Misc fixes

master
stujones11 2019-05-09 21:34:00 +01:00 committed by Maksim
parent 1693f1792f
commit 30d2e9e59a
14 changed files with 285 additions and 61 deletions

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@ -408,7 +408,7 @@ minetest.register_on_joinplayer(function(player)
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
}, name)
--[[if inventory_plus then
inventory_plus.register_button(player,"armor", "Armor")
end]]

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@ -0,0 +1,17 @@
return {
"potionspack:antigravity",
"potionspack:speed",
"potionspack:speedii",
"potionspack:whatwillthisdo",
"potionspack:harmingii",
"potionspack:regenii",
"potionspack:regen",
"potionspack:instanthealthii",
"potionspack:instanthealth",
"potionspack:confusion",
"potionspack:inversion",
"potionspack:harming",
"vessels:glass_bottle",
"potions:glass_bottle",
"potionspack:antigravityii",
}

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@ -0,0 +1,67 @@
return {
"default:redsandstonecarved",
"default:gravel",
"default:glowstone",
"default:glass_pink",
"default:wood",
"default:slimeblock",
"default:ice",
"default:glass_lime",
"default:obsidian",
"default:sand",
"default:redsandstonesmooth",
"default:dirt_with_snow",
"default:packedice",
"default:glass_blue",
"default:glass_silver",
"default:stone_with_diamond",
"default:cobble",
"default:bedrock",
"default:quartz_chiseled",
"default:redsandstone",
"default:brick",
"default:stone_with_emerald",
"default:dirt_with_dry_grass",
"default:stone_with_lapis",
"default:glass_green",
"default:glass_orange",
"default:emeraldblock",
"wallet:wallmossy",
"default:lapisblock",
"default:stonebrick",
"default:stone_with_gold",
"default:goldblock",
"default:quartz_ore",
"default:sponge",
"default:glass_white",
"default:glass_purple",
"default:glass_gray",
"default:glass",
"default:glass_red",
"default:glass_magenta",
"default:stonebrickmossy",
"default:stone_with_iron",
"default:bookshelf",
"default:dirt",
"default:diamondblock",
"default:steelblock",
"default:dirt_with_grass",
"default:stonebrickcarved",
"default:stone_with_bluestone",
"default:glass_brown",
"default:snowblock",
"default:glass_black",
"wallet:wall",
"default:quartz_pillar",
"default:redsand",
"default:glass_light_blue",
"default:stone",
"default:sandstone",
"default:glass_yellow",
"default:sandstonesmooth",
"default:clay",
"default:stonebrickcracked",
"default:quartz_block",
"default:mossycobble",
"default:stone_with_coal",
}

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@ -0,0 +1,29 @@
return {
"3d_armor:boots_leather",
"throwing:bow",
"3d_armor:helmet_diamond",
"3d_armor:helmet_leather",
"3d_armor:boots_chain",
"3d_armor:chestplate_chain",
"3d_armor:leggings_gold",
"3d_armor:helmet_steel",
"default:sword_diamond",
"default:sword_wood",
"default:sword_steel",
"3d_armor:leggings_steel",
"3d_armor:leggings_diamond",
"3d_armor:boots_gold",
"default:sword_stone",
"3d_armor:chestplate_diamond",
"3d_armor:leggings_leather",
"default:sword_gold",
"3d_armor:chestplate_gold",
"3d_armor:boots_steel",
"3d_armor:helmet_chain",
"3d_armor:helmet_gold",
"throwing:arrow",
"3d_armor:chestplate_steel",
"3d_armor:leggings_chain",
"3d_armor:boots_diamond",
"3d_armor:chestplate_leather",
}

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@ -0,0 +1,35 @@
return {
"xpanes:pane_glass_black",
"xpanes:pane_glass_gray",
"xpanes:pane_glass_purple",
"xpanes:pane_glass_pink",
"default:dry_shrub",
"xpanes:pane_glass_lime",
"default:chest",
"xpanes:pane_glass_red",
"default:cobble",
"xpanes:pane_glass_green",
"default:grass",
"itemframes:frame",
"xpanes:pane_glass_white",
"xpanes:pane_glass_blue",
"xpanes:pane_glass_brown",
"xpanes:pane_glass_magenta",
"default:cactus",
"default:ladder",
"default:stonebrick",
"default:vine",
"default:dry_grass",
"fences:fence_wood",
"xpanes:pane_iron",
"default:stonebrickmossy",
"xpanes:pane_glass_light_blue",
"default:stonebrickcarved",
"xpanes:pane_glass_natural",
"xpanes:pane_glass_silver",
"xpanes:pane_glass_yellow",
"xpanes:pane_glass_orange",
"default:stone",
"default:stonebrickcracked",
"default:mossycobble",
}

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@ -0,0 +1,6 @@
return {
"default:fish_raw",
"default:apple_gold",
"default:fish",
"default:apple",
}

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@ -0,0 +1,18 @@
return {
"default:charcoal_lump",
"default:glowstone_dust",
"default:clay_lump",
"default:steel_ingot",
"default:gold_ingot",
"default:coal_lump",
"default:diamond",
"farming:string",
"default:bone",
"default:clay_brick",
"default:emerald",
"default:quartz_crystal",
"default:sugar",
"default:reeds",
"default:stick",
"default:gunpowder",
}

