SNOWCRAFT + Fix build
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5137cfb690
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@ -13,8 +13,8 @@
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#if defined USE_CMAKE_CONFIG_H
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#if defined USE_CMAKE_CONFIG_H
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#include "cmake_config.h"
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#include "cmake_config.h"
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#elif defined (__ANDROID__) || defined (ANDROID)
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#elif defined (__ANDROID__) || defined (ANDROID)
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#define PROJECT_NAME "MultiCraft"
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#define PROJECT_NAME "SnowCraft"
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#define PROJECT_NAME_C "MultiCraft"
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#define PROJECT_NAME_C "SnowCraft"
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#define STATIC_SHAREDIR ""
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#define STATIC_SHAREDIR ""
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#include "android_version.h"
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#include "android_version.h"
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#ifdef NDEBUG
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#ifdef NDEBUG
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@ -308,8 +308,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("liquid_update", "1.0");
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settings->setDefault("liquid_update", "1.0");
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//mapgen stuff
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//mapgen stuff
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//settings->setDefault("mg_name", "v7");
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settings->setDefault("mg_name", "v7");
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settings->setDefault("mg_name", "v6");
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//settings->setDefault("mg_name", "v6");
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settings->setDefault("water_level", "1");
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settings->setDefault("water_level", "1");
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settings->setDefault("chunksize", "5");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("mg_flags", "dungeons");
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@ -431,12 +431,12 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
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bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
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(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
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(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
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#ifdef HAVE_TOUCHSCREENGUI
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//#ifdef HAVE_TOUCHSCREENGUI
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try {
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// try {
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draw_crosshair = !g_settings->getBool("touchtarget");
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// draw_crosshair = !g_settings->getBool("touchtarget");
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}
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// }
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catch(SettingNotFoundException) {}
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// catch(SettingNotFoundException) {}
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#endif
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//#endif
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std::string draw_mode = g_settings->get("3d_mode");
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std::string draw_mode = g_settings->get("3d_mode");
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@ -1141,12 +1141,12 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
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<< strgettext("Sound Volume") << "]";
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<< strgettext("Sound Volume") << "]";
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
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<< strgettext("Change Keys") << "]";
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<< strgettext("Change Keys") << "]";
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#endif
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
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<< strgettext("Exit to Menu") << "]";
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<< strgettext("Exit to Menu") << "]";
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//#endif
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#endif
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
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<< strgettext("Exit to OS") << "]"
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<< strgettext("Exit") << "]"
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#ifndef __ANDROID__
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<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
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<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
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<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
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<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
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<< g_build_info << "\n"
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<< g_build_info << "\n"
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@ -2636,6 +2636,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
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if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
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if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
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dropSelectedItem();
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dropSelectedItem();
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// Add WoW-style autorun by toggling continuous forward.
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
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toggleAutorun(statustext_time);
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toggleAutorun(statustext_time);
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
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@ -194,6 +194,3 @@ ScriptApiPlayer::~ScriptApiPlayer()
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{
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{
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}
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}
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ScriptApiPlayer::~ScriptApiPlayer()
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{
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}
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