Make sure there is always a delay after digging before a node can be placed

This commit is contained in:
OttoLidenbrock 2015-05-13 17:41:46 +10:00
parent cf68f37cd2
commit 7bee4e8f5f

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@ -3533,6 +3533,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
&& client->checkPrivilege("interact")) { && client->checkPrivilege("interact")) {
handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime); handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
digging = true; digging = true;
runData->noplace_delay_timer = 1.0;
} }
#ifdef HAVE_TOUCHSCREENGUI #ifdef HAVE_TOUCHSCREENGUI