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@ -0,0 +1,21 @@
return {
"mesecons_lightstone:lightstone_off",
"mesecons_solarpanel:solar_panel_inverted_off",
"mesecons_button:button_wood_off",
"mesecons_solarpanel:solar_panel_off",
"mesecons_walllever:wall_lever_off",
"mesecons_torch:bluestoneblock",
"fences:fencegate",
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pistons:piston_normal_off",
"mesecons_pressureplates:pressure_plate_wood_off",
"doors:trapdoor",
"mesecons_button:button_stone_off",
"mesecons_pistons:piston_sticky_off",
"mesecons_noteblock:noteblock",
"mesecons_torch:mesecon_torch_on",
"tnt:tnt",
"mesecons:wire_00000000_off",
"doors:iron_trapdoor",
"mesecons_delayer:delayer_off_1",
}

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@ -0,0 +1,6 @@
return {
"default:snow",
"default:book",
"mesecons_materials:glue",
"default:paper",
}

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@ -0,0 +1,3 @@
return {
"boats:boat",
}

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@ -0,0 +1,18 @@
return {
"default:axe_diamond",
"default:shovel_diamond",
"default:shovel_wood",
"default:pick_wood",
"default:axe_stone",
"default:pick_gold",
"default:shovel_gold",
"default:axe_steel",
"default:pole",
"default:shovel_steel",
"default:pick_diamond",
"default:pick_stone",
"default:axe_gold",
"default:shovel_stone",
"default:axe_wood",
"default:pick_steel",
}

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@ -1,22 +1,22 @@
local player_inventory = {}
local inventory_cache = {}
local offset = {}
local ofs = {}
local hoch = {}
local bg = {}
offset["blocks"] = "-0.29,-0.25"
offset["deco"] = "0.98,-0.25"
offset["mese"] = "2.23,-0.25"
offset["rail"] = "3.495,-0.25"
offset["misc"] = "4.75,-0.25"
offset["all"] = "8.99,-0.25"
offset["food"] = "-0.29,8.12"
offset["tools"] = "0.98,8.12"
offset["combat"] = "2.23,8.12"
offset["brew"] = "4.78,8.12"
offset["matr"] = "3.495,8.12"
offset["inv"] = "8.99,8.12"
ofs["blocks"] = {x=-0.29, y=-0.25}
ofs["deco"] = {x=0.98, y=-0.25}
ofs["mese"] = {x=2.23, y=-0.25}
ofs["rail"] = {x=3.495, y=-0.25}
ofs["misc"] = {x=4.75, y=-0.25}
ofs["all"] = {x=8.99, y=-0.25}
ofs["food"] = {x=-0.29, y=8.12}
ofs["tools"] = {x=0.98, y=8.12}
ofs["combat"] = {x=2.23, y=8.12}
ofs["brew"] = {x=4.78, y=8.12}
ofs["matr"] = {x=3.495, y=8.12}
ofs["inv"] = {x=8.99, y=8.12}
hoch["blocks"] = ""
hoch["deco"] = ""
@ -46,14 +46,18 @@ bg["inv"] = "creative_inv.png"
local function get_item_list(group)
local item_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
if minetest.get_item_group(name, group) > 0 then
local input = io.open(minetest.get_modpath("creative")..
"/categories/"..group..".lua", "r")
if input then
local data = input:read('*all')
local list = data and minetest.deserialize(data) or {}
for _, name in pairs(list) do
local def = minetest.registered_items[name]
if def then
item_list[name] = def
end
end
end
io.close(input)
end
return item_list
end
@ -170,8 +174,6 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
"bgcolor[#080808BB;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"label[-5,-5;"..name.."]"..
"image[" .. offset[name] .. ";1.5,1.44;creative_active.png"..hoch[name]..
"^[combine:107x98:21,17="..bg[name].."]"..
"image_button[-0.1,0;1,1;"..bg["blocks"]..";build;;;false]".. --build blocks
"image_button[1.15,0;1,1;"..bg["deco"]..";deco;;;false]".. --decoration blocks
"image_button[2.415,0;1,1;"..bg["mese"]..";mese;;;false]".. --bluestone
@ -190,6 +192,8 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
"image_button[4.93,8.28;1,1;"..bg["brew"]..";brew;;;false]".. --materials
"image_button[9.19,8.28;1,1;"..bg["inv"]..";inv;;;false]".. --inventory
"list[detached:creative_trash;main;9.02,7.02;1,1;]"..
"image["..ofs[name].x..", "..ofs[name].y..";1.5,1.44;creative_active.png"..hoch[name].."]"..
"image["..(ofs[name].x + 0.17)..", "..(ofs[name].y + 0.14)..";1,1;"..bg[name].."]"..
"image[9.04," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";creative_slider.png]"
if name == "all" then

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@ -1036,6 +1036,45 @@ minetest.register_node("default:lava_flowing", {
not_in_creative_inventory = 1},
})
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
local function hacky_swap_node(pos,name, param2)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
if node.name == name then
return
end
node.name = name
node.param2 = param2 or node.param2
local meta0 = meta:to_table()
minetest.env:set_node(pos,node)
meta = minetest.env:get_meta(pos)
meta:from_table(meta0)
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",

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@ -35,42 +35,3 @@ minetest.register_node("default:torch", {
wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
},
})
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
local function hacky_swap_node(pos,name, param2)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
if node.name == name then
return
end
node.name = name
node.param2 = param2 or node.param2
local meta0 = meta:to_table()
minetest.env:set_node(pos,node)
meta = minetest.env:get_meta(pos)
meta:from_table(meta0)
end