Make sure there is always a delay after digging before a node can be placed
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@ -3533,6 +3533,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
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&& client->checkPrivilege("interact")) {
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handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
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digging = true;
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runData->noplace_delay_timer = 1.0;
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}
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#ifdef HAVE_TOUCHSCREENGUI
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