server
old client - new server.
2016-02-10 00:10:51 +01:00
Loic Blot
ba8fa9e889 Fix inverted conditions in shader.cpp 2016-02-09 23:50:37 +01:00
Loic Blot
4e3fe460e3 shader.cpp: don't test twice if shader programs are present
Also use string::empty method, it is better than comparing with empty strings.
2016-02-09 23:19:19 +01:00
grigoriis
98f5e59321 vorbis OK 2016-02-09 22:18:41 +02:00
grigoriis
8abae4e924 add ogg, vorbis 2016-02-09 21:26:55 +02:00
grigoriis
a8c0bedc4f success openal 2016-02-09 16:29:53 +02:00